GE Lua Documentation

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clientEndMission

Definition


-- @/lua/ge/extensions/util/richPresence.lua:313

local function timelineStartLoadingScreen(levelpath)
  -- log("I","AAA","timelineStartLoadingScreen")
  if Steam then
    Steam.timelineSetGameMode(4)
  end
end

Callers

@/lua/ge/server/server.lua
    if p then p:add("endMission.vars") end
    clientEndMission(missionFilename)
    if p then p:add("endMission.clientEndMission") end
@/lua/ge/main.lua

function clientEndMission(levelPath)
  -- core_gamestate.requestGameState()