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ImGuiTextFilter_Draw

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:1909
--===
--=== struct ImGuiTextFilter ===
function M.ImGuiTextFilter_Draw(ImGuiTextFilter_ctx, string_label, float_width)
  if string_label == nil then string_label = "Filter (inc,-exc)" end
  if float_width == nil then float_width = 0 end
  return ImGuiTextFilter_ctx:Draw(string_label, float_width)
end

Callers

@/lua/ge/extensions/trackbuilder/trackBuilder.lua
  im.SameLine()
  im.ImGuiTextFilter_Draw(loadFilesFilter, translateLanguage("ui.trackBuilder.saveLoad.search", "Search"), 120)
  im.BeginChild1("LoadBox")
@/lua/ge/extensions/editor/api/valueInspector.lua
    imgui.PushID1(fieldNameId .. "SimSetNameFilter")
    imgui.ImGuiTextFilter_Draw(simSetNameFilter, "", 200)
    imgui.PopID()
    imgui.PushID1(fieldNameId .. "SimSetNameFilter")
    imgui.ImGuiTextFilter_Draw(simSetNameFilter, "", 200)
    imgui.PopID()
      imgui.PushID1(fieldNameId .. "DataBlockNameFilter")
      imgui.ImGuiTextFilter_Draw(dataBlockNameFilter, "", 200)
      imgui.PopID()
@/lua/ge/extensions/editor/roadArchitect.lua
    im.PushID1("SimSetNameFilter")
    im.ImGuiTextFilter_Draw(simSetNameFilter, "", 200)
    im.PopID()
@/lua/ge/extensions/editor/toolUtilities/materialSelectionMgr.lua
    im.PushID1("SimSetNameFilter")
    im.ImGuiTextFilter_Draw(simSetNameFilter, "Search...", 200)
    im.PopID()
@/lua/ge/extensions/editor/flowgraph/overview.lua

    im.ImGuiTextFilter_Draw(self.filter, "##nodeFilter" .. "self_id", 120)
    im.SameLine()
@/lua/ge/extensions/editor/forestEditor.lua
    im.PushID1("##" .. fieldName .. "DataBlockNameFilter")
    im.ImGuiTextFilter_Draw(dataBlockNameFilter, "", 200)
    im.PopID()