GE Lua Documentation

Press F to search!

ImGuiTextFilter_IsActive

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:1921
function M.ImGuiTextFilter_IsActive(ImGuiTextFilter_ctx) return ImGuiTextFilter_ctx:IsActive() end

Callers

@/lua/ge/extensions/editor/sceneTree.lua

  if imgui.ImGuiTextFilter_IsActive(instance.nameFilter) then
    imgui.tooltip("ID: " .. node.id .. " Parent: " .. (node.parent.name or ""))
@/lua/ge/extensions/editor/assetManagementTool.lua
local function filterDuplicateList()
  local isFilterActive = imgui.ImGuiTextFilter_IsActive(searchFilter)
  local hasMatch

  if imgui.ImGuiTextFilter_IsActive(searchFilter) then
    imgui.SameLine()
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
    --self:filterMacroTemplates(self.pinFiltered)
    --if im.ImGuiTextFilter_IsActive(self.nodeFilter[0]) then
    --  self.setTreeNodesOpen = true
    self:filterTemplates(nil, 'states')
    --if not im.ImGuiTextFilter_IsActive(self.nodeFilter[0]) then
    self:displaySimpleElement(menuPos, "New State", createStateNode)
@/lua/ge/extensions/editor/preferences.lua
  imgui.PushID1(catName .. "impExpResetCategory")
  if not imgui.ImGuiTextFilter_IsActive(prefItemNameFilter) then
    if imgui.Button("Export...") then

    if not imgui.ImGuiTextFilter_IsActive(prefItemNameFilter) then
      imgui.BeginChild1("Preferences Actions")  -- Bottom area for common action buttons