PopID
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:274
function M.PopID() imgui.PopID() end
Callers
@/lua/ge/extensions/editor/util/transformUtil.lua
im.SetCursorPos(endPos)
im.PopID()
changed = self.changedDragged or self.changedDragging or changed
end
im.PopID()
end
end
im.PopID()
return changed
end
im.PopID()
return changed
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
im.tooltip("Remove " .. label)
im.PopID()
end
im.tooltip("Browse for new texture")
im.PopID()
end
end
im.PopID()
if terrainMtlCopyProxy.diffuseMap ~= "" then
end
im.PopID()
if terrainMtlCopyProxy.macroMap ~= "" then
end
im.PopID()
if terrainMtlCopyProxy.detailMap ~= "" then
end
im.PopID()
if terrainMtlCopyProxy.normalMap ~= "" then
@/lua/ge/extensions/gameplay/missions/missionScreen.lua
end
im.PopID()
end
@/lua/ge/extensions/flowgraph/builder.lua
self.CurrentNodeId = 0
im.PopID()
ui_flowgraph_editor.PopStyleVar(1)
self.expectedHeaderWidth = 0
im.PopID()
elseif oldStage == 'header' then
im.EndGroup()
im.PopID()
self.HeaderRect = GetItemRect()
elseif oldStage == 'content' then
im.PopID()
elseif oldStage == 'input' then
im.EndGroup()
im.PopID()
im.SameLine()
im.EndGroup()
im.PopID()
im.SameLine()
self.rightPinSize = itemRect.w
im.PopID()
if self.drawDebug then
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/setDragVehicle.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/editor/missionEditor.lua
issuesWindow:draw()
im.PopID()
im.Separator()
win:draw()
im.PopID()
im.Separator()
win:draw()
im.PopID()
im.Separator()
win:draw()
im.PopID()
im.Separator()
win:draw()
im.PopID()
im.Separator()
@/lua/ge/extensions/editor/missionEditor/layers.lua
im.NextColumn()
im.PopID()
end
@/lua/ge/extensions/editor/api/valueInspector.lua
imgui.ImGuiTextFilter_Draw(simSetNameFilter, "", 200)
imgui.PopID()
imgui.SameLine()
imgui.ImGuiTextFilter_Draw(simSetNameFilter, "", 200)
imgui.PopID()
imgui.SameLine()
imgui.ImGuiTextFilter_Draw(dataBlockNameFilter, "", 200)
imgui.PopID()
imgui.SameLine()
imgui.Columns(1)
imgui.PopID()
end
@/lua/ge/extensions/editor/crawlEditor/paths.lua
end
im.PopID()
end
@/lua/ge/extensions/editor/roadArchitect.lua
im.ImGuiTextFilter_Draw(simSetNameFilter, "", 200)
im.PopID()
im.SameLine()
@/lua/ge/extensions/flowgraph/nodes/ui/buttons/setMultipleButtonsProperty.lua
im.Columns(1)
im.PopID()
return reason
@/lua/common/extensions/ui/flowgraph/editor.lua
--im.Columns(1)
im.PopID()
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/fileRace.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/flowgraph/nodes/logic/compare.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/editor/missionPlaybook.lua
end
im.PopID()
end
im.NextColumn()
im.PopID()
im.Separator()
@/lua/ge/extensions/editor/visualization.lua
end
im.PopID()
if im.IsItemHovered() then im.SetTooltip("Filter Types") end
@/lua/ge/extensions/editor/autoSave.lua
end
imgui.PopID()
end
@/lua/ge/extensions/editor/slotTrafficEditor.lua
im.PopStyleColor(2)
im.PopID()
end
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
im.SameLine()
im.PopID()
local ep = im.GetCursorPos()
@/lua/ge/extensions/flowgraph/nodes/ui/monologue.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/signals/controller.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/editor/toolUtilities/materialSelectionMgr.lua
im.ImGuiTextFilter_Draw(simSetNameFilter, "Search...", 200)
im.PopID()
im.tooltip("Type to filter material names by name.")
@/lua/ge/extensions/flowgraph/nodes/logic/sequencer.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/editor/missionEditor/progressSingle.lua
im.Checkbox(dumps(star.label.txt), im.BoolPtr(star.unlocked))
im.PopID()
end
@/lua/ge/extensions/editor/materialEditor.lua
im.tooltip("Remove " .. label)
im.PopID()
end
end
im.PopID()
dragDropTarget(property, layer)
end
im.PopID()
dragDropTargetCubemapFace(index)
@/lua/ge/extensions/flowgraph/nodes/ui/buttons/simpleMultipleButtons.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/editor/camPathEditor.lua
end
im.PopID()
im.PopStyleColor()
@/lua/ge/extensions/editor/flowgraph/properties.lua
local reason = node:drawCustomProperties(dt)
im.PopID()
if reason then
@/lua/ge/extensions/editor/driftDataEditor.lua
im.PopID()
end
@/lua/ge/extensions/flowgraph/nodes/util/timedSequence.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/flowgraph/nodes/ui/buttons/getMultipleButtons.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/editor/missionEditor/objectives.lua
end
im.PopID()
end
end
im.PopID()
end
end
im.PopID()
end
end
im.PopID()
if i ~= #self.starKeysSorted then
@/lua/ge/extensions/flowgraph/nodes/logic/and.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/editor/missionEditor/careerSetup.lua
end
im.PopID()
end
end
im.PopID()
end
@/lua/ge/extensions/util/groundModelDebug.lua
im.NextColumn()
im.PopID()
im.SameLine()
end
im.PopID()
im.NextColumn()
@/lua/ge/extensions/editor/util/vehicleFilterUtil.lua
ret = true
im.PopID()
break
im.PopID()
end
ret = true
im.PopID()
break
im.PopID()
end
ret = true
im.PopID()
break
ret = true
im.PopID()
break
im.PopID()
end
ret = true
im.PopID()
break
im.PopID()
end
im.PopID()
end
@/lua/ge/extensions/flowgraph/nodes/logic/select.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
end
im.PopID()
else
@/lua/ge/extensions/editor/assetManagementTool.lua
imgui.PopItemWidth()
imgui.PopID()
imgui.TableNextColumn()
@/lua/ge/extensions/editor/missionEditor/conditions.lua
depth = depth -1
im.PopID()
im.Columns(1)
im.PopID()
end
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
end
im.PopID()
loadImagesCount = loadImagesCount - 1
end
im.PopID()
loadImagesCount = loadImagesCount - 1
@/lua/ge/extensions/flowgraph/nodes/gameplay/removeOtherVehicles.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/editor/api/gui.lua
imgui.PopStyleColor()
if id then imgui.PopID() end
if onRelease then
@/lua/ge/extensions/editor/flowgraph/variables.lua
im.EndChild()
im.PopID()
end
@/lua/ge/extensions/editor/cameraBookmarks.lua
imgui.TextUnformatted(bookmark:getInternalName())
imgui.PopID()
end
@/lua/ge/extensions/flowgraph/nodes/string/format.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/editor/objectTool.lua
end
imgui.PopID()
end
@/lua/ge/extensions/editor/dynamicDecals/history.lua
end
im.PopID()
end
end
im.PopID()
end
@/lua/ge/extensions/editor/inspector.lua
end
imgui.PopID()
end
end
imgui.PopID()
imgui.Columns(1)
imgui.Columns(1)
imgui.PopID()
end
@/lua/ge/extensions/editor/missionEditor/startTrigger.lua
im.Columns(1)
im.PopID()
end
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
end
im.PopID()
if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then
@/lua/ge/extensions/editor/missionEditor/setupModules.lua
self:displayDiffSetup(veh)
im.PopID()
self:displayDiffSetup(setupModule.playerVehicleDiffs)
im.PopID()
end
im.Columns(1)
im.PopID()
end
@/lua/ge/extensions/editor/undoHistory.lua
end
imgui.PopID()
end
end
imgui.PopID()
end
@/lua/ge/extensions/flowgraph/nodes/ui/endStats.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/flowgraph/nodes/ui/selectButtons.lua
im.Columns(1)
im.PopID()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
end
im.PopID()
if color then
@/lua/ge/extensions/editor/roadTemplateEditor.lua
end
im.PopID()
if i%4 ~= 0 then im.SameLine() end
@/lua/ge/extensions/editor/roadEditor.lua
end
im.PopID()
if i%4 ~= 0 then im.SameLine() end
@/lua/ge/extensions/flowgraph/nodes/logic/switchcase.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/editor/missionEditor/additionalAttributes.lua
im.Columns(1)
im.PopID()
end
@/lua/ge/extensions/flowgraph/nodes/events/customizedTriggerBox.lua
im.Columns(1)
im.PopID()
return reason
@/lua/ge/extensions/editor/forestEditor.lua
im.ImGuiTextFilter_Draw(dataBlockNameFilter, "", 200)
im.PopID()
im.SameLine()
@/lua/ge/extensions/editor/crawlEditor.lua
if trail._dirty then im.PopStyleColor() end
im.PopID()
end
if trail._dirty then im.PopStyleColor() end
im.PopID()
end
if path._dirty then im.PopStyleColor() end
im.PopID()
end
if path._dirty then im.PopStyleColor() end
im.PopID()
end
if boundary._dirty then im.PopStyleColor() end
im.PopID()
end
if boundary._dirty then im.PopStyleColor() end
im.PopID()
end
if startingPosition._dirty then im.PopStyleColor() end
im.PopID()
end
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua
end
im.PopID()
end
@/lua/ge/extensions/editor/crawlEditor/missionPortTool.lua
im.PopID()
end
@/lua/ge/extensions/editor/api/genericInspector.lua
end
imgui.PopID()
end
imgui.PopID()
end
@/lua/ge/extensions/editor/sceneTree.lua
end
imgui.PopID()
if imgui.IsItemHovered() then imgui.SetTooltip("Search text") end
@/lua/ge/extensions/editor/assetBrowser.lua
im.tooltip("Thumbnail size")
im.PopID()
if editEnded[0] == true then
end
im.PopID()
end
@/lua/ge/extensions/editor/preferences.lua
end
imgui.PopID()
end
end
imgui.PopID()
imgui.Unindent(15)
@/lua/ge/extensions/flowgraph/nodes/ui/multiDescription.lua
im.Columns(1)
im.PopID()
return reason