GetWindowDpiScale
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:99
function M.GetWindowDpiScale() return imgui.GetWindowDpiScale() end
Callers
@/lua/ge/extensions/ui/apps/minimap/minimap.lua
ui_apps_minimap_utils.setClampToBounds(intersectionLocal, -4)
local dpi = im.GetWindowDpiScale()
-- Draw circle with triangle pointing toward the marker (like walking marker)
end
local dpi = im.GetWindowDpiScale()
for i, cluster in ipairs(gameplay_playmodeMarkers.getPlaymodeClusters()) do
-- setup imgui and size variables
local dpi = im.GetWindowDpiScale()
--avail = im.GetContentRegionAvail()
size.y = size.y - imPadding*2
local dpi = im.GetWindowDpiScale()
if size.x > 0 and size.y > 0 then
local dpi = im.GetWindowDpiScale()
--td:circle(width/2 + offsetX-30, height/2 + offsetY, 50*dpi,20*dpi, white, white, transparent, transparent, flag, layers.DEBUG)
@/lua/common/extensions/ui/imguiUtils.lua
if editor.getPreference("ui.general.dpiAware") then
finalScale = finalScale * imgui.GetWindowDpiScale()
end
else
finalScale = finalScale * imgui.GetWindowDpiScale()
end