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HeaderText

Definition


-- @/lua/common/extensions/ui/imgui_custom_luaintf.lua:368
  function M.HeaderText(text, color)
    color = color or headerDefaultColor
    M.PushFont3("cairo_regular_medium")
    M.TextColored(color, text)
    M.PopFont()
  end

Callers

@/lua/ge/extensions/editor/missionEditor.lua
  if shownMission then
    im.HeaderText(translateLanguage(shownMission.name, shownMission.name, true))
    im.SameLine()
    im.BeginChild1("createNewMissionPopupChild", im.ImVec2(350*scale,180*scale), 0)
    im.HeaderText("Create New Mission")
    im.PushStyleVar2(im.StyleVar_FramePadding, im.ImVec2(0,0))
          if shownMission._issueList then
            im.HeaderText("Issues: "..shownMission._issueList.importantCount)
            if im.IsItemClicked() then
              im.SameLine()
              im.HeaderText("(...)")
              im.Separator()

          im.HeaderText("General Info")
          if im.IsItemClicked() then
            im.SameLine()
            im.HeaderText("(...)")
            im.Separator()

          im.HeaderText("Additional Info")
          if im.IsItemClicked() then
            im.SameLine()
            im.HeaderText("(...)")
            im.Separator()

          im.HeaderText("Setup Modules")
          if im.IsItemClicked() then
            im.SameLine()
            im.HeaderText("(...)")
            im.Separator()
        if shownMission then
          im.HeaderText("Mission Type Data")
          if im.IsItemClicked() then
            im.SameLine()
            im.HeaderText("(...)")
          end
@/lua/ge/extensions/editor/rallyEditor/pacenotes/customForm.lua
  im.Separator()
  im.HeaderText("Preview - Custom")
  -- im.tooltip(dumps(pacenote.structured.fields))
  im.Separator()
  im.HeaderText("Edit - Custom")
@/lua/ge/extensions/editor/missionEditor/setupModules.lua
    for i = 1, baseCount do
      im.HeaderText("Provided Vehicle #"..i)
      im.SameLine()
    end
    im.HeaderText("Player Vehicle")
    if im.Checkbox("Add Player Vehicle to Selections##vehicle", self.vehicleIncludePlayer) then
@/lua/ge/extensions/editor/missionEditor/progressSetup.lua
function C:draw()
  im.HeaderText("Progress - "..translateLanguage(self.mission.name, self.mission.name, true))
  im.SameLine()
@/lua/ge/extensions/gameplay/rally/tools/loopToolbox.lua
function C:draw(manager)
  im.HeaderText("Rally Loop Debug")
@/lua/ge/extensions/editor/rallyEditor/drivelineTab.lua

  im.HeaderText("Driveline Editor")
  if self.loadError then
    im.HeaderText("Source Selection")
    im.TextColored(im.ImVec4(1, 0, 0, 1), "Error: " .. self.loadError)
    -- === SOURCE SELECTION ===
    im.HeaderText("Source Selection")
    im.TextWrapped("Choose a driveline source to begin editing:")
    -- === LOADED STATE ===
    im.HeaderText("Source")
    if self.loadMode == 'recording' then
    if self.loadMode == 'recording' then
      im.HeaderText("Driveline Recording")
    -- === SPLINE SECTION ===
    im.HeaderText("Spline")
    im.SameLine()
    -- === FINAL DRIVELINE SECTION ===
    im.HeaderText("Final Driveline")
      -- Properties section
      im.HeaderText("Properties")
      -- im.PushItemWidth(-1)
      im.Separator()
      im.HeaderText("Experimental: Buffer Zone")
@/lua/ge/extensions/editor/rallyEditor/static.lua

  im.HeaderText("System Pacenotes")
  im.Text("These are special pacenotes for internal use.")
@/lua/ge/extensions/editor/rallyEditor/pacenotes/structuredForm.lua
  im.Separator()
  im.HeaderText("Preview - Structured")
  im.tooltip(dumps(pacenote.structured.fields))
  im.Separator()
  im.HeaderText("Edit - Structured")

  im.HeaderText("Corner")

  im.HeaderText("Modifiers")

  im.HeaderText("Special")
@/lua/ge/extensions/editor/rallyEditor/notebookInfo.lua
  if self:isValid() then
    im.HeaderText("Notebook Info")
  else
  else
    im.HeaderText("[!] Notebook Info")
    local issues = "Issues (".. (#self.path.validation_issues) .."):\n"
function C:drawCodriversList()
  im.HeaderText("Co-Drivers")
  im.Text("Codrivers are only used for StructuredOnline and Freeform Audio Modes.")

    im.HeaderText("Confirm Delete")
@/lua/ge/extensions/editor/rallyEditor/pacenotes.lua
  if self:isValid() then
    im.HeaderText(tostring(#notebook.pacenotes.sorted).." Pacenotes")
  else
  else
    im.HeaderText("[!] "..tostring(#notebook.pacenotes.sorted).." Pacenotes")
  end

  -- im.HeaderText("Search")

  -- im.HeaderText("Selected Pacenote")
  -- im.BeginChild1("pacenotes", im.ImVec2(270*im.uiscale[0], 0), im.WindowFlags_ChildWindow)
@/lua/ge/extensions/editor/missionEditor/layers.lua
function C:draw()
  im.HeaderText("Layers")
  im.SameLine()
@/lua/ge/extensions/editor/missionEditor/objectives.lua
function C:drawCareerSetup()
  im.HeaderText("Stars")
  im.Columns()
  im.HeaderText("Summary")
  im.Columns(2)
function C:draw()
  im.HeaderText("Career Setup")
  im.SameLine()
@/lua/ge/extensions/editor/rallyEditor/missionSettings.lua

  im.HeaderText("Mission Settings")

  im.HeaderText("Recce Settings")
  im.Text('Recce settings apply to all missions, as well as the Recce UI app.')
@/lua/ge/extensions/editor/missionEditor/progressSingle.lua
function C:draw()
  im.HeaderText("Progress - "..translateLanguage(self.mission.name, self.mission.name, true))
  im.SameLine()
@/lua/ge/extensions/editor/rallyEditor/measurementsTab.lua

  im.HeaderText("Measurements")
  im.Text("Track distance measurements along the snaproad.")
  -- Measurements list
  im.HeaderText("Measurements List")
      im.Separator()
      im.HeaderText("Selected Measurement: " .. selectedMeasurement.name)
      -- Points list
      im.HeaderText("Points")
      if im.Button("Move Up") then
@/lua/ge/extensions/editor/rallyEditor/recceTab.lua
function C:drawSectionV3()
  im.HeaderText("Recce Recording")
  if im.Button("Refresh") then
@/lua/ge/extensions/gameplay/rally/tools/rallyToolbox.lua
  end
  im.HeaderText("Mission: " .. missionName)
@/lua/ge/extensions/editor/flowgraph/references.lua
function C:drawViewMode1()
  im.HeaderText("\t Find:")
  im.SameLine()
function C:drawViewMode2()
  im.HeaderText("\t Node: " .. self.inspectedNode)
  local rows = math.max(#self.nodeTable[self.inspectedNode].pins.inPins, #self.nodeTable[self.inspectedNode].pins.outPins)
@/lua/ge/extensions/editor/rallyEditor/pacenotes/pacenoteForm.lua
  im.Separator()
  im.HeaderText("Preview - Freeform")

  im.HeaderText("Edit - Freeform")
  if pacenote:is_valid() then
    im.HeaderText("Pacenote")
  else
  else
    im.HeaderText("[!] Pacenote")
    -- local issues = "Issues (".. (#pacenote.validation_issues) .."):\n"
  if pacenote:is_valid() then
    -- im.HeaderText("Issues (0)")
    im.TextColored(cc.clr_no_error, "No issues")
  im.Separator()
  im.HeaderText("Options")
@/lua/ge/extensions/editor/missionEditor/progressMulti.lua

  im.HeaderText("Multi Progress: "..self.mission.missionType)
  im.Separator()
@/lua/ge/extensions/editor/rallyEditor/pacenotes/measurementsForm.lua
M.draw = function(pacenote, pacenoteToolsState)
  im.HeaderText("Measurements")