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ImGuiTextFilter_Clear

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:1920
function M.ImGuiTextFilter_Clear(ImGuiTextFilter_ctx) ImGuiTextFilter_ctx:Clear() end

Callers

@/lua/ge/extensions/editor/sceneTree.lua
        if ffi.string(imgui.TextFilter_GetInputBuf(instance.nameFilter)) == "" then
          imgui.ImGuiTextFilter_Clear(instance.nameFilter)
          if instance.rootNode then
    instance.selectedNodes = {}
    imgui.ImGuiTextFilter_Clear(instance.nameFilter)
    applyFilter(instance, instance.rootNode)
@/lua/ge/extensions/editor/inspector.lua
    if ffi.string(imgui.TextFilter_GetInputBuf(inspectorInfo.fieldNameFilter)) == "" then
      imgui.ImGuiTextFilter_Clear(inspectorInfo.fieldNameFilter)
    end
@/lua/ge/extensions/editor/visualization.lua
      if ffi.string(im.TextFilter_GetInputBuf(vizFilter)) == "" then
        im.ImGuiTextFilter_Clear(vizFilter)
      end
@/lua/ge/extensions/editor/materialEditor.lua
    --reset filter else pick doesn't work
    if clearFilter then im.ImGuiTextFilter_Clear(matFilter) end
    for k, val in ipairs(v.materialNameList) do
@/lua/ge/extensions/editor/api/genericInspector.lua
    if ffi.string(imgui.TextFilter_GetInputBuf(self.fieldNameFilter)) == "" then
      imgui.ImGuiTextFilter_Clear(self.fieldNameFilter)
    end
@/lua/ge/extensions/editor/forestEditor.lua
    if im.Button("X###" .. fieldName, clearButtonSize) then
      im.ImGuiTextFilter_Clear(dataBlockNameFilter)
    end
@/lua/ge/extensions/editor/iconOverview.lua
    if ffi.string(imgui.TextFilter_GetInputBuf(filter)) == "" then
      imgui.ImGuiTextFilter_Clear(filter)
    end
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
  if type(section) == "string" then
    im.ImGuiTextFilter_Clear(filter)
    docsSections = deepcopy(docsSectionsBase)
@/lua/ge/extensions/editor/bulkRename.lua
        if ffi.string(imgui.TextFilter_GetInputBuf(filter)) == "" then
          imgui.ImGuiTextFilter_Clear(filter)
        end
@/lua/ge/extensions/editor/assetBrowser.lua
        --ffi.copy(var.assetViewFilter.InputBuf,"") --because SetInputBuf doesn't work here
        im.ImGuiTextFilter_Clear(var.assetViewFilter)
        enableAllFilterTypes()
@/lua/ge/extensions/editor/api/valueInspector.lua
    if imgui.Button("X###" .. fieldNameId, clearButtonSize) then
      imgui.ImGuiTextFilter_Clear(simSetNameFilter)
    end
    if imgui.Button("X###" .. fieldNameId, clearButtonSize) then
      imgui.ImGuiTextFilter_Clear(simSetNameFilter)
    end
      if imgui.Button("X###" .. fieldNameId, clearButtonSize) then
        imgui.ImGuiTextFilter_Clear(dataBlockNameFilter)
      end
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
  im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.saveLoad.loadTrack", "Load Track"))
  if im.Button('X ') then im.ImGuiTextFilter_Clear(loadFilesFilter) end
  im.SameLine()
@/lua/ge/extensions/editor/flowgraph/overview.lua
    if im.SmallButton('X') then
      im.ImGuiTextFilter_Clear(self.filter)
    end
@/lua/ge/extensions/editor/preferences.lua
      if ffi.string(imgui.TextFilter_GetInputBuf(prefItemNameFilter)) == "" then
        imgui.ImGuiTextFilter_Clear(prefItemNameFilter)
      end