ImGuiTextFilter_Draw
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:1909
--===
--=== struct ImGuiTextFilter ===
function M.ImGuiTextFilter_Draw(ImGuiTextFilter_ctx, string_label, float_width)
if string_label == nil then string_label = "Filter (inc,-exc)" end
if float_width == nil then float_width = 0 end
return ImGuiTextFilter_ctx:Draw(string_label, float_width)
end
Callers
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
im.SameLine()
im.ImGuiTextFilter_Draw(loadFilesFilter, translateLanguage("ui.trackBuilder.saveLoad.search", "Search"), 120)
im.BeginChild1("LoadBox")
@/lua/ge/extensions/editor/api/valueInspector.lua
imgui.PushID1(fieldNameId .. "SimSetNameFilter")
imgui.ImGuiTextFilter_Draw(simSetNameFilter, "", 200)
imgui.PopID()
imgui.PushID1(fieldNameId .. "SimSetNameFilter")
imgui.ImGuiTextFilter_Draw(simSetNameFilter, "", 200)
imgui.PopID()
imgui.PushID1(fieldNameId .. "DataBlockNameFilter")
imgui.ImGuiTextFilter_Draw(dataBlockNameFilter, "", 200)
imgui.PopID()
@/lua/ge/extensions/editor/roadArchitect.lua
im.PushID1("SimSetNameFilter")
im.ImGuiTextFilter_Draw(simSetNameFilter, "", 200)
im.PopID()
@/lua/ge/extensions/editor/toolUtilities/materialSelectionMgr.lua
im.PushID1("SimSetNameFilter")
im.ImGuiTextFilter_Draw(simSetNameFilter, "Search...", 200)
im.PopID()
@/lua/ge/extensions/editor/flowgraph/overview.lua
im.ImGuiTextFilter_Draw(self.filter, "##nodeFilter" .. "self_id", 120)
im.SameLine()
@/lua/ge/extensions/editor/forestEditor.lua
im.PushID1("##" .. fieldName .. "DataBlockNameFilter")
im.ImGuiTextFilter_Draw(dataBlockNameFilter, "", 200)
im.PopID()