SetMouseCursor
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:1167
function M.SetMouseCursor(ImGuiMouseCursor_cursor_type) imgui.SetMouseCursor(ImGuiMouseCursor_cursor_type) end
Callers
@/lua/ge/extensions/editor/sceneTree.lua
else
imgui.SetMouseCursor(2) -- ResizeAll cursor
end
@/lua/ge/extensions/editor/biomeTool.lua
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
if imgui.IsItemActive() or imgui.IsItemHovered() then
imgui.SetMouseCursor(3)
end
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
-- obj:getMaterialNames()
-- imgui.SetMouseCursor(2)
-- if im.CollapsingHeader1("Material Preview"
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
view._DragInitialMousePos = currentMouse
im.SetMouseCursor(2) -- ResizeAll cursor
end
view._DragInitialMousePos = nil
im.SetMouseCursor(0) -- default
end
@/lua/ge/extensions/editor/resourceChecker.lua
if hovered and im.SetMouseCursor then
im.SetMouseCursor(im.MouseCursor_ResizeNS or 0)
end