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InputInt2

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:652
function M.InputInt2(string_label, intPtr_v, ImGuiInputTextFlags_flags)
  if ImGuiInputTextFlags_flags == nil then ImGuiInputTextFlags_flags = 0 end
  if string_label == nil then log("E", "", "Parameter 'string_label' of function 'InputInt2' cannot be nil, as the c type is 'const char *'") ; return end
  return imgui.InputInt2(string_label, intPtr_v, ImGuiInputTextFlags_flags)
end

Callers

@/lua/common/extensions/ui/imgui_gen_luaintf.lua
  if string_label == nil then log("E", "", "Parameter 'string_label' of function 'InputInt2' cannot be nil, as the c type is 'const char *'") ; return end
  return imgui.InputInt2(string_label, intPtr_v, ImGuiInputTextFlags_flags)
end
@/lua/ge/extensions/util/screenshotCreator.lua

        if im.InputInt2("Final image resolution", ctrls.imageResolution, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/editor/api/gui.lua
local function uiInputInt2(label, v, extra_flags, editEnded)
  local res =  imgui.InputInt2(label, v, extra_flags)
  if editEnded then