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ImGuiTextFilter

Definition


-- @/lua/common/extensions/ui/imgui_custom_luaintf.lua:102

  -- custom constructors
  function M.ImGuiTextFilter(default_filter)
    local res = imgui.ImGuiTextFilter()
    -- res.default_filter = default_filter
    return res
  end

Callers

@/lua/ge/extensions/editor/biomeTool.lua
local rowPlacementFields = { "FieldItemDistance", "FieldRowDistance", "FieldRowOrientation" }
local areaListFilter = imgui.ImGuiTextFilter()
local shouldUpdateAreasScroll = false
@/lua/ge/extensions/editor/preferences.lua
local valueInspector = require("editor/api/valueInspector")()
local prefItemNameFilter = imgui.ImGuiTextFilter()
local preferencesPagesSortIndex
@/lua/ge/extensions/editor/visualization.lua

local vizFilter = im.ImGuiTextFilter()
@/lua/ge/extensions/editor/api/genericInspector.lua
  self.fieldSetter = fieldSetter
  self.fieldNameFilter = imgui.ImGuiTextFilter()
  self.newFieldName = imgui.ArrayChar(1024)
@/lua/ge/extensions/editor/dynamicDecals/colorPresets.lua

local searchFilter = im.ImGuiTextFilter()
@/lua/ge/extensions/editor/sceneTree.lua
  guiInstancer.instances[index].locked = true -- will not scroll to the new selection, will stay at its scroll position
  guiInstancer.instances[index].nameFilter = imgui.ImGuiTextFilter()
  guiInstancer.instances[index].selectedNodes = {}
  for key, instance in pairs(guiInstancer.instances) do
    instance.nameFilter = imgui.ImGuiTextFilter()
    instance.selectedNodes = {}
@/lua/ge/extensions/editor/bulkRename.lua
local toolWindowName = "bulkRename"
local filter = imgui.ImGuiTextFilter()
local renamePatternInput = imgui.ArrayChar(1024, "%o")
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
-- browserTabGui
local brushTextFilter = im.ImGuiTextFilter()
local textFilterWidth = 200
@/lua/ge/extensions/editor/windows.lua
local windowName = "windows"
local filter = im.ImGuiTextFilter()
@/lua/ge/extensions/editor/materialEditor.lua
-- filter
local matFilter = im.ImGuiTextFilter()
local filteredBySceneSelection = false
@/lua/common/extensions/ui/imgui_custom_luaintf.lua
  function M.ImGuiTextFilter(default_filter)
    local res = imgui.ImGuiTextFilter()
    -- res.default_filter = default_filter
  function M.ImGuiTextFilterPtr(default_filter)
    local res = imgui.ImGuiTextFilter()
    -- res[0].default_filter = default_filter
@/lua/ge/extensions/editor/roadArchitect.lua
-- Module constants (UI).
local simSetNameFilter = im.ImGuiTextFilter()
local materialSet = {}
@/lua/ge/extensions/editor/api/valueInspector.lua
local clearButtonSize = imgui.ImVec2(24, 24)
local simSetNameFilter = imgui.ImGuiTextFilter()
local dataBlockNameFilter = imgui.ImGuiTextFilter()
local simSetNameFilter = imgui.ImGuiTextFilter()
local dataBlockNameFilter = imgui.ImGuiTextFilter()
local simSetWindowFieldId
@/lua/ge/extensions/editor/dynamicDecals/textures.lua

local decalTextureTextFilter = im.ImGuiTextFilter()
local textFilterWidth = 200
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
local currentSectionId = ""
local filter = im.ImGuiTextFilter()
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
-- material editor stuff
local loadFilesFilter = im.ImGuiTextFilter()
local materials = {
    saveSettings.previewNames = tb.getPreviewNames()
    loadFilesFilter = im.ImGuiTextFilter()
  end
@/lua/ge/extensions/editor/assetManagementTool.lua
local inputTextNew = imgui.ArrayChar(pathSize)
local searchFilter = imgui.ImGuiTextFilter()
local selectRecordBoolPtr = imgui.BoolPtr(false)
@/lua/ge/extensions/editor/iconOverview.lua
local io
local filter = imgui.ImGuiTextFilter()
@/lua/ge/extensions/editor/forestEditor.lua

local dataBlockNameFilter = im.ImGuiTextFilter()
local noDataBlockString = ""
@/lua/ge/extensions/editor/toolUtilities/materialSelectionMgr.lua
local materialSelectWinName, materialSelectWinSize = 'materialSelect', im.ImVec2(300, 500) -- The material selection window.
local simSetNameFilter = im.ImGuiTextFilter()
local materialTagStr = "materialTag"
@/lua/ge/extensions/editor/assetBrowser.lua

var.assetViewFilter = im.ImGuiTextFilter()
var.assetViewFilterDB = im.ArrayChar(32)
@/lua/ge/extensions/editor/dynamicDecals/settings.lua
local shapeMeshes = nil
local materialsFilter = im.ImGuiTextFilter()
local meshesFilter = im.ImGuiTextFilter()
local materialsFilter = im.ImGuiTextFilter()
local meshesFilter = im.ImGuiTextFilter()
@/lua/ge/extensions/editor/inspector.lua
  guiInstancer.instances[idx].previousSelectedIds = {}
  guiInstancer.instances[idx].fieldNameFilter = imgui.ImGuiTextFilter()
    editor.registerWindow(inspectorWindowNamePrefix .. tostring(key), imgui.ImVec2(300, 500))
    val.fieldNameFilter = imgui.ImGuiTextFilter()
  end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
local blendModesNamesCharPtr = nil
local meshesFilter = im.ImGuiTextFilter()