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GetWindowViewport

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:104
function M.GetWindowViewport() return imgui.GetWindowViewport() end

Callers

@/lua/ge/extensions/ui/console.lua
                txtwidth = txtwidth * (1/fontConsoleFact[0])
                local vp = im.GetWindowViewport()
                local chunkSize = tostring(v):len() * vp.Size.x / txtwidth
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
        view.windowSize = im.GetWindowSize()
        view.windowViewport = im.GetWindowViewport()
      end
@/lua/ge/extensions/editor/biomeTool.lua

  --imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowViewport().Size.x * 0.5, imgui.GetWindowViewport().Size.y * 0.5))
  imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5 - 150, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))

  --imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowViewport().Size.x * 0.5, imgui.GetWindowViewport().Size.y * 0.5))
  imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5 - 150, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))