Definition
-- @/lua/common/extensions/ui/imgui_custom_luaintf.lua:177
function M.OpenPopup(string_str_id, ImGuiPopupFlags_popup_flags)
return M.OpenPopup1(string_str_id, ImGuiPopupFlags_popup_flags)
end
Callers
@/lua/ge/extensions/editor/flowgraph/main.lua
if im.IsItemClicked() then
im.OpenPopup("FG_SiblingGraphs")
self._siblings = self.mgr.graphs[lIds[i]]:getChildrenWithStates()
end
im.OpenPopup("Node Context Menu")
self.mgr.openPopupPosition = mousePos
elseif ui_flowgraph_editor.ShowPinContextMenu(self.contextPinId) then
im.OpenPopup("Pin Context Menu")
self.mgr.openPopupPosition = mousePos
end
im.OpenPopup("Link Context Menu")
self.mgr.openPopupPosition = mousePos
elseif im.IsWindowHovered() and ui_flowgraph_editor.ShowBackgroundContextMenu() then
im.OpenPopup("BackgroundContextMenu")
self.mgr._nodeTemplates = nil -- force refresh
@/lua/common/extensions/ui/flowgraph/editor.lua
if editor.uiIconImageButton(editor.icons.settings, im.ImVec2(22, 22)) then
im.OpenPopup(source.id .. "-" .. name)
end
if im.Button("Rename Variable") then
im.OpenPopup(source.id .. "-rename-" .. name)
end
im.EndChild()
if self.openPopup then im.OpenPopup("vehicleSearchUtil"..self._imguiId) end
if im.BeginPopup("vehicleSearchUtil"..self._imguiId) then
@/lua/ge/extensions/editor/preferences.lua
if imgui.Button("Reset Category To Defaults") then
imgui.OpenPopup("Reset Category Preferences To Defaults")
end
if imgui.Button("Reset All To Defaults") then
imgui.OpenPopup("Reset All To Defaults")
end
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
if im.IsItemClicked(1) then
im.OpenPopup('VDV_VIEW_POPUP')
end
@/lua/ge/extensions/editor/createObjectTool.lua
if imgui.Button(btnText) then
imgui.OpenPopup("CreateSimObjectPopup")
focusTextInput = true
@/lua/ge/extensions/editor/dynamicDecals/widgets.lua
if im.ColorButton(string.format("%s_openPopupColorButton", widgetId), im.ImVec4(value[1],value[2],value[3],value[4]), nil, nil) then
im.OpenPopup(string.format("%s_Point4FColorPopup", widgetId))
end
if editor.uiIconImageButton(editor.icons.fg_type_diamond_2, tool.getIconSizeVec2(), nil, nil, nil, string.format("WidgetTypeOpenPopupButton_", widgetId)) then
im.OpenPopup(string.format("WidgetTypePopup_%s", widgetId))
end
@/lua/ge/extensions/editor/biomeTool.lua
if isAddBlending and bothBrushesEmpty then
imgui.OpenPopup("No Brush Selected!")
elseif noLasso and layerType == layerType_enum.area then
elseif noLasso and layerType == layerType_enum.area then
imgui.OpenPopup("No Lasso Areas!")
else
biomeProcFunc(isDeletingLayer, layer)
imgui.OpenPopup("Biome Work Progress")
end
if imgui.Button("Select Brush##Central", imgui.ImVec2(100, 30)) then
imgui.OpenPopup("Select Forest Brush (Central)")
var.layers.PopupOpenMousePos.x = imgui.GetMousePos().x
if imgui.Button("Select Brush##Falloff", imgui.ImVec2(100, 30)) then
imgui.OpenPopup("Select Forest Brush (Falloff)")
var.layers.PopupOpenMousePos.x = imgui.GetMousePos().x
if tableIsEmpty(edgeElements) then
imgui.OpenPopup("No Brush Selected!##Edge")
else
var.forestBrushTool:initBiomeEdgeProc(edgeElements, maskFile, matIndex, falloff, blendingMethod, fileSuffix, randomTilt[1], randomTilt[2], itemDistance, lassoAreas)
imgui.OpenPopup("Biome Edge Placement Progress")
end
if imgui.Button("Select Brush##Edge", imgui.ImVec2(100, 30)) then
imgui.OpenPopup("Select Forest Brush (Edge)")
var.layers.PopupOpenMousePos.x = imgui.GetMousePos().x
if imgui.Button("Delete Layer", buttonSize) then
imgui.OpenPopup("Delete Layer")
end
if imgui.Button("Exit", buttonSize) then
imgui.OpenPopup("Exit Confirmation")
end
if not var.askedToOpenProject then
--imgui.OpenPopup("Ask Project")
end
biomeProcFunc(isDeletingLayer, layer, var.lassoHoveredNode.areaID, isResizingLasso)
imgui.OpenPopup("Biome Lasso Work Progress")
end
@/lua/ge/extensions/editor/rallyEditor/pacenotes/structuredForm.lua
if editor.uiIconImageButton(editor.icons.trashBin2, im.ImVec2(20, 20), regenClr) then
im.OpenPopup("Delete Audio Files")
end
@/lua/ge/extensions/editor/camPathEditor.lua
-- if im.Button('Normalize Speed', im.ImVec2(buttonWidth, 0)) then
-- im.OpenPopup('Speed Settings')
-- end
if replayToBeLoaded then
im.OpenPopup('Load new replay')
end
@/lua/ge/extensions/editor/rallyEditor/pacenotes.lua
if im.Button("Delete All") then
im.OpenPopup("Delete All")
end
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
if openPopup then
im.OpenPopup("TextureContextMenuPopup")
openPopup = false
@/lua/ge/extensions/editor/util/transformUtil.lua
if editor.uiIconImageButton(editor.icons.settings, vec22x22) then
im.OpenPopup("Tranform Util Context Menu " .. self.objectName)
end
if im.Button("...") then
im.OpenPopup("Tranform Util Context Menu " .. self.objectName)
end
@/lua/ge/extensions/editor/autoSave.lua
if (not tableIsEmpty(autosaves)) or showWindowNow then
imgui.OpenPopup("AutoSave Restore")
end
if imgui.Button("Restore") then
imgui.OpenPopup("AutoSave Restore Confirm")
end
@/lua/ge/extensions/editor/dynamicDecals/vehicleColorPalette.lua
if im.Button(string.format("Save##vehicleColorPalette", guiId)) then
im.OpenPopup("SaveVehicleColorPalette_" .. guiId)
end
if im.Button(string.format("Load##vehicleColorPalette", guiId)) then
im.OpenPopup("LoadVehicleColorPalette_" .. guiId)
end
@/lua/ge/extensions/editor/materialEditor.lua
if clicked then
im.OpenPopup(popupId(suf))
end
if im.IsMouseClicked(1) then
im.OpenPopup(popupId)
elseif im.IsMouseClicked(0) then
if im.IsMouseClicked(1) then
im.OpenPopup(popupId)
elseif im.IsMouseClicked(0) then
editMatName = currentMaterial:getField("name", 0)
im.OpenPopup("EDITMATERIALNAME")
end
if editor.uiIconImageButton(editor.icons.delete, im.ImVec2(v.inputWidgetHeight * 1.5, v.inputWidgetHeight * 1.5)) then
im.OpenPopup("DeleteCurrentMaterial")
end
pickMapToFromObjectPopupHeight = popupHeight > pickMapToFromObjectPopupMaxHeight * im.uiscale[0] and pickMapToFromObjectPopupMaxHeight * im.uiscale[0] or popupHeight
im.OpenPopup("PickMapToFromObjectPopup")
openPickMapToFromObjectPopup = false
@/lua/ge/extensions/editor/api/gui.lua
if imgui.ColorButton(label..'clrButton', imgui.ImVec4(col.clr[0], col.clr[1], col.clr[2], col.clr[3]), flags) then
imgui.OpenPopup(label..'##colorEdit8')
end
if imgui.IsItemClicked() then
imgui.OpenPopup(label..'##colorEdit8')
end
if windowsState[windowName].visible[0] == true then
imgui.OpenPopup(title)
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
if im.IsItemClicked(1) then
im.OpenPopup('viewcontrol' .. tostring(wndData.wndName))
end
@/lua/ge/extensions/editor/forestEditor.lua
if im.IsItemClicked(1) then
im.OpenPopup(popupId)
end
if im.Button("...") then
im.OpenPopup("##" .. fieldName .. "DataBlockPopup")
end
@/lua/ge/extensions/editor/audioEventsList.lua
elseif im.IsMouseReleased(1) then
im.OpenPopup("rightClickPopupMenu" .. event.id)
end
@/lua/ge/extensions/gameplay/rally/tools/devTools.lua
if currentPath and currentPath.generatePacenotes then
im.OpenPopup("Generate Pacenotes##devToolsGenPacenotes")
else
@/lua/ge/extensions/editor/flowgraphEditor.lua
if not tableIsEmpty(dirtyChildren) then
im.OpenPopup("Unsaved macros")
else
if not tableIsEmpty(dirtyChildren) then
im.OpenPopup("Unsaved macros")
else
@/lua/ge/extensions/editor/flowgraph/overview.lua
self.contextMenuNode = node
im.OpenPopup("nodeOverviewPopup" .. tostring("self_id"))
end
@/lua/ge/extensions/editor/flowgraph/variables.lua
if editor.uiIconImageButton(editor.icons.add, im.ImVec2(35,35)) then
im.OpenPopup("addVariablePopup")
self.addVariableSettings = { target = 1 , addAnother = editor.getPreference("flowgraph.general.repeatVariableCreation")}
if editor.uiIconImageButton(editor.icons.add, im.ImVec2(35,35)) then
im.OpenPopup("addVariablePopup")
self.addVariableSettings = { target = 2, addAnother = editor.getPreference("flowgraph.general.repeatVariableCreation") }
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
if openBrushContextPopup then
im.OpenPopup("DynDecal_Browser_BrushesTab_BrushPopup")
openBrushContextPopup = false
@/lua/ge/extensions/editor/trafficManager.lua
if im.Button("AI Parameters...") then
im.OpenPopup("AI Parameters##trafficManager")
end
if im.Button("More Options...##trafficManagerAllVehicles") then -- dropdown with special functions
im.OpenPopup("Advanced Functions##trafficManagerAllVehicles")
end
else
im.OpenPopup(windows[key].key)
end
if confirmData.ready then
im.OpenPopup("Confirm##trafficManager")
confirmData.ready = nil
@/lua/ge/extensions/editor/assetDeduplicator.lua
if state.wantOpenCompare then
im.OpenPopup(comparePopupId)
state.wantOpenCompare = false
if im.Button("Preview and apply") then
im.OpenPopup("Preview Changes")
end
end
im.OpenPopup('linkingFinished')
elseif generateLinksJob.status == 1 then
end
im.OpenPopup('linkingFinished')
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartList.lua
elseif im.IsItemClicked(1) then
im.OpenPopup('part_context_menu')
rightClickedPart = v
@/lua/ge/extensions/editor/api/valueInspector.lua
if imgui.Button(" ... ###" .. fieldNameId) then
imgui.OpenPopup(fieldNameId .. "DataBlockPopup")
end
@/lua/ge/extensions/editor/scriptAIManager.lua
ffi.copy(tmpSaveFilename, tostring(vehId) .. '-' .. tostring(bo:getName()) .. '-' .. tostring(bo.JBeam))
im.OpenPopup('Save Recording##'..vehId)
end
if editor.uiIconImageButton(editor.icons.folder_open, im.ImVec2(24,24), nil, nil, nil, 'loadrecord'..vehId) then
im.OpenPopup('Load Recording##'..vehId)
end
if im.Button('More##'..vehId) then
im.OpenPopup('controlsPopup##'..vehId)
end
@/lua/ge/extensions/editor/mapSensorEditor.lua
extensions.tech_pythonExport.getFullConfig(nil, sensors, pythonCodePtr)
im.OpenPopup("Python Code")
end
@/lua/ge/extensions/core/ropeVisualTest.lua
openSaveModalPopup = nil
im.OpenPopup("Save Parameters")
end
openLoadModalPopup = nil
im.OpenPopup("Load Parameters")
end
@/lua/ge/extensions/editor/sitesEditor/sortedListDisplay.lua
self.popupTag = t
im.OpenPopup("TagPopup")
end
@/lua/ge/extensions/editor/rallyEditor/notebookInfo.lua
deleteCodriverPopupShow = false
im.OpenPopup("Delete Codriver")
end
@/lua/ge/extensions/editor/missionEditor/genericTypeData.lua
function C:openPopup()
im.OpenPopup("missionFGVariables")
end
@/lua/ge/extensions/editor/mainToolbar.lua
if editor.uiIconImageButton(editor.icons.simobject_timeofday, im.ImVec2(iconButtonWidth, iconButtonWidth), nil, nil, nil, nil) then
im.OpenPopup("TODCamSlidersPopup")
end
if editor.uiIconImageButton(editor.icons.photo_camera, im.ImVec2(iconButtonWidth, iconButtonWidth), nil, nil, nil, nil) then
im.OpenPopup("EditorIconsAndCameraPopup")
end
if editor.uiIconImageButton(icon, im.ImVec2(editor.getDefaultIconButtonSize().x, editor.getDefaultIconButtonSize().y), nil, nil, nil) then
im.OpenPopup("EditModeSetsPopup")
end
modesManagerOpen[0] = false
im.OpenPopup("CustomizeToolbarLayout")
end
if editor.uiIconImageButton(editor.icons.fast_forward, im.ImVec2(editor.getDefaultIconButtonSize().x/2.0, editor.getDefaultIconButtonSize().y), nil, nil, nil, nil) then
im.OpenPopup("EditModePopup")
end
@/lua/ge/extensions/editor/fileDialog.lua
cbdata = {path=currentPath, action=action, filename=fname, filepath=currentPath..fname, filestat = "overwrite"}
--im.OpenPopup("overwriting_popup")
else
ffi.copy(textinputNewFolder, "")
im.OpenPopup("FileDialog_NewFolderPopup")
end
if string.match(ffi.string(textinputNewFolder), "^%s*$") then
im.OpenPopup("Error##FileDialog_ErrorPopup")
return
if im.IsItemClicked(1) then
im.OpenPopup("ColumnContextMenu")
end
cbdata = {path=currentPath, action=action, filename=fname, filepath=currentPath..fname, filestat = "overwrite"}
--im.OpenPopup("overwriting_popup")
else
@/lua/ge/extensions/editor/rallyEditor.lua
if generateAllFreeformPopup then
im.OpenPopup("Generate All Freeform##genAllFreeform")
generateAllFreeformPopup = nil
@/lua/ge/extensions/editor/perfProfiler.lua
if openRecordPopup then
im.OpenPopup("NewRecording")
openRecordPopup = nil
@/lua/ge/extensions/editor/rallyEditor/pacenotes/pacenoteForm.lua
if showDeleteConfirmDialog then
im.OpenPopup("Delete Pacenote?")
showDeleteConfirmDialog = false
@/lua/ge/extensions/editor/assetBrowser.lua
if im.IsItemHovered() and im.IsItemClicked(1) then
im.OpenPopup("Popup_Filter_" .. item.label)
end
selectDirectory(dir, nil, nil, true)
im.OpenPopup("Popup_" .. dir.path)
end
if var.newFolderModalOpen == true then
im.OpenPopup("new_folder_popup")
var.newFolderModalOpen = false
var.newFolderParentDir = dir
im.OpenPopup("Popup_" .. dir.path)
end
elseif im.IsItemClicked(1) then
im.OpenPopup("Popup_" .. dir.path)
end
elseif im.IsItemClicked(1) then
im.OpenPopup("Popup_" .. set.dir.path .. "_" .. set.name)
end
elseif im.IsItemClicked(1) then
im.OpenPopup("Popup_" .. set.dir.path .. "_" .. set.name)
end
elseif im.IsItemClicked(1) then
im.OpenPopup("ContextMenu_Material_" .. tostring(material.id))
end
elseif im.IsMouseClicked(1) then
im.OpenPopup("Popup_" .. file.path .. "_" .. file.fullFileName)
end
elseif im.IsItemClicked(1) then
im.OpenPopup("Popup_" .. file.path .. "_" .. file.fullFileName)
end
elseif im.IsMouseClicked(1) then
im.OpenPopup("Popup_" .. file.path .. "_" .. file.fullFileName)
end
if im.IsItemClicked(1) and var.assetHovered == false then
im.OpenPopup("Popup_" .. var.selectedDirectory.path)
end
) then
im.OpenPopup("childrenDirectoryPopup_" .. dir.path)
end
if open_popup == true then
im.OpenPopup("SaveFilterDropdown")
end
if open_popup == true then
im.OpenPopup("FilterByTypeDropdown")
end
if open_popup_rmb == true then
im.OpenPopup("FilterByTypeDropdown_rmb")
end
@/lua/ge/extensions/editor/util/editorElementHelper.lua
if im.Button("...##..." .. e._id) then
im.OpenPopup("Editor Helper File Context Menu " .. e._id)
end
@/lua/ge/extensions/editor/missionEditor/additionalAttributes.lua
function C:openTimeUpdater()
im.OpenPopup("timeUpdaterForMissions")
end
@/lua/ge/extensions/editor/sceneView.lua
if im.IsItemClicked(1) then
im.OpenPopup('viewcontrol' .. tostring(sceneViewName))
end
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
if windowFlags.clear then
im.OpenPopup("Confirm##trafficSignals")
windowFlags.clear = nil
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua
if im.IsItemClicked(1) then
im.OpenPopup(layerMaskContextMenuPopupName)
end
if im.IsItemClicked(1) then
im.OpenPopup(layerMaskContextMenuPopupName)
end
if im.IsItemClicked(1) then
im.OpenPopup(layerMaskContextMenuPopupName)
end
if im.Button("Clear Layer Stack") then
im.OpenPopup("ClearLayerStackPopup")
end
@/lua/ge/extensions/flowgraph/manager.lua
ui_flowgraph_editor.Suspend()
im.OpenPopup("BackgroundContextMenu")
ui_flowgraph_editor.Resume()
@/lua/ge/extensions/editor/sceneTree.lua
if imgui.IsMouseReleased(1) then
imgui.OpenPopup("##sceneItemPopupMenu"..node.id)
end
@/lua/ge/extensions/editor/flowgraph/properties.lua
if editor.uiIconImageButton(editor.icons[item.customIcon or item.icon or "add"], im.ImVec2(22, 22)) then
im.OpenPopup("FGIconSelector")
end
if not self._openedPopup then
im.OpenPopup("fgmultiline")
self._openedPopup = true
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
--print("Editor Helper File Context Menu " .. e._id)
im.OpenPopup("Editor Helper File Context Menu " .. e._id)
end
@/lua/ge/extensions/editor/missionEditor.lua
if variableClicked then missionTypeWindow:openPopup() end
if translationClicked then im.OpenPopup("missionTranslationHelper") end
if timeUpdaterClicked then additionalAttributes:openTimeUpdater() end
if openNewMissionPopup then
im.OpenPopup("NewMission")
openNewMissionPopup = nil
if editor.uiIconImageButton(editor.icons.ab_filter_default, im.ImVec2(21,21), next(groupFilterText) and im.ImVec4(0,1,0,1)) then
im.OpenPopup("MissionEditorGroupFilter")
--grouping.mode = "type"
@/lua/ge/extensions/editor/resourceChecker.lua
if im.IsItemHovered() and im.IsMouseClicked(1) then
im.OpenPopup("Popup_"..l..count)
end
if im.IsItemHovered() and im.IsMouseClicked(1) then
im.OpenPopup("Popup_"..l..count)
end
if im.IsMouseClicked(1) then
im.OpenPopup("Popup_"..l..count)
end
if im.IsItemHovered() and im.IsMouseClicked(1) then
im.OpenPopup("Popup_"..l..count)
end
if im.IsItemHovered() and im.IsMouseClicked(1) then
im.OpenPopup("Popup_"..l..count)
end
if im.IsItemHovered() and im.IsMouseClicked(1) then
im.OpenPopup("Popup_"..l..count)
end
if im.IsItemHovered() and im.IsMouseClicked(1) then
im.OpenPopup("Popup_"..l..count)
end
if im.IsItemHovered() and im.IsMouseClicked(1) then
im.OpenPopup("Popup_"..l..count)
end
if im.IsItemHovered() and im.IsMouseClicked(1) then
im.OpenPopup("Popup_"..l..count)
end
btnpress = 3
im.OpenPopup("Progress")
resExplorer = resourceUtil.removeUnused(level, unusType, selected)
if im.IsItemHovered() and im.IsMouseClicked(1) then
im.OpenPopup("Popup_" .. i..count)
end
if im.IsItemHovered() and im.IsMouseClicked(1) then
im.OpenPopup("Popup_" .. d..count)
end
if path then
im.OpenPopup("Popup_" .. path..count)
end
local matName = tostring(v):match("^(%S+)%s+(.+)")
im.OpenPopup("Popup_" .. matName..count)
elseif testName == "duplicates" then
elseif testName == "duplicates" then
im.OpenPopup("Popup_" .. v..count)
else
else
im.OpenPopup("Popup_" .. path..count)
end
if im.Button("Remove selected files ("..cnt..")", im.ImVec2(buttonWidth,0)) then
im.OpenPopup("Remove only selected files")
end
if im.Button("Remove all unused files", im.ImVec2(buttonWidth,0)) then
im.OpenPopup("Remove all unused files")
end
if im.Button("Scan Assets", im.ImVec2(140* im.uiscale[0],0)) then
im.OpenPopup("Progress")
resExplorer = nil
if im.Button("Check materials version", im.ImVec2(152* im.uiscale[0],0)) then
im.OpenPopup("Progress")
convertdata = matdata
if im.Button("Verify duplicates", im.ImVec2(120* im.uiscale[0],0)) then
im.OpenPopup("Progress")
convertdata = matdata
if im.Button("Remove pid", im.ImVec2(121* im.uiscale[0],0)) then
im.OpenPopup("Progress")
convertdata = matdata
function(data)
im.OpenPopup("Progress")
convertdata = matdata
if im.Button("Check texture map", im.ImVec2(131* im.uiscale[0],0)) then
im.OpenPopup("Progress")
convertdata = matdata
if im.Button("Check texture files", im.ImVec2(131* im.uiscale[0],0)) then
im.OpenPopup("Progress")
convertdata = matdata
if im.Button("Check missing mats", im.ImVec2(131* im.uiscale[0],0)) then
im.OpenPopup("Progress")
convertdata = matdata
if im.Button("Remove dummy mats", im.ImVec2(140* im.uiscale[0],0)) then
im.OpenPopup("Progress")
convertdata = matdata
if im.Button("Loaded TSStatics", im.ImVec2(buttonSize,0)) then
im.OpenPopup("Progress")
resExplorer = resourceUtil.checkStatic()
if im.Button("Available ForestItems", im.ImVec2(buttonSize,0)) then
im.OpenPopup("Progress")
resExplorer = resourceUtil.checkForest()
if im.Button("Loaded Terrains", im.ImVec2(buttonSize,0)) then
im.OpenPopup("Progress")
resExplorer = resourceUtil.checkTerrains()
if im.Button("Used Materials", im.ImVec2(buttonSize,0)) then
im.OpenPopup("Progress")
resExplorer = resourceUtil.checkUsedMats(getlevel)
if im.Button("Unused Materials", im.ImVec2(buttonSize,0)) then
im.OpenPopup("Progress")
resExplorer = resourceUtil.checkUnusedMats(getlevel)
if im.Button("Unused Meshes", im.ImVec2(buttonSize,0)) then
im.OpenPopup("Progress")
resExplorer = resourceUtil.checkUnusedModels(getlevel)
if im.Button("Unused Textures", im.ImVec2(buttonSize,0)) then
im.OpenPopup("Progress")
resExplorer = resourceUtil.unusedTextures(getlevel)
if im.Button("Collision Data", im.ImVec2(buttonSize,0)) then
im.OpenPopup("Progress")
resExplorer = resourceUtil.checkColData(getlevel)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
if im.IsItemClicked(1) then
im.OpenPopup('viewcontrol' .. tostring(sceneViewName))
end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
newBrushName = string.sub(fileName, 1, #fileName - (#fileExt + 1))
im.OpenPopup("SaveBrushPopup")
end
@/lua/common/extensions/ui/imguiUtils.lua
if open_popup == true then
imgui.OpenPopup(label)
return true
if open_popup == true then
imgui.OpenPopup(label)
return true
if open_popup_rmb == true then
imgui.OpenPopup(label.."rmb")
end
if open_popup == true then
imgui.OpenPopup(label)
return true
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/linkedSet.lua
-- if editor.uiIconImageButton(editor.icons.add, im.ImVec2(btnSize, btnSize), nil, nil, nil, string.format("PropertiesAddButton_%s_%s", guiId, layer.uid)) then
-- im.OpenPopup(string.format("%s_%s_AddPropertyPopup", layer.uid, guiId))
-- end
if im.Button(string.format("Add##LinkedSet_%s_%s", guiId, layer.uid), im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
im.OpenPopup(string.format("%s_%s_AddPropertyPopup", layer.uid, guiId))
end
@/lua/ge/extensions/editor/visualization.lua
if im.Button("Reset To Defaults") then
im.OpenPopup("Reset To Defaults")
end
@/lua/ge/extensions/editor/inspector.lua
imgui.SetWindowSize2(groundCoverUVWindowName, imgui.ImVec2(800, 600))
imgui.OpenPopup(groundCoverUVWindowName)
else
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
getPythonCode()
im.OpenPopup("Python Code")
end