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TableSetupScrollFreeze

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:942
function M.TableSetupScrollFreeze(int_cols, int_rows) imgui.TableSetupScrollFreeze(int_cols, int_rows) end

Callers

@/lua/ge/extensions/editor/trafficSignalsEditor.lua
      if im.BeginTable("statesSummary", 2, imFlags.imTableStyle1) then
        im.TableSetupScrollFreeze(0, 1)
        im.TableSetupColumn("State Name", nil, 40)
    if im.BeginTable("phasesSummary", 3, imFlags.imTableStyle2) then
      im.TableSetupScrollFreeze(0, 1)
      im.TableSetupColumn("Phase #", nil, 20)
      if im.BeginTable("simulationSummary", 5, imFlags.imTableStyle1) then
        im.TableSetupScrollFreeze(0, 1)
        im.TableSetupColumn("Sequence", nil, 30)
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamModifierLeakVis.lua

      im.TableSetupScrollFreeze(1, 1) -- Make header row/column always visible
      im.TableHeadersRow()
@/lua/ge/extensions/editor/perfProfiler.lua
    if im.BeginTable('', activeKeys+3, tableFlags) then
      im.TableSetupScrollFreeze(0,1)
      im.TableSetupColumn("Plot", nil, 10)
@/lua/ge/extensions/career/modules/partInventory.lua
  if imgui.BeginTable('', 8) then
    imgui.TableSetupScrollFreeze(0,1)
    imgui.TableSetupColumn("Id",nil,5)
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
        if im.BeginTable('##terrainMaterialsTable', 2) then
          im.TableSetupScrollFreeze(0, 1)
          im.TableSetupColumn('ID')
@/lua/ge/extensions/editor/sceneTree.lua
        local textBaseWidth = imgui.CalcTextSize('A').x
        imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
        imgui.TableSetupColumn('Tree', imgui.TableColumnFlags_NoHide)
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua

        im.TableSetupScrollFreeze(1, 0) -- Make line numbers always visible
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
        if im.BeginTable('FontPreviewTableInfoTable', 2) then
          im.TableSetupScrollFreeze(0, 1) -- Make top row always visible
          im.TableSetupColumn("Name")
@/lua/ge/extensions/editor/extensionsEditor.lua
      local textBaseWidth = imgui.CalcTextSize('W').x
      imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
      imgui.TableSetupColumn("Extensions", imgui.TableColumnFlags_NoHide)
@/lua/ge/extensions/editor/bulkRename.lua
        imgui.TableSetupColumn("Collision ID" .. collisionCountStr, imgui.TableColumnFlags_WidthStretch)
        imgui.TableSetupScrollFreeze(0, 1)
        imgui.TableHeadersRow()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartList.lua
          im.TableSetupColumn('Last modified', im.TableColumnFlags_DefaultHide, 0, 4)
          im.TableSetupScrollFreeze(0, 1) -- Make header row always visible
          im.TableHeadersRow()
@/lua/ge/extensions/core/vehicleTriggers.lua
          if im.BeginTable('Triggers##vehicleTriggers'..tostring(vehId), 5, tableFlags) then
            im.TableSetupScrollFreeze(0, 1) -- Make top row always visible
            im.TableSetupColumn("Id")
          if im.BeginTable('Events##vehicleEventNames'..tostring(vehId), 4, tableFlags) then
            im.TableSetupScrollFreeze(0, 1) -- Make top row always visible
            im.TableSetupColumn("Id")
          if im.BeginTable('TriggerEventLinks##TriggerEventLinks'..tostring(vehId), 2, tableFlags) then
            im.TableSetupScrollFreeze(0, 1) -- Make top row always visible
            im.TableSetupColumn("TriggerId")
@/lua/ge/extensions/editor/assetManagementTool.lua
  if imgui.BeginTable('##assetRecordsTable', colCount, tableFlags) then
    imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
    imgui.TableSetupColumn("#", imgui.TableColumnFlags_WidthFixed, 0)
  if imgui.BeginTable('##linksRecordsTable', colCount, tableFlags) then
    imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
    imgui.TableSetupColumn("#", imgui.TableColumnFlags_WidthFixed, 0)
  if imgui.BeginTable('##linksRecordsTable', colCount, tableFlags) then
    imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
    imgui.TableSetupColumn("#", imgui.TableColumnFlags_WidthFixed, 0)
  if imgui.BeginTable('##delinkedRecordsTable', colCount, tableFlags) then
    imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
    imgui.TableSetupColumn("#", imgui.TableColumnFlags_WidthFixed, 0)
  if imgui.BeginTable('##relinkedRecordsTable', colCount, tableFlags) then
    imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
    imgui.TableSetupColumn("#", imgui.TableColumnFlags_WidthFixed, 0)
@/lua/ge/extensions/editor/missionEditor/issues.lua
    if im.BeginTable('', 7, tableFlags) then
      im.TableSetupScrollFreeze(0,1)
      im.TableSetupColumn("#",nil,4)