DragFloat4
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:448
function M.DragFloat4(string_label, floatPtr_v, float_v_speed, float_v_min, float_v_max, string_format, ImGuiSliderFlags_flags)
if float_v_speed == nil then float_v_speed = 1 end
if float_v_min == nil then float_v_min = 0 end
if float_v_max == nil then float_v_max = 0 end
if string_format == nil then string_format = "%.3f" end
if ImGuiSliderFlags_flags == nil then ImGuiSliderFlags_flags = 0 end
if string_label == nil then log("E", "", "Parameter 'string_label' of function 'DragFloat4' cannot be nil, as the c type is 'const char *'") ; return end
return imgui.DragFloat4(string_label, floatPtr_v, float_v_speed, float_v_min, float_v_max, string_format, ImGuiSliderFlags_flags)
end
Callers
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
if string_label == nil then log("E", "", "Parameter 'string_label' of function 'DragFloat4' cannot be nil, as the c type is 'const char *'") ; return end
return imgui.DragFloat4(string_label, floatPtr_v, float_v_speed, float_v_min, float_v_max, string_format, ImGuiSliderFlags_flags)
end
@/lua/ge/extensions/flowgraph/nodes/scene/camera/setCameraRotation.lua
pos[3] = im.Float(self.rotation.w)
if im.DragFloat4("##pos"..self.id,pos, 0.5) then
self.rotation = quat(pos[0], pos[1], pos[2], pos[3]):normalized()
@/lua/ge/extensions/editor/api/gui.lua
local function uiDragFloat4(label, v, v_speed, v_min, v_max, format, flags, editEnded)
local res = imgui.DragFloat4(label, v, v_speed, v_min, v_max, format, flags)
if editEnded then
@/lua/ge/extensions/flowgraph/nodes/types/transform.lua
im.PushItemWidth(columnSize.x)
if im.DragFloat4("##rot"..self.id,rot, 0.025) then
self.rotation = quat(rot[0],rot[1],rot[2],rot[3]):normalized()