-- @/lua/ge/extensions/util/richPresence.lua:313
local function timelineStartLoadingScreen(levelpath)
-- log("I","AAA","timelineStartLoadingScreen")
if Steam then
Steam.timelineSetGameMode(4)
end
end
if p then p:add("endMission.vars") end
clientEndMission(missionFilename)
if p then p:add("endMission.clientEndMission") end
function clientEndMission(levelPath)
-- core_gamestate.requestGameState()