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TextColored

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:298
function M.TextColored(ImVec4_col, string_fmt, ...)
  if string_fmt == nil then log("E", "", "Parameter 'string_fmt' of function 'TextColored' cannot be nil, as the c type is 'const char *'") ; return end
  string_fmt = formatStringIfArgs(string_fmt, ...)
  imgui.TextColored(ImVec4_col, string_fmt)
end

Callers

@/lua/ge/extensions/editor/flowgraph/execution.lua
  if mgr == self.mgr then
    im.TextColored(im.ImVec4(0.8,0.8,1,1), ">"..mgr.name)
  else
@/lua/ge/extensions/trackbuilder/trackBuilder.lua

  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.matEditor.texture", 'Texture'))
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.matEditor.base", 'Base'))
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.matEditor.texture", 'Texture'))
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.matEditor.base", 'Base'))
  if im.ImageButton("##imageButton1", materialSettings.base.texId, im.ImVec2(64,64), im.ImVec2Zero, im.ImVec2One, im.ImColorByRGB(0,0,0,0).Value, im.ImColorByRGB(255,255,255,255).Value) then end

  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.matEditor.decal", "Decal"))
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.matEditor.center", "Center"))
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.matEditor.decal", "Decal"))
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.matEditor.center", "Center"))
  if im.ImageButton("##imageButton2", materialSettings.center.texId, im.ImVec2(64,64), im.ImVec2Zero, im.ImVec2One, im.ImColorByRGB(255,0,0,0).Value, im.ImColorByRGB(255,255,255,255).Value) then end

  im.TextColored(style.textColor,"")
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.matEditor.border", "Border"))
  im.TextColored(style.textColor,"")
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.matEditor.border", "Border"))
  if im.ImageButton("##imageButton3", materialSettings.border.texId, im.ImVec2(64,64), im.ImVec2Zero, im.ImVec2One, im.ImColorByRGB(0,0,0,0).Value, im.ImColorByRGB(255,255,255,255).Value) then end
  im.PopItemWidth()
  if materialSettings.groundModelHasChanged then im.TextColored(im.ImVec4(1.0, 0.0, 0.0, 1.0), "Groundmodel has been modified.\nHit DRIVE to apply changes to the track.") end
local function borderDrawSelector(displayName, name, table, nameTable, width)
  im.TextColored(style.textColor, displayName)
  if im.Checkbox("Draw##"..name,clickInputModes[name]) then
  im.PushItemWidth(120)
  im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.wallsCeiling.leftWall", "Left Wall"))
  if im.Checkbox(translateLanguage("ui.trackBuilder.wallsCeiling.active", "Active") .. "##leftWall", modifierValues.leftWall.active) then
  im.Separator()
  im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.wallsCeiling.rightWall", "Right Wall"))
  if im.Checkbox(translateLanguage("ui.trackBuilder.wallsCeiling.active", "Active") .. "##rightWall", modifierValues.rightWall.active) then
  im.Separator()
  im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.wallsCeiling.ceiling", "Ceiling"))
  if im.Checkbox(translateLanguage("ui.trackBuilder.wallsCeiling.active", "Active") .. "##ceilingMesh", modifierValues.ceilingMesh.active) then

  im.TextColored(style.textColor,string.format(translateLanguage("ui.trackBuilder.base.banking", "Banking") .. ": %.1f°", modifierValues.bank.value[0]))

  im.TextColored(style.textColor,string.format(translateLanguage("ui.trackBuilder.base.height", "Height") .. ": %.1fm", modifierValues.height.value[0]))

  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.base.width", "Width") .. ": " .. modifierValues.width.value[0]..'m')
  smallSetButtons("width",{0,1,2,5,10,15,20},im.ImVec2(30,0))
  saveSettings.fogValue[0] = fog
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.trackSettings.environmentSettings", "Environment settings"))

  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.trackSettings.time", 'Time'))
  if im.SliderFloat(translateLanguage("ui.trackBuilder.trackSettings.time", "Time"),saveSettings.timeOfDay , 00, 1, "%.2f") then
  im.tooltip(translateLanguage("ui.trackBuilder.tooltip.night", "Night"))
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.trackSettings.azimuth", 'Azimuth'))
  if im.SliderFloat(translateLanguage("ui.trackBuilder.trackSettings.azimuth", 'Azimuth'),saveSettings.azimuthValue,0,2*math.pi,"%.2f") then

  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.trackSettings.fog", 'Fog'))
  if im.SliderFloat(translateLanguage("ui.trackBuilder.trackSettings.fog", 'Fog'),saveSettings.fogValue, 0, 0.5, "%.8f",6) then
local function raceSettings()
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.trackSettings.raceSettings", 'Race Settings'))
  if im.Checkbox(translateLanguage("ui.trackBuilder.trackSettings.reversible", "Reversible"),saveSettings.allowReverse) then
local function trackPositionSettings()
  im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.trackSettings.trackTransform", "Track Transform"))
local function saveInputButtons()
  im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.saveLoad.saveTrack", "Save Track"))
  im.InputText(translateLanguage("ui.trackBuilder.saveLoad.filename", "Filename"),saveSettings.saveStr)
local function additionalSaveSettings()
  im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.saveLoad.description", "Description"))
  im.InputTextMultiline("##description", saveSettings.description, im.GetLengthArrayCharPtr(saveSettings.description), im.ImVec2(-1.0, im.GetTextLineHeight() * 3))
local function loadTrackList()
  im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.saveLoad.loadTrack", "Load Track"))
  if im.Button('X ') then im.ImGuiTextFilter_Clear(loadFilesFilter) end
    if currentIndex == cp.segmentIndex then
      im.TextColored(style.textColor,'#'..i.."")
      im.NextColumn()
      im.NextColumn()
      im.TextColored(style.textColor,cp.segmentIndex.."")
      im.NextColumn()
  im.SetCursorPosX(xPositions[1])
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.base.radius", "Radius") .. ": " .. (p.radius[0]*4)..'m')
  im.SameLine()
  im.SetCursorPosX(xPositions[3])
  im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.base.length", "Length") .. ": " .. p.length[0]..'°')
  im.SetCursorPosX(xPositions[1])
  im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.base.length", "Length") .. ": " .. (p.length[0]*4)..'m')
  im.SetCursorPosX(xPositions[1])
  im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.base.radius", "Radius") .. ": " .. (p.size[0]*4)..'m')
  im.SameLine()
  im.SetCursorPosX(xPositions[3])
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.base.length", "Length") .. ": " .. p.angle[0]..'°')
  im.SetCursorPosX(xPositions[1])
  im.TextColored(style.textColor,(p.inside[0] and 'Outward' or 'Inward'))
  im.SameLine()
  im.SetCursorPosX(xPositions[1])
  im.TextColored(style.textColor,"yOffset: " .. (p.length[0]*4)..'m')
  im.SameLine()
  im.SetCursorPosX(xPositions[3])
  im.TextColored(style.textColor,"xOffset: " .. (p.xOffset[0]*4)..'m')
  im.SetCursorPosX(xPositions[2])
  im.TextColored(style.textColor,"Hardness: " .. (p.hardness[0]))
  im.SetCursorPosX(xPositions[1])
  im.TextColored(style.textColor,translateLanguage("ui.trackBuilder.base.radius", "Radius") .. ": " .. (p.radius[0]*4)..'m')
  im.SameLine()
  im.SetCursorPosX(xPositions[3])
  im.TextColored(style.textColor,"xOffset: " .. (p.xOffset[0]*4)..'m')
  im.SetCursorPosX(xPositions[1])
  im.TextColored(style.textColor,"yOffset: " .. (p.yOff[0]*4)..'m')
  im.SameLine()
  im.SetCursorPosX(xPositions[3])
  im.TextColored(style.textColor,"xOffset: " .. (p.xOff[0]*4)..'m')
  im.SetCursorPosX(xPositions[1])
  im.TextColored(style.textColor,"fwdLen: " .. (p.forwardLen[0])..'')
  im.SameLine()
  im.SetCursorPosX(xPositions[3])
  im.TextColored(style.textColor,"bckLen: " .. (p.backwardLen[0])..'')
  im.SetCursorPosX(xPositions[1])
  im.TextColored(style.textColor,"dirOff: " .. (p.dirOff[0])..'°')
  im.SameLine()
  im.SetCursorPosX(xPositions[3])
  im.TextColored(style.textColor,(p.absolute[0] and 'global' or 'local'))
  im.SameLine()
  im.SetCursorPosX(xPositions[4])
  im.TextColored(style.textColor,(p.empty[0] and 'empty' or 'solid'))
    im.Spacing()
    im.TextColored(style.textColor,string.format(translateLanguage("ui.trackbuilder.base.banking", "Banking") .. ": %.1f°", modifierValues.bank.value[0]))
    mainModifiers('bank','tb_bank_left','tb_bank_right',15,1,60,-720,720)

    im.TextColored(style.textColor,string.format(translateLanguage("ui.trackBuilder.base.height", "Height") .. ": %.1fm", modifierValues.height.value[0]))
    mainModifiers('height','tb_height_lower','tb_height_higher',1,5,25,-50000,50000)

    im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.base.width", "Width") .. ": " .. modifierValues.width.value[0]..'m')
    mainModifiers('width','tb_width_slimmer','tb_width_wider',1,5,10,0,50)
@/lua/ge/extensions/editor/rallyEditor.lua
      -- im.PushFont3('robotomono_regular')
      -- im.TextColored(clr, 'Selection')
      -- im.TextColored(clr, '  P: '..(selParts[1] or '-'))
      -- im.TextColored(clr, 'Selection')
      -- im.TextColored(clr, '  P: '..(selParts[1] or '-'))
      -- im.TextColored(clr, '  W: '..(selParts[2] or '-'))
      -- im.TextColored(clr, '  P: '..(selParts[1] or '-'))
      -- im.TextColored(clr, '  W: '..(selParts[2] or '-'))
      -- im.PopFont()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua

            im.TextColored(im.ImVec4(v.color[1],v.color[2],v.color[3],v.color[4]), string.format("%s (live / avg) = %s / %s %s", name, strVal, strAvgVal, units))
            --im.Text(string.format("%s = %.2f %s", name, val, units))

            im.TextColored(im.ImVec4(v.color[1],v.color[2],v.color[3],v.color[4]), string.format("%s (live / avg) = %s / %s %s", name, strVal, strAvgVal, units))
            --im.Text(string.format("%s = %.2f %s", name, val, units))
@/lua/ge/extensions/editor/rallyEditor/notebookInfo.lua
    end
    im.TextColored(cc.clr_error, issues)
    im.Separator()
@/lua/ge/extensions/editor/flowgraph/history.lua
      if i > self.mgr.currentHistoryIndex then
        im.TextColored(disabledColor,tostring(i))
        if im.IsItemClicked() then goToHistory = i end
@/lua/ge/extensions/editor/meshSpline.lua
    if #meshSplines > 0 then
      im.TextColored(cols.greenB, "Mesh Splines:")
      im.PushItemWidth(-1)
          if spline.isLink then
            im.TextColored(cols.dullWhite, spline.name)
            im.tooltip('This mesh spline is linked to a Master Spline. To edit or remove it, first unlink it from within the Master Spline Editor.')
          elseif not spline.isEnabled then
            im.TextColored(cols.dullWhite, spline.name)
            im.tooltip('This mesh spline is disabled. To edit or remove it, first enable it.')
      -- Mesh Spline Properties (always visible).
      im.TextColored(cols.greenB, "Properties:")
      -- Preset buttons.
      im.TextColored(cols.greenB, "Presets:")
      im.Columns(7, "presetBtns", false)
          -- Static mesh selection panel.
          im.TextColored(cols.greenB, "Components:")
          im.Columns(4, "staticMeshSelectionColumns", false)
          im.Separator()
          im.TextColored(cols.greenB, "Pre-Rotations:")
          im.Columns(5)
          if selSpline.isAlias1 or selSpline.isAlias2 or selSpline.isAlias3 then
            im.TextColored(cols.greenB, "Distribution:")
          else
            im.TextColored(cols.greenB, "No variations selected") -- Show message when no variations are selected.
            im.Text("Variations are enabled in the Components tab.")
          if selSpline.isConformToTerrain then
            im.TextColored(cols.greenB, "Spline Is Conformed To Surface")
            im.Text("Terraforming controls are disabled.")
          else
            im.TextColored(cols.greenB, "Terraforming:")
            im.Columns(2, "terrainSlidersRow_mesh", false)
@/lua/ge/extensions/editor/flowgraph/examples.lua
  if highlightText == "" then
    im.TextColored(matchColor,label)
  else
      local pos3 = pos2 + highlightLowerLen
      im.TextColored(matchColor, label:sub(pos2, pos3))
      im.SameLine()
@/lua/ge/extensions/editor/roadArchitect.lua
            if #road.groupIdx > 0 then
              im.TextColored(
                cols.greenB,
          im.Separator()
          im.TextColored(cols.greenB, 'Bridge Controls:')
          im.PushItemWidth(-150)
          im.Separator()
          im.TextColored(cols.greenB, 'Overlay Material:')
          im.Columns(2, "overlayRowCBoxes2", false)
              im.Columns(1)
              im.TextColored(cols.greenB, "Layer Type:")
              im.Columns(4)
                -- 'Select Material' row.
                im.TextColored(cols.greenB, "Layer Material:")
                im.Columns(2, "layerSecondRowCBoxes2", false)

                im.TextColored(cols.greenB, "Attach Properties:")
                  im.PushItemWidth(-1)
                  im.TextColored(cols.greenB, "Rotation around Z-axis (degrees):")
                  im.Columns(4)
                if layer.type[0] == 0 or layer.type[0] == 1 then
                  im.TextColored(cols.greenB, 'General Properties:')
                  im.Checkbox("Reverse###" .. tostring(wCtr), layer.isReverse)
                -- 'Open Material Selection Window' button.
                im.TextColored(cols.greenB, 'Static Mesh:')
                im.Columns(2, "laneMeshListBoxColumns", true)
                im.Columns(1)
                im.TextColored(cols.greenB, 'Pose Parameters:')
                im.PushItemWidth(-1)
                im.TextColored(cols.greenB, "Pre-rotation around Z-axis (degrees):")
                im.Columns(4)

                im.TextColored(cols.greenB, 'Static Mesh:')
                im.Columns(2, "singleMeshListBoxColumns", true)
                im.Columns(1)
                im.TextColored(cols.greenB, 'Pose Parameters:')
                im.PushItemWidth(-1)
                im.TextColored(cols.greenB, "Pre-rotation around Z-axis (degrees):")
                im.Columns(4)
              -- 'Is Left Side' checkbox.
              im.TextColored(cols.greenB, "Orientation Parameters:")
              im.PushItemWidth(-150)
              -- 'Curb Width' input box.
              im.TextColored(cols.greenB, "Curb Shaping Parameters:")
              im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)

              im.TextColored(cols.greenB, "Curb Texture Mapping Position:")
              im.Columns(4)
          im.PushItemWidth(-150)
          im.TextColored(cols.greenB, "Road Class:")
          im.Columns(3)
          if profile.class == 'urban' or profile.class == 'highway' then
            im.TextColored(cols.greenB, 'Road Condition:')
            im.PushStyleVar1(im.StyleVar_GrabMinSize, 20)

            im.TextColored(cols.greenB, 'Material Parameters:')
            im.Columns(3, "dirtStyleTypeCols1", false)
        im.Separator()
        im.TextColored(cols.greenB, 'Urban/Rural Junctions:')
        im.Columns(8, "urbanJctsRow1", false)
        im.Separator()
        im.TextColored(cols.greenB, 'Highway Junctions:')
        im.Columns(8, "highwayJctsRow1", false)

          im.TextColored(cols.greenB, 'Road Sizing Parameters:')
          if im.InputInt("Lanes###" .. tostring(wCtr), selJct.numLanesX, 1) then
          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')
          im.Columns(2, 'jctSidewalkCols_row2', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Light Parameters:')
          if im.Checkbox("Include Traffic Lights###" .. tostring(wCtr), selJct.isTLights) then
          im.Separator()
          im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
          if im.Checkbox("Ped X###" .. tostring(wCtr), selJct.isPedX1) then
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          if im.Checkbox("Include Traffic Signs###" .. tostring(wCtr), selJct.isSigns) then
          im.PushItemWidth(-1)
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          if im.SliderFloat("###7160", selJct.condition, 0.0, 1.0, "Road Condition = %.3f") then
          if not selJct.isSidewalk[0]then
            im.TextColored(cols.greenB, 'Edge Blending Material:')
            im.Columns(3, "edgeBlendingJctCols1", false)

          im.TextColored(cols.greenB, 'Road Sizing Parameters:')
          if im.InputInt("Num Lanes - X Dir###" .. tostring(wCtr), selJct.numLanesX, 1) then
          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')
          im.Columns(2, 'jctSidewalkCols_row2', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Light Parameters:')
          if im.Checkbox("Traffic Lights###" .. tostring(wCtr), selJct.isTLights) then
          im.Separator()
          im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
          im.Columns(4, 'jctPedXCheckboxesCols1', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Lane Arrow Parameters:')
          im.Columns(2, 'arrowCols1', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          if im.Checkbox("Traffic Signs###" .. tostring(wCtr), selJct.isSigns) then
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          if im.Checkbox("Include Tread Overlays###" .. tostring(wCtr), selJct.isCrossings) then
          im.PushItemWidth(-1)
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          if im.SliderFloat("###7160", selJct.condition, 0.0, 1.0, "Road Condition = %.3f") then
            im.Separator()
            im.TextColored(cols.greenB, 'Edge Blending Material:')
            im.Columns(3, "edgeBlendingJctCols1", false)

          im.TextColored(cols.greenB, 'Road Sizing Parameters:')
          if im.InputInt("Num Lanes - X Dir###" .. tostring(wCtr), selJct.numLanesX, 1) then
          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')
          im.Columns(2, 'jctSidewalkCols_row2', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Light Parameters:')
          if im.Checkbox("Include Traffic Lights###" .. tostring(wCtr), selJct.isTLights) then
          im.Separator()
          im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
          im.Columns(3, 'jctPedXCheckboxesCols1', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Lane Arrow Parameters:')
          im.Columns(2, 'arrowCols1', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          if im.Checkbox("Include Traffic Signs###" .. tostring(wCtr), selJct.isSigns) then
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          if im.Checkbox("Include Tread Overlays###" .. tostring(wCtr), selJct.isCrossings) then
          im.Separator()
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          im.PushItemWidth(-1)
            im.Separator()
            im.TextColored(cols.greenB, 'Edge Blending Material:')
            im.Columns(3, "edgeBlendingJctCols1", false)

          im.TextColored(cols.greenB, 'Exit Road Parameters:')
          if im.InputFloat("Y-Exit Road Angle (deg)###" .. tostring(wCtr), selJct.theta, 1, 0.0) then

          im.TextColored(cols.greenB, 'Road Sizing Parameters:')
          if im.InputInt("Number Of Lanes###" .. tostring(wCtr), selJct.numLanesX, 1) then

          im.TextColored(cols.greenB, 'Sidewalk Parameters:')
          if im.Checkbox("Include Sidewalks###" .. tostring(wCtr), selJct.isSidewalk) then
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Light Parameters:')
          if im.Checkbox("Include Traffic Lights###" .. tostring(wCtr), selJct.isTLights) then
          im.Separator()
          im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
          im.Columns(3, 'jctPedXCheckboxesCols1', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Lane Arrow Parameters:')
          im.Columns(2, 'arrowCols1', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          if im.Checkbox("Include Traffic Signs###" .. tostring(wCtr), selJct.isSigns) then
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          if im.Checkbox("Include Tread Overlays###" .. tostring(wCtr), selJct.isCrossings) then
          im.Separator()
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          im.PushItemWidth(-1)
            im.Separator()
            im.TextColored(cols.greenB, 'Edge Blending Material:')
            im.Columns(3, "edgeBlendingJctCols1", false)

          im.TextColored(cols.greenB, 'Center Circle Parameters:')
          if im.InputFloat("Center Circle Radius (deg)###" .. tostring(wCtr), selJct.extraRadRB, 0.1, 0.0) then
          im.Separator()
          im.TextColored(cols.greenB, 'Road Sizing Parameters:')
          if im.InputInt("Number Of Lanes###" .. tostring(wCtr), selJct.numLanesX, 1) then
          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')
          im.Columns(2, 'jctSidewalkCols_row2', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Light Parameters:')
          if im.Checkbox("Include Traffic Lights###" .. tostring(wCtr), selJct.isTLights) then
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          if im.Checkbox("Include Traffic Signs###" .. tostring(wCtr), selJct.isSigns) then
          im.Separator()
          im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
          im.Columns(4, 'jctPedXCheckboxesCols1', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Lane Arrow Parameters:')
          im.Columns(2, 'arrowCols1', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          if im.Checkbox("Include Tread Overlays###" .. tostring(wCtr), selJct.isCrossings) then
          im.PushItemWidth(-1)
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          if im.SliderFloat("###7160", selJct.condition, 0.0, 1.0, "Road Condition = %.3f") then
            im.Separator()
            im.TextColored(cols.greenB, 'Edge Blending Material:')
            im.Columns(3, "edgeBlendingJctCols1", false)

          im.TextColored(cols.greenB, 'Road Sizing Parameters:')
          if im.InputInt("Number Of Lanes###" .. tostring(wCtr), selJct.numLanesX, 1) then
          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')
          if im.InputFloat("Sidewalk Width###" .. tostring(wCtr), selJct.sidewalkWidth, 0.1, 2.0) then
          im.Separator()
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          if im.SliderFloat("###7160", selJct.condition, 0.0, 1.0, "Road Condition = %.3f") then
          im.Separator()
          im.TextColored(cols.greenB, 'Edge Blending Material:')
          im.Columns(3, "edgeBlendingJctCols1", false)

          im.TextColored(cols.greenB, 'Road Sizing Parameters:')
          if im.InputInt("Number Of Lanes###" .. tostring(wCtr), selJct.numLanesX, 1) then
          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')
          if im.Checkbox("Include Sidewalks###" .. tostring(wCtr), selJct.isSidewalk) then
          im.PushItemWidth(-1)
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          if im.SliderFloat("###7160", selJct.condition, 0.0, 1.0, "Road Condition = %.3f") then
            im.Separator()
            im.TextColored(cols.greenB, 'Edge Blending Material:')
            im.Columns(3, "edgeBlendingJctCols1", false)

          im.TextColored(cols.greenB, 'Road Sizing Parameters:')
          if im.InputInt("Number Of Lanes###" .. tostring(wCtr), selJct.numLanesX, 1) then
          im.PushItemWidth(-1)
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          if im.SliderFloat("###7160", selJct.condition, 0.0, 1.0, "Road Condition = %.3f") then

          im.TextColored(cols.greenB, 'Road Sizing Parameters:')
          if im.InputInt("Number Of Lanes###" .. tostring(wCtr), selJct.numLanesX, 1) then
          im.Separator()
          im.TextColored(cols.greenB, 'Crash Barrier Parameters:')
          im.Columns(2, 'crashBarrierCols1', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          if im.Checkbox("Include Traffic Signs###" .. tostring(wCtr), selJct.isSigns) then
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          if im.Checkbox("Include Tread Overlays###" .. tostring(wCtr), selJct.isCrossings) then
          im.PushItemWidth(-1)
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          if im.SliderFloat("###7160", selJct.condition, 0.0, 1.0, "Road Condition = %.3f") then
          im.Separator()
          im.TextColored(cols.greenB, 'Edge Blending Material:')
          im.Columns(3, "edgeBlendingJctCols1", false)

          im.TextColored(cols.greenB, 'Road Sizing Parameters:')
          if im.InputInt("Number Of Lanes###" .. tostring(wCtr), selJct.numLanesX, 1) then
          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')
          if im.Checkbox("Include Sidewalks###" .. tostring(wCtr), selJct.isSidewalk) then
          im.Separator()
          im.TextColored(cols.greenB, 'Crash Barrier Parameters:')
          im.Columns(2, 'crashBarrierCols1', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          if im.Checkbox("Include Traffic Signs###" .. tostring(wCtr), selJct.isSigns) then
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          if im.Checkbox("Include Tread Overlays###" .. tostring(wCtr), selJct.isCrossings) then
          im.PushItemWidth(-1)
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          if im.SliderFloat("###7160", selJct.condition, 0.0, 1.0, "Road Condition = %.3f") then
          im.Separator()
          im.TextColored(cols.greenB, 'Edge Blending Material:')
          im.Columns(3, "edgeBlendingJctCols1", false)

          im.TextColored(cols.greenB, 'Road Sizing Parameters:')
          if im.InputInt("Number Of Lanes###" .. tostring(wCtr), selJct.numLanesX, 1) then
          im.Separator()
          im.TextColored(cols.greenB, 'Crash Barrier Parameters:')
          im.Columns(2, 'crashBarrierCols1', false)
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          if im.Checkbox("Include Traffic Signs###" .. tostring(wCtr), selJct.isSigns) then
          im.PushItemWidth(-1)
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          if im.SliderFloat("###7160", selJct.condition, 0.0, 1.0, "Road Condition = %.3f") then
          im.Separator()
          im.TextColored(cols.greenB, 'Edge Blending Material:')
          im.Columns(3, "edgeBlendingJctCols1", false)

          im.TextColored(cols.greenB, 'Road Sizing Parameters:')
          if im.InputInt("Number Of Lanes###" .. tostring(wCtr), selJct.numLanesX, 1) then
          im.PushItemWidth(-1)
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          if im.SliderFloat("###7160", selJct.condition, 0.0, 1.0, "Road Condition = %.3f") then
          im.Separator()
          im.TextColored(cols.greenB, 'Edge Blending Material:')
          im.Columns(3, "edgeBlendingJctCols1", false)

          im.TextColored(cols.greenB, 'Road Sizing Parameters:')
          if im.InputInt("Number Of Lanes###" .. tostring(wCtr), selJct.numLanesX, 1) then
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          if im.Checkbox("Include Tread Overlays###" .. tostring(wCtr), selJct.isCrossings) then
          im.PushItemWidth(-1)
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          if im.SliderFloat("###7160", selJct.condition, 0.0, 1.0, "Road Condition = %.3f") then
          im.Separator()
          im.TextColored(cols.greenB, 'Edge Blending Material:')
          im.Columns(3, "edgeBlendingJctCols1", false)
    if selectedTab == 4 then
      im.TextColored(cols.greenB, 'Disk Options:')
      im.Checkbox('Load Terrains With Sessions', isLoadTerrain)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAeroDebug.lua

      im.TextColored(im.ImVec4(0.0, 1.0, 0.0, 1.0),"Vehicle Aero Forces")
      im.Columns(2, "Data")
      im.PushItemWidth(100)
      im.TextColored(im.ImVec4(0.0, 1.0, 0.0, 1.0),"Axle Configuration")

      im.TextColored(im.ImVec4(0.0, 1.0, 0.0, 1.0),"Axle Aero Forces")
      im.Columns(2, "Data")
@/lua/ge/extensions/editor/inspector.lua
        local textColor = imgui.GetStyleColorVec4(imgui.Col_Text)
        imgui.TextUnformatted("Class:") imgui.SameLine() imgui.TextColored(textColor, valueInspector.selectionClassName)
          imgui.SameLine()
          imgui.TextUnformatted("ID:") imgui.SameLine() imgui.TextColored(textColor, tostring(obj:getId()))
          imgui.SameLine()
          if grp then
            imgui.TextUnformatted("Parent:") imgui.SameLine() imgui.TextColored(textColor, tostring(grp:getName()))
          end
@/lua/ge/extensions/gameplay/rally/tools/devTools.lua
  if sectionExpanded then
    im.TextColored(im.ImVec4(1, 0.7, 0.3, 1), "Note: Pacenotes debug drawing is hidden while this section is expanded")
    im.Separator()
@/lua/ge/extensions/editor/masterSpline.lua
local function renderDesignProfileUI(selSpline, icons)
  im.TextColored(cols.greenB, "Design Profile:")
  im.Columns(6, "designProfilePresetRow", false)
    if #splines > 0 then
      im.TextColored(cols.greenB, "Master Splines:")
      selectedSplineIdx = max(1, min(#splines, selectedSplineIdx)) -- Ensure the selected layer index is within bounds.
          else
            im.TextColored(cols.dullWhite, ffi.string(splineNamePtr))
            im.tooltip('This Master Spline is disabled.')
      im.Separator()
      im.TextColored(cols.greenB, "Auto Banking:")
      im.Columns(2, "autoBankingSlidersRow", false)
          if selSpline and selSpline.isEnabled and not selSpline.isOptimising then
            im.TextColored(cols.greenB, "Layers:")
            local layers = selSpline.layers
              -- Layer-specific controls.
              im.TextColored(cols.greenB, "Layer Controls:")
              im.Dummy(im.ImVec2(0, 2))
            im.Columns(1)
            im.TextColored(cols.greenB, "Spline Is Conformed To Surface")
            im.Text("Terraforming controls are disabled.")
            im.Columns(1)
            im.TextColored(cols.greenB, "Terraforming:")
          im.Columns(1)
          im.TextColored(cols.greenB, "Constraints:")
          local tmpPtr = im.IntPtr(selSpline.splineAnalysisMode)
          im.Columns(1)
          im.TextColored(cols.greenB, "Live Optimize:")
          if #selSpline.nodes > 2 then
            im.Separator()
            im.TextColored(cols.greenB, "Generator Settings:")
            im.Columns(2, "autoRoadSlidersRow", false)
@/lua/ge/extensions/editor/veMain.lua
  if fps < 30 then
    im.TextColored(im.ImVec4(1, 0.3, 0.3, 1), "FPS: %.0f", fps)
  elseif fps < 60 then
  elseif fps < 60 then
    im.TextColored(im.ImVec4(1, 1, 0.2, 1), "FPS: %.0f", fps)
  else
  elseif metrics["FramePresent"] < 1 or fps > 30 then
    im.TextColored(im.ImVec4(1, 1, 0.2, 1), "GpuWait: %3.1f", metrics["FramePresent"])
  else
  else
    im.TextColored(im.ImVec4(1, 0.3, 0.3, 1), "GpuWait: %3.1f", metrics["FramePresent"])
  end
@/lua/ge/extensions/editor/logHelper.lua

  im.TextColored(im.ImVec4(0.7, 0.7, 0.7, 1), "\tLogStats: ")
  if type(t.errors) == 'number' and t.errors > 0 then
    im.TextColored(im.ImVec4(1.0, 0.0, 0.0, 1.0), tostring(t.errors) .. 'E ')
    --im.SameLine()
  if type(t.warnings) == 'number' and t.warnings > 0 then
    im.TextColored(im.ImVec4(1.0, 1.0, 0.0, 1.0), tostring(t.warnings) .. 'W')
  end
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
  if #generatedFontAtlases == 0 then
    im.TextColored(editor.color.warning.Value, "No font atlases have been generated yet.")
    if im.Button("Open fonts section##1st_button") then
  for _, notification in ipairs(fontGenNotifications) do
    im.TextColored(notification.color or editor.color.warning.Value, notification.msg)
  end
@/lua/ge/extensions/editor/dynamicDecals/vehicleColorPalette.lua
    if #colorPaletteName == 0 then
      im.TextColored(editor.color.warning.Value, "Name must not be empty")
    end
@/lua/ge/extensions/editor/sidewalkSpline.lua
    if #sidewalkSplines > 0 then
      im.TextColored(cols.greenB, "Sidewalk Splines:")
      im.PushItemWidth(-1)
          if spline.isLink then
            im.TextColored(cols.dullWhite, spline.name)
            im.tooltip('This sidewalk spline is linked to a Master Spline. To edit or remove it, first unlink it from within the Master Spline Editor.')
          elseif not spline.isEnabled then
            im.TextColored(cols.dullWhite, spline.name)
            im.tooltip('This sidewalk spline is disabled. To edit or remove it, first enable it.')
      -- Spline Properties section.
      im.TextColored(cols.greenB, "Spline Properties:")
      im.PushItemWidth(-1)
          if kitDescription and kitDescription.pieces and #kitDescription.pieces > 0 then
            im.TextColored(cols.greenB, "Kit Components:")
            im.Columns(4, "kitCompCols", true)
              local baseMeshName = piece.baseMesh and (piece.baseMesh.fileName or "Unknown") or "Unknown"
              im.TextColored(cols.purpleB, baseMeshName)
              im.tooltip(piece.baseMesh and piece.baseMesh.meshPath or "Unknown mesh path")
              -- Role.
              im.TextColored(cols.redB, "[base]")
              im.tooltip("The base mesh of this component.")
                  local varMeshName = variation.fileName or "Unknown"
                  im.TextColored(cols.dullWhite, " * " .. varMeshName)
                  im.tooltip(variation.meshPath or "Unknown mesh path")
                  -- Variation number.
                  im.TextColored(cols.dullWhite, "var" .. tostring(j))
                  im.tooltip("This is variation " .. tostring(j) .. " of the base component.")
          else
            im.TextColored(cols.redB, 'No sidewalk kit selected.')
            im.Text('Select a folder containing sidewalk meshes to continue.')
                local baseMeshName = piece.baseMesh and (piece.baseMesh.fileName or "Unknown") or "Unknown"
                im.TextColored(cols.greenB, baseMeshName:gsub("%.dae$", ""))
                im.SameLine()
                im.SameLine()
                im.TextColored(cols.greenB, ":")
        elseif selectedTab == 2 then -- Terrain tab.
          im.TextColored(cols.greenB, "Terraforming:")
          im.Columns(2, "terrainSlidersRow_sidewalk", false)
@/lua/ge/extensions/editor/rallyEditor/pacenotes.lua
  if self:isValid() then
    im.TextColored(cc.clr_no_error, "No issues")
  else
    local issuesHeading = "Issues (".. (#self.validation_issues) ..")"
    im.TextColored(cc.clr_error, issuesHeading)
    local issues = ""
@/lua/ge/extensions/editor/toolUtilities/meshAuditionMgr.lua
    im.Separator()
    im.TextColored(greenB, "Choose a static mesh for the [" .. meshTarget .. "] component")
    im.Separator()
@/lua/ge/extensions/editor/flowgraph/main.lua
              im.SameLine()
              im.TextColored(im.ImVec4(1,0.25,0.25,1), "This is an Instance. Read only.")
            elseif graph.type == 'macro' then
@/lua/ge/extensions/editor/bulkRename.lua
            if entry.collidedWithId ~= 0 then
              imgui.TextColored(imgui.ImVec4(255, 0, 0, 255), tostring(entry.collidedWithId))
            end
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
    im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() / 2 - titleSize.x / 2)
    im.TextColored(editor.color.beamng.Value, windowName)
    im.PopFont()
        im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() / 2 - titleSize.x / 2)
        im.TextColored(editor.color.beamng.Value, currentSection.name)
        im.PopFont()
  if subtitle then
    im.TextColored(editor.color.grey.Value, subtitle)
  end

  im.TextColored(editor.color.beamng.Value, "Please keep in mind that this tool is work-in-progress. We're actively working to enhance and refine the experience based on your feedback.")
  im.TextUnformatted("We can't wait to see the incredible liveries you create and share with the community!")
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
                                if env.ui['geo_on'] == v.key then
                                    im.TextColored(im.ImVec4(1,1,0,1),v.name or 'NONE') --daedata.dgeo[k].name)
                                else
                                        if env.ui['geo_on'] == d then
                                            im.TextColored(im.ImVec4(1,1,0,1),'- '..d) --daedata.dgeo[k].name)
                                        else
                                if env.ui['geo_on'] == v.key then
                                    im.TextColored(im.ImVec4(1,1,0,1),v.name or 'NONE') --daedata.dgeo[k].name)
                                else
                                        if env.ui['piece_over'] == k then
                                            im.TextColored(im.ImVec4(1,1,0,1), 'Piece '..k)
                                        else
            im.PushFont3("cairo_regular_medium")
            im.TextColored(UI.colorNav, 'Hint: ')
--                        im.Text(cgeo..' - '..toroman[i])
--                        im.TextColored(im.ImVec4(daedata.dgeo[cgeo].mat.c[1],daedata.dgeo[cgeo].mat.c[2],daedata.dgeo[cgeo].mat.c[3],0.7), toroman[i])
                        -- show surfaces
@/lua/ge/extensions/editor/util/plotHelperUtil.lua
      im.SetCursorPos(txtPos)
      im.TextColored(textColor, txt)
    end
      im.SetCursorPos(txtPos)
      im.TextColored(textColor, txt)
    end
@/lua/ge/extensions/flowgraph/nodes/input/blacklistAction.lua
    local pos3 = pos2 + highlightLowerLen
    im.TextColored(matchColor, label:sub(pos2, pos3))
    im.SameLine()
@/lua/ge/extensions/editor/rallyEditor/pacenotes/pacenoteForm.lua
    -- im.HeaderText("Issues (0)")
    im.TextColored(cc.clr_no_error, "No issues")
  else
  else
    im.TextColored(cc.clr_error, "Issues (".. (#pacenote.validation_issues) ..") (Hover for details)")
    local issues = ""
  im.SameLine()
  im.TextColored(im.ImVec4(0, 1, 1, 1), "(?)")
  im.tooltip("Default: unchecked\nWhen checked, the next corner will be delayed until this corner is reached.")
  im.SameLine()
  im.TextColored(im.ImVec4(0, 1, 1, 1), "(?)")
  im.tooltip("Default: checked\nReset the automatic odometer after the pacenote used for calculating distance calls.\n\nWhen unchecked, this pacenote will be skipped and the distance\ncall will be calculated between the previous and next pacenotes.")
  im.SameLine()
  im.TextColored(im.ImVec4(0, 1, 1, 1), "(?)")
  im.tooltip("Default: unchecked\nWhen checked, distance call will not be included in this pacenote.")
@/lua/ge/extensions/editor/terrainEditor.lua
        im.TextUnformatted("Generate") im.SameLine()
        im.TextColored(editor.color.warning.Value, selectedPaintMaterialProxy.internalName) im.SameLine()
        im.TextUnformatted("layer mask.")
        im.PushTextWrapPos(im.GetContentRegionAvailWidth())
        im.TextColored(editor.color.warning.Value, "Warning: This action may take a while. BeamNG will not be responsive during this time.")
        im.PopTextWrapPos()
      for id, notification in pairs(notifications) do
        im.TextColored(im.ImVec4(1.0, 0.73, 0.04, 1.0), notification)
      end
@/lua/ge/extensions/editor/decalEditor.lua
    im.SameLine()
    im.TextColored(im.ImVec4(1, 0.3, 0, 1), "< Decal Templates not saved")
  end
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
    im.SameLine()
    im.TextColored(editor.color.warning.Value, "DEPTH BUFFER LOCKED")
  end
    im.SameLine()
    im.TextColored(editor.color.warning.Value, "SURFACE NORMAL LOCKED")
  end
    im.SameLine()
    im.TextColored(editor.color.warning.Value, "LAYER MASKING ENABLED")
  end
@/lua/ge/extensions/editor/trafficManager.lua
    im.SameLine()
    im.TextColored(imColors.warning, "Please wait...")
  end
      im.SameLine()
      im.TextColored(imColors.warning, "Please wait...")
    end
    if not isDrivable then
      im.TextColored(imColors.warning, "This object is currently undrivable.")
    else

          im.TextColored(imColors.inactive, string.format("%0.2f %s", convertSpeed(aiData.speed, speedUnits[1]), speedUnits[1]))
          im.SameLine()
          im.SameLine()
          im.TextColored(imColors.inactive, string.format("%0.2f %s", convertSpeed(aiData.speed, speedUnits[2]), speedUnits[2]))
        end

          im.TextColored(imColors.inactive, string.format("Phase Duration: %0.2f s", currController.totalDuration))
          im.TextColored(imColors.inactive, string.format("Sequence Duration: %0.2f s", currSequence.totalDuration))
          im.TextColored(imColors.inactive, string.format("Phase Duration: %0.2f s", currController.totalDuration))
          im.TextColored(imColors.inactive, string.format("Sequence Duration: %0.2f s", currSequence.totalDuration))
          im.SameLine()
          im.TextColored(imColors.warning, "Object selection mode active.")
        end
      else
        im.TextColored(imColors.error, "Signal phase or sequence errors!")
      end

    im.TextColored(imColors.inactive, "WIP! Sign actions not available yet.")
@/lua/ge/extensions/core/groundMarkerArrows.lua
        else
          im.TextColored(im.ImVec4(1,0,0,1), "Missing Proxy!")
        end
@/lua/ge/extensions/editor/assetBrowser.lua
    for _, message in pairs(var.newFolderMessages) do
      im.TextColored(message.color, message.text)
    end
      if dir.selectedInABView then
        im.TextColored(im.GetStyleColorVec4(im.Col_ButtonActive), dirName)
      else
      icon(set, im.ImVec2(var.options.thumbnailSize/4, var.options.thumbnailSize/4), im.GetStyleColorVec4(im.Col_Text))
      -- if file.selected then im.TextColored(im.GetStyleColorVec4(im.Col_ButtonActive), file.fullFileName) else im.TextUnformatted(file.fullFileName) end
    end
    end
    if material.selectedInABView then im.TextColored(im.GetStyleColorVec4(im.Col_ButtonActive), material.name) else im.TextUnformatted(material.name) end
    im.EndChild()
      if file.selectedInABView then
        im.TextColored(im.GetStyleColorVec4(im.Col_ButtonActive),file.fullFileName)
      else
            im.SameLine()
            im.TextColored(editor.color.warning.Value, "Background image not found: " .. (isCheckerBoardEnabled and var.imageInspector_checkerboardBgPath or (isWhiteBgEnabled and var.imageInspector_whiteBgPath or var.imageInspector_blackBgPath)))
          else

      im.TextColored(editor.color.warning.Value, "Changes take effect after a game restart or Lua reload!")
@/lua/ge/extensions/editor/flowgraph/welcome.lua
  im.SetWindowFontScale(2)
  im.TextColored(im.GetStyleColorVec4(im.Col_NavHighlight), txt)
  im.SetWindowFontScale(1)
  --im.BeginChild1("##" .. txt, im.ImVec2(im.GetContentRegionAvailWidth(), lowerTxt and 80 or 30), nil, im.WindowFlags_NoScrollWithMouse)
  im.TextColored(col, txt)
@/lua/ge/extensions/editor/missionEditor/objectives.lua

    im.TextColored(grayColor, self:getStarLabel(key))
    toggle = im.IsItemClicked() or toggle
@/lua/ge/extensions/gameplay/rally/tools/rallyToolbox.lua
      else
        im.TextColored(im.ImVec4(1,0,0,1), "driveline load failed!")
      end
  -- Race Path Debug - static track layout from path.lua (always available)
  im.TextColored(subheadingColor, "Race Path")

  im.TextColored(subheadingColor, "Pacenotes")

  im.TextColored(subheadingColor, "Driveline")
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veTCSDebug.lua
        end
        im.TextColored(textColors1[k], k)
        count = count + 1

      im.TextColored(textColors2.slipThreshold, graph2Names[1])
      im.SameLine()
        im.SameLine()
        im.TextColored(textColors2[k], k)
      end
        end
        im.TextColored(textColors3[k], k)
        count = count + 1
        end
        im.TextColored(textColors3[k], k)
        count = count + 1
@/lua/ge/extensions/editor/trafficDebug.lua
    im.SameLine()
    im.TextColored(colors.grey, string.format('%0.2f', speedLimit * 3.6))
    im.SameLine()
    im.SameLine()
    im.TextColored(colors.grey, "km/h / ")
    im.SameLine()
    im.SameLine()
    im.TextColored(colors.grey, string.format('%0.2f', speedLimit * 2.237))
    im.SameLine()
    im.SameLine()
    im.TextColored(colors.grey, "mph")
  end
@/lua/ge/extensions/gameplay/drag/debug.lua
      im.SameLine()
      im.TextColored(ext and green or red, ext and ext.__extensionName__ or "No Extension")
      im.SameLine()
      im.TextColored(dragData.isStarted and green or red, dragData.isStarted and "Started" or "Stopped")
            im.SameLine()
            im.TextColored(phase.started and green or red, "Started")
            im.SameLine()
            im.SameLine()
            im.TextColored(phase.completed and green or red, "Completed")
            im.Text(dumps(phase))
@/lua/ge/extensions/editor/forestEditor.lua
    if item:getKey() == 0 then
      im.TextColored(im.ImVec4(1.0, 0.0, 0.0, 1.0), 'Invalid item!')
      return
    im.SameLine()
    im.TextColored(editor.color.warning.Value, "TextureSet has been modified. Hit the save button to write the changes to disk.")
  end
        im.SameLine()
        im.TextColored(yellow, "No forest object present. Please create one.")
      end
@/lua/ge/extensions/editor/flowgraph/references.lua
    local pos3 = pos2 + highlightLowerLen
    im.TextColored(matchColor, label:sub(pos2, pos3))
    im.SameLine()
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua

local function decoHeaderDraw(e, mtd) im.PushFont3("cairo_regular_medium") im.TextColored(e.color, e.text) im.PopFont() end
local function decoTextDraw(e, mtd) im.Columns(2) im.SetColumnWidth(0,columnWidth) im.Dummy(im.ImVec2(1,1)) im.NextColumn() im.TextWrapped(e.text) if e.tooltip then im.tooltip(e.tooltip) end im.Columns(1) end
@/lua/ge/extensions/editor/util/editorElementHelper.lua

local function bigDecoHeaderDraw(e, ctd) im.PushFont3("cairo_semibold_large") im.TextColored(e.color, e.text) im.PopFont() end
local function decoHeaderDraw(e, ctd) im.PushFont3("cairo_regular_medium") im.TextColored(e.color, e.text) im.PopFont() end
local function bigDecoHeaderDraw(e, ctd) im.PushFont3("cairo_semibold_large") im.TextColored(e.color, e.text) im.PopFont() end
local function decoHeaderDraw(e, ctd) im.PushFont3("cairo_regular_medium") im.TextColored(e.color, e.text) im.PopFont() end
local function decoTextDraw(e, ctd) im.Columns(2) im.SetColumnWidth(0,columnWidth) im.Dummy(im.ImVec2(1,1)) im.NextColumn() im.TextWrapped(e.text) if e.tooltip then im.tooltip(e.tooltip) end im.Columns(1) end
@/lua/ge/suspensionFrequencyTester.lua
              local b = 0.4
              imgui.TextColored(imgui.ImVec4(r, g, b, 1), string.format("%i m/Hz", sumPerHz))
            end
             local color = (i % 2 == 0) and imgui.ImVec4(1, 1, 1, 1) or imgui.ImVec4(0.6, 0.6, 0.6, 1)
             imgui.TextColored(color, string.format("%.2fHz", freq))
           end
@/lua/ge/extensions/editor/objectToSplineEditor.lua
      im.SameLine()
      im.TextColored(im.ImVec4(1, 1, 0, 1), guideErrorTxt)
    end
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua
    im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() - textWidth)
    im.TextColored(editor.color.warning.Value, text)
  end
  if im.BeginPopup("ClearLayerStackPopup") then
    im.TextColored(editor.color.warning.Value , "Do you really want to clear the baked textures? This will also wipe the layer stack!")
    if im.Button("Cancel") then
@/lua/ge/extensions/editor/gen/exp_solidflex.lua
            im.Indent(1)
            im.TextColored(UI.colorNav, 'Hint: ')
            im.Unindent(14)
@/lua/ge/extensions/editor/flowgraph/variables.lua
    im.PushFont3("cairo_regular_medium")
    im.TextColored(localColor,"Current Graph Variables")
    im.SameLine()
    im.SameLine()
    im.TextColored(separatorColor, "|")
    ui_flowgraph_editor.tooltip("These variables are only available in this graph.")
    local loc = self.mgr.graph:getLocation(editor.getPreference("flowgraph.debug.displayIds"))
    im.TextColored(valueTextColor, loc )
    im.PopFont()
    im.PushFont3("cairo_regular_medium")
    im.TextColored(globalColor,"Project Variables")
    im.PopFont()
      im.PushFont3("cairo_regular_medium")
      im.TextColored(globalColor,"Create a new Variable")
      im.PopFont()
  im.SameLine()
  im.TextColored(separatorColor, "|")
  im.SameLine()
  im.SameLine()
  im.TextColored(valueTextColor, valueText)
  im.SameLine()
@/lua/ge/extensions/gameplay/rally/loop/speedingDetector.lua
  if self.strictMode then
    im.TextColored(im.ImVec4(1, 0.3, 0.3, 1), string.format("STRICT MODE (max %d kph over, %.1f%% prob)", self.strictMaxSpeedOver, self.strictMaxProbability * 100))
  end
    local color = isSpeeding and im.ImVec4(1, 0.2, 0.2, 1) or im.ImVec4(1, 1, 1, 1)
    im.TextColored(color, string.format("Average Speed: %.1f kph", avgSpeed))
  else
  else
    im.TextColored(im.ImVec4(1, 1, 1, 1), "Average Speed: N/A")
  end
      local statusText = isPenaltyReady and "" or " (RATE LIMITED)"
      im.TextColored(probColor, string.format("Penalty Probability: %.1f%%%s", probability * 100, statusText))
    end
  else
    im.TextColored(im.ImVec4(0.3, 1, 0.3, 1), "Penalty Ready")
  end
        local color = (self.currentLimitKph and sample > self.currentLimitKph) and {1, 0.3, 0.3, 1} or {1, 1, 1, 1}
        im.TextColored(im.ImVec4(color[1], color[2], color[3], color[4]), string.format("  [%d] %.1f kph", i + 1, sample))
      end
@/lua/ge/extensions/editor/dynamicDecals/notification.lua
            if msgtype == 'string' then
              im.TextColored(colors[notification.level].Value, string.format("%s - %s", notification.title, notification.msg))
            elseif msgtype == 'function' then
@/lua/ge/extensions/editor/rallyEditor/static.lua
    for _ = 1,3 do im.Spacing() end
    im.TextColored(im.ImVec4(1.0, 1.0, 0.0, 1.0), "System Pacenotes are only available for rallyStage missions.")
    im.Text("Current mission type: " .. (self.path:getMissionType() or "unknown"))
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/linkedSet.lua
    for cat, properties in pairs(api.properties) do
      im.TextColored(editor.color.beamng.Value, cat)
      local props = deepcopy(properties)

  im.TextColored(editor.color.beamng.Value, "Properties")
  im.SameLine()
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
      im.TextUnformatted("This will create a TerrainMaterialTextureSet object and attach it to your Terrain Blocks.")
      im.TextColored(editor.color.warning.Value, [[
DISCLAIMER: The upgraded terrain material system introduces new properties.
      im.Dummy(im.ImVec2(0,10))
      im.TextColored(editor.color.warning.Value, "Once the terrain materials are upgraded you won't be able to fallback to the former system within this editor.")
      im.TextUnformatted("Do not forget to save the level in order to apply the changes that have been made to the TerrainBlock object.")
      if not editor_terrainEditor.getTerrainBlock() then
        im.TextColored(editor.color.warning.Value, "There's no Terrain Block in the scene.")
      end
        im.PushTextWrapPos(im.GetContentRegionAvailWidth())
        im.TextColored(editor.color.warning.Value, "The Terrain Materials reside in a file with a deprecated format.")
        if im.Button("Upgrade Terrain Material file format", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
    if notificationState == 1 then
      im.TextColored(im.ImVec4(1.0, 0.0, 0.0, 1.0), "First character must not be a number.")
    elseif notificationState == 2 then
    elseif notificationState == 2 then
      im.TextColored(im.ImVec4(1.0, 0.0, 0.0, 1.0), "Material name must not be empty.")
    elseif notificationState == 3 then
    elseif notificationState == 3 then
      im.TextColored(im.ImVec4(1.0, 0.0, 0.0, 1.0), "This material already exists.")
    end
@/lua/ge/extensions/editor/roadSpline.lua
    if #groups > 0 then
      im.TextColored(cols.greenB, "Road Splines:")
      selectedGroupIdx = max(1, min(#groups, selectedGroupIdx)) -- Ensure the selected layer index is within bounds.
          if group.isLink then
            im.TextColored(cols.dullWhite, group.name)
            im.tooltip('This road spline is linked to a Master Spline. To edit or remove it, first unlink it from within the Master Spline Editor.')
          elseif not group.isEnabled then
            im.TextColored(cols.dullWhite, group.name)
            im.tooltip('This road spline is disabled. To edit or remove it, first enable it.')
    if selGroup then
      im.TextColored(cols.greenB, "Spline Properties:")
      im.Dummy(im.ImVec2(0, 3))
          -- Road detailing controls.
          im.TextColored(cols.greenB, "Auto-Generated Layers:")
          im.Dummy(im.ImVec2(0, 3))
            im.Separator()
            im.TextColored(cols.greenB, "Layers:")
            local layers = selGroup.layers
                  if not layer.isEnabled then
                    im.TextColored(cols.dullWhite, layer.name)
                    im.tooltip('This layer is disabled.')
            -- 'Select Material' panel.
            im.TextColored(cols.greenB, "Layer Material:")
            if editor.uiIconImageButton(icons.youtube_searched_for, iconsBig, cols.blueB, nil, nil, 'selectLayerMaterialBtn') then
            im.Separator()
            im.TextColored(cols.greenB, "Layer Properties:")
            im.Dummy(im.ImVec2(0, 3))
          if selGroup and selGroup.isEnabled and #selGroup.nodes > 1 then
            im.TextColored(cols.greenB, "Terrain Painting:")
          -- Use the same 2-column slider layout as other spline tools.
          else
            im.TextColored(cols.redB, 'Add some nodes before painting.')
            im.Text('Create at least 2 nodes to enable terrain painting.')
@/lua/ge/extensions/editor/dynamicDecals/helper.lua
  im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() / 2 - im.CalcTextSize(string_label).x / 2)
  im.TextColored(color, string_label)
end
@/lua/ge/extensions/editor/gen/exp_frame.lua
            im.PushFont3("cairo_regular_medium")
            im.TextColored(UI.colorNav, 'Hint: ')
@/lua/ge/extensions/editor/rallyEditor/pacenotes/measurementsForm.lua
  im.SameLine()
  im.TextColored(im.ImVec4(0, 1, 1, 1), "(?)")
  im.tooltip("Default: none\nSetting this will split the corner into two segments for separate intensity measurement.\nThis helps detect opens and tightens.")
    im.SameLine()
    im.TextColored(im.ImVec4(0.5, 1, 0.5, 1), string.format("(fit: %.3f)", pacenote.autoSelectedFitValue))
  end
  if not measurement1 then
    im.TextColored(im.ImVec4(1, 0.5, 0, 1), "No measurement data available")
    im.Text("Measurements will be calculated when pacenote is selected.")

      im.TextColored(changeColor, changeText)
    end
@/lua/ge/extensions/editor/audioRibbonEditor.lua
        else
          im.TextColored(cols.dullWhite, ribbon.name)
          im.tooltip('This ribbon is disabled. To edit or remove it, first enable it.')
      im.SetColumnWidth(0, 40)
      im.TextColored(cols.greenB, 'Type:')
      im.SameLine()
      -- Speed/Depth sliders.
      im.TextColored(cols.greenB, 'Master Controls:')
      im.PushItemWidth(-1)
      im.Columns(1)
      im.TextColored(cols.greenB, 'Mix:')
      im.Columns(isAmbient and 1 or 4, "sfxEmittersColumns", true)
      im.Columns(1)
      im.TextColored(cols.greenB, 'Event Paths:')
@/lua/ge/extensions/editor/assemblySpline.lua
    if #assemblySplines > 0 then
      im.TextColored(cols.greenB, "Assembly Splines:")
      im.PushItemWidth(-1)
          if spline.isLink then
            im.TextColored(cols.dullWhite, spline.name)
            im.tooltip('This assembly spline is linked to a Master Spline. To edit or remove it, first unlink it from within the Master Spline Editor.')
          elseif not spline.isEnabled then
            im.TextColored(cols.dullWhite, spline.name)
            im.tooltip('This assembly spline is disabled. To edit or remove it, first enable it.')
      -- Spline Properties section.
      im.TextColored(cols.greenB, "Spline Properties:")
      im.PushItemWidth(-1)
      im.Separator()
      im.TextColored(cols.greenB, "Molecule Pre-Rotation:")
      im.Columns(4)
      im.Separator()
      im.TextColored(cols.greenB, "Random Variation:")
      im.PushItemWidth(-1)
      -- Preset buttons.
      im.TextColored(cols.greenB, "Presets:")
      im.Columns(3, "presetBtns", false)
            im.SetColumnWidth(1, 40)
            im.TextColored(cols.blueB, 'Imported Kit:')
            im.SameLine()
            local sourceCount = selSpline.importedKit and #selSpline.importedKit.sourceMeshPaths or 0
            im.TextColored(cols.blueB, string.format('[Imported from %d TSStatics]', sourceCount))
            im.tooltip('This assembly spline was imported from scene TSStatic objects.')
              im.Dummy(im.ImVec2(0, 5))
              im.TextColored(cols.greenB, "Molecule Components:")
              im.Columns(4, "rigidComponentsColumns", true)
                -- Show the mesh file name.
                im.TextColored(cols.purpleB, mesh.fileName)
                im.tooltip(mesh.meshPath)
                if isRoot then
                  im.TextColored(cols.redB, "[root]")
                  im.tooltip("The root mesh of the molecule.")
                elseif isEnabled then
                  im.TextColored(cols.dullWhite, "[child]")
                  im.tooltip("A child mesh of the molecule.")
                  im.NextColumn()
                  im.TextColored(cols.dullWhite, " * " .. variation.fileName)
                  im.tooltip(variation.meshPath)
                  im.NextColumn()
                  im.TextColored(cols.dullWhite, "var" .. tostring(j))
                  im.tooltip("This is variation " .. tostring(j) .. " of the base component.")
              im.Dummy(im.ImVec2(0, 5))
              im.TextColored(cols.greenB, "Bridge Components:")
              im.Columns(4, "bridgeComponentsColumns", true)
                -- Show the mesh file name.
                im.TextColored(cols.purpleB, mesh.fileName)
                im.tooltip(mesh.meshPath)
                end
                im.TextColored(cols.redB, string.format("[%s]", aliasName))
                im.tooltip("The alias name for this bridge instance.")
                  im.NextColumn()
                  im.TextColored(cols.dullWhite, " * " .. variation.fileName)
                  im.tooltip(variation.meshPath)
                  im.NextColumn()
                  im.TextColored(cols.dullWhite, "var" .. tostring(j))
                  im.tooltip("This is variation " .. tostring(j) .. " of the base component.")
          else
            im.TextColored(cols.redB, 'No assembly kit selected.')
            im.Text('Select a folder containing assembly meshes to continue.')
              if enabledCount >= 2 then
                im.TextColored(cols.greenB, baseMesh.fileName:gsub("%.dae$", ""))
                local isRoot = baseMesh.fileName and baseMesh.fileName:lower():find("root")
                  im.SameLine()
                  im.TextColored(cols.redB, "[root]") -- Add indicator for root mesh.
                end
                im.SameLine()
                im.TextColored(cols.greenB, ":")
                local headerText = baseMesh.fileName:gsub("%.dae$", "")
                im.TextColored(cols.greenB, headerText)
                if aliasName ~= "main" then
                  im.SameLine()
                  im.TextColored(cols.redB, string.format("[%s]", aliasName)) -- Include the alias name, if this is an aliased entry.
                end
                im.SameLine()
                im.TextColored(cols.greenB, ':')
          if selSpline.isConformToTerrain then
            im.TextColored(cols.greenB, "Spline Is Conformed To Surface")
            im.Text("Terraforming controls are disabled.")
          else
            im.TextColored(cols.greenB, "Terraforming:")
            im.Columns(2, "terrainSlidersRow_assembly", false)
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
local function showNoDataMessage()
  im.TextColored(gray, "Waiting for sensor data...")
  im.Text("Make sure the vehicle is active and the sensor is live.")
local function renderCameraPreview(sensor, vehicle, dt)
  im.TextColored(gray, "Note: At least 'High' graphic setting is recommended for quality previews.")
  local ptr = im.BoolPtr(sensor.forceGimbals)

    im.TextColored(greenB, "Acceleration (m/s²)")
    im.Spacing()
    im.Spacing()
    im.TextColored(greenB, "Angular Velocity (rad/s)")
    im.Spacing()

  im.TextColored(greenB, "Distance Measurement")
  im.Spacing()
        -- 'Position' input box.
        im.TextColored(greenB, 'Camera Position (Relative To Vehicle Center):')
        local oldVal = sensor.pos.x
        -- 'Size/Resolution' input box.
        im.TextColored(greenB, 'Camera Resolution:')
        local oldVal = sensor.size[1]
        -- 'Set Frustum Parameters' input box.
        im.TextColored(greenB, 'Camera Frustum:')
        local oldVal = sensor.fovY
        -- 'Set Update Time' input box.
        im.TextColored(greenB, 'Camera Update Properties:')
        local oldVal = sensor.requestedUpdateTime
        -- 'Is Visualised' checkbox.
        im.TextColored(greenB, 'Camera Operation Flags:')
        local oldVal = sensor.renderColours
        end
        im.TextColored(greenB, 'LiDAR Operating Mode: [' .. lMode .. ']')
        local btnCol = blueB
        -- 'Position' input box.
        im.TextColored(greenB, 'LiDAR Position (Relative To Vehicle Center):')
        local oldVal = sensor.pos.x
        -- 'Core Properties' input boxes.
        im.TextColored(greenB, 'LiDAR Core Properties:')
        local oldVal = sensor.verticalResolution
        -- 'Set Update Time' input box.
        im.TextColored(greenB, 'LiDAR Update Properties:')
        local oldVal = sensor.requestedUpdateTime
        -- 'Is Annotated' checkbox.
        im.TextColored(greenB, 'LiDAR Operation Flags:')
        local oldVal = sensor.isAnnotated
        -- 'Position' input box.
        im.TextColored(greenB, 'Ultrasonic Position (Relative To Vehicle Center):')
        local oldVal = sensor.pos.x
        -- 'Size/Resolution' input box.
        im.TextColored(greenB, 'Ultrasonic Resolution:')
        local oldVal = sensor.size[1]
        -- 'Set Frustum Parameters' input box.
        im.TextColored(greenB, 'Ultrasonic Frustum:')
        local oldVal = sensor.fovY
        -- 'Core Properties' input boxes.
        im.TextColored(greenB, 'Ultrasonic Beam Properties:')
        local oldVal = sensor.rangeRoundness
        -- 'Core Properties' input boxes.
        im.TextColored(greenB, 'Ultrasonic Detection Properties:')
        local oldVal = sensor.sensitivity
        -- 'Set Update Time' input box.
        im.TextColored(greenB, 'Ultrasonic Update Properties:')
        local oldVal = sensor.requestedUpdateTime
        -- 'Is Visualised' checkbox.
        im.TextColored(greenB, 'Ultrasonic Operation Flags:')
        local oldVal = sensor.isVisualised
        -- 'Position' input box.
        im.TextColored(greenB, 'RADAR Position (Relative To Vehicle Center):')
        local oldVal = sensor.pos.x
        -- 'Size/Resolution' input box.
        im.TextColored(greenB, 'RADAR Resolution:')
        local oldVal = sensor.size[1]
        -- 'Set Frustum Parameters' input box.
        im.TextColored(greenB, 'RADAR Frustum:')
        local oldVal = sensor.fovY
        -- 'Core Properties' input boxes.
        im.TextColored(greenB, 'RADAR Beam Properties:')
        local oldVal = sensor.rangeRoundness
        -- 'Core Properties' input boxes.
        im.TextColored(greenB, 'RADAR Post-Processing Properties:')
        local oldVal = sensor.rangeBins
        -- 'Set Update Time' input box.
        im.TextColored(greenB, 'RADAR Update Properties:')
        local oldVal = sensor.requestedUpdateTime
        -- 'Is Visualised' checkbox.
        im.TextColored(greenB, 'RADAR Operation Flags:')
        local oldVal = sensor.isVisualised
        -- 'Position' input box.
        im.TextColored(greenB, 'IMU Position (Relative To Vehicle Center):')
        local oldVal = sensor.pos.x
        -- 'Set (Physics) Update Time' input box.
        im.TextColored(greenB, 'IMU Update Properties:')
        local oldVal = sensor.physicsUpdateTime
        -- 'Set Smoother Strength' input box.
        im.TextColored(greenB, 'IMU Post-Processing Properties:')
        local oldVal = sensor.smootherStrength
        -- 'Is Using Gravity' checkbox.
        im.TextColored(greenB, 'IMU Operation Flags:')
        local oldVal = sensor.isUsingGravity
        -- 'Position' input box.
        im.TextColored(greenB, 'GPS Position (Relative To Vehicle Center):')
        local oldVal = sensor.pos.x
        -- 'Set (Physics) Update Time' input box.
        im.TextColored(greenB, 'GPS Update Properties:')
        local oldVal = sensor.physicsUpdateTime
        -- 'Set Acceleration Window Width (Smoothing)' input box.
        im.TextColored(greenB, 'GPS Localization Properties:')
        local oldVal = sensor.refLon
        -- 'Is Visualised' checkbox.
        im.TextColored(greenB, 'GPS Operation Flags:')
        local oldVal = sensor.isVisualised

        im.TextColored(greenB, 'Ideal RADAR Sensor:')
        im.Text("Including this sensor will provide info about")
        im.Dummy(im.ImVec2(5, 0))
        im.TextColored(redB, "This sensor does not require attachment/placing.")
        im.TextColored(redB, "Only one instance of this sensor per vehicle.")
        im.TextColored(redB, "This sensor does not require attachment/placing.")
        im.TextColored(redB, "Only one instance of this sensor per vehicle.")
        -- 'Set (Physics) Update Time' input box.
        im.TextColored(greenB, 'Ideal RADAR Update Properties:')
        local oldVal = sensor.physicsUpdateTime

        im.TextColored(greenB, 'Local Road Info Sensor:')
        im.Text("Including this sensor will provide info about")
        im.Dummy(im.ImVec2(5, 0))
        im.TextColored(redB, "This sensor does not require attachment/placing.")
        im.TextColored(redB, "Only one instance of this sensor per vehicle.")
        im.TextColored(redB, "This sensor does not require attachment/placing.")
        im.TextColored(redB, "Only one instance of this sensor per vehicle.")
        -- 'Set (Physics) Update Time' input box.
        im.TextColored(greenB, 'Road Info Sensor Update Properties:')
        local oldVal = sensor.physicsUpdateTime

        im.TextColored(greenB, 'Powertrain Info Sensor:')
        im.Text("Including this sensor will provide info about")
        im.Dummy(im.ImVec2(5, 0))
        im.TextColored(redB, "This sensor does not require attachment/placing.")
        im.TextColored(redB, "Only one instance of this sensor per vehicle.")
        im.TextColored(redB, "This sensor does not require attachment/placing.")
        im.TextColored(redB, "Only one instance of this sensor per vehicle.")
        -- 'Set (Physics) Update Time' input box.
        im.TextColored(greenB, 'Powertrain Info Update Properties:')
        local oldVal = sensor.physicsUpdateTime

        im.TextColored(greenB, 'Mesh Distribution Info Sensor:')
        im.Text("Including this sensor will provide quantities:")
        im.Dummy(im.ImVec2(5, 0))
        im.TextColored(redB, "This sensor does not require attachment/placing.")
        im.TextColored(redB, "Only one instance of this sensor per vehicle.")
        im.TextColored(redB, "This sensor does not require attachment/placing.")
        im.TextColored(redB, "Only one instance of this sensor per vehicle.")
        -- 'Set (Physics) Update Time' input box.
        im.TextColored(greenB, 'Mesh Distribution Info Update Properties:')
        local oldVal = sensor.physicsUpdateTime
@/lua/ge/extensions/editor/util/zoneSelectorUtil.lua
  if #e.loadedZones == 0 then
    im.TextColored(imVec4Yellow, "No zones found. Please check the Global Info Folder path and ensure garages.sites.json exists.")
  else
    else
      im.TextColored(imVec4TransparentWhite, "No initial zones selected")
    end
    else
      im.TextColored(imVec4TransparentWhite, "No destination zones selected")
    end
@/lua/ge/extensions/editor/flowgraph/overview.lua
  end
  im.TextColored(ui_flowgraph_editor.getGraphTypes()[graph.type].color, "[" .. graphTypeStr .. "]")
  selectThisGraph = selectThisGraph or im.IsItemClicked()
  --im.SameLine()
  --im.TextColored(im.ImVec4(1,0.6,0,1), '[' .. tostring(tableSize(graph.nodes)) .. ']')
  --selectThisGraph = selectThisGraph or im.IsItemClicked()
          im.SameLine()
          im.TextColored(im.ImVec4(1,0.6,0,1), " [Node]")
    im.Separator()
    im.TextColored(im.ImVec4(0.8,0.8,1,1), "Graphs")
    im.BeginChild1("overviewchild###")
        im.Separator()
        im.TextColored(im.ImVec4(0.8,0.8,1,1), "Macros")
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veGeneralData.lua
    if vEditor.generalData then
      im.TextColored(im.ImVec4(0.0, 1.0, 0.0, 1.0),"Vehicle General Data")
      im.Columns(2, "Data")
@/lua/ge/extensions/editor/cosimulationSignalEditor.lua
          end
          im.TextColored(ctrCol, posStr)
          im.SameLine()
          -- Signal group name, name, and data type.
          im.TextColored(blueB, signal.groupName)
          im.SameLine()
          im.NextColumn()
          im.TextColored(greenB, signal.description)
          im.SameLine()
          end
          im.TextColored(typeCol, type)
          im.SameLine()
      if toKb > 1.5 then toCol, toWarn = redB, '  [WARNING: > 1 MPC]' end
      im.TextColored(fromCol, '                            From: ' .. fromKb .. '/1.5kb' .. fromWarn)
      im.SameLine()
      im.SameLine()
      im.TextColored(toCol, '                       To: ' .. toKb .. '/1.5kb' .. toWarn)
@/lua/ge/extensions/editor/dragRaceEditor/dragSettings.lua
      im.SameLine()
      im.TextColored(constants.CONSTANTS.COLORS.SUCCESS, "Loaded!")
      im.SameLine()
      im.SameLine()
      im.TextColored(constants.CONSTANTS.COLORS.WARNING, "No prefab loaded")
    end
@/lua/ge/extensions/editor/missionPlaybook/attributeViewer.lua
          if levelDiff > 0 then
            im.TextColored(colorGreen, txt)
          else
        if change > 0 then
          im.TextColored(colorGreen, "+"..tostring(change))
        elseif change < 0 then
        elseif change < 0 then
          im.TextColored(colorRed, tostring(change))
        end
@/lua/ge/extensions/editor/mapSensorEditor.lua
  if editor.beginWindow(cameraPreviewWinName, sensor.name .. " [Preview]###34", im.flags(im.WindowFlags_NoCollapse)) then
    im.TextColored(gray, "Note: At least 'High' graphic setting is recommended for quality previews.")
    local ptr = im.BoolPtr(sensor.forceGimbals)
        -- 'Position' input box.
        im.TextColored(greenB, 'Camera Position:')
        local oldVal = sensor.pos.x
        -- 'Size/Resolution' input box.
        im.TextColored(greenB, 'Camera Resolution:')
        local oldVal = sensor.size[1]
        -- 'Set Frustum Parameters' input box.
        im.TextColored(greenB, 'Camera Frustum:')
        local oldVal = sensor.fovY
        -- 'Set Update Time' input box.
        im.TextColored(greenB, 'Camera Update Properties:')
        local oldVal = sensor.requestedUpdateTime
        -- 'Is Visualised' checkbox.
        im.TextColored(greenB, 'Camera Operation Flags:')
        local oldVal = sensor.renderColours
        end
        im.TextColored(greenB, 'LiDAR Operating Mode: [' .. lMode .. ']')
        local btnCol = blueB
        -- 'Position' input box.
        im.TextColored(greenB, 'LiDAR Position:')
        local oldVal = sensor.pos.x
        -- 'Core Properties' input boxes.
        im.TextColored(greenB, 'LiDAR Core Properties:')
        local oldVal = sensor.verticalResolution
        -- 'Set Update Time' input box.
        im.TextColored(greenB, 'LiDAR Update Properties:')
        local oldVal = sensor.requestedUpdateTime
        -- 'Is Annotated' checkbox.
        im.TextColored(greenB, 'LiDAR Operation Flags:')
        local oldVal = sensor.isAnnotated
        -- 'Position' input box.
        im.TextColored(greenB, 'Ultrasonic Position:')
        local oldVal = sensor.pos.x
        -- 'Size/Resolution' input box.
        im.TextColored(greenB, 'Ultrasonic Resolution:')
        local oldVal = sensor.size[1]
        -- 'Set Frustum Parameters' input box.
        im.TextColored(greenB, 'Ultrasonic Frustum:')
        local oldVal = sensor.fovY
        -- 'Core Properties' input boxes.
        im.TextColored(greenB, 'Ultrasonic Beam Properties:')
        local oldVal = sensor.rangeRoundness
        -- 'Core Properties' input boxes.
        im.TextColored(greenB, 'Ultrasonic Detection Properties:')
        local oldVal = sensor.sensitivity
        -- 'Set Update Time' input box.
        im.TextColored(greenB, 'Ultrasonic Update Properties:')
        local oldVal = sensor.requestedUpdateTime
        -- 'Is Visualised' checkbox.
        im.TextColored(greenB, 'Ultrasonic Operation Flags:')
        local oldVal = sensor.isVisualised
        -- 'Position' input box.
        im.TextColored(greenB, 'RADAR Position:')
        local oldVal = sensor.pos.x
        -- 'Size/Resolution' input box.
        im.TextColored(greenB, 'RADAR Resolution:')
        local oldVal = sensor.size[1]
        -- 'Set Frustum Parameters' input box.
        im.TextColored(greenB, 'RADAR Frustum:')
        local oldVal = sensor.fovY
        -- 'Core Properties' input boxes.
        im.TextColored(greenB, 'RADAR Beam Properties:')
        local oldVal = sensor.rangeRoundness
        -- 'Core Properties' input boxes.
        im.TextColored(greenB, 'RADAR Post-Processing Properties:')
        local oldVal = sensor.rangeBins
        -- 'Set Update Time' input box.
        im.TextColored(greenB, 'RADAR Update Properties:')
        local oldVal = sensor.requestedUpdateTime
        -- 'Is Visualised' checkbox.
        im.TextColored(greenB, 'RADAR Operation Flags:')
        local oldVal = sensor.isVisualised
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
      if not currInstance.road then
        im.TextColored(imColors.warning, "Warning, could not find closest road node!")
      end
    if timedTexts.selectObjects then
      im.TextColored(imColors.warning, timedTexts.selectObjects[1])
    elseif timedTexts.applyFields then
    elseif timedTexts.applyFields then
      im.TextColored(imColors.warning, timedTexts.applyFields[1])
    else
              im.SameLine()
              im.TextColored(imColors.warning, "Infinite duration")
            end
      im.SameLine()
      im.TextColored(imColors.warning, "Main simulation is currently paused.")
    end
      im.SameLine()
      im.TextColored(imColors.warning, timedTexts.save[1])
    end
      im.SameLine()
      im.TextColored(imColors.warning, timedTexts.renameObjects[1])
    end
      im.SameLine()
      im.TextColored(imColors.warning, timedTexts.signalsValid[1])
    end
      im.SameLine()
      im.TextColored(imColors.error, timedTexts.signalsInvalid[1])
    end
@/lua/ge/extensions/editor/dynamicDecals/news.lua

  im.TextColored(editor.color.beamng.Value, "Please keep in mind that this tool is work-in-progress. We're actively working to enhance and refine the experience based on your feedback.")
  im.TextUnformatted("We can't wait to see the incredible liveries you create and share with the community!")
    im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() / 2 - titleSize.x / 2)
    im.TextColored(editor.color.beamng.Value, "Vehicle Livery Creator")
    im.PopFont()
@/lua/ge/extensions/gameplay/rally/loop/stagedCountdownUtils.lua
  if nodeData.test then
    im.TextColored(im.ImVec4(1, 1, 0, 1), "TEST MODE")
  end
    if timeUntilStagingCheck > 0 and timeUntilStagingCheck < stagingCheckTime then
      im.TextColored(im.ImVec4(1, 0.8, 0.2, 1), string.format("Staging check in: %.1fs", timeUntilStagingCheck))
    end
@/lua/ge/extensions/editor/missionEditor/setupModules.lua
      im.SameLine()
      im.TextColored(im.ImVec4(1, 1, 0, 1), " Warning: All traffic vehicles will start out as hidden.")
    end
      im.SameLine()
      im.TextColored(im.ImVec4(1, 1, 0, 1), " Warning: All traffic vehicles will not respawn during gameplay.")
    end
@/lua/ge/extensions/gameplay/crawl/debug.lua

  im.TextColored(im.ImVec4(1, 0.5, 0, 1), "=== PENALTY SYSTEM ===")
  im.Text("Penalty Points: " .. (debugData.crawlerData.points or 0))
  if debugData.crawlerData.points >= 50 then
    im.TextColored(im.ImVec4(1, 0, 0, 1), "DNF THRESHOLD REACHED!")
  end
  if debugData.isDisqualified then
    im.TextColored(im.ImVec4(1, 0, 0, 1), "DISQUALIFIED")
  end

  im.TextColored(im.ImVec4(0.5, 0.5, 1, 1), "=== INFRACTION DATA ===")
  im.Text("Driving Backwards Cooldown: " .. string.format("%.1f", infData.drivingBackwardsCooldown or 0))

  im.TextColored(im.ImVec4(0, 1, 0.5, 1), "=== RECOVERY CHECKPOINT ===")
  local rcp = debugData.lastRecoveryCheckpoint

  im.TextColored(im.ImVec4(1, 0.8, 0, 1), "=== BOUNDARY EXIT POINT ===")
  im.Text("Exit Point: " .. string.format("%.1f, %.1f, %.1f", exitPoints.x, exitPoints.y, exitPoints.z))
    if distance >= 10.0 then
      im.TextColored(im.ImVec4(1, 0, 0, 1), "DNF DISTANCE REACHED!")
    end

  im.TextColored(im.ImVec4(1, 0, 1, 1), "=== EVENT LOG ===")
  if im.CollapsingHeader1("Recent Events", im.TreeNodeFlags_DefaultOpen) then

      im.TextColored(color, eventText)
    end

  im.TextColored(im.ImVec4(1, 1, 0, 1), "=== TRAIL INFO ===")
  im.Text("Trail ID: " .. (debugData.trail.id or "Unknown"))

  im.TextColored(im.ImVec4(0, 1, 0, 1), "=== VEHICLE INFO ===")
  if debugData.crawlerData and debugData.crawlerData.dynamicData then

  im.TextColored(im.ImVec4(0, 0, 1, 1), "=== NODES ===")
  local path = nil

        im.TextColored(color, nodeText)
        im.SameLine()
        im.SameLine()
        im.TextColored(color, string.format("(%.1f, %.1f, %.1f)", pathnode.pos.x, pathnode.pos.y, pathnode.pos.z))
          im.SameLine()
          im.TextColored(color, " - " .. formatTime(debugData.pathnodeTimings[i]))
        end

  im.TextColored(im.ImVec4(1, 0.5, 0, 1), "=== TRAIL STATUS ===")
  if debugData.isDisqualified then
  if debugData.isDisqualified then
    im.TextColored(im.ImVec4(1, 0, 0, 1), "DISQUALIFIED")
  elseif debugData.isCompleting then
  elseif debugData.isCompleting then
    im.TextColored(im.ImVec4(0, 1, 0, 1), "COMPLETING - Waiting for results...")
  elseif debugData.isFinished then
  elseif debugData.isFinished then
    im.TextColored(im.ImVec4(0, 1, 0, 1), "FINISHED")
  else
  else
    im.TextColored(im.ImVec4(1, 1, 0, 1), "ACTIVE")
  end
@/lua/ge/extensions/editor/dynamicDecals/widgets.lua

    im.TextColored(editor.color.beamng.Value, "Presets")
    local btnSize = math.ceil(im.GetFontSize())
  else
    im.TextColored(editor.color.error.Value, api.propertiesMap[property.id].name)
  end
@/lua/ge/extensions/editor/resourceChecker.lua
          end
          im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), k..": ")
          if im.IsItemHovered() then
                    drawRectBg(tostring(i), im.ImVec4(0.8, 0.4, 0.1, 1))
                    im.TextColored(im.ImVec4(1, 1, 1, 1), '  '..i..": ")
                  else
                    drawRectBg(tostring(i), im.ImVec4(1, 1, 1, 0.06))
                    im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), '  '..i..": ")
                  end
                    drawRectBg(tostring(i), im.ImVec4(0.8, 0.4, 0.1, 1))
                    im.TextColored(im.ImVec4(1, 1, 1, 1), '  '..i..": ")
                  else
                    drawRectBg(tostring(i), im.ImVec4(0, 0, 0, 0.1))
                    im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), '  '..i..": ")
                  end
                          drawRectBg(tostring(d), im.ImVec4(0.8, 0.4, 0.1, 1))
                          im.TextColored(im.ImVec4(1, 1, 1, 1), '    '..d..": ")
                        else
                          drawRectBg(tostring(d), im.ImVec4(1, 1, 1, 0.06))
                          im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), '    '..d..": ")
                        end
                          drawRectBg(tostring(d), im.ImVec4(0.8, 0.4, 0.1, 1))
                          im.TextColored(im.ImVec4(1, 1, 1, 1), '    '..d..": ")
                        else
                          drawRectBg(tostring(d), im.ImVec4(0, 0, 0, 0.1))
                          im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), '    '..d..": ")
                        end
                                drawRectBg(tostring(o), im.ImVec4(0.8, 0.4, 0.1, 1))
                                im.TextColored(im.ImVec4(1, 1, 1, 1), '      '..a..": "..o)
                              else
                                drawRectBg(tostring(o), im.ImVec4(1, 1, 1, 0.06))
                                im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), '      '..a..": "..o)
                              end
                                drawRectBg(tostring(o), im.ImVec4(0.8, 0.4, 0.1, 1))
                                im.TextColored(im.ImVec4(1, 1, 1, 1), '      '..a..": "..o)
                              else
                                drawRectBg(tostring(o), im.ImVec4(0, 0, 0, 0.1))
                                im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), '      '..a..": "..o)
                              end
    if count >= maxLines then
      im.TextColored(im.ImVec4(1, 1, 1, 1), "Can't display more than "..maxLines.." lines. Please check game log for more info.")
    end
    im.SetColumnWidth(0, 60)
    im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), "No.")
    im.NextColumn()
    im.Spacing()
    im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), "Issue")
    im.Spacing()
            drawRectBg(tostring(k), im.ImVec4(0.8, 0.4, 0.1, 1))
            im.TextColored(im.ImVec4(1, 1, 1, 1), tostring(k))
          else
            drawRectBg(tostring(k), im.ImVec4(1, 1, 1, 0.06))
            im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), tostring(k))
          end
            drawRectBg(tostring(k), im.ImVec4(0.8, 0.4, 0.1, 1))
            im.TextColored(im.ImVec4(1, 1, 1, 1), tostring(k))
          else
          else
            im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), tostring(k))
          end
            drawRectBg(tostring(v), im.ImVec4(0.8, 0.4, 0.1, 1))
            im.TextColored(im.ImVec4(1, 1, 1, 1), tostring(v))
          else
            drawRectBg(tostring(v), im.ImVec4(1, 1, 1, 0.06))
            im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), tostring(v))
          end
            drawRectBg(tostring(v), im.ImVec4(0.8, 0.4, 0.1, 1))
            im.TextColored(im.ImVec4(1, 1, 1, 1), tostring(v))
          else
            drawRectBg(tostring(v), im.ImVec4(0, 0, 0, 0.1))
            im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), tostring(v))
          end
    if count >= maxLines then
      im.TextColored(im.ImVec4(1, 1, 1, 1), "Can't display more than "..maxLines.." lines. Please check game log for more info.")
    end
  if not getlevel then
    im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Level is not loaded")
  else

          im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Asset Stats")
          im.Spacing()

          im.TextColored(im.ImVec4(1,1,1,1), "Scene object counts")
          im.Text("TSStatic: "..tostring(scene.TSStatic))
    elseif resExplorer and resExplorer[1] == 10 and resExplorer[5] == 2 then
      im.TextColored(im.ImVec4(1, 0, 0, 1), "Stats failed")
    else
  if not getlevel then
    im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Level is not loaded")
  else
    elseif verifier and verifier[1] == 2 and verifier[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Verifying done")
      im.Spacing()
    elseif verifier and verifier[1] == 3 and verifier[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Verifying done")
      resultUI("duplicates", matdata, "Detected duplicated materials ("..verifier[2].."),\nit's required to avoid doing that as it can lead into issues.", verifier[4])
    elseif verifier and verifier[1] == 5 and verifier[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Finished removing persistentIds")
      resultUI("persistentid", matdata, "Removed ("..verifier[2]..") persistentIds in files: ", verifier[4])
    elseif verifier and verifier[1] == 6 and verifier[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Finished checking texture maps\nFound: "..verifier[2]+verifier[3]+verifier[6].." issues")
      resultUI("textureMap", matdata, "There is ("..verifier[2]..") issues with wrong path to files.\nDetected ("..verifier[3]..") missing textures in materials.\nFound ("..verifier[6]..") issues with Texture Cooker files.\nPlease use .png file extension in Texture Cooker materials to make sure everything works correctly.\n*Numbers next to map name correspond to material layer.", verifier[4], 1)
    elseif verifier and verifier[1] == 7 and verifier[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Finished checking texture files\nFound: "..verifier[2]+verifier[3]+verifier[6].." issues")
      resultUI("textureFiles", matdata, "There is ("..verifier[2]..") issues with incorrect file format.\nDetected ("..verifier[3]..") textures that are not power of 2.\nFound ("..verifier[6]..") textures that cannot be cooked.\n*Numbers next to map name correspond to material layer.", verifier[4], 1)
    elseif verifier and verifier[1] == 8 and verifier[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Verifying done")
      resultUI("missingMat", matdata, "Detected ("..verifier[2]..") missing materials: ", verifier[4])
    elseif verifier and verifier[1] == 9 and verifier[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Removed dummy mats")
      resultUI("remDummy", matdata, "Removed ("..verifier[2]..") dummy materials: ", verifier[4])
    elseif verifier and verifier[1] == 10 and verifier[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Exported textures")
      resultUI("textureExporter", matdata, "Exported ("..verifier[2]..") textures: ", verifier[4])
    elseif verifier and verifier[5] == 2 then
      im.TextColored(im.ImVec4(1, 0, 0, 1), "Verification failed")
    end
  if not getlevel then
    im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Level is not loaded")
  else
    elseif resExplorer and resExplorer[1] == 1 and resExplorer[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Task complete")
      resultUI("tsstatics", "/levels/"..getlevel.."/", "There is currently ("..resExplorer[2]..") TSStatics loaded in scene with ("..resExplorer[3].. ") instances.\nTotal Collada size: "..resExplorer[6].." MB\nTotal cache size: "..resExplorer[7].." MB", resExplorer[4])
    elseif resExplorer and resExplorer[1] == 2 and resExplorer[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Task complete")
      resultUI("forestitems", "/levels/"..getlevel.."/", "There is currently ("..resExplorer[2]..") ForestItems available in the level.\nTotal Collada size: "..resExplorer[6].." MB\nTotal cache size: "..resExplorer[7].." MB", resExplorer[4])
    elseif resExplorer and resExplorer[1] == 3 and resExplorer[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Task complete")
      resultUI("terrains", "/levels/"..getlevel.."/", "There is currently ("..resExplorer[2]..") TerrainBlocks loaded in scene that have a total size of "..resExplorer[3].." MB: ", resExplorer[4])
    elseif resExplorer and resExplorer[1] == 4 and resExplorer[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Task complete")
      resultUI("unusedMat", "/levels/"..getlevel.."/", "There is currently ("..resExplorer[2]..") unused Materials in the level: ", resExplorer[4], 0, 1, getlevel, resExplorer[2])
    elseif resExplorer and resExplorer[1] == 5 and resExplorer[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Task complete")
      resultUI("unusedMesh", "/levels/"..getlevel.."/", "There is currently ("..resExplorer[2]..") unused Meshes in the level that have a total size of "..resExplorer[3].." MB: ", resExplorer[4], 0, 2, getlevel, resExplorer[2])
    elseif resExplorer and resExplorer[1] == 6 and resExplorer[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Task complete")
      resultUI("unusedTex", "/levels/"..getlevel.."/", "There is currently ("..resExplorer[2]..") unused textures in the level that have a total size of "..resExplorer[3].." MB: ", resExplorer[4], 0, 3, getlevel, resExplorer[2])
    elseif resExplorer and resExplorer[1] == 7 and resExplorer[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Task complete, removed: ("..resExplorer[2]..") files with total size of "..resExplorer[3].." MB")
    elseif resExplorer and resExplorer[1] == 8 and resExplorer[5] == 1 then
    elseif resExplorer and resExplorer[1] == 8 and resExplorer[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Task complete")
      resultUI("usedMat", "/levels/"..getlevel.."/", "There is currently ("..resExplorer[2]..") used Materials in the level that have a total size of "..resExplorer[3].." MB: ", resExplorer[4], 0, nil, getlevel, resExplorer[2])
    elseif resExplorer and resExplorer[1] == 9 and resExplorer[5] == 1 then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Task complete")
      resultUI("colData", "/levels/"..getlevel.."/", "There is currently ("..resExplorer[2]..") used static collision meshes in the level that have a total of "..resExplorer[3][1].." polygons.\nThere is ("..resExplorer[3][3]..") static meshes instances that use Visible Mesh Collisions and have total of "..resExplorer[3][2].." polygons: ", resExplorer[4], 0, nil, getlevel, resExplorer[2])
    elseif resExplorer and resExplorer[5] == 2 then
      im.TextColored(im.ImVec4(1, 0, 0, 1), "Task failed")
    end
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
    local pos3 = pos2 + highlightLowerLen
    im.TextColored(matchColor, label:sub(pos2, pos3))
    im.SameLine()
@/lua/ge/extensions/editor/gen/ui.lua
--    im.Text(text)
	im.TextColored(ctxt, text)
end
	end
--    im.TextColored(lbl, lbl)
end
	        im.Dummy(im.ImVec2(0, 26))
			im.TextColored(colorNav, 'Hint')
		----------------------------------------------
--        im.TextColored(colorNav, 'Shape type')
--		columnRight(174)
--        im.Separator()
--        im.TextColored(colorNav, 'SHAPES222:')
--        im.Separator()
--            im.SameLine()
--            im.TextColored(colorNav, 'Scope:')
			im.Dummy(im.ImVec2(8, 0))
						im.Unindent(-30)
						im.TextColored(colText, t)
		--                editor.uiHighlightedText(t, t, colText)
		--            lo('?? for_mat:'..tostring(s))
		--            im.TextColored(im.ImVec4(0.5, 0.5, 0.7, 1), tostring(s))
		--            im.SameLine()
						im.Dummy(im.ImVec2(0, 6))
						im.TextColored(colorNav, 'Middle Line:')
						local middleYellow = im.BoolPtr(D.ui.middleYellow)
--        im.Dummy(im.ImVec2(0, 26))
		im.TextColored(colorNav, 'Hint') --..tableSize(HTree[3]))
		im.SameLine()
		im.TextColored(colorNav, 'Hint:')
		im.SameLine()
		im.SameLine()
--        im.TextColored(colorHelp, 'ALT-TAP: new   TAP: select')
		im.TextColored(colorHelp, 'ALT-CLICK: new  SHIFT-DRAG: turn  CTRL-DRAG: around')
--        im.TextColored(colorHelp, 'ALT-TAP: new   TAP: select')
		im.TextColored(colorHelp, 'ALT-CLICK: new  SHIFT-DRAG: turn  CTRL-DRAG: around')
--        im.TextColored(colorHelp, 'ALT-TAP: new   TAP: select  SHIFT-DRAG: turn  CTRL-DRAG: around')
		im.TextColored(colorHelp, 'ALT-CLICK: new  SHIFT-DRAG: turn  CTRL-DRAG: around')
--        im.TextColored(colorHelp, 'ALT-TAP: new   TAP: select  SHIFT-DRAG: turn  CTRL-DRAG: around')
--        im.SameLine()
--        im.SameLine()
--        im.TextColored(colorHelp, 'Alt-Click: new')
		-- scope
		-- scope
		im.TextColored(colorHelp, ' ')
		im.SameLine()
		if D.forRoad() then
			im.TextColored(colorHelp, 'UP/DOWN: road width  LEFT/RIGHT: mantle width')
		elseif W.ifForest() then
			if W.ifForest({'win'}) then
				im.TextColored(colorHelp, 'DRAG: up/down  ALT-WHEEL: space  CTRL-WHEEL: margin')
			end
			if W.ifForest({'door'}) then
				im.TextColored(colorHelp, 'RIGHT/LEFT: position')
			end
		elseif W.out.scope == 'building' then
			im.TextColored(colorHelp, 'CTRL-UP/DOWN: add/remove floor')
		elseif W.out.scope == 'floor' then
			if editor.keyModifiers.alt then
				im.TextColored(colorHelp, 'WHEEL: height')
			elseif editor.keyModifiers.ctrl then
			elseif editor.keyModifiers.ctrl then
				im.TextColored(colorHelp, 'WHEEL: in/out-set  UP: clone floor')
			else
			else
				im.TextColored(colorHelp, 'CTRL  ALT  DRAG')
			end

--            im.TextColored(colorHelp, 'Ctrl-Up: clone  Ctrl-Wheel: in/out-set  Alt-Wheel: height  Drag:')
		elseif W.out.scope == 'wall' then
			if editor.keyModifiers.alt then
				im.TextColored(colorHelp, 'CLICK: split  WHEEL: in/out-set')
			else
			else
				im.TextColored(colorHelp, 'ALT')
			end
			if editor.keyModifiers.alt then
				im.TextColored(colorHelp, 'CLICK: split  WHEEL: slope angle  L/R: turn')
				im.Dummy(im.ImVec2(3, 0))
				im.SameLine()
				im.TextColored(colorHelp, 'Z: spot select, Z+WHEEL: spot resize')
			elseif editor.keyModifiers.ctrl then
			elseif editor.keyModifiers.ctrl then
				im.TextColored(colorHelp, 'WHEEL: margin size')
			else
			else
				im.TextColored(colorHelp, 'CTRL  ALT')
			end
		else
			im.TextColored(colorHelp, ' ')
		end
			im.Unindent(-30)
			im.TextColored(colText, t)
@/lua/ge/extensions/editor/api/gui.lua
  else
    imgui.TextColored(color or imgui.GetStyleColorVec4(imgui.Col_Text), text)
  end
      if not pos2 then
        imgui.TextColored(textColor, text:sub(pos1))
        break
      elseif pos1 < pos2 then
        imgui.TextColored(textColor, text:sub(pos1, pos2 - 1))
        imgui.SameLine()
      local pos3 = pos2 + highlightLowerLen
      imgui.TextColored(textHighlightColor, text:sub(pos2, pos3))
      imgui.SameLine()
  else
    imgui.TextColored(textColor, text)
  end
@/lua/ge/extensions/editor/crawlEditor/waypoints.lua
    im.Separator()
    im.TextColored(im.ImVec4(1, 0, 0, 1), "Invalid or missing pathnode")
    return
@/lua/ge/extensions/editor/util/vehicleFilterUtil.lua
  if #finalConfigs == 0 then
    im.TextColored(im.ImVec4(1, 0.5, 0, 1), "No configs selected. Add probability settings or add manually.")
  else
@/lua/ge/extensions/editor/decalSpline.lua
    if #decalSplines > 0 then
      im.TextColored(cols.greenB, "Decal Splines:")
      im.PushItemWidth(-1)
          if spline.isLink then
            im.TextColored(cols.dullWhite, spline.name)
            im.tooltip('This decal spline is linked to a Master Spline. To edit or remove it, first unlink it from within the Master Spline Editor.')
          elseif not spline.isEnabled then
            im.TextColored(cols.dullWhite, spline.name)
            im.tooltip('This decal spline is disabled. To edit or remove it, first enable it.')
      -- Spline Properties.
      im.TextColored(cols.greenB, "Spline Properties:")
      im.PushItemWidth(-1)
      -- Decal Component selection panel.
      im.TextColored(cols.greenB, "Components:")
      im.Columns(5, "decalComponentSelectionColumns", true)
      im.SetCursorPosY(im.GetCursorPosY() + max(0, (iconsSmall.y - im.GetTextLineHeight()) * 0.5))
      im.TextColored(cols.redB, ('[' ..selSpline.component1Material .. ']') or '[Not Set]')
      im.tooltip('The currently-selected material for Component 1.')
      im.SetCursorPosY(im.GetCursorPosY() + max(0, (iconsSmall.y - im.GetTextLineHeight()) * 0.5))
      im.TextColored(cols.redB, ('[' ..selSpline.component2Material .. ']') or '[Not Set]')
      im.tooltip('The currently-selected material for Component 2.')
      im.SetCursorPosY(im.GetCursorPosY() + max(0, (iconsSmall.y - im.GetTextLineHeight()) * 0.5))
      im.TextColored(cols.redB, ('[' ..selSpline.component3Material .. ']') or '[Not Set]')
      im.tooltip('The currently-selected material for Component 3.')
      im.SetCursorPosY(im.GetCursorPosY() + max(0, (iconsSmall.y - im.GetTextLineHeight()) * 0.5))
      im.TextColored(cols.redB, ('[' ..selSpline.component4Material .. ']') or '[Not Set]')
      im.tooltip('The currently-selected material for Component 4.')
        im.Separator()
        im.TextColored(cols.greenB, "Distribution:")
              im.Columns(1)
              im.TextColored(cols.greenB, "Component 1 Properties:")
              im.Separator()
              im.TextColored(cols.greenB, "Pre Rotation:")
              im.Columns(4)
              im.Columns(1)
              im.TextColored(cols.greenB, "Component 2 Properties:")
              im.Separator()
              im.TextColored(cols.greenB, "Pre Rotation:")
              im.PushItemWidth(-1)
              im.Columns(1)
              im.TextColored(cols.greenB, "Component 3 Properties:")
              im.Separator()
              im.TextColored(cols.greenB, "Pre Rotation:")
              im.PushItemWidth(-1)
              im.Columns(1)
              im.TextColored(cols.greenB, "Component 4 Properties:")
              im.Separator()
              im.TextColored(cols.greenB, "Pre Rotation:")
              im.PushItemWidth(-1)
@/lua/ge/extensions/editor/missionPlaybook.lua
        im.SameLine()
        im.TextColored(grayColor, translateLanguage(mission.starLabels[key],mission.starLabels[key], true))
        toggle = im.IsItemClicked() or toggle
@/lua/ge/extensions/editor/dynamicDecals/settings.lua
      im.SameLine()
      im.TextColored(editor.color.warning.Value , "Resolution has changed.")
    end
@/lua/ge/extensions/editor/levelValidator.lua
      if checkFinished == 1 then
        im.TextColored(im.ImVec4(1, 1, 0, 1.0), "Searching for issues...")
      elseif checkFinished == 2 then
        end
        im.TextColored(im.ImVec4(0, 1, 0, 1.0), foundText)
        im.SameLine()
@/lua/ge/extensions/editor/missionPlaybook/unlockedMissionsViewer.lua
          if highlight then
            im.TextColored(hColor, id)
          else
@/lua/ge/extensions/editor/crawlEditor.lua
      im.Separator()
      im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Trails")
      im.SameLine()
      im.Separator()
      im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Paths")
      im.SameLine()
      im.Separator()
      im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Boundaries")
      im.SameLine()
      im.Separator()
      im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Starting Positions")
      im.SameLine()
@/lua/ge/extensions/editor/shapeEditor.lua
        if lodBrokenMesh then
          im.TextColored(im.ImVec4(1,0.1,0.1,1), "Broken/Invalid mesh !")
          if shapePrev.dumpTSShapeInfo and im.Button("dumpShapeInfo") then
@/lua/ge/extensions/editor/multiSpawnManager.lua
  if imValues.amount[0] > amountWarn then
    im.TextColored(colorWarning, "Warning, too many vehicles may result in poor performance!")
  end
    im.SameLine()
    im.TextColored(colorWarning, "Please wait...") -- while loading vehicles
  end
      im.SameLine()
      im.TextColored(colorWarning, timedTexts.save[1])
    end
@/lua/ge/extensions/editor/dragRaceEditor/utils.lua
  if lastError and errorTimeout > 0 then
    im.TextColored(constants.CONSTANTS.COLORS.ERROR, "Error: " .. lastError)
    state.setErrorTimeout(errorTimeout - im.GetIO().DeltaTime)
@/lua/ge/extensions/gameplay/rally/tools/loopToolbox.lua
  -- Mission info
  im.TextColored(colorYellow, "Mission Info")
  im.Text("  Mission ID: " .. tostring(manager.missionId or "N/A"))

  im.TextColored(colorYellow, "Proximity Data")
    local statusColor = proximityData.isNear and colorGreen or colorRed
    im.TextColored(statusColor, string.format("Near: %s | Dist: %.2fm | Frozen: %s", tostring(proximityData.isNear), proximityData.distance or 0, tostring(proximityData.isFrozen or false)))
    local progress = (proximityData.timer or 0) / math.max(1e-12, proximityData.duration or 1)
  -- Mission Progress
  im.TextColored(colorYellow, "Runtime Info")
  local currentMissionId = manager:getCurrentMissionId()
    im.SameLine()
    im.TextColored(colorRed, " [MISMATCH]")
  end
    else
      im.TextColored(colorRed, "  Loop Mission ID: " .. currentMissionId)
    end
    else
      im.TextColored(colorRed, "  Missions System Mission ID: " .. foregroundMissionId)
    end

  --       im.TextColored(colorYellow, "Stage Time")
  --       if raceDataSummary.isComplete then
  --         im.TextColored(colorLightBlue, "  Final Time: " .. timeStr)
  --       else
  --         -- im.Spacing()
  --         -- im.TextColored(colorYellow, "Splits")
  --         -- for i, split in ipairs(raceDataSummary.splits) do
  -- Settings
  im.TextColored(colorYellow, "Draw Settings")
  if im.Checkbox("Route", self.drawRoute) then
  -- Rally Loop Structure Visualization
  im.TextColored(colorYellow, "Overview")
    im.SetWindowFontScale(1.3)
    im.TextColored(colorLightBlue, "  Total Time: " .. totalTimeStr)
    im.SetWindowFontScale(1.0)
    im.SetWindowFontScale(1.3)
    im.TextColored(colorRed, string.format("  Total Penalty: +%ds", totalPenalty))
    im.SetWindowFontScale(1.0)

  im.TextColored(colorYellow, "Schedule")
    if entry.missionId == currentMissionId then
      im.TextColored(colorGreen, "  " .. displayName)
    else
          eventColor = colorGreen
          im.TextColored(colorGreen, eventText)
            im.SameLine()
            im.TextColored(colorLightBlue, currentTimeStr)
            if not event.hideTimecardEntry then
              im.SameLine()
              im.TextColored(statusColor, statusText)
            end
          -- Display timecard entry
          im.TextColored(timecardColor, timecardText)
        end
          if eventColor then
            im.TextColored(eventColor, ")")
          else
          local stageText = "      SS Time: " .. stageTimeStr
          im.TextColored(colorLightBlue, stageText)
            im.SameLine()
            im.TextColored(colorRed, string.format("  +%ds false start", falseStartPenalty))
          end
  -- Service variables (camera controls)
  -- im.TextColored(colorYellow, "Camera Controls")
@/lua/ge/extensions/flowgraph/nodes/activity/activityFlow.lua
  im.Text("Activity: "..(self.mgr.activity and "yes" or "no"))
  im.TextColored(self.mgr.activity and colorEnabled or colorDisabled, self.mgr.activity and ("..."..self.mgr.activity.id:sub(-15)) or "(standalone)")
end
@/lua/ge/extensions/editor/missionEditor/issues.lua
        im.TableNextColumn()
        im.TextColored(getSeverityColor(issue.severity), issue.severity)
        im.TableNextColumn()
@/lua/ge/extensions/editor/crawlEditor/trails.lua
    im.Text("Mission Name: " .. (trail._fileName or "unnamed"))
    im.TextColored(im.ImVec4(0.7, 0.7, 0.7, 1), "(Same as trail name)")
  end
    im.Separator()
    im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Mission Trail")
    im.Text("This trail is from a mission.")
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/countdownSynced.lua
  if self.data.test then
    im.TextColored(im.ImVec4(1, 1, 0, 1), "TEST MODE")
@/lua/ge/extensions/editor/rendererComponents.lua

    im.TextColored(editor.color.warning.Value, "Changes won't be saved. This is only for testing purposes.")
  end

  im.TextColored(editor.color.warning.Value, "Changes won't be saved. This is only for testing purposes.")
end
@/lua/ge/extensions/editor/crawlEditor/missionPortTool.lua
      if not currentLevel then
        im.TextColored(im.ImVec4(1, 0.5, 0, 1), "No level currently loaded!")
        im.Separator()
            im.SameLine()
            im.TextColored(im.ImVec4(0, 1, 0, 1), "Successfully ported")
          end
@/lua/ge/extensions/ui/console.lua
      if type(t.errors) == 'number' and t.errors > 0 then
        im.TextColored(im.ImVec4(1.0, 0.0, 0.0, 1.0), tostring(t.errors) .. 'E ')
        --im.SameLine()
      if type(t.warnings) == 'number' and t.warnings > 0 then
        im.TextColored(im.ImVec4(1.0, 1.0, 0.0, 1.0), tostring(t.warnings) .. 'W')
      end
      im.SameLine()
      im.TextColored(im.ImVec4(1.0, 0.0, 0.0, 1.0), tostring(filterErr) )
      im.PopStyleColor()
      --       for i,v in ipairs(l) do
      --         im.TextColored(lcol,"%s",tostring(v) )
      --         im.NextColumn()

      --       im.TextColored(lcol,"%s",tostring(v) )
      --       if v ~= 2 and im.GetContentRegionAvailWidth() < im.CalcTextSize(tostring(v)).x then

      --       im.TextColored(lcol,"%s",tostring(v) )
      --       if v ~= 2 and im.GetContentRegionAvailWidth() < im.CalcTextSize(tostring(v)).x then

              -- im.TextColored(lcol,"%s",tostring(v))
              local txtwidth = im.CalcTextSize(tostring(v)).x
              if v ~= 2 and im.GetContentRegionAvailWidth() < txtwidth then
                im.TextColored(lcol,string.format("%s", tostring(v):sub(1,256) ))
                txtwidth = txtwidth * (1/fontConsoleFact[0])
              else
                im.TextColored(lcol, "%s", tostring(v))
              end
@/lua/ge/extensions/editor/flowgraph/search.lua
    local pos3 = pos2 + highlightLowerLen
    im.TextColored(matchColor, label:sub(pos2, pos3))
    im.SameLine()
@/lua/ge/extensions/editor/gen/lib/ui.lua
--        im.Indent(50+10)
        im.TextColored(c, txt)
--        im.Unindent(50)
        im.Indent(4+shift.x) --dim.x+6)
        im.TextColored(c, txt)
        im.Unindent(4+shift.x)
@/lua/ge/extensions/editor/rallyEditor/pacenotes/structuredForm.lua
  im.SameLine()
  im.TextColored(im.ImVec4(0, 1, 1, 1), "(?)")
  im.tooltip(cautionTooltip)
@/lua/ge/extensions/editor/assetManagementTool.lua
        if isFirstPath then
          imgui.TextColored(imgui.ImVec4(1, 1, 0, 1), tostring(mapping.recordIndex))
          imgui.SameLine()
        imgui.TableNextColumn()
        imgui.TextColored(imgui.ImVec4(1, 1, 0, 1), tostring(idx))
        if record.fixed then
          imgui.TextColored(imgui.ImVec4(0, 1, 0, 1), "FIXED")
        else
        else
          imgui.TextColored(imgui.ImVec4(1, 0, 0, 1), "INVALID")
        end
        imgui.TableNextColumn()
        imgui.TextColored(imgui.ImVec4(1, 1, 0, 1), tostring(idx))
        imgui.TableNextColumn()
        imgui.TextColored(imgui.ImVec4(1, 1, 0, 1), tostring(idx))
        if not record.failed then
          imgui.TextColored(imgui.ImVec4(0, 1, 0, 1), "SUCCESS")
        else
        else
          imgui.TextColored(imgui.ImVec4(1, 0, 0, 1), "COPY FAILED")
        end
        imgui.TableNextColumn()
        imgui.TextColored(imgui.ImVec4(1, 1, 0, 1), tostring(idx))
        if not record.failed then
          imgui.TextColored(imgui.ImVec4(0, 1, 0, 1), "SUCCESS")
        else
        else
          imgui.TextColored(imgui.ImVec4(1, 0, 0, 1), "RELINK FAILED")
        end
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
        --editor.uiIconImage("lock")
        im.TextColored(self.textColorVec4,ffi.string(self.commentTitle))
      im.EndGroup()
      im.SetCursorPos(cp)
      im.TextColored(self.textColorVec4,self.commentText)
    im.EndGroup()
    im.BeginGroup()
    im.TextColored(self.textColorVec4,self.commentTitle)
    im.EndGroup()
@/lua/ge/extensions/editor/roadEditor.lua
    im.Text("Cannot select Road!")
    im.TextColored(im.ImVec4(1, 1, 0, 1), "Select and edit not allowed when road is inside packed prefab!")
    if im.Button("OK") then
@/lua/common/extensions/ui/imgui_custom_luaintf.lua
    if highlightText == "" then
      M.TextColored(matchColor,label)
    else
        local pos3 = pos2 + highlightLowerLen
        M.TextColored(matchColor, label:sub(pos2, pos3))
        M.SameLine()
    M.PushFont3("cairo_regular_medium")
    M.TextColored(color, text)
    M.PopFont()
@/lua/ge/extensions/editor/mainMenu.lua
local function editorLevelTitleGui()
  imgui.TextColored(imgui.ImVec4(0.7, 0.7, 0.7, 1), "\tLevel: ")
  local str = ""
  if editor.dirty then modified = "*" end
  imgui.TextColored(imgui.GetStyleColorVec4(imgui.Col_ButtonActive), "[" .. getMissionFilename() .. "]" .. modified)
end

  imgui.TextColored(imgui.ImVec4(1, 1, 0, textAlpha), "\t"..notification.text)
end
local function currentEditModeGui()
  imgui.TextColored(imgui.ImVec4(0.7, 0.7, 0.7, 1.0), "\tEditMode: ")
  local str = ""
  if editor.editMode then str = tostring(editor.editMode.displayName or editor.editMode.iconTooltip or "Unknown") end
  imgui.TextColored(imgui.GetStyleColorVec4(imgui.Col_ButtonActive), str)
end
      imgui.WindowFlags_NoNav))
    imgui.TextColored(imgui.ImVec4(1, 1, 0, 1), editor.statusText)
    imgui.SameLine()
  if fps < 30 then
    imgui.TextColored(imgui.ImVec4(1, 0.3, 0.3, 1), "FPS: %.0f", fps)
  elseif fps < 60 then
  elseif fps < 60 then
    imgui.TextColored(imgui.ImVec4(1, 1, 0.2, 1), "FPS: %.0f", fps)
  else
  elseif metrics["FramePresent"] < 1 or fps > 30 then
    imgui.TextColored(imgui.ImVec4(1, 1, 0.2, 1), "GpuWait: %3.1f", metrics["FramePresent"])
  else
  else
    imgui.TextColored(imgui.ImVec4(1, 0.3, 0.3, 1), "GpuWait: %3.1f", metrics["FramePresent"])
  end
    imgui.Text("Are you sure you want to revert current level to original content?")
    imgui.TextColored(imgui.ImVec4(1, 1, 0, 1), "Warning: You will lose all your changes to the level!")
    if imgui.Button("Yes") then
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua

  im.TextColored(colorPerMagnitude[entry.valueMagnitude] or colorPerMagnitude[10], valueText)
  im.PopFont()
@/lua/ge/extensions/editor/preferences.lua
  imgui.PushFont3("cairo_regular_medium")
  imgui.TextColored(imgui.GetStyleColorVec4(imgui.Col_NavHighlight), cat.label .. " Preferences")
  imgui.PopFont()
@/lua/ge/extensions/editor/flowgraph/events.lua
      im.NextColumn()
      im.TextColored(logColors[e.type] or colWhite, e.type)
      ui_flowgraph_editor.tooltip(logNames[e.type] or e.type)
      end
      im.TextColored(logColors[e.type] or colWhite, name)
@/lua/ge/extensions/editor/rallyEditor/drivelineTab.lua
    im.HeaderText("Source Selection")
    im.TextColored(im.ImVec4(1, 0, 0, 1), "Error: " .. self.loadError)
    im.Spacing()
    im.SameLine()
    im.TextColored(im.ImVec4(0, 1, 1, 1), "(help)")
    im.tooltip("- Click nodes to select\n- Drag to move nodes\n- Click curve: Insert node\n- Click free space: Add to nearest end\n- DELETE: Remove node")
      elseif self.calculatedRaceDistance == false then
        im.TextColored(im.ImVec4(1, 0.5, 0, 1), "No start/finish positions found")
      end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
  string_fmt = formatStringIfArgs(string_fmt, ...)
  imgui.TextColored(ImVec4_col, string_fmt)
end
@/lua/ge/extensions/editor/drivePathEditor.lua
    if #drivePathSplines > 0 then
      im.TextColored(cols.greenB, "Drive Path Splines:")
      im.PushItemWidth(-1)
          if not spline.isEnabled then
            im.TextColored(cols.dullWhite, spline.name)
            im.tooltip('This drive path spline is disabled. To edit or remove it, first enable it.')
    if #sceneVehicles > 0 then
      im.TextColored(cols.greenB, "Scene Vehicles:")
      im.PushItemWidth(-1)
        if linkedSpline and selVehicle and selVehicle.isLink then
          im.TextColored(cols.redB, 'Linked To Drive Path Spline: ')
          im.SameLine()
        else
          im.TextColored(cols.redB, 'Not Linked: ')
          im.SameLine()
      elseif isRecording then
        im.TextColored(cols.redB, 'Recording In Progress... ')
        im.SameLine()
      elseif isPlaying then
        im.TextColored(cols.redB, 'Playback In Progress... ')
        im.SameLine()
    if #drivePathSplines > 0 then
      im.TextColored(cols.greenB, "Velocity Units:")
      local tmpPtr = im.IntPtr(0)
    im.Columns(1)
    im.TextColored(cols.greenB, "Mode:")
    im.Separator()
    im.TextColored(cols.greenB, "Properties:")
@/lua/ge/extensions/editor/materialEditor.lua
      -- Section 1: TSStatic
      im.TextColored(colHdr, "TSStatic objects")
      im.Columns(2, "matUsageCols_ts")
      im.Columns(2, "matUsageCols_ts")
      im.TextColored(colHdr, "Object")
      im.NextColumn()
      im.NextColumn()
      im.TextColored(colHdr, "Instances")
      im.NextColumn()
        materialUsageContextMenu(key, idx) -- expects the "MU_Popup_"..key..idx ID inside
        im.TextColored(selected and im.ImVec4(1, 1, 1, 1) or colHdr, key)
        if im.IsItemHovered() then
      -- Section 2: ForestItemData
      im.TextColored(colHdr, "ForestItemData (by shapeFile)")
      im.Columns(2, "matUsageCols_forest")
      im.Columns(2, "matUsageCols_forest")
      im.TextColored(colHdr, "Shape")
      im.NextColumn()
      im.NextColumn()
      im.TextColored(colHdr, "Defs")
      im.NextColumn()
        materialUsageContextMenu(key, fidx) -- expects the "MU_Popup_"..key..fidx ID inside
        im.TextColored(selected and im.ImVec4(1, 1, 1, 1) or colHdr, key)
        if im.IsItemHovered() then
    if cubemapName == "" then
      im.TextColored(editor.color.warning.Value, "Please choose a cubemap.\nReflection won't work without a cubemap.")
    end
        im.TextUnformatted("Edit current material's name.\nChanges won't take effect until reloading the map.")
        im.TextColored(editor.color.warning.Value, "Warning: Material can't be renamed.\nMaterial needs to reside in a json file.")
        im.EndTooltip()
      if currentMaterial:getField("reflectivityMap", o.layer[0]) ~= "" and currentMaterial:getField("cubemap", 0) == "" then
        im.TextColored(editor.color.warning.Value, "The cubemap for this material is not set.\nThe reflectivity map won't work without a cubemap assigned to this material.")
      end
        im.TextUnformatted("Delete current material.\nChanges won't take effect until reloading the map.")
        im.TextColored(editor.color.warning.Value, "Warning: Material can't be deleted.\nMaterial needs to reside in a json file.")
        im.EndTooltip()
    im.SameLine()
    im.TextColored(im.ImVec4(1, 1, 0, 1), "From: " .. pickMaterialsFromObjectName)
  end
    im.SetCursorPos(im.ImVec2(im.GetCursorPosX(), im.GetContentRegionAvail().y + im.GetCursorPosY() - im.GetTextLineHeight()))
    im.TextColored(im.ImVec4(1, 1, 0, 1), createMaterialMessage)
  end