End
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:73
function M.End() imgui.End() end
Callers
@/lua/ge/extensions/editor/api/valueInspector.lua
end
imgui.End()
end
end
imgui.End()
end
end
imgui.End()
end
end
imgui.End()
if not windowOpenPtr[0] then
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAdjustableTechCarTuner.lua
end
im.End()
end
@/lua/ge/extensions/ui/vehiclePaint.lua
end
imgui.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veCrashTester.lua
end
im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
end
im.End()
end
end
im.End()
end
end
im.End()
end
end
im.End()
end
@/lua/common/extensions/ui/flowgraph/editor_api_luaintf.lua
M.End = function()
local result = fge.End()
if im then im.uiscale[0] = M.oldImguiScale end
@/lua/ge/extensions/gameplay/util/crashDetection.lua
end
im.End()
end
@/lua/ge/extensions/editor/roadTemplateEditor.lua
end
im.End()
end
end
im.End()
end
@/lua/ge/extensions/gameplay/drift/display.lua
im.TextWrapped(dumps(guiData))
im.End()
]]
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
end
function M.ImGuiListClipper_End(ImGuiListClipper_ctx) ImGuiListClipper_ctx:End() end
function M.ImGuiListClipper_Step(ImGuiListClipper_ctx) return ImGuiListClipper_ctx:Step() end
@/lua/ge/extensions/gameplay/drift/stuntZones.lua
end
im.End()
end
@/lua/common/extensions/ui/imguiUtils.lua
end
imgui.End()
end
@/lua/ge/extensions/editor/particleEditor.lua
end
im.End()
end
end
im.End()
end
end
im.End()
end
@/lua/ge/extensions/editor/flowgraph/variables.lua
if not im.IsMouseDown(0) then self.dragPayload = nil end
self:End()
end
@/lua/ge/extensions/editor/raceEditor.lua
testingWindow:draw(dtSim)
im.End()
end
@/lua/ge/extensions/editor/inspector.lua
end
imgui.End()
end
@/lua/ge/extensions/editor/flowgraph/main.lua
--end
ui_flowgraph_editor.End()
im.PopStyleColor(1)
end
im.End()
if tabColors then im.PopStyleColor(5) end
--self:End()
--im.PopStyleVar()
end
--im.End()
@/lua/ge/extensions/ui/console.lua
im.End() --Begin
-- log("D","stats", "#logs="..dumps(#logs).." | #logFiltered="..dumps(#logFiltered).. " | update "..dumps(tim:stopAndReset()))
-- end
-- im.End() --Begin
@/lua/ge/extensions/editor/flowgraph/examples.lua
self:End()
end
@/lua/ge/extensions/editor/vizHelper.lua
im.Text("Mouse not over anything")
im.End()
return
im.End( )
end
@/lua/ge/extensions/editor/rallyEditor.lua
devTools:onUpdate() -- Call onUpdate to handle 3D debug drawing
im.End()
end
rallyToolbox:draw()
im.End()
end
@/lua/ge/extensions/editor/flowgraphEditor.lua
welcome:drawContent()
im.End()
end
end
main:End()
mgr:updateEditorSelections()
end
im.End()
M.forceOpen.states = nil
@/lua/ge/extensions/editor/flowgraph/events.lua
self:drawContent()
self:End()
end
@/lua/ge/extensions/ui/apps/minimap/minimap.lua
end
im.End()
end
if p then p:finish(false) end
im.End()
end
@/lua/ge/extensions/flowgraph/builder.lua
function C:End(node)
self:SetStage('end')
@/lua/ge/extensions/core/vehicles.lua
-- end
-- im.End()
-- end
@/lua/ge/extensions/gameplay/crawl/debug.lua
im.Text("No active trail data")
im.End()
return
im.End()
end
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
end
self:End()
end
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
end
im.End()
end
@/lua/ge/extensions/editor/flowgraph/execution.lua
self:End()
end
@/lua/ge/extensions/editor/dataBlockEditor.lua
end
im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veLightsDebug.lua
end
im.End()
end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imEnd.lua
function C:work()
im.End()
end
@/lua/ge/extensions/editor/roadEditor.lua
end
im.End()
end
@/lua/ge/extensions/editor/flowgraph/welcome.lua
self:drawContent()
self:End()
end
@/lua/ge/extensions/editor/api/gui.lua
imgui.DockSpace(imgui.GetID1("MainDockspace1"), imgui.ImVec2(0, 0), imgui.DockNodeFlags_PassthruCentralNode)
imgui.End()
end
if shouldCallEnd then
-- always call End (the only exception of Begin* End* pairs)
imgui.End()
-- always call End (the only exception of Begin* End* pairs)
imgui.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/vePropTransformer.lua
end
im.End()
end
@/lua/ge/extensions/util/vehicleRopeDebug.lua
im.End()
end
@/lua/ge/extensions/ui/bindingsLegend.lua
end
im.End()
end
@/lua/ge/extensions/editor/fileDialog.lua
end
im.End()
end
end
im.End()
else
end
im.End()
end
end
im.End()
end
@/lua/ge/extensions/editor/mainMenu.lua
if editor.statusBarUiCallback then editor.statusBarUiCallback() end
imgui.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veRawData.lua
end
im.End()
end
@/lua/ge/extensions/core/vehicle/mirror.lua
end
im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veVehicleSpawner.lua
end
im.End()
end
end
im.End()
@/lua/ge/extensions/util/maptiles.lua
end
im.End()
end
im.End()
end
@/lua/ge/extensions/editor/crawlEditor/presets.lua
end
im.End()
end
im.End()
end
im.End()
end
im.End()
@/lua/ge/extensions/editor/visualization.lua
end
im.End()
end
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
im.End() -- window end
view.dockID = im.GetWindowDockID()
@/lua/ge/extensions/editor/flowgraph/basewindow.lua
function C:End()
self.hasFocus = im.IsWindowFocused(im.FocusedFlags_ChildWindows)
@/lua/ge/extensions/freeroam/bigMapMode.lua
end
imgui.End()
end
@/lua/ge/extensions/career/modules/fuel.lua
end
imgui.End()
end
@/lua/ge/extensions/editor/crawlEditor/missionPortTool.lua
end
im.End()
return
im.End()
end
@/lua/ge/extensions/career/modules/partInventory.lua
imgui.EndChild()
imgui.End()
end
@/lua/ge/extensions/editor/flowgraph/projectSettings.lua
end
self:End()
end
@/lua/ge/extensions/editor/prefabInstanceEditor.lua
-- imgui.Begin("PrefabInstanceHeaderMenu", nil, imgui.WindowFlags_NoCollapse + imgui.WindowFlags_AlwaysAutoResize + imgui.WindowFlags_NoResize + imgui.WindowFlags_NoTitleBar)
-- imgui.End()
local nodeFlags = imgui.TreeNodeFlags_DefaultOpen
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/imDialogue.lua
end
im.End()
end
@/lua/ge/extensions/editor/driftDataEditor.lua
im.Text(dumps(currDriftSpots[selectedDriftSpotId]))
im.End()
end
@/lua/ge/extensions/editor/forestEditor.lua
end
im.End()
if not wndOpen[0] then
end
im.End()
if not wndOpen[0] then
@/lua/ge/extensions/core/quickAccess.lua
end
im.End()
end
@/lua/common/extensions/ui/improfiler.lua
im.TextUnformatted(outStringCache)
im.End()
end
@/lua/ge/extensions/c2/panelPlugins/tileManager.lua
end
im.End()
end
@/lua/ge/extensions/flowgraph/basenode.lua
builder:End(self)
-- patch in behavior icons
@/lua/ge/extensions/ui/messagesDebugger.lua
end
im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamSpellchecker.lua
::continue::
im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veGeneralData.lua
end
im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veTCSDebug.lua
im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamVariablesChecker.lua
::continue::
im.End()
end
@/lua/ge/extensions/core/ropeVisualTest.lua
im.End()
end
@/lua/ge/extensions/ui/messagesTasksAppContainers.lua
im.End()
end
@/lua/ge/extensions/career/career.lua
end
imgui.End()
@/lua/ge/extensions/render/viewDemo.lua
im.Image(texObj.texId, imageRes)
im.End()
end
@/lua/ge/extensions/gameplay/rally.lua
rallyToolbox:draw()
im.End()
else
@/lua/ge/extensions/editor/flowgraph/properties.lua
end
self:End()
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamBeautifier.lua
::continue::
im.End()
end
@/lua/ge/extensions/util/screenshotCreator.lua
::continue::
im.End()
@/lua/ge/extensions/editor/materialEditor.lua
if not v.materialNamesPtr or not v.materialNameList then
im.End()
return
@/lua/ge/extensions/gameplay/rally/loop/speedingDetector.lua
im.End()
end
@/lua/ge/extensions/gameplay/rallyLoop.lua
loopToolbox:draw(rallyLoopManager)
im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamModifierLeakVis.lua
::continue::
im.End()
end
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua
self:End()
end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/imSimpleBox.lua
im.Text((self.pinIn.text.value or "Text"))
im.End()
@/lua/ge/extensions/career/modules/marketplace.lua
end
im.End()
end
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
end
im.End()
end
end
im.End()
end
end
im.End()
end
end
im.End()
end
end
im.End()
end
@/lua/ge/extensions/core/vehicleTriggers.lua
end
im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAeroDebug.lua
end
im.End()
end
@/lua/ge/extensions/career/modules/delivery/vehicleTasks.lua
im.End()
end
@/lua/ge/suspensionFrequencyTester.lua
end
imgui.End()
end
@/lua/ge/extensions/util/groundModelDebug.lua
-- end
im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamTableVis.lua
end
im.End()
end
@/lua/ge/extensions/render/openxr.lua
end
im.End()
end
@/lua/ge/extensions/editor/flowgraph/overview.lua
end
self:End()
end
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
end
ui_flowgraph_editor.End()
if (bit.band(tonumber(ui_flowgraph_editor.GetDirtyReason()), ui_flowgraph_editor.Dirty_Position) ~= 0) then
@/lua/ge/extensions/core/metrics.lua
end
im.End() --Begin
im.PopStyleVar()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/vePowerTrain.lua
end
im.End()
end
@/lua/ge/extensions/editor/flowgraph/stateView.lua
end
self:End()
end
@/lua/ge/extensions/gameplay/missions/missionScreen.lua
end
im.End()
end
@/lua/ge/extensions/core/groundMarkerArrows.lua
im.End()
end
@/lua/ge/extensions/core/vehicleMirrors.lua
end
im.End()
end
@/lua/ge/extensions/editor/flowgraph/references.lua
end
self:End()
end
@/lua/ge/extensions/editor/mainToolbar.lua
end
im.End()
if not wndOpen[0] then
end
im.End()
if not wndOpen[0] then
extensions.hook("onEditorGuiEditModeToolbar")
im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
end
im.End()
end
end
im.End()
end
im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua
extensions.hook("onEditorGuiEditModeToolbar")
im.End()
end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/imVehicleSelect.lua
im.End()
end
@/lua/ge/extensions/ui/apps/genericMissionData.lua
im.End()
end
@/lua/ge/extensions/util/stepHandler.lua
if not taskData.active then im.EndDisabled() end
im.End()
end
@/lua/ge/extensions/editor/flowgraph/nodePreview.lua
ui_flowgraph_editor.NavigateToContent(0.01)
ui_flowgraph_editor.End()
im.EndChild()
@/lua/ge/extensions/editor/flowgraph/legend.lua
self:End()
end
@/lua/ge/extensions/gameplay/statistic.lua
end
im.End()
end
@/lua/ge/extensions/editor/flowgraph/search.lua
self:End()
end
@/lua/ge/extensions/ui/apps/pointsBar.lua
im.End()
end
@/lua/ge/extensions/editor/main.lua
imgui.Image(splashImage.texId, imgui.ImVec2(imgui.uiscale[0] * imageSize.x, imgui.uiscale[0] * imageSize.y))
imgui.End()
end
@/lua/ge/extensions/editor/flowgraph/history.lua
im.EndChild()
self:End()
end
@/lua/ge/extensions/core/input/vibrationDebug.lua
end
imgui.End()
end
@/lua/ge/extensions/gameplay/missions/missionManager.lua
if not taskData.active then im.EndDisabled() end
im.End()
end
@/lua/ge/extensions/ui/gameplayAppContainers.lua
im.End()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veNodeTriSelfCollisionDetector.lua
end
im.End()
end