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PushTextWrapPos

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:212
function M.PushTextWrapPos(float_wrap_local_pos_x)
  if float_wrap_local_pos_x == nil then float_wrap_local_pos_x = 0 end
  imgui.PushTextWrapPos(float_wrap_local_pos_x)
end

Callers

@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
  if editor.beginWindow(sdfIntroWindowName, sdfIntroWindowName, im.WindowFlags_AlwaysAutoResize) then
    im.PushTextWrapPos(800)
    im.TextUnformatted("You've selected a SDF compatible texture.")
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
local function sdfDocumentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted("What is SDF?")
@/lua/ge/extensions/editor/assetDeduplicator.lua
      end
      im.PushTextWrapPos(); im.TextWrapped(leftPath or "-"); im.PopTextWrapPos()
    else
      end
      im.PushTextWrapPos(); im.TextWrapped(rightPath or "-"); im.PopTextWrapPos()
    else
        im.TableSetColumnIndex(1)
        im.PushTextWrapPos()
        if im.Selectable1(origin .. "##orig_" .. i, state.highlight == origin) then
          local assetPath = entry.assets[1]
          im.PushTextWrapPos()
          if im.Selectable1((assetPath or "-") .. "##link_" .. i, state.highlight == origin) then
          local assetPath = entry.art[1]
          im.PushTextWrapPos()
          if im.Selectable1((assetPath or "-") .. "##link_" .. i, state.highlight == origin) then
          local link = (#stock == 1) and stock[1] or (#mod == 1) and mod[1] or "-"
          im.PushTextWrapPos()
          if im.Selectable1((link or "-") .. "##link_" .. i, state.highlight == origin) then
@/lua/ge/extensions/editor/dynamicDecals/colorHistory.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/dynamicDecals/inspector.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/flowgraph/welcome.lua
    im.PushStyleColor2(im.Col_Text, im.ImVec4(0.5, 0.5, 0.5, 1))
    im.PushTextWrapPos(im.GetCursorPosX() +  math.max(minWrap,math.min(im.GetContentRegionAvailWidth(), maxWrap-43)))
    im.TextWrapped(lowerTxt)
  im.Dummy(im.ImVec2(0, 20))
  im.PushTextWrapPos(im.GetCursorPosX() + math.max(minWrap,math.min(im.GetContentRegionAvailWidth(), maxWrap)))
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imText.lua
  local avail = im.GetContentRegionAvail()
  im.PushTextWrapPos(avail.x)
  im.TextWrapped(tostring(self.pinIn.text.value))
@/lua/ge/extensions/editor/materialEditor.lua
      im.BeginTooltip()
      im.PushTextWrapPos(im.GetFontSize() * 35.0)
      local size = getGPUSize(tex)
@/lua/ge/extensions/editor/terrainEditor.lua

        im.PushTextWrapPos(im.GetContentRegionAvailWidth())
        im.TextColored(editor.color.warning.Value, "Warning: This action may take a while. BeamNG will not be responsive during this time.")
@/lua/ge/extensions/editor/roadTemplateEditor.lua
          im.BeginTooltip()
          im.PushTextWrapPos(im.GetFontSize() * 35.0)
          im.TextUnformatted(string.format("%d x %d", editor_roadUtils.getMaterials()[i].size.x, editor_roadUtils.getMaterials()[i].size.y))
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
      im.BeginTooltip()
      im.PushTextWrapPos(im.GetFontSize() * 35.0)
      im.TextUnformatted(tex.path)
@/lua/ge/extensions/editor/dynamicDecals/vehicleColorPalette.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/roadEditor.lua
          im.BeginTooltip()
          im.PushTextWrapPos(im.GetFontSize() * 35.0)
          im.TextUnformatted(string.format("%d x %d", editor_roadUtils.getMaterials()[i].size.x, editor_roadUtils.getMaterials()[i].size.y ))
@/lua/ge/extensions/editor/flowgraph/nodePreview.lua
    im.Separator()
    im.PushTextWrapPos(self.previewSize.x)
    if self.mode == "node" then
    im.BeginTooltip()
    im.PushTextWrapPos(self.previewSize.x)
    if self.mode == "macro" then
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
  local textSpace = im.GetContentRegionAvailWidth() - (im.GetStyle().ItemSpacing.x + textFilterWidth)
  im.PushTextWrapPos(textSpace)
  im.TextUnformatted("Hover over a texture and hit the right mouse button in order to open a context menu.")
local function texturesDocsGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/flowgraph/pin.lua
    im.BeginTooltip()
    im.PushTextWrapPos(200)
    local connectedLink = self:getFirstConnectedLink()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/linkedSet.lua
    if im.BeginChild1("PropertiesDirtyInfoChild", nil, true) then
      im.PushTextWrapPos(im.GetContentRegionAvailWidth())
      im.TextUnformatted("Properties have been altered and the changes have not been applied yet.\nHit the 'Apply' button in order to propagate the values to all child layers.")
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/brushStroke.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/dynamicDecals/colorPresets.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/missionEditor.lua
          im.BeginTooltip()
          im.PushTextWrapPos(200 * editor.getPreference("ui.general.scale"))
          im.TextWrapped(gameplay_missions_missions.getMissionStaticData(mType)["description"] or "No Description")
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
  if float_wrap_local_pos_x == nil then float_wrap_local_pos_x = 0 end
  imgui.PushTextWrapPos(float_wrap_local_pos_x)
end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/imDialogue.lua
    im.Begin((self.pinIn.title.value or "Title") .. '##' .. tostring(self.id), im.BoolPtr(true))
    im.PushTextWrapPos(im.GetCursorPosX() + (self.data.wrapSize or 500))
    im.TextWrapped((self.pinIn.description.value or "Desc"))
@/lua/ge/extensions/editor/api/valueInspector.lua
      imgui.BeginTooltip()
      imgui.PushTextWrapPos(imgui.GetCursorPos().x + 400)
      imgui.Text(fieldDesc)
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/dynamicDecals/news.lua
    im.Dummy(spacing)
    im.PushTextWrapPos(im.GetContentRegionAvailWidth())
      welcomingMessage()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/fill.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/dynamicDecals/camera.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/missionEditor/genericTypeData.lua
        im.BeginTooltip()
        im.PushTextWrapPos(200 * editor.getPreference("ui.general.scale"))
        im.TextWrapped(gameplay_missions_missions.getMissionStaticData(mType)["description"] or "No Description")
@/lua/common/extensions/ui/imgui_custom_luaintf.lua
      M.BeginTooltip()
      M.PushTextWrapPos(M.GetFontSize() * 35.0)
      M.TextUnformatted(desc)
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
    im.BeginTooltip()
    im.PushTextWrapPos(300)
    im.TextUnformatted(tooltip)

        im.PushTextWrapPos(im.GetContentRegionAvailWidth())
        im.TextUnformatted("The following Terrain Materials will be moved to a new file using the the most recent file format.")
    if editor.beginModalWindow("upgradeTerrainMaterialsModal", "Upgrade Terrain Materials") then
      im.PushTextWrapPos(im.GetContentRegionAvailWidth())
      im.TextUnformatted("This will create a TerrainMaterialTextureSet object and attach it to your Terrain Blocks.")
        im.Dummy(im.ImVec2(0,20))
        im.PushTextWrapPos(im.GetContentRegionAvailWidth())
        im.TextColored(editor.color.warning.Value, "The Terrain Materials reside in a file with a deprecated format.")
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/group.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/dynamicDecals/export.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
  local textSpace = im.GetContentRegionAvailWidth() - (im.GetStyle().ItemSpacing.x + textFilterWidth)
  im.PushTextWrapPos(textSpace)
  im.TextUnformatted("LMB: Select brush; Double-click: Load brush; RMB: Open brush context menu")
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
  if editor.beginModalWindow(openToolWindowPopupName, "Open now?") then
    im.PushTextWrapPos(im.GetContentRegionAvailWidth())
    im.TextUnformatted("Would you like to open the Vehicle Livery Editor now?")
local function layerTypesDocumentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
local function toolbarDocumentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/textureFill.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/dynamicDecals/browser.lua
local function browserDocsGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/path.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
M.introductionGui = function(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  helper.textUnformattedCentered("Welcome to the world of skin customization in BeamNG!")
local function gettingStartedGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
@/lua/ge/extensions/flowgraph/basenode.lua
    im.BeginTooltip()
    im.PushTextWrapPos(200 * editor.getPreference("ui.general.scale"))
    if editor.getPreference("flowgraph.debug.viewMode") == 'heatmap' then
@/lua/ge/extensions/editor/levelValidator.lua

          im.PushTextWrapPos(im.GetCursorPosX() + im.GetColumnWidth() - im.GetStyle().ItemSpacing.x)
          -- Add [IGNORED] prefix for ignored items
@/lua/ge/extensions/editor/dynamicDecals/loadSave.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[