GetWindowSize
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:101
function M.GetWindowSize() return imgui.GetWindowSize() end
Callers
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
view.windowPos = im.GetWindowPos()
view.windowSize = im.GetWindowSize()
view.windowViewport = im.GetWindowViewport()
@/lua/ge/extensions/editor/windows.lua
windowPos = im.GetWindowPos()
windowSize = im.GetWindowSize()
windowPosCheck()
@/lua/ge/extensions/editor/assetDeduplicator.lua
local outerSize = im.ImVec2(im.GetWindowSize().x-(10*im.uiscale[0]), im.GetWindowSize().y-(160*im.uiscale[0]))
if im.BeginTable("matchesTable", 3, tableFlags, outerSize) then
local outerSize = im.ImVec2(im.GetWindowSize().x-(10*im.uiscale[0]), im.GetWindowSize().y-(160*im.uiscale[0]))
if im.BeginTable("matchesTable", 3, tableFlags, outerSize) then
@/lua/ge/extensions/editor/api/gui.lua
if auto_resize then
ImVec2_graph_size = imgui.ImVec2(imgui.GetWindowSize().x - 2*imgui.GetStyle().WindowPadding.x - imgui.CalcTextSize(string_label).x, imgui.GetWindowSize().y - 5*imgui.GetStyle().WindowPadding.y)
else
if auto_resize then
ImVec2_graph_size = imgui.ImVec2(imgui.GetWindowSize().x - 2*imgui.GetStyle().WindowPadding.x - imgui.CalcTextSize(string_label).x, imgui.GetWindowSize().y - 5*imgui.GetStyle().WindowPadding.y)
else
@/lua/ge/extensions/editor/flowgraph/main.lua
self.windowSize = im.GetWindowSize()
self.windowPos = im.GetWindowPos()
@/lua/ge/extensions/ui/console.lua
winstate = {im.GetWindowPos().x, im.GetWindowPos().y,
im.GetWindowSize().x, im.GetWindowSize().y}
end
winstate = {im.GetWindowPos().x, im.GetWindowPos().y,
im.GetWindowSize().x, im.GetWindowSize().y}
end
@/lua/ge/extensions/editor/resourceChecker.lua
else
local windowSize = im.GetWindowSize()
local img = nil
@/lua/ge/extensions/editor/sceneTree.lua
local p1 = imgui.ImVec2(imgui.GetWindowPos().x, itemRect.min.y - imgui.GetStyle().FramePadding.y/2)
local winSize = imgui.GetWindowSize()
local p2 = imgui.ImVec2(imgui.GetWindowPos().x + winSize.x*2, p1.y)
local winPos = imgui.GetWindowPos()
local winSize = imgui.GetWindowSize()
@/lua/ge/extensions/editor/assetBrowser.lua
local windowSize = im.GetWindowSize()
if var.imageInspectorImageSize then
var.windowPos = im.GetWindowPos()
var.windowSize = im.GetWindowSize()
@/lua/common/extensions/ui/imguiUtils.lua
-- local windowPos = im.GetWindowPos()
-- local windowSize = im.GetWindowSize()
function M.IsWindowHovered(windowPos, windowSize)
@/lua/ge/extensions/editor/terrainEditor.lua
terrainPainterWindowSize = im.GetWindowSize()
local winPos = im.GetWindowPos()
local winSize = im.GetWindowSize()
local textWidthLeftBound = (im.CalcTextSize("Hard").x + var.style.ItemSpacing.x)
@/lua/ge/extensions/editor/util/plotHelperUtil.lua
self.windowPos = im.GetWindowPos()
self.windowSize = im.GetWindowSize()
@/lua/ge/extensions/editor/inspector.lua
local menuBarHeight = 2*imgui.GetStyle().FramePadding.y + fontSize
local uvMainPanelHeight = imgui.GetWindowSize().y - (2*menuBarHeight - 6 + 3*imgui.GetStyle().WindowPadding.y + imgui.GetStyle().FramePadding.x + 2*imgui.GetStyle().ChildBorderSize)
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
if editor_terrainEditor then editor_terrainEditor.setupVars() end
materialEditorWindowSize = im.GetWindowSize()
im.Columns(2)
@/lua/ge/extensions/editor/rallyEditor.lua
-- local windowSize = im.GetWindowSize()
-- local windowHeight = windowSize.y
@/lua/ge/extensions/editor/textEditor.lua
if editor.beginWindow(wndName, "Text Editor " .. idsToString(instance.objIds) .. " " .. instance.fieldName .. "##" .. index) then
if editor.uiInputTextMultiline('##text' .. index, instance.textInput, textInputSize, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), imgui.GetWindowSize().y - imgui.CalcTextSize('Cancel Ok').y * 4), imgui.InputTextFlags_AllowTabInput, nil, nil, nil) then
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veTCSDebug.lua
local windowSize = im.GetWindowSize()
local padding = im.GetStyle().WindowPadding.x * 2
@/lua/ge/extensions/editor/forestEditor.lua
if editor.beginWindow(toolWindowName, "Forest Editor##Window", 0, true) then
var.forestEditorWindowSize = im.GetWindowSize()
@/lua/ge/extensions/editor/biomeTool.lua
--imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowViewport().Size.x * 0.5, imgui.GetWindowViewport().Size.y * 0.5))
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5 - 150, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
local framePadding = imgui.ImVec2(3, 3) --imgui.GetStyle().FramePadding
--imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowViewport().Size.x * 0.5, imgui.GetWindowViewport().Size.y * 0.5))
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5 - 150, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
local framePadding = imgui.ImVec2(3, 3) --imgui.GetStyle().FramePadding
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5 - 150, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
local framePadding = imgui.ImVec2(3, 3)
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5 - 150, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
local framePadding = imgui.ImVec2(3, 3)
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
if imgui.BeginPopupModal("No Brush Selected!") then
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
if imgui.BeginPopupModal("No Brush Selected!") then
end
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
if imgui.BeginPopupModal("No Lasso Areas!") then
end
imgui.SetNextWindowPos(imgui.ImVec2(imgui.GetWindowPos().x + imgui.GetWindowSize().x * 0.5, imgui.GetWindowPos().y + imgui.GetWindowSize().y * 0.5))
if imgui.BeginPopupModal("No Lasso Areas!") then
local function drawMainPanel()
var.forestEditorWindowSize = imgui.GetWindowSize()
local cursorPos = imgui.GetCursorPos()