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onMissionAttemptAggregated

Definition


-- @/lua/ge/extensions/util/richPresence.lua:455

local function onMissionAttemptAggregated(attempt, mission)
  -- log("E","onMissionAttemptAggregated", "  !!!!!!!!!!!!!!")
  if Steam then
    Steam.timelineAddEvent(
      "steam_flag",
      "Mission "..dumps(attempt.type),
      mission.name,
      0,0,0,steamTimelineClipPriorityStd)
  end
end

Callers

@/lua/ge/extensions/flowgraph/modules/missionReplayModule.lua

function C:onMissionAttemptAggregated(attempt, mission, progressKey)
  self:buildMetaInfo(attempt, mission, progressKey)