Unindent
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:240
function M.Unindent(float_indent_w)
if float_indent_w == nil then float_indent_w = 0 end
imgui.Unindent(float_indent_w)
end
Callers
@/lua/ge/extensions/editor/inspector.lua
end
imgui.Unindent(fieldIndent)
imgui.Separator()
end
imgui.Unindent(fieldIndent)
imgui.Separator()
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
end
im.Unindent()
end,
end
im.Unindent()
end,
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua
im.Unindent(indentWidth)
end
layerDragDropTarget("first_child", layer, guiId, 1, layer.uid, k, nil, {1,0,0,1})
im.Unindent()
end
@/lua/ge/extensions/editor/slotTrafficEditor.lua
end
im.Unindent()
end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
if float_indent_w == nil then float_indent_w = 0 end
imgui.Unindent(float_indent_w)
end
@/lua/ge/extensions/editor/dragRaceEditor/strips.lua
im.Unindent()
end
im.Unindent()
@/lua/ge/extensions/editor/api/genericInspector.lua
end
imgui.Unindent(fieldIndent)
imgui.Separator()
end
imgui.Unindent(fieldIndent)
imgui.Separator()
@/lua/ge/extensions/editor/forestEditor.lua
end
im.Unindent()
end
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
UI.check('','beam_pick',b.sel)
im.Unindent(-8)
if im.IsItemClicked() then
im.PopFont()
im.Unindent(12)
im.tooltip(inmesh and 'To JBeam parts' or 'To mesh parts')
end
im.Unindent(10)
end
UI.buttonImg('fav_filter_on', 'star', im.ImVec2(iconsz,iconsz), color, nil, vec3(0.6,0.6))
im.Unindent(-4)
im.tooltip('Favorites filter')
UI.buttonImg('fav_to', 'star', im.ImVec2(iconsz,iconsz), UI.colorOn, nil, vec3(0.6,0.6))
-- im.Unindent(-40)
im.tooltip('To favorites')
UI.buttonImg({'fav_up',i}, 'star', im.ImVec2(iconsz,iconsz), color, nil, vec3(0.6,0.6))
im.Unindent(-4)
im.tooltip(color == UI.cbutOff and 'Mark as favorite' or 'Unmark')
@/lua/ge/extensions/editor/gen/ui.lua
labelHide()
im.Unindent(conf.inputMargin)
end
end
im.Unindent(conf.inputMargin)
end
if not nolabel then
im.Unindent(conf.inputMargin)
end
im.Indent(-30+ds)
im.Unindent(-30)
else
--?? why not -24
im.Unindent(-30)
end
im.Indent(-30)
im.Unindent(-30)
-- overlay icon
im.Indent()
im.Unindent()
if dicon and dicon[lbl] then
-- labelHide(nil)
im.Unindent(conf.inputMargin)
end
buttonT('Unique', 'gen_unique', im.ImVec4(0.9, 0.9, 0.9, 1), im.ImVec4(0.47, 0.45, 0.45, 1))
im.Unindent(6)
buttonT('Instances', 'gen_inst', im.ImVec4(0.9, 0.9, 0.9, 1), im.ImVec4(0.47, 0.45, 0.45, 1))
buttonT('Instances', 'gen_inst', im.ImVec4(0.9, 0.9, 0.9, 1), im.ImVec4(0.47, 0.45, 0.45, 1))
im.Unindent(8)
im.Columns(1)
im.PopFont()
-- im.Unindent(12)
im.PushFont3("segoeui_regular")
im.Unindent(44)
im.Columns(0)
im.tooltip(s)
-- im.Unindent(-4)
end
-- combo('Var.type', 'building_subshape', {'','SUB_SHAPE'})
-- im.Unindent(10)
--!! im.Unindent(10)
]]
-- im.Unindent(42)
-- im.Columns(0)
-- im.Text('Scope')
im.Unindent(8)
-- im.SameLine()
-- im.Indent()
-- im.Unindent()
im.BeginGroup()
im.Indent(-30)
im.Unindent(-30)
im.TextColored(colText, t)
-- editor.uiHighlightedText(t, t, colText)
-- im.Unindent(30)
im.EndGroup()
end
im.Unindent(6)
-- im.Indent(8)
-- im.Unindent()
end
im.Unindent(8)
im.Indent(-30)
im.Unindent(-30)
if dicon and dicon[lbl] then
im.Indent(-30)
im.Unindent(-30)
if dicon and dicon[lbl] then
-- im.Text('Elements')
im.Unindent(10)
-- ELEMENTS CONTROLS
-- im.Unindent(4)
-- im.Dummy(im.ImVec2(20, 0))
-- print('?? UI_win:')
-- im.Unindent(6)
-- columnRight(60)
elseif W.ifForest({'pillar'}) then
im.Unindent(6)
columnRight(60)
-- im.Unindent(10)
slider('Spacing', 'pillar_space', {0.1, 10})
im.NextColumn()
-- im.Unindent(10)
-- im.Indent(10)
end
im.Unindent(conf.inputMargin)
-- buttonC('Clone', 'floor_clone', nil, im.ImVec2(67,47))
im.Unindent(4)
else
im.Unindent(-6)
im.Text('')
else
im.Unindent(-6)
im.Text('')
im.Indent(-30)
im.Unindent(-30)
im.TextColored(colText, t)
@/lua/ge/extensions/editor/gen/exp_frame.lua
end
im.Unindent(80)
im.Separator()
@/lua/ge/extensions/editor/preferences.lua
imgui.PopID()
imgui.Unindent(15)
imgui.Separator()
@/lua/ge/extensions/core/quickAccess.lua
renderTree(value, currentPath)
im.Unindent() -- Remove indentation after rendering child elements
end
@/lua/ge/extensions/c2/panelPlugins/tileManager.lua
if im.Checkbox("Advanced (OBB)", p_drawObjectsAdvanced) then debugState.drawObjectsAdvanced = p_drawObjectsAdvanced[0] end
im.Unindent()
end
if im.Checkbox("Draw Text", p_drawDecalText) then debugState.drawDecalText = p_drawDecalText[0] end
im.Unindent()
end
if im.Checkbox("Draw Marking Nodes", p_drawRoadMarkingNodes) then debugState.drawRoadMarkingNodes = p_drawRoadMarkingNodes[0] end
im.Unindent()
end
if im.Checkbox("Advanced (Lanes)", p_drawAIGraphAdvanced) then debugState.drawAIGraphAdvanced = p_drawAIGraphAdvanced[0] end
im.Unindent()
end
@/lua/ge/extensions/editor/gen/lib/ui.lua
im.TextColored(c, txt)
-- im.Unindent(50)
else
im.TextColored(c, txt)
im.Unindent(4+shift.x)
end
-- im.Indent(-1) --dim.x+6)
-- im.Unindent(-1) --dim.x+6)
im.Indent()
im.Unindent()
if dicon[src] then
-- labelHide(nil)
-- im.Unindent(0)
end
if not nolabel then
-- im.Unindent(conf.inputMargin)
end
if not nolabel then
-- im.Unindent(conf.inputMargin)
end
-- labelHide(nil)
-- im.Unindent(conf.inputMargin)
end
labelHide(-(im.CalcTextSize(id).x+10))
-- im.Unindent(conf.inputMargin)
end
else
im.Unindent(-6)
im.Text('')
@/lua/ge/extensions/editor/engineAudioDebug.lua
end
im.Unindent()
im.Separator()
changed = im.DragFloat("muffling", muffling, 0.01, 0, 1) or changed
im.Unindent()
im.Separator()
changed = im.DragFloat("offLoadGain", offLoadGain, 0.01, 0, 1) or changed
im.Unindent()
im.Separator()
changed = im.DragFloat("highShelfGain", highShelfGain, 1, -30, 30) or changed
im.Unindent()
im.Separator()
changed = im.DragFloat("eqLowWidth", eqLowWidth, 0.01, 0, 1) or changed
im.Unindent()
im.Separator()
changed = im.DragFloat("eqHighWidth", eqHighWidth, 0.01, 0, 1) or changed
im.Unindent()
im.Separator()
changed = im.SliderInt("fundamentalFrequencyCylinderCount", fundamentalFreqCylCount, 0, 32) or changed
im.Unindent()
im.Separator()
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
end
im.Unindent()
end
@/lua/ge/extensions/editor/sceneTree.lua
if showGroups and node ~= instance.rootNode then imgui.Unindent() end
end
@/lua/ge/extensions/editor/gen/exp_solidflex.lua
im.Unindent(8)
im.TextColored(UI.colorNav, 'Hint: ')
im.Unindent(14)
im.Dummy(im.ImVec2(0,0))
@/lua/ge/extensions/editor/assetBrowser.lua
end
im.Unindent(var.iconSize.x + var.style.ItemSpacing.x)
end
end
im.Unindent(editor.getPreference("assetBrowser.general.treeViewIndentationWidth"))
end
im.PopStyleColor()
im.Unindent()
end
@/lua/ge/extensions/editor/materialEditor.lua
animationProperties(lyr)
im.Unindent()
end