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onRaceLap

Definition


-- @/lua/ge/extensions/util/richPresence.lua:422

local function onRaceLap(data)
  local timeStr = string.format("%.2d:%.2d.%.3d", (data.time)/60, (data.time)%60, (data.time%1)*1000)
  if Steam then
    Steam.timelineAddEvent(
      "steam_flag",
      "Race lap "..dumps(data.lap),
      timeStr,
      10,0,0,steamTimelineClipPriorityStd)
  end
end

Callers

@/lua/ge/extensions/scenario/raceUI.lua

local function onRaceLap( data )
  local scenario = scenario_scenarios.getScenario()