-- @/lua/ge/extensions/util/richPresence.lua:313
local function timelineStartLoadingScreen(levelpath)
-- log("I","AAA","timelineStartLoadingScreen")
if Steam then
Steam.timelineSetGameMode(4)
end
end
-- called before the Mission Resources are loaded
function clientPreStartMission(levelPath)
worldReadyState = 0
clientPreStartMission(levelPath)
profilerPopEvent("clientPreStartMission")