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IsItemActivated

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:1076
function M.IsItemActivated() return imgui.IsItemActivated() end

Callers

@/lua/ge/extensions/editor/decalSpline.lua
      im.tooltip('Set the longitudinal spacing between each decal component.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
      im.tooltip('Set the amount of random jitter to apply to the decal components.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
          im.tooltip("Set the random seed for the decal components.")
          if im.IsItemActivated() then
            sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
          im.tooltip("Set the weight (similar to probability) of component 1.")
          if im.IsItemActivated() then
            sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
            im.tooltip("Set the weight (similar to probability) of component 2.")
            if im.IsItemActivated() then
              sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
            im.tooltip("Set the weight (similar to probability) of component 3.")
            if im.IsItemActivated() then
              sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
            im.tooltip("Set the weight (similar to probability) of component 4.")
            if im.IsItemActivated() then
              sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the number of rows of Component 1.')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the number of columns of Component 1.')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the frame of Component 1 (after tiling by the number of rows and columns).')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the scale of Component 1.')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the number of rows of Component 2.')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the number of columns of Component 2.')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the frame of Component 2 (after tiling by the number of rows and columns).')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the scale of Component 2.')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the number of rows of Component 3.')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the number of columns of Component 3.')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the frame of Component 3 (after tiling by the number of rows and columns).')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the scale of Component 3.')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the number of rows of Component 4.')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the number of columns of Component 4.')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the frame of Component 4 (after tiling by the number of rows and columns).')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
              im.tooltip('Set the scale of Component 4.')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyDecalSpline(selSpline)
@/lua/ge/extensions/editor/assemblySpline.lua
      im.tooltip('Set the longitudinal spacing between each component, in meters.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
      im.tooltip('Set the vertical offset of the components, in meters.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
        im.tooltip('Set the amount of sag of all bridge components which support sag.')
        if im.IsItemActivated() then
          sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
      im.tooltip('Set the amount of random jitter to apply to the components, around the local Y-axis (pitch) .')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
      im.tooltip('Set the amount of random jitter to apply to the components, around the local X-axis (yaw).')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
      im.tooltip('Set the amount of random jitter to apply to the components, around the local Z-axis (roll).')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
      im.tooltip('Set the random seed for the variation properties of the spline (spline jitter, component distribution, and join play).')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
                    im.tooltip("Set the weight for the base component.")
                    if im.IsItemActivated() then
                      sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
                      im.tooltip("Set the weight for variation " .. tostring(j) .. ".")
                      if im.IsItemActivated() then
                        sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
                    im.tooltip("Set the weight for the bridge base component.")
                    if im.IsItemActivated() then
                      sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
                      im.tooltip("Set the weight for bridge variation " .. tostring(j) .. ".")
                      if im.IsItemActivated() then
                        sliderPreEditState = splineMgr.deepCopyAssemblySpline(selSpline)
@/lua/ge/extensions/editor/drivePathEditor.lua
    im.tooltip('Set the starting delay time for the selected spline, in seconds.')
    if im.IsItemActivated() then
      sliderPreEditState = splineMgr.deepCopyDrivePathSpline(selSpline)
      im.tooltip('Set the starting node for the selected spline.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyDrivePathSpline(selSpline)
    im.tooltip('Set the route speed of the drive path spline, in meters per second.')
    if im.IsItemActivated() then
      sliderPreEditState = splineMgr.deepCopyDrivePathSpline(selSpline)
    im.tooltip('Set the amount of aggression for the drive path spline.')
    if im.IsItemActivated() then
      sliderPreEditState = splineMgr.deepCopyDrivePathSpline(selSpline)
      im.tooltip('Set the number of laps for the drive path spline.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyDrivePathSpline(selSpline)
@/lua/ge/extensions/editor/meshSpline.lua
      im.tooltip('Set the longitudinal spacing between each mesh component.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
      im.tooltip('Set the vertical offset of the mesh components, in meters.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
      im.tooltip('Set the amount of random jitter to apply to the mesh components, around the local Y-axis (pitch) .')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
      im.tooltip('Set the amount of random jitter to apply to the mesh components, around the local X-axis (yaw).')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
      im.tooltip('Set the amount of random jitter to apply to the mesh components, around the local Z-axis (roll).')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
      im.tooltip('Set the random seed for the spline jitter and placement.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
              im.tooltip("Set the weight (similar to probability) of the main mesh.")
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
                im.tooltip("Set the weight (similar to probability) of the variation 1 mesh.")
                if im.IsItemActivated() then
                  sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
                im.tooltip("Set the weight (similar to probability) of the variation 2 mesh.")
                if im.IsItemActivated() then
                  sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
                im.tooltip("Set the weight (similar to probability) of the variation 3 mesh.")
                if im.IsItemActivated() then
                  sliderPreEditState = splineMgr.deepCopyMeshSpline(selSpline)
@/lua/ge/extensions/editor/masterSpline.lua
      im.tooltip('Set the strength of auto banking for the selected Master Spline.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
      im.tooltip('Set how quickly auto banking falls off from nodes (higher = tighter domain of influence).')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
              im.tooltip('Set the lateral position of the layer on the Master Spline (-1.0 = left edge, 0.0 = center, 1.0 = right edge).')
              if im.IsItemActivated() then
                sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
            im.tooltip('Set the Domain Of Influence, in meters.')
            if im.IsItemActivated() then
              sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
            im.tooltip('Set the margin around the spline, in meters.')
            if im.IsItemActivated() then
              sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
            im.tooltip('Set the slope falloff exponent (1 = soft, 5 = sharp).')
            if im.IsItemActivated() then
              sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
            im.tooltip('Set the noise roughness/amplitude (0 = no noise, 1 = full roughness).')
            if im.IsItemActivated() then
              sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
            im.tooltip('Set the scale/frequency of the noise (low = large bumps, high = small bumps).')
            if im.IsItemActivated() then
              sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
            im.tooltip('Set the base width of the Auto Road, in meters.')
            if im.IsItemActivated() then
              sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
            im.tooltip('Set the slope avoidance of the Auto Road (0 = path will accept large slopes, 1 = strong slope avoidance).')
            if im.IsItemActivated() then
              sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
            im.tooltip('Set the amount of added width for corners (0 = no added width, 1 = max extra width).')
            if im.IsItemActivated() then
              sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
            im.tooltip('Set the banking strength of the Auto Road (0 = no banking, 1 = strong banking).')
            if im.IsItemActivated() then
              sliderPreEditState = splineMgr.deepCopyMasterSpline(selSpline)
@/lua/ge/extensions/editor/roadSpline.lua
              im.tooltip('Set the width of the layer.')
              if im.IsItemActivated() then
                sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
            im.tooltip('Set the lateral position of the layer (-1.0 = left edge, 0.0 = center, 1.0 = right edge).')
            if im.IsItemActivated() then
              sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
            im.tooltip('Set the texture length of the layer.')
            if im.IsItemActivated() then
              sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
            im.tooltip('Set the render priority of the layer.')
            if im.IsItemActivated() then
              sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
            im.tooltip('Set the fade in of the layer.')
            if im.IsItemActivated() then
              sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
            im.tooltip('Set the fade out of the layer.')
            if im.IsItemActivated() then
              sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
            im.tooltip('Set the margin around the road spline for terrain painting.')
            if im.IsItemActivated() then
              sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
            im.tooltip('Set the material to be used with terrain painting.')
            if im.IsItemActivated() then
              sliderPreEditState = groupMgr.deepCopyGroup(selGroup)
@/lua/ge/extensions/editor/sidewalkSpline.lua
      im.tooltip('Set the vertical offset of the sidewalk pieces.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopySidewalkSpline(selSpline)
      im.tooltip('Set the amount of random rotation jitter applied to pieces.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopySidewalkSpline(selSpline)
      im.tooltip('Set how much to prioritize piece orientation vs distance. Higher values prefer better alignment over exact positioning.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopySidewalkSpline(selSpline)
      im.tooltip('Set the random seed for piece placement and variation selection.')
      if im.IsItemActivated() then
        sliderPreEditState = splineMgr.deepCopySidewalkSpline(selSpline)
                    im.tooltip("Set the weight for the base component.")
                    if im.IsItemActivated() then
                      sliderPreEditState = splineMgr.deepCopySidewalkSpline(selSpline)
                        im.tooltip("Set the weight for variation " .. tostring(j) .. ".")
                        if im.IsItemActivated() then
                          sliderPreEditState = splineMgr.deepCopySidewalkSpline(selSpline)