GE Lua Documentation

Press F to search!

EndDisabled

Definition


-- @/lua/common/extensions/ui/imgui_custom_luaintf.lua:262

  function M.EndDisabled()
    imgui.EndDisabled()
  end

Callers

@/lua/ge/extensions/editor/sitesEditor.lua
        if not currentSites.name or not currentSites.dir then
          im.EndDisabled()
        end
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
  local saveBrushButtonPressed = im.Button("Save##BrushInspector")
  if not brush.dirty then im.EndDisabled() end
  if saveBrushButtonPressed then saveBrushesToFile() end
@/lua/ge/extensions/editor/inspector.lua
        if not posFieldType then
          imgui.EndDisabled()
        end
        if not rotFieldType then
          imgui.EndDisabled()
        end
        if not scaleFieldType then
          imgui.EndDisabled()
        end
        if not rotFieldType or not scaleFieldType then
          imgui.EndDisabled()
        end
@/lua/ge/extensions/editor/dynamicDecals/settings.lua
  end
  if enabled then im.EndDisabled() end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
end
function M.EndDisabled() imgui.EndDisabled() end
function M.PushClipRect(ImVec2_clip_rect_min, ImVec2_clip_rect_max, bool_intersect_with_current_clip_rect) imgui.PushClipRect(ImVec2_clip_rect_min, ImVec2_clip_rect_max, bool_intersect_with_current_clip_rect) end
end
function M.EndDisabled() imgui.EndDisabled() end
function M.PushClipRect(ImVec2_clip_rect_min, ImVec2_clip_rect_max, bool_intersect_with_current_clip_rect) imgui.PushClipRect(ImVec2_clip_rect_min, ImVec2_clip_rect_max, bool_intersect_with_current_clip_rect) end
@/lua/ge/extensions/editor/rallyEditor/drivelineTab.lua
      im.Button("Load from Recording (Not Found)", im.ImVec2(-1, 30))
      im.EndDisabled()
      im.tooltip("No recording found. Drive the stage in Recce mode first.")
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
  end
  im.EndDisabled()
  end
  if layer.decalUseGradientColor == true then im.EndDisabled() end
  end
  if layer.decalUseGradientColor == false then im.EndDisabled() end
  if layer.colorPaletteMapId ~= 0 then im.EndDisabled() end
  if layer.decalUseGradientColor == false then im.EndDisabled() end
  if layer.colorPaletteMapId ~= 0 then im.EndDisabled() end
  im.Separator()
  im.NextColumn()
  if layer.sdfEnabled == false then im.EndDisabled() end
  -- ~SDF
  end
  if not api.getMirrored() then im.EndDisabled() end
    if #api.getDecalLayerFontPath() <= 1 or true then
      im.EndDisabled()
    end
    end
    if colorPaletteMapId ~= 0 or api.isDecalGradientColorEnabled() then im.EndDisabled() end
    end
    if colorPaletteMapId ~= 0 then im.EndDisabled() end
    end
    if colorPaletteMapId ~= 0 or api.isDecalGradientColorEnabled() == false then im.EndDisabled() end
@/lua/ge/extensions/editor/util/vehicleSelectUtil.lua

  if not self.allowedTypes[2] then im.EndDisabled() end
  im.PopItemWidth()

  if imDisabled then im.EndDisabled() end
  im.PopItemWidth()

    if imDisabled then im.EndDisabled() end
    im.NextColumn()

        if not self.paints then im.EndDisabled() end
        im.NextColumn()
@/lua/ge/extensions/gameplay/missions/missionManager.lua
    im.TextWrapped(dumpsz(taskData.data, 3))
    if not taskData.active  then im.EndDisabled() end
    im.End()
@/lua/ge/extensions/editor/particleEditor.lua
      im.tooltip("Delete Emitter")
      if disabled then im.EndDisabled() end
      end
      if disabled then im.EndDisabled() disabled = false end
      im.SameLine()
      end
      if disabled then im.EndDisabled() disabled = false end
      im.SameLine()
      end
      if disabled then im.EndDisabled() end
    end
    if disabled then im.EndDisabled() end
  end
@/lua/ge/extensions/editor/forestEditor.lua
    end
    if enableParallaxMapping == false then im.EndDisabled() end
    im.NextColumn()
  if tool.disabled == true then
    im.EndDisabled()
  end
    if not enableSnapSinkOption then
      im.EndDisabled()
    end
    if not pM_textureSets.data[selectedTextureSetIdStr] or not pM_textureSets.data[selectedTextureSetIdStr][id] or pM_textureSets.data[selectedTextureSetIdStr][id] == "" then
      im.EndDisabled()
    end
  im.tooltip("Copy texture set properties")
  if pM_selectedTextureSetId < 1 or pM_selectedTextureSetData == nil then im.EndDisabled() end
  im.tooltip("Paste texture set properties")
  if pM_selectedTextureSetId < 1 or pM_textureSetCopy == nil then im.EndDisabled() end
  im.tooltip("Clear texture set properties")
  if pM_selectedTextureSetId < 1 or pM_selectedTextureSetData == nil then im.EndDisabled() end
@/lua/ge/extensions/editor/api/valueInspector.lua
    if not destIsString and isPasteDisabled then
      imgui.EndDisabled()
    end
@/lua/ge/extensions/flowgraph/nodes/util/customLua.lua
      im.Text("No nodes saved yet!")
      im.EndDisabled()
    end
@/lua/ge/extensions/editor/assetManagementTool.lua

  if noSelection then imgui.EndDisabled() end
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua
  if not tod then
    im.EndDisabled()
  end
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
  im.tooltip(string.format("Save project\nOverwrites %s", currentProjectFile))
  if ext == "" then im.EndDisabled() end
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
  end
  if #generatedFontAtlases == 0 then im.EndDisabled() end
  if fontPath == "" then
    im.EndDisabled()
    helper.iconTooltip("'Font' must not be empty", true)
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/path.lua
  end
  if #layer.text > 0 then im.EndDisabled() end
  im.PopItemWidth()
      im.tooltip("Insert entry")
      if k == count then im.EndDisabled() end
      im.SameLine()
  end
  if #pathLayerText > 0 then im.EndDisabled() end
end
@/lua/ge/extensions/editor/biomeTool.lua
  if var.forestBrushTool:isBiomeProcRunning() then
    imgui.EndDisabled()
  end
      end
      --imgui.EndDisabled()
      imgui.SameLine()
      if not renamingState then
        imgui.EndDisabled()
      end
      editor.uiInputText("##inputTextBrushName#"..layer.layerType..layer.layerID, editor.getTempCharPtr(brushName))
      imgui.EndDisabled()
      imgui.SameLine()
      editor.uiInputText("##inputTextDensity##"..layer.layerType..layer.layerID, editor.getTempCharPtr(string.format("%.1f", getForestDensity(layer.layerType, layer.layerID))))
      imgui.EndDisabled()
        editor.uiInputText("##inputTextDensity##"..layer.layerType..layer.layerID, editor.getTempCharPtr(tostring(getLassoAreaCount(layer.layerType, layer.layerID))))
        imgui.EndDisabled()
      end
    editor.uiInputText('', editor.getTempCharPtr(fieldVal))
    imgui.EndDisabled()
  elseif fieldName == "BlendingMethod" then
    if shouldDisableRange then
      imgui.EndDisabled()
    end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imCheckbox.lua
  if not self.pinIn.enabled.value then
    im.EndDisabled()
  end
@/lua/ge/extensions/editor/flowgraph/properties.lua
    ]]
    if not self.mgr.allowEditing then im.EndDisabled() end
  end
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
    im.SameLine()
    im.EndDisabled()
    self:highlightText(result.name, self.matchString)
    end
    im.EndDisabled()
    im.EndGroup()
@/lua/ge/extensions/editor/raceEditor/pathnodes.lua
  if not self.cfData then
    im.EndDisabled()
  end
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficCustomGroup.lua
    if self.params.auto then
      im.EndDisabled()
    end
@/lua/ge/extensions/editor/decalEditor.lua
  end
  if disabled then im.EndDisabled() disabled = false end
  im.tooltip("Delete Template")
  end
  if disabled then im.EndDisabled() disabled = false end
  im.tooltip("Save current Template")
  end
  if disabled then im.EndDisabled() end
  im.tooltip("Delete Instance")
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua
    im.tooltip("Move layer up")
    if k == #parentStack then im.EndDisabled() end
    im.tooltip("Move layer down")
    if k == 1 then im.EndDisabled() end
  else
    im.tooltip("Move layer up")
    if k == 1 then im.EndDisabled() end
    im.tooltip("Move layer down")
    if k == #parentStack then im.EndDisabled() end
  end
    end
    if not layer.mask then im.EndDisabled() end
    end
    if not layerMaskCopyData then im.EndDisabled() end
    end
    if not layerMaskCopyData then im.EndDisabled() end
    end
    if not layer.mask then im.EndDisabled() end
    im.EndPopup()
@/lua/ge/extensions/editor/driftDataEditor.lua
      end
      if not canSave then im.EndDisabled() end
      if im.MenuItem1("Save as...") then
@/lua/ge/extensions/editor/missionEditor/additionalAttributes.lua
    end
    if isAuto then im.EndDisabled() im.tooltip("This Value will be automatically set by the mission constructor.") end
    im.PopItemWidth()
@/lua/ge/extensions/editor/aiTests.lua
    im.tooltip("Merge all vehicle positions and rotations to match the first vehicle.")
    if options.dynamicCollisions[0] or not vehicleIds[2] then im.EndDisabled() end
@/lua/ge/extensions/editor/crawlEditor/waypoints.lua
  if not self.cfData then
    im.EndDisabled()
  end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/textureFill.lua
  end
  if layer.colorPaletteMapId ~= 0 then im.EndDisabled() end
  end
  if colorPaletteMapId ~= 0 then im.EndDisabled() end
@/lua/ge/extensions/editor/flowgraphEditor.lua
            im.Text("No Recent Files!")
            im.EndDisabled()
          else
                im.Text(idx.." - " .. file)
                im.EndDisabled()
                ui_flowgraph_editor.tooltip("No File Found under " .. dumps(file) .. " !")
      im.Text("No Files to Restore!")
      im.EndDisabled()
    else
          im.Text(loc)
          im.EndDisabled()
        end
@/lua/ge/extensions/gameplay/drift/general.lua
          if not extensionData.driftDebugInfo.canBeChanged then
            im.EndDisabled()
          end
@/lua/ge/extensions/flowgraph/nodes/scene/storeStatics.lua
  if #sortedObjectIds == 0 then
    im.EndDisabled()
  end
@/lua/ge/extensions/editor/missionEditor/setupModules.lua
    if not setupModule.includePlayerVehicle then
      im.EndDisabled()
    end
  if isBlocked then
    im.EndDisabled()
  end
    end
    if innerDisabled then im.EndDisabled() end
    end
    if innerDisabled then im.EndDisabled() end
  else
  if isBlocked then
    im.EndDisabled()
  end
  if isBlocked then
    im.EndDisabled()
  end
@/lua/ge/extensions/editor/fileDialog.lua
      if disabled then
        im.EndDisabled()
      end
        im.InputText("##newfolder_currentdir", editor.getTempCharPtr(currentPath))
        im.EndDisabled()
        im.SameLine()
          end
          if column.lockedVisibility and column.lockedVisibility == true then im.EndDisabled() end
        end
@/lua/ge/extensions/editor/camPathEditor.lua
      if markerIsBeingCutTo(M.currentPath, currentMarkerIndex) then
        im.EndDisabled()
      end
      if imVal[0] == 0 then
        im.EndDisabled()
      end
      if marker.cut then
        im.EndDisabled()
      end
      if markerIsBeingCutTo(M.currentPath, currentMarkerIndex) or currentMarkerIndex == #M.currentPath.markers then
        im.EndDisabled()
      end
      if disabled then
        im.EndDisabled()
      end
      if disabled then
        im.EndDisabled()
      end
@/lua/ge/extensions/flowgraph/nodes/input/blacklistAction.lua
        self:highlightText(result.info.cat .. ":", self.search.matchString)
        im.EndDisabled()
        im.SameLine()
        self:highlightText(result.id, self.search.matchString)
        im.EndDisabled()
        im.EndChild()
          im.Text(name)
          im.EndDisabled()
          im.EndChild()
        im.Text(e .. " hasn't been found")
        im.EndDisabled()
      else
        im.Text(allActions[e].cat .. ": ")
        im.EndDisabled()
        im.SameLine()
        im.Text(e)
        im.EndDisabled()
      end
@/lua/ge/extensions/editor/missionEditor/genericTypeData.lua
      im.EndChild()
      if not mgr.allowEditing then im.EndDisabled() end
    else
@/lua/ge/extensions/editor/missionEditor/objectives.lua
      im.tooltip(self:getStarLabel(key))
      if not self.mission.careerSetup.starsActive[key] then im.EndDisabled() end
    end
  if not self.copiedRewards then
    im.EndDisabled()
  end
  if not self.copiedStars[self.mission.missionType] then
    im.EndDisabled()
  end
@/lua/ge/extensions/flowgraph/basenode.lua
    --ui_flowgraph_editor.tooltip(hiddenCount .. " hidden pins")
    im.EndDisabled()
  end
    --ui_flowgraph_editor.tooltip(hiddenCount .. " hidden pins")
    im.EndDisabled()
  end
@/lua/ge/extensions/editor/missionEditor.lua
    end
    if not canTeleport then im.EndDisabled() end
    if canTeleport then
    im.Text("(no mission selected)")
    im.EndDisabled()
  end
    if taken then
      im.EndDisabled()
    end
        end
        if not saveable then im.EndDisabled() end
        if saveable then
          if lastShownMission then im.tooltip("Deletes the folder " .. lastShownMission.missionFolder.."!") end
          if not saveable then im.EndDisabled() end
          im.EndMenu()
        end
        if not clickedMission then im.EndDisabled() end
        im.Separator()

          if not clickedMission then im.EndDisabled() end
          if im.MenuItem1("Generate 1-5 Attempts for all Missions") then
                  im.Text("  "..other)
                  im.EndDisabled()
                end
          if shownMission.procedural then
            --im.EndDisabled()
          end
@/lua/ge/extensions/editor/shapeEditor.lua
        if not forceDetail[0] then
          im.EndDisabled()
        end
        if lodBrokenMesh then
          im.EndDisabled()
        end
@/lua/ge/extensions/editor/mainToolbar.lua
        if not tod then
          im.EndDisabled()
        end
      end
      if isDefaultSet then im.EndDisabled() end
      if im.IsItemHovered() then im.BeginTooltip() im.Text("Deselect all available modes") im.EndTooltip() end
      if not anyModeSelected then im.EndDisabled() end
      end
      if not anyModeSelected then im.EndDisabled() end
      im.tooltip("Move Selected To Right")
      end
      if not hasSelectedSelected then im.EndDisabled() end
      im.tooltip("Move Selected To Left")
      -- End disabled state for Default Set
      if isDefaultSet then im.EndDisabled() end
        end
        if not canMoveUpEnabled then im.EndDisabled() end
        end
        if not canMoveDownEnabled then im.EndDisabled() end
        if im.IsItemHovered() then im.BeginTooltip() im.Text("Deselect all selected modes") im.EndTooltip() end
        if not hasSelectedSelected then im.EndDisabled() end
@/lua/ge/extensions/editor/dynamicDecals/vehicleColorPalette.lua
    if #colorPaletteName == 0 then
      im.EndDisabled()
    end
@/lua/ge/extensions/editor/techServerManager.lua
  if serverRunning then
    im.EndDisabled()
    if im.Button('Stop server') then
@/lua/ge/extensions/editor/missionEditor/careerSetup.lua
  if not self.copiedRewards then
    im.EndDisabled()
  end
@/lua/ge/extensions/editor/assetBrowser.lua
  end
  im.EndDisabled()
  im.SameLine()
  end
  im.EndDisabled()
end
      im.NextColumn()
      im.EndDisabled()
@/lua/common/extensions/ui/flowgraph/editor.lua
        im.HighlightText(result.info.modelKey .. "/"..result.info.configKey, vehSearch.matchString)
        im.EndDisabled()
        im.SameLine()
@/lua/ge/extensions/editor/flowgraph/examples.lua
    im.Text("No Results!")
    im.EndDisabled()
  end
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua

      if not im.IsWindowFocused(im.FocusedFlags_RootAndChildWindows) then im.EndDisabled() end
    else
@/lua/ge/extensions/editor/crawlEditor/boundaries.lua
  if not self.cfData then
    im.EndDisabled()
  end
@/lua/ge/extensions/editor/rallyEditor.lua
        if im.Button("Save") then end
        im.EndDisabled()
      end
@/lua/ge/extensions/career/modules/marketplace.lua
        if disabled then
          im.EndDisabled()
        end
@/lua/ge/extensions/editor/missionPlaybook.lua
      if not (career_career and career_career.isActive()) then
        im.EndDisabled()
        im.MenuItem1("(?)")
@/lua/ge/extensions/editor/materialEditor.lua
    end
    if not residesInJson then im.EndDisabled() end
    if residesInJson then
      end
      if disabled then im.EndDisabled() end
      im.tooltip(currentMaterial.activeLayers >= maxLayers and "You can't have more than " .. tostring(maxLayers) .. " layers" or "Add layer")
      end
      if disabled then im.EndDisabled() end
      im.tooltip(currentMaterial.activeLayers <= 1 and "You have to have at least one layer" or "Remove layer")
    end
    if not residesInJson then im.EndDisabled() end
    if residesInJson then
    end
    if createMaterialError then im.EndDisabled() end
    im.SameLine()
      if v.materialNamesPtrCount == 0 then
        im.EndDisabled()
        im.SameLine()
@/lua/ge/extensions/util/screenshotCreator.lua
        if isDefaultConfig() then
          im.EndDisabled()
        end
                im.TableNextColumn()
                im.EndDisabled()

    if isRunning then im.EndDisabled() end
  end
@/lua/ge/extensions/editor/flowgraph/search.lua
      im.Text(result.type..": ")
      im.EndDisabled()
      im.SameLine()
      end
      im.EndDisabled()
      im.EndGroup()
    im.Text("No Results!")
    im.EndDisabled()
  end
@/lua/ge/extensions/gameplay/rally/tools/rallyToolbox.lua
  end
  if shouldBeDisabled then im.EndDisabled() end
  -- if shouldBeDisabled then
  --   im.EndDisabled()
  --   self.debug.drawPreRoutePoints = false
@/lua/ge/extensions/editor/util/editorElementHelper.lua
    im.Text(string.format("%0.2f m/s = %0.2f %s",e.ptr[0],translateVelocity(e.ptr[0], true)))
    im.EndDisabled()
  end
    im.Text(string.format("%0.2f m = %0.2f %s",e.ptr[0],translateDistance(e.ptr[0], true)))
    im.EndDisabled()
  end
    im.Text(string.format("%0.2f s = %d:%02d.%02d mm:ss.mmm",t,(t-(t%60))/60, math.floor(t%60), 100*(t%1)))
    im.EndDisabled()
  end
  end
  if isDefault then im.EndDisabled() end
  im.Columns(1)
  end
  if isDefault then im.EndDisabled() end
  end
  if isDefault then im.EndDisabled() end
  end
  if isDefault then im.EndDisabled() end
      end
      if not e.foundFile then im.EndDisabled() end
    end
      end
      if not e.foundFile then im.EndDisabled() end
      if not (editor_camPathEditor and editor_camPathEditor.currentPath) then im.BeginDisabled() end
      end
      if not (editor_camPathEditor and editor_camPathEditor.currentPath) then im.EndDisabled() end
    end
      end
      if not e.foundFile then im.EndDisabled() end
      if not (editor_sitesEditor and editor_sitesEditor.getCurrentSites()) then im.BeginDisabled() end
      end
      if not (editor_sitesEditor and editor_sitesEditor.getCurrentSites()) then im.EndDisabled() end
    end
      end
      if not e.foundFile then im.EndDisabled() end
    end
      end
      if not e.foundFile then im.EndDisabled() end
      if not e.foundFile then
      end
      if not e.foundFile then im.EndDisabled() end
    end
  end
  if isDefault then im.EndDisabled() end
@/lua/ge/extensions/editor/sitesEditor/sortedListDisplay.lua
      if disabled then
        im.EndDisabled()
      end
  if not self.cfData then
    im.EndDisabled()
  end
@/lua/ge/extensions/editor/dynamicDecals/export.lua
    end
    im.EndDisabled()
    im.PopItemWidth()
@/lua/ge/extensions/util/stepHandler.lua
    im.TextWrapped(dumpsz(taskData.data, 3))
    if not taskData.active  then im.EndDisabled() end
    im.End()
@/lua/ge/extensions/career/modules/partInventory.lua
        end
        if disabled then imgui.EndDisabled() end
      end
@/lua/ge/extensions/editor/missionEditor/layers.lua
    if editor.uiIconImageButton(editor.icons.arrow_upward, imVec24x24) then moveUp = i end
    if i == 1 then im.EndDisabled() end
    im.SameLine()
    if editor.uiIconImageButton(editor.icons.arrow_downward, imVec24x24) then moveDown = i end
    if i == #self.mission.layers then im.EndDisabled() end
    im.SameLine()
    editor.uiInputText("##dir", self.inputs[i].text, 1024, nil, nil, nil, editEnded)
    if layer.fixed then im.EndDisabled() end
    if editEnded[0] then
    end
    if layer.fixed then im.EndDisabled() end
    im.SameLine()
@/lua/ge/extensions/flowgraph/nodes/input/blacklistActionFilter.lua
    im.Text(string.format("(%d actions)", #self.actionTemplates[key]))
    im.EndDisabled()
    local tt = table.concat(self.actionTemplates[key], ", ")
@/lua/ge/extensions/editor/scriptAIEditor.lua
      im.tooltip('Adds a camera trajectory node at the current camera position and current time.')
      if isDisabled then im.EndDisabled() end
      im.NextColumn()
      im.tooltip('Removes the selected camera node.')
      if isDisabled then im.EndDisabled() end
      im.NextColumn()
      im.tooltip('Auto generate a simple top-down camera path along the currently-selected trajectory.')
      if isDisabled then im.EndDisabled() end
      im.NextColumn()
@/lua/common/extensions/ui/imgui_custom_luaintf.lua
  function M.EndDisabled()
    imgui.EndDisabled()
  end
@/lua/ge/extensions/editor/rallyEditor/pacenotes/structuredForm.lua
  if not pacenote:canDeleteAudioFiles() then
    im.EndDisabled()
  end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamBeautifier.lua
    if not beautiftyEnabled then
      im.EndDisabled()
    end
@/lua/ge/extensions/editor/flowgraph/variables.lua
    ui_flowgraph_editor.tooltip("Create a new variable.")
    if not self.mgr.allowEditing then im.EndDisabled() end
    ui_flowgraph_editor.tooltip("Create a new variable.")
    if not self.mgr.allowEditing then im.EndDisabled() end
    self:drawTarget(self.mgr.variables,'Manager Variables',nil, true)
@/lua/ge/extensions/editor/raceEditor.lua
        im.tooltip("Recalculates the distance of the race by measuring the length of the ai path.")
        im.EndDisabled()
      else
@/lua/ge/extensions/editor/missionEditor/conditions.lua
  if condition.transient then
    im.EndDisabled()
  end
@/lua/ge/extensions/editor/terrainEditor.lua
  if brush.disabled and brush.disabled == true then
    im.EndDisabled()
  end
@/lua/ge/extensions/editor/multiSpawnManager.lua
  im.Checkbox("Shuffle##multiSpawn", imValues.shuffle)
  if currGroup.type == "generator" then im.EndDisabled() end
@/lua/ge/extensions/editor/trafficManager.lua
    im.tooltip("Stop AI")
    if not isDrivable then im.EndDisabled() end
    im.SameLine()
          if aiData.useSpeedLimit then
            im.EndDisabled()
          end
@/lua/ge/extensions/editor/flowgraph/main.lua
          im.Text("No Recent Files!")
          im.EndDisabled()
        else
              im.Text(idx.." - " .. file)
              im.EndDisabled()
              ui_flowgraph_editor.tooltip("No File Found under " .. dumps(file) .. " !")
        im.Text(other.node.name)
        im.EndDisabled()
        im.SameLine()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/brushStroke.lua
      im.tooltip("Insert entry")
      if k == count then im.EndDisabled() end
      im.SameLine()
@/lua/ge/extensions/editor/rallyEditor/pacenotes/pacenoteForm.lua
  -- if pacenoteToolsState.snaproad and pacenoteToolsState.snaproad:isRouteSourced() then
  --   im.EndDisabled()
  -- end
@/lua/ge/extensions/editor/dynamicDecals/loadSave.lua
  im.tooltip(string.format("Overwrites %s", lastProjectFilePath))
  if ext == "" then im.EndDisabled() end
@/lua/ge/extensions/gameplay/rally/tools/loopToolbox.lua
  if not skipEnabled then
    im.EndDisabled()
  end
    if not testModeEnabled then
      im.EndDisabled()
    end
@/lua/ge/extensions/editor/objectToSplineEditor.lua
    if not valid then
      im.EndDisabled()
    end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/fill.lua
  end
  if layer.colorPaletteMapId ~= 0 then im.EndDisabled() end
  end
  if colorPaletteMapId ~= 0 then im.EndDisabled() end
end
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
    im.Text(string.format("%0.2f m/s = %0.2f %s",e.ptr[0],translateVelocity(e.ptr[0], true)))
    im.EndDisabled()
  end
    im.Text(string.format("%0.2f m = %0.2f %s",e.ptr[0],translateDistance(e.ptr[0], true)))
    im.EndDisabled()
  end
    im.Text(string.format("%0.2f s = %d:%02d.%02d mm:ss.mmm",t,(t-(t%60))/60, math.floor(t%60), 100*(t%1)))
    im.EndDisabled()
  end
      end
      if not e.foundFile then im.EndDisabled() end
    end
      end
      if not e.foundFile then im.EndDisabled() end
      if not (editor_camPathEditor and editor_camPathEditor.currentPath) then im.BeginDisabled() end
      end
      if not (editor_camPathEditor and editor_camPathEditor.currentPath) then im.EndDisabled() end
    end
      end
      if not e.foundFile then im.EndDisabled() end
    end
      end
      if not e.foundFile then im.EndDisabled() end
    end
      end
      if not e.foundFile then im.EndDisabled() end
      if not e.foundFile then
      end
      if not e.foundFile then im.EndDisabled() end
    end
@/lua/ge/extensions/editor/createObjectTool.lua
        if hiddenClasses[result.name] then
          imgui.EndDisabled()
        end