TreePop
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:745
function M.TreePop() imgui.TreePop() end
Callers
@/lua/ge/extensions/editor/missionEditor/genericTypeData.lua
im.Columns(1)
im.TreePop()
end
im.Columns(1)
im.TreePop()
end
im.Columns(1)
im.TreePop()
end
end
im.TreePop()
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTree.lua
end
im.TreePop()
end
@/lua/ge/extensions/editor/vehicleEditor/api/powerTrainUtils.lua
imguiUtils.addRecursiveTreeTable(vEditor.vdata.powertrain[deviceID], '', false)
im.TreePop()
end
@/lua/ge/extensions/core/vehicleTriggers.lua
end
im.TreePop()
end
end
im.TreePop()
end
end
im.TreePop()
end
end
im.TreePop()
end
@/lua/ge/extensions/editor/trafficDebug.lua
end
im.TreePop()
end
end
im.TreePop()
end
end
im.TreePop()
end
end
im.TreePop()
end
im.TreePop()
end
end
im.TreePop()
end
@/lua/ge/extensions/editor/flowgraph/properties.lua
--im.Columns(1)
im.TreePop()
end
--im.Columns(1)
im.TreePop()
end
im.Columns(1)
im.TreePop()
end
im.Columns(1)
im.TreePop()
end
self:_drawDataTable(tostring("self_id"), item._cdata, item.data, '', cb)
im.TreePop()
end
im.Separator()
-- im.TreePop()
--end
@/lua/ge/extensions/editor/missionEditor.lua
end
im.TreePop()
end
@/lua/ge/extensions/editor/extensionsDebug.lua
end
im.TreePop()
end
@/lua/ge/extensions/editor/shapeEditor.lua
displayTree(v)
im.TreePop()
end
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
im.TreePop()
end
@/lua/ge/extensions/editor/flowgraph/variables.lua
--self:drawField(target, nm, target:getFull(nm), global or false)
-- im.TreePop()
--end
self:drawGraph(graph)
im.TreePop()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/vePowerTrain.lua
powerTrainUtils.displayLivedataByType(device.type, device)
im.TreePop()
end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
im.TreePop()
end
api.renderSdfTextureImgui(im.GetContentRegionAvailWidth(), im.GetContentRegionAvailWidth())
im.TreePop()
end
im.TreePop()
end
im.TreePop()
end
im.TreePop()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
im.TreePop()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
imguiUtils.addRecursiveTreeTable(node, '')
im.TreePop()
end
end
im.TreePop()
end
im.Spacing()
im.TreePop()
end
imguiUtils.addRecursiveTreeTable(beam, '')
im.TreePop()
end
end
im.TreePop()
end
im.Spacing()
im.TreePop()
end
@/lua/ge/extensions/editor/dynamicDecals/settings.lua
end
im.TreePop()
end
im.TreePop()
end
end
im.TreePop()
end
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
drawTextureTiles(tagsWithReferences[tag], nil, true)
im.TreePop()
end
im.TreePop()
end
@/lua/ge/extensions/editor/forestView.lua
imgui.EndChild()
-- imgui.TreePop()
-- end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/path.lua
end
im.TreePop()
end
end
im.TreePop()
end
@/lua/ge/extensions/flowgraph/nodes/vehicle/customPartsConfigProvider.lua
end
im.TreePop()
end
im.Text(dumps(deserialize(veh.partConfig)))
im.TreePop()
end
end
im.TreePop()
end
im.Columns(1)
im.TreePop()
end
@/lua/common/extensions/ui/imguiUtils.lua
M.displayKeyValues(v)
imgui.TreePop()
end
M.displayKeyValues(tbl)
imgui.TreePop()
end
M.addRecursiveTreeTable(val, newPath, noColumns, highlightCallback, itemCallback)
imgui.TreePop()
end
@/lua/ge/extensions/editor/roadArchitect.lua
im.PopItemWidth()
im.TreePop()
end
im.tooltip('Set the granularity level for this road (less = coarse, more = dense).')
im.TreePop()
end
im.tooltip('Set all road lanes to a master width (over-writes profile).')
im.TreePop()
end
end
im.TreePop()
end
end
im.TreePop()
end
end
im.TreePop()
end
end
im.TreePop()
end
im.Separator()
im.TreePop()
end
im.PopItemWidth()
im.TreePop()
end
im.Columns(1)
im.TreePop()
end
im.tooltip("All decals created by this road will have the 'isOverObjects' flag set true (checked), or set false (unchecked).")
im.TreePop()
end
im.tooltip('Export the road masks to a file.')
im.TreePop()
end
im.PopItemWidth()
im.TreePop()
end
@/lua/ge/extensions/editor/rendererComponents.lua
end
im.TreePop()
end
renderSettingsGui(s.settings, newPath, level)
im.TreePop()
end
end
im.TreePop()
end
@/lua/ge/extensions/gameplay/statistic.lua
end
im.TreePop()
end
end
im.TreePop()
end
end
im.TreePop()
end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/brushStroke.lua
end
im.TreePop()
end
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
self:displayDir(self.filteredTemplates[d], menuPos,'nodes',self.displayNode)
im.TreePop()
end
end
im.TreePop()
end
end
im.TreePop()
end
end
im.TreePop()
end
end
im.TreePop()
end
self:displayDir(self.filteredTemplates[d], menuPos,'states',self.displayStateTemplate)
im.TreePop()
end
self:displayDir(dirVal, menuPos,elementFieldName, elementFunction)
im.TreePop()
end
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
im.TreePop()
end
im.EndChild()
im.TreePop()
end
im.EndChild()
im.TreePop()
end
im.PopItemWidth()
im.TreePop()
end
im.TreePop()
end
im.TreePop()
else
@/lua/ge/extensions/editor/flowgraph/examples.lua
self:recursiveTreeView(element[key], depth+1)
im.TreePop()
end
@/lua/ge/extensions/editor/flowgraph/overview.lua
if treeNodeOpen then
im.TreePop()
end
@/lua/ge/extensions/editor/resourceChecker.lua
end
im.TreePop()
end
end
im.TreePop()
if im.IsItemHovered() and im.IsMouseClicked(1) then
end
im.TreePop()
if im.IsItemHovered() and im.IsMouseClicked(1) then
end
im.TreePop()
end
for _,ch in ipairs(kids) do row(ch) end
im.TreePop()
end
@/lua/ge/extensions/editor/dynamicDecals/export.lua
im.TreePop()
end
im.TreePop()
end
im.TreePop()
end
@/lua/ge/extensions/editor/dynamicDecals/inspector.lua
inspectLayerGui(layerData, "inspector")
im.TreePop()
end
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua
end
im.TreePop()
end
end
im.TreePop()
end
-- inspectLayerGui(layer, "layerStack")
-- im.TreePop()
-- end
end
im.TreePop()
end
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
im.Columns(1)
im.TreePop()
end
end
im.TreePop()
end
im.Image(editor.getTempTextureObj(brush.decalNormalTexturePath).texId, im.ImVec2(imageWidth, imageWidth), im.ImVec2(0,0), im.ImVec2(1,1), nil, editor.color.beamng.Value)
im.TreePop()
end
im.Image(editor.getTempTextureObj(brush.decalMetallicTexturePath).texId, im.ImVec2(imageWidth, imageWidth), im.ImVec2(0,0), im.ImVec2(1,1), nil, editor.color.beamng.Value)
im.TreePop()
end
im.Image(editor.getTempTextureObj(brush.decalRoughnessTexturePath).texId, im.ImVec2(imageWidth, imageWidth), im.ImVec2(0,0), im.ImVec2(1,1), nil, editor.color.beamng.Value)
im.TreePop()
end
im.Image(editor.getTempTextureObj(brush.decalAlphaTexturePath).texId, im.ImVec2(imageWidth, imageWidth), im.ImVec2(0,0), im.ImVec2(1,1), nil, editor.color.beamng.Value)
im.TreePop()
end
end
im.TreePop()
end
im.TextUnformatted(dumps(brush))
im.TreePop()
end
@/lua/ge/extensions/editor/assetBrowser.lua
imguiUtils.displayKeyValues(asset.inspectorData.data)
im.TreePop()
end
im.TextUnformatted(asset.inspectorData.rawdata)
im.TreePop()
end
imguiUtils.displayKeyValues(asset.inspectorData.data)
im.TreePop()
end
im.TextUnformatted(asset.inspectorData.rawdata)
im.TreePop()
end
im.TextUnformatted(asset.inspectorData.rawdata)
im.TreePop()
end
im.TextUnformatted(asset.inspectorData.rawdata)
im.TreePop()
end
im.TextUnformatted(asset.inspectorData.rawdata)
im.TreePop()
end
im.TextUnformatted(asset.inspectorData.rawdata)
im.TreePop()
end
im.TextUnformatted(asset.inspectorData.rawdata)
im.TreePop()
end
@/lua/ge/extensions/editor/dataBlockEditor.lua
im.TreeNodeEx1(dataBlock:__tostring() .. (editor.isDataBlockDirty(dataBlock) and "*" or ""), flags)
im.TreePop()
if im.IsItemClicked() then
end
im.TreePop()
end
im.TreeNodeEx1(className, bit.bor(im.TreeNodeFlags_Leaf))
im.TreePop()
if im.IsItemClicked() then
@/lua/ge/extensions/editor/materialEditor.lua
end
im.TreePop()
end
@/lua/ge/extensions/editor/decalEditor.lua
if im.TreeNodeEx1(instance.id .. " " .. templateName .. '##'.. instance.id, flags) then
im.TreePop()
end
end
im.TreePop()
end
@/lua/ge/extensions/editor/vizHelper.lua
im.TreePop()
end
@/lua/ge/extensions/editor/terrainEditor.lua
end
im.TreePop()
end
im.EndChild()
im.TreePop()
@/lua/ge/extensions/editor/gen/ui.lua
im.Dummy(im.ImVec2(0, 12))
im.TreePop()
end
im.Text('CONT')
im.TreePop()
end
-- input('X-Span', 'wall_spanx', true)
im.TreePop()
end
-- slider('Margin', 'fringe_margin', {-3,3})
im.TreePop()
end
@/lua/ge/extensions/editor/dynamicDecals/vehicleColorPalette.lua
im.TextUnformatted("No vehicle")
im.TreePop()
return
im.TreePop()
im.Columns(1)
im.TreePop()
im.Columns(1)
im.TreePop()
im.Columns(1)
@/lua/ge/extensions/editor/flowgraphEditor.lua
end
im.TreePop()
end
eventView:drawContent()
im.TreePop()
end
@/lua/ge/extensions/util/groundModelDebug.lua
im.PopItemWidth()
im.TreePop()
end
im.ShowHelpMarker('The stribeck velocity defines the shape of the static-sliding friction curve. A small stribeck velocity will cause an abrupt change from static to sliding friction, a large stribek velocity will make a slower transition that will feel more "sticky". The inverse (1 / stribeck velocity) is often described as "stribeck coefficient". Reference values can be found in either form, so make sure not to confuse them when looking up reference data.', true)
im.TreePop()
end
im.EndChild()
im.TreePop()
else
im.TreePop()
end
-- im.TreePop()
-- end