onClientPostStartMission
Definition
-- @/lua/ge/extensions/util/richPresence.lua:156
local function onClientPostStartMission(levelPath)
local currentLevel = getCurrentLevelIdentifier() or ''
M.state.levelIdentifier = string.lower(currentLevel)
if currentLevel ~= "" then
M.state.levelName = currentLevel:gsub("^%l", string.upper)
M.state.levelName = M.state.levelName:gsub("_", " ")
M.state.levelName = string.gsub(" "..M.state.levelName, "%W%l", string.upper):sub(2)
msgFormat()
end
end
Callers
@/lua/ge/extensions/core/weather.lua
local function onClientPostStartMission(levelPath)
profilerPushEvent('loadWeather')
@/lua/ge/extensions/core/levels.lua
local function onClientPostStartMission()
for _, name in ipairs(scenetree.findClassObjects('DecalRoad')) do
@/lua/ge/extensions/core/environment.lua
local function onClientPostStartMission(levelPath)
--print("onClientPreStartMission: " .. tostring(levelPath))
@/lua/ge/extensions/core/camera.lua
local function onClientPostStartMission()
levelNearClip = nil
@/lua/ge/extensions/flowgraph/nodes/ui/setUILayout.lua
function C:onClientPostStartMission()
-- TEMP FIX: the game overrides the state, so we need to set it again :|
@/lua/ge/extensions/gameplay/speedTrapLeaderboards.lua
-- TODO need some "onFreeroamStart" function
local function onClientPostStartMission(levelPath)
if isStateFreeroam() then
@/lua/ge/extensions/gameplay/statistic.lua
local function onClientPostStartMission(levelPath)
startActivity(levelPath)
@/lua/ge/extensions/core/loadMapCmd.lua
local function onClientPostStartMission()
@/lua/ge/extensions/freeroam/freeroam.lua
local function onClientPostStartMission(levelPath)
-- set time of day if set in spawningOptionsHelper