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onEditorDeactivated

Definition


-- @/lua/ge/extensions/util/richPresence.lua:184

local function onEditorDeactivated()
  msgFormat()
  if Steam then
    Steam.timelineSetGameMode(1)
  end
end

Callers

@/lua/ge/extensions/editor/materialEditor.lua

local function onEditorDeactivated()
  v.materialNameList = nil
@/lua/ge/extensions/editor/cameraTransform.lua

local function onEditorDeactivated()
@/lua/ge/extensions/editor/createObjectTool.lua

local function onEditorDeactivated()
  popActionMap("CreateObjectTool")
@/lua/ge/extensions/editor/aiTests.lua

local function onEditorDeactivated()
  if _dynamicCollision then
@/lua/ge/extensions/editor/engineAudioDebug.lua

local function onEditorDeactivated()
  local veh = getPlayerVehicle(0)
@/lua/ge/extensions/editor/inspector.lua

local function onEditorDeactivated()
end
@/lua/ge/extensions/editor/assetDeduplicator.lua

local function onEditorDeactivated()
@/lua/ge/extensions/editor/levelSettings.lua

local function onEditorDeactivated()
  editor.unregisterInspectorTypeHandler("level_settings")
@/lua/ge/extensions/editor/vizHelper.lua

local function onEditorDeactivated()
  savedDecals = {}
@/lua/ge/extensions/editor/flowgraphEditor.lua

local function onEditorDeactivated()
  pushedActionMap = false
@/lua/ge/extensions/editor/fileDialog.lua

local function onEditorDeactivated()
end
@/lua/ge/extensions/editor/trafficDebug.lua

local function onEditorDeactivated()
  gameplay_traffic.debugMode = false
@/lua/ge/extensions/editor/preferences.lua

local function onEditorDeactivated()
  imguiUtils.changeUIScale(1)
@/lua/ge/extensions/editor/main.lua
      if extensions[name].onEditorDeactivated then
        extensions[name].onEditorDeactivated()
      end
@/lua/ge/extensions/gameplay/statistic.lua

local function onEditorDeactivated()
  timerStop("general/editor.time")
@/lua/ge/extensions/editor/cefHelper.lua

local function onEditorDeactivated()
  -- disabled for release due to bugs with the track editor
@/lua/ge/extensions/editor/shapeEditor.lua

local function onEditorDeactivated()
  if shapePrev then
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAeroDebug.lua

local function onEditorDeactivated()
  if vEditor and vEditor.vehicle then
@/lua/ge/extensions/editor/terrainEditor.lua

local function onEditorDeactivated()
end
@/lua/ge/extensions/editor/resourceChecker.lua

local function onEditorDeactivated()
@/lua/ge/extensions/editor/dynamicDecalsTool.lua

local function onEditorDeactivated()
end