ImGuiTextFilter_IsActive
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:1921
function M.ImGuiTextFilter_IsActive(ImGuiTextFilter_ctx) return ImGuiTextFilter_ctx:IsActive() end
Callers
@/lua/ge/extensions/editor/sceneTree.lua
if imgui.ImGuiTextFilter_IsActive(instance.nameFilter) then
imgui.tooltip("ID: " .. node.id .. " Parent: " .. (node.parent.name or ""))
@/lua/ge/extensions/editor/assetManagementTool.lua
local function filterDuplicateList()
local isFilterActive = imgui.ImGuiTextFilter_IsActive(searchFilter)
local hasMatch
if imgui.ImGuiTextFilter_IsActive(searchFilter) then
imgui.SameLine()
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
--self:filterMacroTemplates(self.pinFiltered)
--if im.ImGuiTextFilter_IsActive(self.nodeFilter[0]) then
-- self.setTreeNodesOpen = true
self:filterTemplates(nil, 'states')
--if not im.ImGuiTextFilter_IsActive(self.nodeFilter[0]) then
self:displaySimpleElement(menuPos, "New State", createStateNode)
@/lua/ge/extensions/editor/preferences.lua
imgui.PushID1(catName .. "impExpResetCategory")
if not imgui.ImGuiTextFilter_IsActive(prefItemNameFilter) then
if imgui.Button("Export...") then
if not imgui.ImGuiTextFilter_IsActive(prefItemNameFilter) then
imgui.BeginChild1("Preferences Actions") -- Bottom area for common action buttons