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TableNextRow

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:928
function M.TableNextRow(ImGuiTableRowFlags_row_flags, float_min_row_height)
  if ImGuiTableRowFlags_row_flags == nil then ImGuiTableRowFlags_row_flags = 0 end
  if float_min_row_height == nil then float_min_row_height = 0 end
  imgui.TableNextRow(ImGuiTableRowFlags_row_flags, float_min_row_height)
end

Callers

@/lua/ge/extensions/editor/camPathEditor.lua
      for index, marker in ipairs(M.currentPath.markers) do
        im.TableNextRow()
@/lua/ge/extensions/editor/mainToolbar.lua

        im.TableNextRow()
        local tod = core_environment.getTimeOfDay()

        im.TableNextRow()
        im.TableSetColumnIndex(0)

        im.TableNextRow()
        im.TableSetColumnIndex(0)
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
  if float_min_row_height == nil then float_min_row_height = 0 end
  imgui.TableNextRow(ImGuiTableRowFlags_row_flags, float_min_row_height)
end
@/lua/ge/extensions/editor/sceneTree.lua
    if not skipGui and not node.hidden then
      imgui.TableNextRow()
      imgui.TableNextColumn()
@/lua/ge/extensions/editor/bulkRename.lua
        for id, entry in pairs(previewNames) do
            imgui.TableNextRow()
            imgui.TableSetColumnIndex(0)
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamModifierLeakVis.lua
      for partIdx, partName in ipairs(partNamesSorted) do
        im.TableNextRow()
        im.TableSetColumnIndex(0)
@/lua/ge/extensions/editor/extensionsEditor.lua
        local extName = editor.allExtensionNames[k]
        imgui.TableNextRow()
        imgui.TableNextColumn()
@/lua/ge/extensions/gameplay/missions/missionScreen.lua
        im.PushID1("layout:"..i)
        im.TableNextRow()
@/lua/ge/extensions/c2/panelPlugins/tileManager.lua

            im.TableNextRow()
            -- Highlight tile if it's the one player is in
@/lua/ge/extensions/editor/slotTrafficEditor.lua
                if road then
                  im.TableNextRow()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
    -- render line number
    im.TableNextRow()
    im.TableNextColumn()
@/lua/ge/extensions/gameplay/rally/tools/devTools.lua
  --       local event = self.drivelineRoute.eventLog[i]
  --       im.TableNextRow()
  --       im.TableNextColumn()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartList.lua
              im.TextUnformatted(tostring(v[5]))
              im.TableNextRow()
              if isSelectedPart then
@/lua/ge/suspensionFrequencyTester.lua
            for catIdx, entry in ipairs(reference) do
              imgui.TableNextRow()
              imgui.TableNextColumn()
@/lua/ge/extensions/editor/assetDeduplicator.lua

        im.TableNextRow()
@/lua/ge/extensions/core/ropeVisualTest.lua

        im.TableNextRow()
        im.TableSetColumnIndex(0)

        im.TableNextRow()
        im.TableSetColumnIndex(0)

        im.TableNextRow()
        im.TableSetColumnIndex(0)

        im.TableNextRow()
        im.TableSetColumnIndex(0)

        im.TableNextRow()
        im.TableSetColumnIndex(0)
        -- Row 1
        im.TableNextRow()
        im.TableSetColumnIndex(0)
        -- Row 2
        im.TableNextRow()
        im.TableSetColumnIndex(0)
        -- Row 3
        im.TableNextRow()
        im.TableSetColumnIndex(0)
@/lua/ge/extensions/ui/console.lua
      --necesary for the ImGui api, else first text won't be displayed
      im.TableNextRow()

  --     im.TableNextRow()
  --     -- im.TableNextColumn()
  --         end
  --         im.TableNextRow()
  --       end
  --     --   end
  --     --   im.TableNextRow()
  --     -- end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTree.lua
local function _renderNode(node, nodeDefaultOpen, _nodeLabel)
  --im.TableNextRow()
  im.TableSetColumnIndex(0)
          if type(v) == 'table' then
            im.TableNextRow()
            im.PushStyleColor2(im.Col_Text, colorValue)
          else
            im.TableNextRow()
            im.TableSetColumnIndex(1)
@/lua/ge/extensions/core/vehicleTriggers.lua
            im.TableHeadersRow()
            im.TableNextRow()
            if vData and vData.vdata and type(vData.vdata.triggers) == 'table' then
                        end
                        im.TableNextRow()
                      end

                      im.TableNextRow()
                      if isSelected then
              for _, evt in pairs(vData.vdata.events or {}) do
                im.TableNextRow()
                im.TableNextColumn()
              for triggerId, lnkDict in pairs(vData.vdata.triggerEventLinksDict or {}) do
                im.TableNextRow()
                im.TableNextColumn()
@/lua/ge/extensions/editor/toolUtilities/meshAuditionMgr.lua
      im.TableSetupColumn("ResetToDefault", im.TableColumnFlags_WidthFixed, 39)
      im.TableNextRow()
@/lua/ge/extensions/util/vehicleRopeDebug.lua
        -- Header row with anchor indicators
        im.TableNextRow()
        im.TableSetColumnIndex(0)
        -- Base Pos (editable)
        im.TableNextRow()
        im.TableSetColumnIndex(0)
        -- Position (display only)
        im.TableNextRow()
        im.TableSetColumnIndex(0)
        -- Base Dir (editable)
        im.TableNextRow()
        im.TableSetColumnIndex(0)
        -- Direction (display only)
        im.TableNextRow()
        im.TableSetColumnIndex(0)

        im.TableNextRow()
        im.TableSetColumnIndex(0)
        -- Row 1
        im.TableNextRow()
        im.TableSetColumnIndex(0)
        -- Row 2
        im.TableNextRow()
        im.TableSetColumnIndex(0)
        -- Row 3
        im.TableNextRow()
        im.TableSetColumnIndex(0)