ArrayChar
Definition
-- @/lua/common/extensions/ui/imgui_custom_luaintf.lua:72
function M.ArrayChar(len, val)
local buf = sb.new(len)
if val then
buf:put(val)
len = len - #buf
end
if len > 0 then
buf:commit(len)
end
return buf
end
Callers
@/lua/ge/extensions/editor/rendererComponents.lua
local tempFloatArr4 = im.ArrayFloat(4)
local tempCharPtr = im.ArrayChar(256, "")
@/lua/ge/extensions/editor/util/vehicleFilterUtil.lua
im.PushItemWidth(150)
local popAttrPtr = im.ArrayChar(64, e.popAttribute)
if editor.uiInputText("Population Attribute##"..e._id.."popAttr", popAttrPtr, 64) then
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
local nodeEditTextInput = im.ArrayChar(256)
local nodeEditDoubleInput = im.DoublePtr(0)
if nodeType == 'string' or nodeType == 'string_single' then
nodeEditTextInput = im.ArrayChar(256, node[2])
elseif nodeType == 'number' then
@/lua/ge/extensions/editor/missionEditor/setupModules.lua
if not self.trafficCustomGroupInput then
self.trafficCustomGroupInput = im.ArrayChar(1024, setupModule.customGroupFile)
end
@/lua/ge/extensions/editor/mainMenu.lua
local windowSearch = require('/lua/ge/extensions/editor/util/searchUtil')()
local windowSearchTxt = imgui.ArrayChar(256, "")
local windowSearchDisplayResult = false
local resetLayoutsWindow = imgui.BoolPtr(false)
local layoutName = imgui.ArrayChar(128)
@/lua/ge/extensions/editor/fileDialog.lua
local fileTypeSelected = 1
local textinput = im.ArrayChar(256, "")
local textinputNewFolder = im.ArrayChar(256, "")
local textinput = im.ArrayChar(256, "")
local textinputNewFolder = im.ArrayChar(256, "")
local cbdata = nil
local xpos = im.GetCursorPosX()
local pathPointer = im.ArrayChar(512, currentPath)
im.PushStyleVar2(im.StyleVar_ItemSpacing, im.ImVec2(0, im.GetStyle().ItemSpacing.y))
@/lua/ge/extensions/editor/missionPlaybook.lua
local missionList = nil
local filterInput = im.ArrayChar(1024,'')
local defaultPlaybookPath = "missionPlaybooks/"
local missionSearch = require('/lua/ge/extensions/editor/util/searchUtil')()
local missionSearchTxt = im.ArrayChar(256, "")
local missionSearchDisplayResult = false
@/lua/ge/extensions/editor/scriptAIManager.lua
if not tmpSaveFilename then
tmpSaveFilename = im.ArrayChar(128)
end
@/lua/ge/extensions/editor/rallyEditor/pacenotes.lua
-- pacenote form fields
-- local pacenoteNameText = im.ArrayChar(1024, "")
-- local playbackRulesText = im.ArrayChar(1024, "")
-- local pacenoteNameText = im.ArrayChar(1024, "")
-- local playbackRulesText = im.ArrayChar(1024, "")
-- waypoint form fields
-- local waypointNameText = im.ArrayChar(1024, "")
-- local waypointPosition = im.ArrayFloat(3)
local pacenotesSearchText = im.ArrayChar(1024, "")
local note = self.path.pacenotes.objects[id]
-- pacenoteNameText = im.ArrayChar(1024, note.name)
-- playbackRulesText = im.ArrayChar(1024, note.playback_rules)
-- pacenoteNameText = im.ArrayChar(1024, note.name)
-- playbackRulesText = im.ArrayChar(1024, note.playback_rules)
self.pacenoteForm:setPacenote(note)
else
-- pacenoteNameText = im.ArrayChar(1024, "")
-- playbackRulesText = im.ArrayChar(1024, "")
-- pacenoteNameText = im.ArrayChar(1024, "")
-- playbackRulesText = im.ArrayChar(1024, "")
self.pacenoteForm:setPacenote(nil)
self:selectPacenote(waypoint.pacenote.id)
-- waypointNameText = im.ArrayChar(1024, waypoint.name)
self:updateGizmoTransform(id)
else -- deselect waypoint
-- waypointNameText = im.ArrayChar(1024, "")
-- I think this fixes the bug where you cant click on a pacenote waypoint anymore.
-- self.pacenoteToolsState.search = nil
-- pacenotesSearchText = im.ArrayChar(1024, "")
-- end
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
local selectedObject, signalCtrlDefinitions
local signalName = im.ArrayChar(256, "")
local ctrlName = im.ArrayChar(256, "")
local signalName = im.ArrayChar(256, "")
local ctrlName = im.ArrayChar(256, "")
local sequenceName = im.ArrayChar(256, "")
local ctrlName = im.ArrayChar(256, "")
local sequenceName = im.ArrayChar(256, "")
local ctrlDefinitionStateName = im.ArrayChar(256, "")
local sequenceName = im.ArrayChar(256, "")
local ctrlDefinitionStateName = im.ArrayChar(256, "")
local ctrlDefinitionTypeName = im.ArrayChar(256, "")
local ctrlDefinitionStateName = im.ArrayChar(256, "")
local ctrlDefinitionTypeName = im.ArrayChar(256, "")
local dummyVec = im.ImVec2(0, 5)
@/lua/ge/extensions/editor/sidewalkSpline.lua
im.PushItemWidth(180)
local splineNamePtr = im.ArrayChar(32, spline.name)
if spline.isLink then
@/lua/ge/extensions/editor/crawlEditor/waypoints.lua
local pathnodeNameText = im.ArrayChar(256, pathnode.name or "")
local editEnded = im.BoolPtr(false)
if fields.types[name] == 'string' then
if not self.fields[name] then self.fields[name] = im.ArrayChar(4096, fields.values[name]) end
local editEnded = im.BoolPtr(false)
if not self.addFieldText then
self.addFieldText = im.ArrayChar(256, "")
end
fields:add(ffi.string(self.addFieldText),'string',"value")
self.addFieldText = im.ArrayChar(256,"")
end
fields:add(ffi.string(self.addFieldText),'number',0)
self.addFieldText = im.ArrayChar(256,"")
end
@/lua/ge/extensions/flowgraph/nodes/ui/endScreen.lua
for i, btn in ipairs(self.options) do
local txt = im.ArrayChar(64, btn)
if im.InputText("##btn" .. i, txt, nil, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/editor/crawlEditor/trails.lua
if not trail then return end
self.name = im.ArrayChar(256, trail.name or "")
self.fileName = im.ArrayChar(256, trail._fileName or "")
self.name = im.ArrayChar(256, trail.name or "")
self.fileName = im.ArrayChar(256, trail._fileName or "")
self.description = im.ArrayChar(1024, trail.description or "")
self.fileName = im.ArrayChar(256, trail._fileName or "")
self.description = im.ArrayChar(1024, trail.description or "")
self.rules = im.ArrayChar(1024, trail.rules.description or "")
self.description = im.ArrayChar(1024, trail.description or "")
self.rules = im.ArrayChar(1024, trail.rules.description or "")
self.pathReversed = im.BoolPtr(trail.pathReversed or false)
self.pathReversed = im.BoolPtr(trail.pathReversed or false)
self.thumbnail = im.ArrayChar(512, trail.thumbnail or "")
self.preview = im.ArrayChar(512, trail.preview or "")
self.thumbnail = im.ArrayChar(512, trail.thumbnail or "")
self.preview = im.ArrayChar(512, trail.preview or "")
self.isFromMission = im.BoolPtr(trail.isFromMission or false)
self.isFromMission = im.BoolPtr(trail.isFromMission or false)
self.missionName = im.ArrayChar(256, trail._fileName or "")
end
trail._missionName = trail._fileName
self.missionName = im.ArrayChar(256, trail._missionName or "")
end
trail.thumbnail = data.filepath
self.thumbnail = im.ArrayChar(512, trail.thumbnail)
markTrailAsDirty(trail)
trail.preview = data.filepath
self.preview = im.ArrayChar(512, trail.preview)
markTrailAsDirty(trail)
@/lua/ge/extensions/editor/textEditor.lua
local obj = scenetree.findObjectById(objIds[1])
guiInstancer.instances[index].textInput = imgui.ArrayChar(textInputSize, tableSize(objIds) == 1 and obj:getField(fieldName, "") or "")
local wndName = windowNamePrefix .. index
@/lua/ge/extensions/editor/sceneTree.lua
local comboIndex = imgui.IntPtr(0)
local inputTextValue = imgui.ArrayChar(500)
local smallIconSize = imgui.ImVec2(20, 20)
@/lua/ge/extensions/flowgraph/basenode.lua
self.graph = graph
self.graphName = im.ArrayChar(256,'New subGraph')
self.id = forceId or self.mgr:getNextFreeGraphNodeId()
im.CloseCurrentPopup()
self.graphName = im.ArrayChar(256,"New Subgraph")
end
local accept = false
if self._commentInput == nil then self._commentInput = im.ArrayChar(256, "") end
accept = im.InputText('',self._commentInput,128, im.InputTextFlags_EnterReturnsTrue)
@/lua/ge/extensions/flowgraph/nodes/ui/missionEndScreen.lua
for i, btn in ipairs(self.options) do
local txt = im.ArrayChar(64, btn)
if im.InputText("##btn" .. i, txt, nil, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/editor/inspector.lua
return {
newFieldName = imgui.ArrayChar(1024),
matchedFilterStaticFields = true,
editEnded = imgui.BoolPtr(false),
inputTextValue = imgui.ArrayChar(valueInspector.inputTextShortStringMaxSize),
fields = {}
@/lua/ge/extensions/editor/forestEditor.lua
var.editingObject = item
var.editingNameCharPtr = im.ArrayChar(32, item.internalName)
var.highlightInputText = true
local shapeFileInputTextValue = im.ArrayChar(2048, fieldValue)
if im.InputText("##shapeFile", shapeFileInputTextValue, nil, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/flowgraph/nodes/ui/selectButtons.lua
for i, btn in ipairs(self.options) do
local txt = im.ArrayChar(64, btn)
if im.InputText("##btn" .. i, txt, nil, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartList.lua
local partsSearchText = im.ArrayChar(256)
local partsSearchTextCache
if im.Button('x##partsSearchReset') then
partsSearchText = im.ArrayChar(256)
partsSortingDirty = true
@/lua/ge/extensions/gameplay/drift/quickMessages.lua
if im.IsItemHovered() then
im.tooltip(im.ArrayChar(4096, dumps(data)))
end
@/lua/ge/extensions/editor/assetManagementTool.lua
local inputTextOld = imgui.ArrayChar(pathSize)
local inputTextNew = imgui.ArrayChar(pathSize)
local inputTextOld = imgui.ArrayChar(pathSize)
local inputTextNew = imgui.ArrayChar(pathSize)
local searchFilter = imgui.ImGuiTextFilter()
@/lua/ge/extensions/editor/crawlEditor/startingPositions.lua
if not startingPosition then return end
self.name = im.ArrayChar(256, startingPosition.name or "")
self.fileName = im.ArrayChar(256, startingPosition._fileName or "")
self.name = im.ArrayChar(256, startingPosition.name or "")
self.fileName = im.ArrayChar(256, startingPosition._fileName or "")
self.description = im.ArrayChar(1024, startingPosition.description or "")
self.fileName = im.ArrayChar(256, startingPosition._fileName or "")
self.description = im.ArrayChar(1024, startingPosition.description or "")
end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/imDialogue.lua
for i, btn in ipairs(self.options) do
local txt = im.ArrayChar(64, btn)
if im.InputText("##btn" .. i .. '_' .. self.id, txt, nil, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/flowgraph/nodes/vehicle/customPartsConfigProvider.lua
for i, key in ipairs(self.sortedKeys[field]) do
local keyText = im.ArrayChar(128, key)
im.PushItemWidth(im.GetContentRegionAvailWidth())
if tpe == 'string' then
local valText = im.ArrayChar(128, self.partConfig[field][key])
if im.InputText("##inputValPart" .. i ..field, valText, nil, im.InputTextFlags_EnterReturnsTrue) then
im.Separator()
self._keyText = self._keyText or im.ArrayChar(128, "")
im.PushItemWidth(im.GetContentRegionAvailWidth())
if tpe == 'string' then
self._valText = self._valText or im.ArrayChar(128, "")
im.InputText("##AddValPart", self._valText)
@/lua/ge/extensions/editor/missionEditor/startTrigger.lua
local function levelTrigger(self)
if not self.fields.levelName then self.fields.levelName = im.ArrayChar(1024, self.mission.startTrigger.level) end
local editEnded = im.BoolPtr(false)
im.Text("Startable only from the Progress Screen in Career while in this level:")
if not self.fields.levelName then self.fields.levelName = im.ArrayChar(1024, self.mission.startTrigger.level) end
local editEnded = im.BoolPtr(false)
local function coordinatesTrigger(self)
if not self.fields.levelName then self.fields.levelName = im.ArrayChar(1024, self.mission.startTrigger.level) end
local editEnded = im.BoolPtr(false)
@/lua/ge/extensions/editor/tech/roadArchitect/groups.lua
-- Add the new group to the placed groups container.
placedGroups[#placedGroups + 1] = { name = im.ArrayChar(32, groups[gIdx].name), list = placed }
placedGroups[placedGroupIdx] = { name = im.ArrayChar(32, 'New Group'), list = placed }
end
@/lua/ge/extensions/editor/raceEditor/startPositions.lua
local sp = self.path.startPositions.objects[id]
nameText = im.ArrayChar(1024, sp.name)
self:updateTransform(id)
@/lua/ge/extensions/editor/audioRibbonEditor.lua
local masterDepth = im.FloatPtr(defaultDepth) -- Imgui binding for the depth slider.
local ambientEventBinding = im.ArrayChar(128, defaultAmbientEventName) -- The event binding for the ambient emitter.
local frontEventBinding = im.ArrayChar(128, defaultFrontEventName) -- The event binding for the front emitter.
local ambientEventBinding = im.ArrayChar(128, defaultAmbientEventName) -- The event binding for the ambient emitter.
local frontEventBinding = im.ArrayChar(128, defaultFrontEventName) -- The event binding for the front emitter.
local rearEventBinding = im.ArrayChar(128, defaultRearEventName) -- The event binding for the rear emitter.
local frontEventBinding = im.ArrayChar(128, defaultFrontEventName) -- The event binding for the front emitter.
local rearEventBinding = im.ArrayChar(128, defaultRearEventName) -- The event binding for the rear emitter.
local rightEventBinding = im.ArrayChar(128, defaultRightEventName) -- The event binding for the right emitter.
local rearEventBinding = im.ArrayChar(128, defaultRearEventName) -- The event binding for the rear emitter.
local rightEventBinding = im.ArrayChar(128, defaultRightEventName) -- The event binding for the right emitter.
local leftEventBinding = im.ArrayChar(128, defaultLeftEventName) -- The event binding for the left emitter.
local rightEventBinding = im.ArrayChar(128, defaultRightEventName) -- The event binding for the right emitter.
local leftEventBinding = im.ArrayChar(128, defaultLeftEventName) -- The event binding for the left emitter.
local nameBinding = im.ArrayChar(128, '')
local leftEventBinding = im.ArrayChar(128, defaultLeftEventName) -- The event binding for the left emitter.
local nameBinding = im.ArrayChar(128, '')
local tmpPos = vec3()
local emitters = firstRibbon.emitters
ambientEventBinding = im.ArrayChar(128, emitters[1].eventNameStr)
frontEventBinding = im.ArrayChar(128, emitters[2].eventNameStr)
ambientEventBinding = im.ArrayChar(128, emitters[1].eventNameStr)
frontEventBinding = im.ArrayChar(128, emitters[2].eventNameStr)
rearEventBinding = im.ArrayChar(128, emitters[3].eventNameStr)
frontEventBinding = im.ArrayChar(128, emitters[2].eventNameStr)
rearEventBinding = im.ArrayChar(128, emitters[3].eventNameStr)
rightEventBinding = im.ArrayChar(128, emitters[4].eventNameStr)
rearEventBinding = im.ArrayChar(128, emitters[3].eventNameStr)
rightEventBinding = im.ArrayChar(128, emitters[4].eventNameStr)
leftEventBinding = im.ArrayChar(128, emitters[5].eventNameStr)
rightEventBinding = im.ArrayChar(128, emitters[4].eventNameStr)
leftEventBinding = im.ArrayChar(128, emitters[5].eventNameStr)
end
masterDepth = im.FloatPtr(ribbon.depths[1])
ambientEventBinding = im.ArrayChar(128, ribbon.emitters[1].eventNameStr)
frontEventBinding = im.ArrayChar(128, ribbon.emitters[2].eventNameStr)
ambientEventBinding = im.ArrayChar(128, ribbon.emitters[1].eventNameStr)
frontEventBinding = im.ArrayChar(128, ribbon.emitters[2].eventNameStr)
rearEventBinding = im.ArrayChar(128, ribbon.emitters[3].eventNameStr)
frontEventBinding = im.ArrayChar(128, ribbon.emitters[2].eventNameStr)
rearEventBinding = im.ArrayChar(128, ribbon.emitters[3].eventNameStr)
rightEventBinding = im.ArrayChar(128, ribbon.emitters[4].eventNameStr)
rearEventBinding = im.ArrayChar(128, ribbon.emitters[3].eventNameStr)
rightEventBinding = im.ArrayChar(128, ribbon.emitters[4].eventNameStr)
leftEventBinding = im.ArrayChar(128, ribbon.emitters[5].eventNameStr)
rightEventBinding = im.ArrayChar(128, ribbon.emitters[4].eventNameStr)
leftEventBinding = im.ArrayChar(128, ribbon.emitters[5].eventNameStr)
end
im.PushItemWidth(-1)
nameBinding = im.ArrayChar(128, ribbon.name)
if ribbon.isEnabled then
@/lua/ge/extensions/editor/masterSpline.lua
-- 'Master Spline Name' input field.
local splineNamePtr = im.ArrayChar(32, spline.name)
if spline.isEnabled then
im.PushItemWidth(-1)
local layerNamePtr = im.ArrayChar(32, layer.name)
if im.InputText("###" .. tostring(wCtr), layerNamePtr, 32) then
@/lua/ge/extensions/editor/raceEditor.lua
local mouseInfo = {}
local nameText = im.ArrayChar(1024, "")
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
len = len or 1024
return self:addElement({type = 'string', label = label, fieldName = fieldName, defaultValue = defaultValue, ac = im.ArrayChar(len, defaultValue), len = len , displayOptions = displayOptions})
end
end
return self:addElement({type = 'file', label = label, fieldName = fieldName, defaultValue = defaultValue, ac = im.ArrayChar(1024,defaultValue) , len = 1024, fileTags = fileTags, displayOptions = displayOptions})
end
local function numericSetMission(e, mtd) e.ptr[0] = mtd[e.fieldName] or e.defaultValue end
local function stringSetMission(e, mtd) e.ac = im.ArrayChar(e.len, mtd[e.fieldName] or e.defaultValue) e._translated = nil end
local function boolSetMission(e, mtd) if mtd[e.fieldName] == nil then e.ptr[0] = e.defaultValue else e.ptr[0] = mtd[e.fieldName] end end
if im.Selectable1(v, v == mtd[e.fieldName]) then
e.ac = im.ArrayChar(e.len, v)
editEnded[0] = true
mtd[e.fieldName] = data.filepath
e.ac = im.ArrayChar(e.len, data.filepath)
e.foundFile = nil
@/lua/ge/extensions/editor/sitesEditor/tags.lua
local im = ui_imgui
local nameText = im.ArrayChar(1024, "")
local descText = im.ArrayChar(2048, "")
local nameText = im.ArrayChar(1024, "")
local descText = im.ArrayChar(2048, "")
local C = {}
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
local pythonCodeLen = 4096
local pythonCodePtr = im.ArrayChar(pythonCodeLen)
@/lua/ge/extensions/editor/tech/roadArchitect/profiles.lua
{
name = im.ArrayChar(32, 'Centerline'),
doNotDelete = im.BoolPtr(true),
{
name = im.ArrayChar(32, 'Edge L ' .. tostring(i)),
doNotDelete = im.BoolPtr(true),
{
name = im.ArrayChar(32, 'Edge R ' .. tostring(i)),
doNotDelete = im.BoolPtr(true),
{
name = im.ArrayChar(32, 'Lane div ' .. tostring(i) .. '-' .. tostring(j)),
doNotDelete = im.BoolPtr(true),
{
name = im.ArrayChar(32, 'Stop line A' .. tostring(i)),
doNotDelete = im.BoolPtr(true),
{
name = im.ArrayChar(32, 'Stop line B' .. tostring(i)),
doNotDelete = im.BoolPtr(true),
{
name = im.ArrayChar(32, 'Edge Blend L ' .. tostring(i)),
doNotDelete = im.BoolPtr(true),
{
name = im.ArrayChar(32, 'Edge Blend R ' .. tostring(i)),
doNotDelete = im.BoolPtr(true),
{
name = im.ArrayChar(32, 'Light tread ' .. tostring(i)),
isHidden = true,
{
name = im.ArrayChar(32, 'Heavy tread ' .. tostring(i)),
isHidden = true,
{
name = im.ArrayChar(32, 'Dirt track ' .. tostring(i)),
isHidden = true,
{
name = im.ArrayChar(32, 'Damage overlay ' .. tostring(i)),
isHidden = true,
{
name = im.ArrayChar(32, 'Damage overlay'),
isHidden = true,
{
name = im.ArrayChar(32, 'Crack part overlay'),
isHidden = true,
{
name = im.ArrayChar(32, 'Damage Patch'),
isHidden = true,
{
name = im.ArrayChar(32, 'Pothole Patch'),
isHidden = true,
{
name = im.ArrayChar(32, 'Crack overlay ' .. tostring(i)),
isHidden = true,
{
name = im.ArrayChar(32, ffi.string(layer.name)),
isHidden = layer.isHidden,
{
name = im.ArrayChar(32, ffi.string(layer.name)),
isHidden = layer.isHidden,
{
name = im.ArrayChar(32, 'new layer'),
isHidden = false,
local profile = {}
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
local profile = {}
profile.name = newName or im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'Overlay Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'Bridge Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
profile.name = im.ArrayChar(32, 'New Profile')
profile.isDeletable = true
local p = {
name = im.ArrayChar(32, pSer.name or 'New Profile'),
isDeletable = pSer.isDeletable or false,
{
name = im.ArrayChar(32, lay.name or 'new layer'),
isHidden = lay.isHidden or false,
local pCopy = copyProfile(p)
pCopy.name = im.ArrayChar(32, 'New Template')
profiles[#profiles + 1] = pCopy
local p = deserialiseProfile(serProfile)
p.name = im.ArrayChar(32, util.removeExtension(ffi.string(p.name)))
return p
@/lua/ge/extensions/editor/dragRaceEditor/strips.lua
im.SameLine()
local id = im.ArrayChar(256, strip.id or "")
if im.InputText("##stripId", id, 256) then
im.SameLine()
local name = im.ArrayChar(256, strip.name or "")
if im.InputText("##stripName", name, 256) then
im.SameLine()
local description = im.ArrayChar(512, strip.description or "")
if im.InputText("##stripDescription", description, 512) then
im.SameLine()
local id = im.ArrayChar(256, lane.id or "")
if im.InputText("##laneId", id, 256) then
im.SameLine()
local name = im.ArrayChar(256, lane.name or "")
if im.InputText("##laneName", name, 256) then
im.SameLine()
local shortName = im.ArrayChar(256, lane.shortName or "")
if im.InputText("##laneShortName", shortName, 256) then
im.SameLine()
local longName = im.ArrayChar(256, lane.longName or "")
if im.InputText("##laneLongName", longName, 256) then
im.SameLine()
local boundaryId = im.ArrayChar(256, lane.boundary.id or "")
if im.InputText("##boundaryId", boundaryId, 256) then
im.SameLine()
local boundaryName = im.ArrayChar(256, lane.boundary.name or "")
if im.InputText("##boundaryName", boundaryName, 256) then
im.SameLine()
local boundaryDescription = im.ArrayChar(512, lane.boundary.description or "")
if im.InputText("##boundaryDescription", boundaryDescription, 512) then
@/lua/ge/extensions/editor/util/editorElementHelper.lua
len = len or 1024
return self:addElement({type = 'string', label = label, fieldName = fieldName, defaultValue = defaultValue, ac = im.ArrayChar(len, defaultValue), len = len , displayOptions = displayOptions})
end
end
return self:addElement({type = 'file', label = label, fieldName = fieldName, defaultValue = defaultValue, ac = im.ArrayChar(1024,defaultValue) , len = 1024, fileTags = fileTags, displayOptions = displayOptions})
end
local function numericSetContainer(e, ctd) e.ptr[0] = ctd[e.fieldName] or e.defaultValue end
local function stringSetContainer(e, ctd) e.ac = im.ArrayChar(e.len, ctd[e.fieldName] or e.defaultValue) e._translated = nil end
local function boolSetContainer(e, ctd) if ctd[e.fieldName] == nil then e.ptr[0] = e.defaultValue else e.ptr[0] = ctd[e.fieldName] end end
if im.Selectable1(v, v == ctd[e.fieldName]) then
e.ac = im.ArrayChar(e.len, v)
editEnded[0] = true
if editor.uiIconImageButton(editor.icons.undo, imVec24x24) then
e.ac = im.ArrayChar(e.len, e.defaultValue)
editEnded[0] = true
ctd[e.fieldName] = data.filepath
e.ac = im.ArrayChar(e.len, data.filepath)
e.foundFile = nil
@/lua/ge/extensions/editor/dataBlockEditor.lua
local newDataBlockClass
local newDataBlockName = im.ArrayChar(128)
local dataBlockToCopyName = ""
dataBlockToCopyName = ""
newDataBlockName = im.ArrayChar(128)
end
@/lua/ge/extensions/editor/biomeTool.lua
local terrainBlock = nil
local maskFilePath = imgui.ArrayChar(256,"")
local randomBaseMaskFilePath = imgui.ArrayChar(256,"")
local maskFilePath = imgui.ArrayChar(256,"")
local randomBaseMaskFilePath = imgui.ArrayChar(256,"")
local editAreaIndex = nil
local input2FloatValue = imgui.ArrayFloat(2)
local inputTextValue = imgui.ArrayChar(500)
function(data)
maskFilePath = imgui.ArrayChar(256, data.filepath)
setTerrLayerMask(layerID, ffi.string(maskFilePath))
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua
local layoutName = im.ArrayChar(128)
@/lua/ge/extensions/editor/cameraBookmarks.lua
local toolWindowName = "cameraBookmarks"
local newBookmarkName = imgui.ArrayChar(1000)
@/lua/ge/extensions/core/ropeVisualTest.lua
-- UI buffers
local materialNamePtr = im.ArrayChar(256, "")
local saveFilePathPtr = im.ArrayChar(512, "rope_parameters.json")
local materialNamePtr = im.ArrayChar(256, "")
local saveFilePathPtr = im.ArrayChar(512, "rope_parameters.json")
local loadFilePathPtr = im.ArrayChar(512, "rope_parameters.json")
local saveFilePathPtr = im.ArrayChar(512, "rope_parameters.json")
local loadFilePathPtr = im.ArrayChar(512, "rope_parameters.json")
-- uiPtrs.c3[0] = selectedRope.c3 -- TODO: Figure out correct type
materialNamePtr = im.ArrayChar(256, selectedRope.materialName)
uiPtrs.animationScale[0] = animationScale
if ui.materialName and ui.materialName ~= "" then
materialNamePtr = im.ArrayChar(256, ui.materialName)
end
if ui.materialName and ui.materialName ~= "" then
materialNamePtr = im.ArrayChar(256, ui.materialName)
end
@/lua/ge/extensions/editor/cameraTransform.lua
local camTransfrom = im.ArrayChar(512)
@/lua/ge/extensions/editor/missionEditor/general.lua
self.mission = mission
self.nameText = im.ArrayChar(1024, self.mission.name)
self.descText = im.ArrayChar(2048, self.mission.description)
self.nameText = im.ArrayChar(1024, self.mission.name)
self.descText = im.ArrayChar(2048, self.mission.description)
self._titleTranslated = nil
@/lua/ge/extensions/flowgraph/nodes/gameplay/sites/parkingspot.lua
for i, btn in ipairs(self.options) do
local txt = im.ArrayChar(64, btn)
if im.InputText("##btn" .. i, txt, nil, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
onDrag()
if not materialSettings.dragDropData then materialSettings.dragDropData = im.ArrayChar(64, texture.path) end
if not materialSettings.dragDropImage then materialSettings.dragDropImage = editor.texObj(texture.path) end
onDrag()
if not materialSettings.dragDropData then materialSettings.dragDropData = im.ArrayChar(64, name) end
if not materialSettings.dragDropImage then materialSettings.dragDropImage = set.tex end
onDrag()
if not materialSettings.dragDropData then materialSettings.dragDropData = im.ArrayChar(64, name) end
if not materialSettings.dragDropImage then materialSettings.dragDropImage = glowMap.tex end
previewNames = nil,
saveStr = im.ArrayChar(128),
infoText = "",
infoText = "",
description = im.ArrayChar(256*16),
difficulty = im.IntPtr(1),
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
local reason = nil
local imText = im.ArrayChar(64, self.commentTitle)
local descText = im.ArrayChar(2048, self.commentText)
local imText = im.ArrayChar(64, self.commentTitle)
local descText = im.ArrayChar(2048, self.commentText)
im.Columns(2)
@/lua/ge/extensions/editor/toolUtilities/meshAuditionMgr.lua
local isInMeshView = false -- A flag which indicates if the camera is in static mesh audition view, or not.
local meshFilterBuf = im.ArrayChar(64, "") -- Search bar input buffer.
local staticMeshPaths = deepcopy(defaultStaticMeshPaths) -- The paths of the static meshes, used for searching.
@/lua/ge/extensions/editor/missionEditor/additionalAttributes.lua
self.missionInstance = gameplay_missions_missions.getMissionById(mission.id)
self.groupIdInput = im.ArrayChar(1024, self.mission.grouping.id or "")
self.groupLabelInput = im.ArrayChar(2048, self.mission.grouping.label or "")
self.groupIdInput = im.ArrayChar(1024, self.mission.grouping.id or "")
self.groupLabelInput = im.ArrayChar(2048, self.mission.grouping.label or "")
self.authorInput = im.ArrayChar(1024, self.mission.author or "")
self.groupLabelInput = im.ArrayChar(2048, self.mission.grouping.label or "")
self.authorInput = im.ArrayChar(1024, self.mission.author or "")
self.dateInput = im.IntPtr(self.mission.date or 0)
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
function C:init()
self.searchText = im.ArrayChar(128)
self.pinFiltered = false
function C:clear()
self.searchText = im.ArrayChar(128)
self:filterTemplates(self.pinFiltered,'nodes')
@/lua/ge/extensions/editor/barriersEditor.lua
local toolWindowName = "Barriers Selector"
local searchText = im.ArrayChar(1024, "*barrier*")
@/lua/ge/extensions/editor/roadTemplateEditor.lua
local chosenTemplateName = ""
local saveName = im.ArrayChar(30)
local saveDialog = im.BoolPtr(false)
@/lua/ge/extensions/editor/vehicleBridgeTest.lua
local keyInput = im.ArrayChar(128, key)
if im.InputText("Key", keyInput) then
@/lua/ge/extensions/editor/multiSpawnManager.lua
imValues.maxYear = im.IntPtr(0)
imValues.tagName, imValues.groupName = im.ArrayChar(256, ""), im.ArrayChar(256, "")
imValues.maxYear = im.IntPtr(0)
imValues.tagName, imValues.groupName = im.ArrayChar(256, ""), im.ArrayChar(256, "")
@/lua/ge/extensions/flowgraph/nodes/input/blacklistAction.lua
self.search = require('/lua/ge/extensions/editor/util/searchUtil')()
self.searchText = im.ArrayChar(128)
self.results = {}
self.searchChanged = true
self.searchText = im.ArrayChar(128)
end
self.searchChanged = true
self.searchText = im.ArrayChar(128)
end
@/lua/ge/extensions/editor/raceEditor/pathnodes.lua
local pathnodeRadius = im.FloatPtr(0)
local nameText = im.ArrayChar(1024, "")
self.fields = {}
self.addFieldText = im.ArrayChar(256, "")
end
self.fields = {}
self.addFieldText = im.ArrayChar(256, "")
end
local node = self.path.pathnodes.objects[id]
nameText = im.ArrayChar(1024, node.name)
self:updateTransform(id)
self.fields = {}
self.addFieldText = im.ArrayChar(256, "")
end
if fields.types[name] == 'string' then
if not self.fields[name] then self.fields[name] = im.ArrayChar(4096, fields.values[name]) end
local editEnded = im.BoolPtr(false)
fields:add(ffi.string(self.addFieldText),'string',"value")
self.addFieldText = im.ArrayChar(256,"")
end
fields:add(ffi.string(self.addFieldText),'number',0)
self.addFieldText = im.ArrayChar(256,"")
end
@/lua/ge/extensions/editor/flowgraph/references.lua
self.searchResult = {}
self.searchText = im.ArrayChar(128)
self.nodeTable = nil
@/lua/ge/extensions/editor/rallyEditor/pacenotes/customForm.lua
local editEnded = im.BoolPtr(false)
local audioFileText = im.ArrayChar(1024, pacenote:getCustomAudioFile() or "")
im.SetNextItemWidth(250)
local descriptionText = im.ArrayChar(1024, pacenote:getCustomDescription() or "")
im.SetNextItemWidth(250)
@/lua/ge/extensions/editor/util/searchUtil.lua
if im.BeginCombo("##" .. string_label.."bigCombo", string_preview_value, ImGuiComboFlags_flags) then
if not self.searchText then self.searchText = im.ArrayChar(128) end
if im.InputText("##searchInProject", self.searchText, nil, im.InputTextFlags_AutoSelectAll) then
self.searchChanged = true
self.searchText = im.ArrayChar(128)
end
@/lua/ge/extensions/editor/assemblySpline.lua
im.PushItemWidth(180)
local splineNamePtr = im.ArrayChar(32, spline.name)
if spline.isLink then
@/lua/ge/extensions/editor/mapSensorEditor.lua
local pythonCodeLen = 4096
local pythonCodePtr = im.ArrayChar(pythonCodeLen)
@/lua/ge/extensions/ui/messagesDebugger.lua
-- UI state
local txtMsg = im.ArrayChar(1024, "")
local txtCategory = im.ArrayChar(128, "default")
local txtMsg = im.ArrayChar(1024, "")
local txtCategory = im.ArrayChar(128, "default")
local txtIcon = im.ArrayChar(256, "")
local txtCategory = im.ArrayChar(128, "default")
local txtIcon = im.ArrayChar(256, "")
local ttlSeconds = im.FloatPtr(5.0)
@/lua/ge/extensions/editor/crawlEditor/presets.lua
self.showPresetManagerPtr = im.BoolPtr(false)
self.boundaryPresetName = im.ArrayChar(256, "")
self.pathnodePresetName = im.ArrayChar(256, "")
self.boundaryPresetName = im.ArrayChar(256, "")
self.pathnodePresetName = im.ArrayChar(256, "")
self.trailPresetName = im.ArrayChar(256, "")
self.pathnodePresetName = im.ArrayChar(256, "")
self.trailPresetName = im.ArrayChar(256, "")
@/lua/ge/extensions/editor/sitesEditor/sortedListDisplay.lua
self.selectByClick = true
self.search = im.ArrayChar(256, "")
editor.selection[self.key] = {}
if elem then
self.nameText = im.ArrayChar(1024, elem.name)
self.color = im.ArrayFloat(4)
self.fields = {}
self.addFieldText = im.ArrayChar(256, "")
self.addTagText = im.ArrayChar(256, "")
self.addFieldText = im.ArrayChar(256, "")
self.addTagText = im.ArrayChar(256, "")
end
if im.SmallButton("x") then
self.search = im.ArrayChar(256, '')
end
if not self.fields[name] then
self.fields[name] = im.ArrayChar(4096, fields.values[name])
end
end
self.addFieldText = im.ArrayChar(256, "")
end
end
self.addFieldText = im.ArrayChar(256, "")
end
if im.Selectable1(tag) then
self.addTagText = im.ArrayChar(256, tag)
self:addTag()
self:updateSharedSelectedTags()
self.addTagText = im.ArrayChar(256, "")
end
@/lua/ge/extensions/editor/raceEditor/tools.lua
local shapeNameLeft,shapeNameRight = "art/shapes/race/sign_checkpoint.dae", "art/shapes/race/sign_checkpoint.dae"
local shapeInputLeft,shapeInputRight = im.ArrayChar(1024, shapeNameLeft), im.ArrayChar(1024, shapeNameRight)
local alignMode = 'terrain'
local shapeNameLeft,shapeNameRight = "art/shapes/race/sign_checkpoint.dae", "art/shapes/race/sign_checkpoint.dae"
local shapeInputLeft,shapeInputRight = im.ArrayChar(1024, shapeNameLeft), im.ArrayChar(1024, shapeNameRight)
local alignMode = 'terrain'
shapeNameLeft = data.filepath
shapeInputLeft = im.ArrayChar(1024, data.filepath)
end, {{'dae files','dae'},{'prefab files','prefab'},{'prefab json files','prefab.json'}}, false,'/art/shapes/race/')
shapeNameRight = data.filepath
shapeInputRight = im.ArrayChar(1024, data.filepath)
end, {{'dae files','dae'},{'prefab files','prefab'},{'prefab json files','prefab.json'}}, false,'/art/shapes/race/')
@/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/endScreenWhole.lua
for i, btn in ipairs(self.options) do
local txt = im.ArrayChar(64, btn)
if im.InputText("##btn" .. i, txt, nil, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/editor/resourceChecker.lua
local searchTxt = im.ArrayChar(256, "")
local searchFilter = false
@/lua/ge/extensions/editor/dragRaceEditor/lanes.lua
im.SameLine()
local id = im.ArrayChar(256, lane.id or "")
if im.InputText("##laneId", id, 256) then
im.SameLine()
local name = im.ArrayChar(256, lane.name or "")
if im.InputText("##laneName", name, 256) then
im.SameLine()
local shortName = im.ArrayChar(256, lane.shortName or "")
if im.InputText("##laneShortName", shortName, 256) then
im.SameLine()
local longName = im.ArrayChar(256, lane.longName or "")
if im.InputText("##laneLongName", longName, 256) then
im.SameLine()
local boundaryId = im.ArrayChar(256, lane.boundaryId or "")
if im.InputText("##laneBoundaryId", boundaryId, 256) then
@/lua/ge/extensions/editor/audioEventsList.lua
local eventSearchInput = im.ArrayChar(128, "")
@/lua/ge/extensions/editor/drivePathEditor.lua
im.PushItemWidth(180)
local splineNamePtr = im.ArrayChar(32, spline.name)
if not spline.isEnabled then
@/lua/ge/extensions/editor/perfProfiler.lua
searchChanged = true
searchText = im.ArrayChar(128)
end
search = require('/lua/ge/extensions/editor/util/searchUtil')()
searchText = im.ArrayChar(128)
end
metaEdit = {}
metaEdit.name = im.ArrayChar(1024, metadataFile.meta.name)
end
@/lua/ge/extensions/editor/gen/terrain.lua
-- ,ffi.string('/lua/ge/extensions/editor/gen/assets/tflat.png')
-- ,ffi.string(im.ArrayChar(128))
-- ffi.string(terrainImpExp.holeMapTexture),
@/lua/ge/extensions/editor/missionEditor.lua
local newMissionData = {
name = im.ArrayChar(1024, "Name"),
id = im.ArrayChar(1024, "Id"),
name = im.ArrayChar(1024, "Name"),
id = im.ArrayChar(1024, "Id"),
level = "gridmap",
local missionList = nil
local filterInput = im.ArrayChar(1024,'')
local missionSearch = require('/lua/ge/extensions/editor/util/searchUtil')()
local missionSearchTxt = im.ArrayChar(256, "")
local missionSearchDisplayResult = false
local id = string.format("%s/%s/%03d-%s", level, newMissionData.type, sameTypeLevelCount, name)
newMissionData.id = im.ArrayChar(1024, id)
end
translationData.copyPastaPtr = im.ArrayChar(100000, table.concat( translationStrings, ",\n")..",\n")
translationData.translation = translation
if elem.source.type == 'string' then
elem.source.ac = im.ArrayChar(elem.source.len, elem.key)
clickedMission.missionTypeData[elem.source.fieldName] = elem.key
translationData = {
copyPastaPtr = im.ArrayChar(100000),
copyPastaLength = 100000,
copyPastaLength = 100000,
translationKeyPtr = im.ArrayChar(1000,string.format("missions.%s.%s.%s",clickedMission.missionType, level, shortId)),
translationKeyLength = 1000
end
translationData.translationKeyPtr = im.ArrayChar(1000,string.format("missions.%s.%s.%s",level, clickedMission.missionType, shortId))
end
openNewMissionPopup = true
newMissionData.name = im.ArrayChar(1024, "Name")
newMissionData.id = im.ArrayChar(1024, "Id")
newMissionData.name = im.ArrayChar(1024, "Name")
newMissionData.id = im.ArrayChar(1024, "Id")
newMissionData.type = "flowgraph"
@/lua/ge/extensions/editor/gen/world.lua
-- import
terrainImpExp.terrainName = im.ArrayChar(32, "theTerrain")
terrainImpExp.metersPerPixel = im.FloatPtr(1)
terrainImpExp.heightScale = im.FloatPtr(50) -- maxHeight
terrainImpExp.heightMapTexture = im.ArrayChar(128)
terrainImpExp.holeMapTexture = im.ArrayChar(128)
terrainImpExp.heightMapTexture = im.ArrayChar(128)
terrainImpExp.holeMapTexture = im.ArrayChar(128)
terrainImpExp.textureMaps = {
-- export
terrainImpExp.exportPath = im.ArrayChar(128)
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
editor.logWarn("Cannot set the terrain material name " .. newName .. ", already taken.")
terrainMtlCopyProxy.nameInput = im.ArrayChar(32, terrainMtlCopyProxy.internalName)
terrainMtlProxy.internalName = terrainMtlCopyProxy.internalName
@/lua/ge/extensions/editor/bulkRename.lua
local filter = imgui.ImGuiTextFilter()
local renamePatternInput = imgui.ArrayChar(1024, "%o")
local fieldToRenamePtr = imgui.IntPtr(0)
@/lua/ge/extensions/editor/missionEditor/progressSingle.lua
local arraySize = 8*(2+math.max(128, 4*serializedSaveData:len()))
local arrayChar = im.ArrayChar(arraySize)
ffi.copy(arrayChar, serializedSaveData)
@/lua/ge/extensions/editor/materialEditor.lua
--
local newMatName = im.ArrayChar(128)
local newMatMapTo = im.ArrayChar(128)
local newMatName = im.ArrayChar(128)
local newMatMapTo = im.ArrayChar(128)
local newMatPath = im.ArrayChar(512)
local newMatMapTo = im.ArrayChar(128)
local newMatPath = im.ArrayChar(512)
local newMatMapToLocked = false
local selectedCubemapObj = nil
local cubemapNamePtr = im.ArrayChar(32)
local cubemapFaceThumbnailSize = 128
@/lua/ge/extensions/util/vehicleRopeDebug.lua
-- UI buffers
local materialNamePtr = im.ArrayChar(256, "")
-- uiPtrs.c3[0] = selectedRope.c3 -- TODO: Figure out correct type
materialNamePtr = im.ArrayChar(256, selectedRope.materialName)
uiPtrs.simFPS[0] = selectedRope.simFPS
@/lua/ge/extensions/editor/tech/roadArchitect/link.lua
local newRoad = roadMgr.createRoadFromProfile(profileMgr.copyProfile(r1.profile))
newRoad.displayName = im.ArrayChar(32, 'Joined Road')
local nodes = {}
r1.displayName = im.ArrayChar(32, 'Joined Overlay')
@/lua/ge/extensions/editor/missionEditor/layers.lua
self.inputs[i] = {
text = im.ArrayChar(1024, layer.dir)
}
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamBeautifier.lua
local directoryToBeautifyPtr = im.ArrayChar(1024, '')
@/lua/ge/extensions/flowgraph/nodes/util/template.lua
local reason = nil
local imText = im.ArrayChar(64, self.myField)
if im.InputText("##mf" .. self.id, imText, nil, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/editor/createObjectTool.lua
local currentCreateObjectItem = nil
local simObjectClassNameFilter = imgui.ArrayChar(128)
local simObjectSearch = require('/lua/ge/extensions/editor/util/searchUtil')()
@/lua/ge/extensions/editor/missionEditor/progressSetup.lua
local arraySize = 8*(2+math.max(128, 4*serializedSaveData:len()))
local arrayChar = im.ArrayChar(arraySize)
ffi.copy(arrayChar, serializedSaveData)
@/lua/ge/extensions/editor/raceEditor/segments.lua
local im = ui_imgui
local nameText = im.ArrayChar(1024, "")
local capsulePosition = im.ArrayFloat(3)
if index then
nameText = im.ArrayChar(1024, self.path.segments.objects[self.index].name)
editor.editModes.raceEditMode.auxShortcuts[editor.AuxControl_Shift] = "Set Target"
@/lua/ge/extensions/editor/terrainEditor.lua
-- import
terrainImpExp.terrainName = im.ArrayChar(32, "theTerrain")
terrainImpExp.metersPerPixel = im.FloatPtr(1)
terrainImpExp.heightScale = im.FloatPtr(50) -- maxHeight
terrainImpExp.heightMapTexture = im.ArrayChar(128)
terrainImpExp.holeMapTexture = im.ArrayChar(128)
terrainImpExp.heightMapTexture = im.ArrayChar(128)
terrainImpExp.holeMapTexture = im.ArrayChar(128)
terrainImpExp.textureMaps = {
-- export
terrainImpExp.exportPath = im.ArrayChar(128)
elseif map == "heightMap" then
terrainImpExp.heightMapTexture = im.ArrayChar(128, path)
elseif map == "holeMap" then
elseif map == "holeMap" then
terrainImpExp.holeMapTexture = im.ArrayChar(128, path)
elseif map == "textureMap" then
mtlProxyCopy.nameInput = im.ArrayChar(32, mtlProxyCopy.internalName)
-- if we dont have a groundmodel name, then we legacy copy the gm name from internalName
mtlProxyCopy.groundmodelNameInput = im.ArrayChar(32, mtlProxyCopy.groundmodelName)
mtlProxyCopy.diffuseSizeInput = im.FloatPtr(mtlProxyCopy.diffuseSize)
local function openImportTerrainDialog()
terrainImpExp.terrainName = im.ArrayChar(32, "theTerrain")
-- Clear any existing texture maps to prevent state persistence issues
local function openExportTerrainDialog()
terrainImpExp.exportPath = im.ArrayChar(128, var.lastPath)
editor.showWindow(terrainExportDialogName)
if success == true then
terrainImpExp.exportPath = im.ArrayChar(128)
closeExportTerrainDialog()
if im.Button("...##HeightMapImage", im.ImVec2(var.inputWidgetHeight, var.inputWidgetHeight)) then
editor_fileDialog.openFile(function(data) terrainImpExp.heightMapTexture = im.ArrayChar(128, data.filepath) end, {{"Any files", "*"},{"Images",{".png", ".dds", ".jpg"}},{"PNG", ".png"}, {"JPG", ".jpg"}, {"DDS", ".dds"}}, false, var.lastPath, true)
end
if im.Button("...##HoleMapImage", im.ImVec2(var.inputWidgetHeight, var.inputWidgetHeight)) then
editor_fileDialog.openFile(function(data) terrainImpExp.holeMapTexture = im.ArrayChar(128, data.filepath) end, {{"Any files", "*"},{"Images",{".png", ".dds", ".jpg"}},{"PNG", ".png"}, {"JPG", ".jpg"}, {"DDS", ".dds"}}, false, var.lastPath, true)
end
if im.Button("...##TerrainExportPath", im.ImVec2(var.inputWidgetHeight, var.inputWidgetHeight)) then
editor_fileDialog.openFile(function(data) terrainImpExp.exportPath=im.ArrayChar(128, data.path) end, nil, true, var.lastPath)
end
@/lua/ge/extensions/editor/assetBrowser.lua
var.assetViewFilter = im.ImGuiTextFilter()
var.assetViewFilterDB = im.ArrayChar(32)
var.assetViewFilterWidth = 150
var.saveFilterNameInputWidth = 100
var.saveFilterNameInput = im.ArrayChar(32)
var.newFolderModalOpen = false
var.newFolderName = im.ArrayChar(32)
var.newFolderMessages = {}
})
var.saveFilterNameInput = im.ArrayChar(32)
editor.setPreference("assetBrowser.general.savedFilter", var.options.savedFilter)
end
local data = im.ArrayChar(2048, editor.assetDragDrop.data.path)
im.SetDragDropPayload("ASSETDRAGDROP", data, im.ArraySize(data), im.Cond_Once)
@/lua/ge/extensions/editor/util/vehicleSelectUtil.lua
if not self.customConfigPtr then
self.customConfigPtr = im.ArrayChar(1024, self.customConfigPath or "")
end
@/lua/ge/extensions/editor/missionEditor/objectives.lua
local function getBuffer(key, default)
if not inputBuffers[key] then inputBuffers[key] = im.ArrayChar(2048, default or "") end
return inputBuffers[key]
local arraySize = 8*(2+math.max(128, 4*serializedSaveData:len()))
local arrayChar = im.ArrayChar(arraySize)
ffi.copy(arrayChar, serializedSaveData)
@/lua/ge/extensions/editor/dragRaceEditor/facilities.lua
im.SameLine()
local id = im.ArrayChar(256, facility.id or "")
if im.InputText("##facilityId", id, 256) then
im.SameLine()
local name = im.ArrayChar(256, facility.name or "")
if im.InputText("##facilityName", name, 256) then
im.SameLine()
local description = im.ArrayChar(512, facility.description or "")
if im.InputText("##facilityDescription", description, 512) then
@/lua/ge/extensions/editor/missionEditor/prefabs.lua
for _, p in ipairs(mission.prefabs or {}) do
table.insert(self.filenames, im.ArrayChar(2048, p or ""))
end
self.mission.prefabs[i] = data.filepath
self.filenames[i] = im.ArrayChar(1024, data.filepath)
self.mission._dirty = true
if im.Button("Add##prefabs") then
table.insert(self.filenames, im.ArrayChar(2048, "/"))
table.insert(self.mission.prefabs,"/")
@/lua/ge/extensions/editor/meshSpline.lua
im.PushItemWidth(180)
local splineNamePtr = im.ArrayChar(32, spline.name)
if spline.isLink then
@/lua/ge/extensions/editor/rallyEditor/notebookInfo.lua
-- notebook form fields
local notebookNameText = im.ArrayChar(1024, "")
local notebookAuthorsText = im.ArrayChar(1024, "")
local notebookNameText = im.ArrayChar(1024, "")
local notebookAuthorsText = im.ArrayChar(1024, "")
local notebookDescText = im.ArrayChar(2048, "")
local notebookAuthorsText = im.ArrayChar(1024, "")
local notebookDescText = im.ArrayChar(2048, "")
-- codriver form fields
local codriverNameText = im.ArrayChar(1024, "")
local codriverLanguageText = im.ArrayChar(1024, "")
local codriverNameText = im.ArrayChar(1024, "")
local codriverLanguageText = im.ArrayChar(1024, "")
local codriverVoiceIdText = im.ArrayChar(1024, "")
local codriverLanguageText = im.ArrayChar(1024, "")
local codriverVoiceIdText = im.ArrayChar(1024, "")
if codriver then
codriverNameText = im.ArrayChar(1024, codriver.name)
codriverLanguageText = im.ArrayChar(1024, codriver.language)
codriverNameText = im.ArrayChar(1024, codriver.name)
codriverLanguageText = im.ArrayChar(1024, codriver.language)
codriverVoiceIdText = im.ArrayChar(1024, codriver.voice)
codriverLanguageText = im.ArrayChar(1024, codriver.language)
codriverVoiceIdText = im.ArrayChar(1024, codriver.voice)
end
notebookNameText = im.ArrayChar(1024, self.path.name)
notebookAuthorsText = im.ArrayChar(1024, self.path.authors)
notebookNameText = im.ArrayChar(1024, self.path.name)
notebookAuthorsText = im.ArrayChar(1024, self.path.authors)
notebookDescText = im.ArrayChar(1024, self.path.description)
notebookAuthorsText = im.ArrayChar(1024, self.path.authors)
notebookDescText = im.ArrayChar(1024, self.path.description)
@/lua/ge/extensions/editor/driftDataEditor.lua
local selectedDriftSpotId
local newDriftSpotId = im.ArrayChar(128, "")
local rawData = im.BoolPtr(false)
createNewDriftSpot(ffi.string(newDriftSpotId))
newDriftSpotId = im.ArrayChar(128, "")
end
for i, markerObj in ipairs(lineData.markerObjects) do
local imVal = im.ArrayChar(2048, markerObj)
im.SameLine()
local namePtr = im.ArrayChar(128, info.name or "")
if im.InputText("##name", namePtr) then
@/lua/ge/extensions/editor/crawlEditor/paths.lua
if not path then return end
self.name = im.ArrayChar(256, path.name or "")
self.fileName = im.ArrayChar(256, path._fileName or "")
self.name = im.ArrayChar(256, path.name or "")
self.fileName = im.ArrayChar(256, path._fileName or "")
self.description = im.ArrayChar(1024, path.description or "")
self.fileName = im.ArrayChar(256, path._fileName or "")
self.description = im.ArrayChar(1024, path.description or "")
end
local pathnodeName = im.ArrayChar(256, self.currentPathnode.name or "")
im.Text("Name")
local flagsStr = (json and json.encode and json.encode(self.currentPathnode.flags)) or "{}"
local flagsBuf = im.ArrayChar(512, flagsStr)
local flagsEditEnded = im.BoolPtr(false)
@/lua/ge/extensions/editor/missionEditor/dev.lua
self.mission = mission
self.devText = im.ArrayChar(2048, self.mission.devNotes.text or "")
self.devMission = im.BoolPtr(self.mission.devNotes.devMission or false)
@/lua/ge/extensions/editor/flowgraph/projectSettings.lua
self.mgr = mgr
self.mgrNameField = im.ArrayChar(64, mgr.name)
self.mgrAuthorField = im.ArrayChar(128, mgr.authors)
self.mgrNameField = im.ArrayChar(64, mgr.name)
self.mgrAuthorField = im.ArrayChar(128, mgr.authors)
self.diffPtr = im.IntPtr(mgr.difficulty)
im.NextColumn()
local textinput = im.ArrayChar(512, tostring(self.mgr.description or ''))
local editEnded = im.BoolPtr(false)
@/lua/ge/extensions/editor/roadSpline.lua
im.PushItemWidth(180)
local splineNamePtr = im.ArrayChar(32, group.name)
if group.isLink then
im.PushItemWidth(-1)
local layerNamePtr = im.ArrayChar(32, layer.name)
if not layer.isEnabled then
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
if im.BeginDragDropSource(im.DragDropFlags_SourceAllowNullID) then
local payload = im.ArrayChar(256, filePath)
im.SetDragDropPayload("DynDecalTextureDrapDrop", payload, im.ArraySize(payload))
@/lua/ge/extensions/editor/decalSpline.lua
im.PushItemWidth(180)
local splineNamePtr = im.ArrayChar(32, spline.name)
if spline.isLink then
@/lua/ge/extensions/editor/missionEditor/conditions.lua
local val, name = 'vName'..index, 'vnName'..index
if not self.fields[val] then self.fields[val] = im.ArrayChar(1024, condition.progressKey or '') end
if im.InputText("##"..'valueInput'..index, self.fields[val], 1024) then
local val, name = 'vName'..index, 'vnName'..index
if not self.fields[val] then self.fields[val] = im.ArrayChar(1024, condition.leagueId or '') end
if im.InputText("##"..'valueInput'..index, self.fields[val], 1024) then
local val, name = 'vName'..index, 'vnName'..index
if not self.fields[name] then self.fields[name] = im.ArrayChar(1024, condition.valueName) end
if not self.fields[val] then self.fields[val] = im.FloatPtr(condition.value) end
local name = 'manufacName'..index
if not self.fields[name] then self.fields[name] = im.ArrayChar(1024, condition.value) end
local editEnded = im.BoolPtr(false)
if im.Selectable1(man..'##ManSelect'..idx..self.name, man == condition.value) then
self.fields[name] = im.ArrayChar(1024, man)
condition.value = man
@/lua/ge/extensions/editor/cosimulationSignalEditor.lua
local pingTime = im.FloatPtr(0.00001) -- The expected udp socket ping time.
local sIP, rIP = im.ArrayChar(16, "127.0.0.1"), im.ArrayChar(16, "127.0.0.1") -- The IP addresses for the udp communication (3rd party computer).
local sPort, rPort = im.IntPtr(64890), im.IntPtr(64891) -- The port numbers for the udp communication.
local pingTime = im.FloatPtr(0.00001) -- The expected udp socket ping time.
local sIP, rIP = im.ArrayChar(16, "127.0.0.1"), im.ArrayChar(16, "127.0.0.1") -- The IP addresses for the udp communication (3rd party computer).
local sPort, rPort = im.IntPtr(64890), im.IntPtr(64891) -- The port numbers for the udp communication.
if d[2] == 'otherUDP' then
if d[3] == 'IP' then sIP = im.ArrayChar(128, d[4]) end
if d[3] == 'port' then sPort = im.IntPtr(tonumber(d[4])) end
if d[2] == 'beamngUDP' then
if d[3] == 'IP' then rIP = im.ArrayChar(128, d[4]) end
if d[3] == 'port' then rPort = im.IntPtr(tonumber(d[4])) end
if d[2] == 'otherUDP' then
if d[3] == 'IP' then udpSendIP = ffi.string(im.ArrayChar(128, d[4])) or '127.0.0.1' end
if d[3] == 'port' then udpSendPort = tonumber(d[4]) end
if d[2] == 'beamngUDP' then
if d[3] == 'IP' then udpReceiveIP = ffi.string(im.ArrayChar(128, d[4])) or '127.0.0.1' end
if d[3] == 'port' then udpReceivePort = tonumber(d[4]) end
im.InputText("###300", sIP)
im.ArrayChar(128, "Server description")
im.tooltip('Set the IP address on the 3rd party computer.')
@/lua/ge/extensions/editor/trafficManager.lua
options = {
sessionName = im.ArrayChar(256, session.name),
sessionAuthor = im.ArrayChar(256, session.author),
sessionName = im.ArrayChar(256, session.name),
sessionAuthor = im.ArrayChar(256, session.author),
sessionDescription = im.ArrayChar(4096, session.description),
sessionAuthor = im.ArrayChar(256, session.author),
sessionDescription = im.ArrayChar(4096, session.description),
vehicleType = im.IntPtr(1),
vehicleType = im.IntPtr(1),
vehicleName = im.ArrayChar(128, ""),
vehicleClass = im.ArrayChar(128, ""),
vehicleName = im.ArrayChar(128, ""),
vehicleClass = im.ArrayChar(128, ""),
vehicleGroupEnabled = im.BoolPtr(false),
vehicleGroupMode = im.IntPtr(1),
vehicleGroupFile = im.ArrayChar(1024, ""),
vehicleGroupRandomPaint = im.BoolPtr(false),
if sessionData.aiData.scriptFile ~= nil then
options.aiData.scriptFile = options.aiData.scriptFile or im.ArrayChar(1024, sessionData.aiData.scriptFile)
if editor.uiInputFile("ScriptAi File##trafficManagerAi", options.aiData.scriptFile, nil, nil, {{"ScriptAI Recordings", {".track.json", ".json"}}}, im.InputTextFlags_EnterReturnsTrue) then
if sessionData.aiData.flowgraphFile ~= nil then
options.aiData.flowgraphFile = options.aiData.flowgraphFile or im.ArrayChar(1024, sessionData.aiData.flowgraphFile)
if editor.uiInputFile("Flowgraph File##trafficManagerAi", options.aiData.flowgraphFile, nil, nil, {{"Flowgraphs", {".flow.json"}}}, im.InputTextFlags_EnterReturnsTrue) then
@/lua/common/extensions/ui/flowgraph/editor.lua
if variable.type == 'string' then
local imVal = im.ArrayChar(2048, displayOptions.allowEditing and variable.baseValue or variable.value)
if im.InputText("##input" .. name, imVal, nil, im.InputTextFlags_EnterReturnsTrue) then
im.Text("Rename Variable")
local newNameArray = im.ArrayChar(32)
if im.InputText("##RenameVariable", newNameArray, nil, im.flags(im.InputTextFlags_EnterReturnsTrue)) then
local vehSearch = require('/lua/ge/extensions/editor/util/searchUtil')()
local vehSearchTxt = im.ArrayChar(256, "")
local vehSearchDisplayResult = false
else
vehSearchTxt = im.ArrayChar(256)
vehSearchResults = nil
@/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/endScreenBegin.lua
for i, btn in ipairs(self.options) do
local txt = im.ArrayChar(64, btn)
if im.InputText("##btn" .. i, txt, nil, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/editor/tech/roadArchitect/junctions.lua
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'jct road 1')
roadX1_I.isJctRoad = true
local roadX2_I = roadMgr.createRoadFromProfile(profileX2_I)
roadX2_I.displayName = im.ArrayChar(32, 'jct road 2')
roadX2_I.isJctRoad = true
local roadCR_X = roadMgr.createRoadFromProfile(profileCR_X)
roadCR_X.displayName = im.ArrayChar(32, 'jct cross X')
roadCR_X.isJctRoad = true
{
name = im.ArrayChar(32, 'traffic boom A'),
isHidden = false,
{
name = im.ArrayChar(32, 'traffic boom B'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X'),
isHidden = false,
profileX1_I.layers[#profileX1_I.layers + 1] = {
name = im.ArrayChar(32, 'Ped X Sign L'),
isHidden = false,
profileX2_I.layers[#profileX2_I.layers + 1] = {
name = im.ArrayChar(32, 'Ped X Sign R'),
isHidden = false,
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'jct road 1')
roadX1_I.isJctRoad = true
local roadX2_I = roadMgr.createRoadFromProfile(profileX2_I)
roadX2_I.displayName = im.ArrayChar(32, 'jct road 2')
roadX2_I.isJctRoad = true
local roadY1_I = roadMgr.createRoadFromProfile(profileY1_I)
roadY1_I.displayName = im.ArrayChar(32, 'jct road 3')
roadY1_I.isJctRoad = true
local roadY2_I = roadMgr.createRoadFromProfile(profileY2_I)
roadY2_I.displayName = im.ArrayChar(32, 'jct road 4')
roadY2_I.isJctRoad = true
local roadCR_X = roadMgr.createRoadFromProfile(profileCR_X)
roadCR_X.displayName = im.ArrayChar(32, 'jct cross X')
roadCR_X.isJctRoad = true
local roadCR_Y = roadMgr.createRoadFromProfile(profileCR_Y)
roadCR_Y.displayName = im.ArrayChar(32, 'jct cross Y')
roadCR_Y.isJctRoad = true
local roadX1_O = roadMgr.createRoadFromProfile(profileX1_O)
roadX1_O.displayName = im.ArrayChar(32, 'jct road 5')
roadX1_O.isJctRoad = true
local roadX2_O = roadMgr.createRoadFromProfile(profileX2_O)
roadX2_O.displayName = im.ArrayChar(32, 'jct road 6')
roadX2_O.isJctRoad = true
local roadY1_O = roadMgr.createRoadFromProfile(profileY1_O)
roadY1_O.displayName = im.ArrayChar(32, 'jct road 7')
roadY1_O.isJctRoad = true
local roadY2_O = roadMgr.createRoadFromProfile(profileY2_O)
roadY2_O.displayName = im.ArrayChar(32, 'jct road 8')
roadY2_O.isJctRoad = true
local roadTL_S = roadMgr.createRoadFromProfile(profileTL_S)
roadTL_S.displayName = im.ArrayChar(32, 'jct s-walk TL')
roadTL_S.isDrivable = false
local roadTR_S = roadMgr.createRoadFromProfile(profileTR_S)
roadTR_S.displayName = im.ArrayChar(32, 'jct s-walk TR')
roadTR_S.isDrivable = false
local roadBL_S = roadMgr.createRoadFromProfile(profileBL_S)
roadBL_S.displayName = im.ArrayChar(32, 'jct s-walk BL')
roadBL_S.isDrivable = false
local roadBR_S = roadMgr.createRoadFromProfile(profileBR_S)
roadBR_S.displayName = im.ArrayChar(32, 'jct s-walk BR')
roadBR_S.isDrivable = false
{
name = im.ArrayChar(32, 'traffic boom A'),
isHidden = false,
{
name = im.ArrayChar(32, 'traffic boom B'),
isHidden = false,
{
name = im.ArrayChar(32, 'traffic boom C'),
isHidden = false,
{
name = im.ArrayChar(32, 'traffic boom D'),
isHidden = false,
profileX1_O.layers[#profileX1_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X1 F' .. tostring(i)),
isHidden = false,
profileX2_O.layers[#profileX2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X2 F' .. tostring(i)),
isHidden = false,
profileX1_O.layers[#profileX1_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X1 B' .. tostring(i)),
isHidden = false,
profileX2_O.layers[#profileX2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X2 B' .. tostring(i)),
isHidden = false,
profileY1_O.layers[#profileY1_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow Y1 F' .. tostring(i)),
isHidden = false,
profileY2_O.layers[#profileY2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow Y2 F' .. tostring(i)),
isHidden = false,
profileY1_O.layers[#profileY1_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow Y1 B' .. tostring(i)),
isHidden = false,
profileY2_O.layers[#profileY2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow Y2 B' .. tostring(i)),
isHidden = false,
profileX1_O.layers[#profileX1_O.layers + 1] = {
name = im.ArrayChar(32, 'Crossroads Sign X1'),
isHidden = false,
profileX2_O.layers[#profileX2_O.layers + 1] = {
name = im.ArrayChar(32, 'Crossroads Sign X2'),
isHidden = false,
profileY1_O.layers[#profileY1_O.layers + 1] = {
name = im.ArrayChar(32, 'Crossroads Sign Y1'),
isHidden = false,
profileY2_O.layers[#profileY2_O.layers + 1] = {
name = im.ArrayChar(32, 'Crossroads Sign Y2'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R1'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R2'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R3'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R4'),
isHidden = false,
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'jct road 1')
roadX1_I.isJctRoad = true
local roadX2_I = roadMgr.createRoadFromProfile(profileX2_I)
roadX2_I.displayName = im.ArrayChar(32, 'jct road 2')
roadX2_I.isJctRoad = true
local roadY2_I = roadMgr.createRoadFromProfile(profileY2_I)
roadY2_I.displayName = im.ArrayChar(32, 'jct road 3')
roadY2_I.isJctRoad = true
local roadCR_X = roadMgr.createRoadFromProfile(profileCR_X)
roadCR_X.displayName = im.ArrayChar(32, 'jct cross X')
roadCR_X.isJctRoad = true
local roadX1_O = roadMgr.createRoadFromProfile(profileX1_O)
roadX1_O.displayName = im.ArrayChar(32, 'jct road 4')
roadX1_O.isJctRoad = true
local roadX2_O = roadMgr.createRoadFromProfile(profileX2_O)
roadX2_O.displayName = im.ArrayChar(32, 'jct road 5')
roadX2_O.isJctRoad = true
local roadY2_O = roadMgr.createRoadFromProfile(profileY2_O)
roadY2_O.displayName = im.ArrayChar(32, 'jct road 6')
roadY2_O.isJctRoad = true
local roadT_S = roadMgr.createRoadFromProfile(profileT_S)
roadT_S.displayName = im.ArrayChar(32, 'jct s-walk top')
roadT_S.isDrivable = false
local roadBL_S = roadMgr.createRoadFromProfile(profileBL_S)
roadBL_S.displayName = im.ArrayChar(32, 'jct s-walk 2')
roadBL_S.isDrivable = false
local roadBR_S = roadMgr.createRoadFromProfile(profileBR_S)
roadBR_S.displayName = im.ArrayChar(32, 'jct s-walk BR')
roadBR_S.isDrivable = false
{
name = im.ArrayChar(32, 'traffic boom A'),
isHidden = false,
{
name = im.ArrayChar(32, 'traffic boom B'),
isHidden = false,
{
name = im.ArrayChar(32, 'traffic boom C'),
isHidden = false,
profileX1_O.layers[#profileX1_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X1 F' .. tostring(i)),
isHidden = false,
profileX2_O.layers[#profileX2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X2 F' .. tostring(i)),
isHidden = false,
profileX1_O.layers[#profileX1_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X1 B' .. tostring(i)),
isHidden = false,
profileX2_O.layers[#profileX2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X2 B' .. tostring(i)),
isHidden = false,
profileY2_O.layers[#profileY2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow Y2 F' .. tostring(i)),
isHidden = false,
profileY2_O.layers[#profileY2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow Y2 B' .. tostring(i)),
isHidden = false,
profileX1_O.layers[#profileX1_O.layers + 1] = {
name = im.ArrayChar(32, 'T-Junction Sign X1'),
isHidden = false,
profileX2_O.layers[#profileX2_O.layers + 1] = {
name = im.ArrayChar(32, 'T-Junction Sign X2'),
isHidden = false,
profileY2_O.layers[#profileY2_O.layers + 1] = {
name = im.ArrayChar(32, 'T-Junction Sign Y2'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R1'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R2'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R4'),
isHidden = false,
local roadCR_X = roadMgr.createRoadFromProfile(profileCR_X)
roadCR_X.displayName = im.ArrayChar(32, 'jct cross X')
roadCR_X.isJctRoad = true
local roadX1_O = roadMgr.createRoadFromProfile(profileX1_O)
roadX1_O.displayName = im.ArrayChar(32, 'jct road 4')
roadX1_O.isJctRoad = true
local roadX2_O = roadMgr.createRoadFromProfile(profileX2_O)
roadX2_O.displayName = im.ArrayChar(32, 'jct road 5')
roadX2_O.isJctRoad = true
local roadY2_O = roadMgr.createRoadFromProfile(profileY2_O)
roadY2_O.displayName = im.ArrayChar(32, 'jct road 6')
roadY2_O.isJctRoad = true
local roadY2_I1 = roadMgr.createRoadFromProfile(profileY2_I)
roadY2_I1.displayName = im.ArrayChar(32, 'jct road 7')
roadY2_I1.granFactor = im.IntPtr(2)
local roadB_S = roadMgr.createRoadFromProfile(profileB_S)
roadB_S.displayName = im.ArrayChar(32, 'jct s-walk btm')
roadB_S.isDrivable = false
{
name = im.ArrayChar(32, 'traffic boom A'),
isHidden = false,
{
name = im.ArrayChar(32, 'traffic boom B'),
isHidden = false,
{
name = im.ArrayChar(32, 'traffic boom C'),
isHidden = false,
profileX1_O.layers[#profileX1_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X1 F' .. tostring(i)),
isHidden = false,
profileX2_O.layers[#profileX2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X2 F' .. tostring(i)),
isHidden = false,
profileX1_O.layers[#profileX1_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X1 B' .. tostring(i)),
isHidden = false,
profileX2_O.layers[#profileX2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X2 B' .. tostring(i)),
isHidden = false,
profileY2_O.layers[#profileY2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow Y2 F' .. tostring(i)),
isHidden = false,
profileY2_O.layers[#profileY2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow Y2 B' .. tostring(i)),
isHidden = false,
profileX1_O.layers[#profileX1_O.layers + 1] = {
name = im.ArrayChar(32, 'T-Junction Sign X1'),
isHidden = false,
profileX2_O.layers[#profileX2_O.layers + 1] = {
name = im.ArrayChar(32, 'T-Junction Sign X2'),
isHidden = false,
profileY2_O.layers[#profileY2_O.layers + 1] = {
name = im.ArrayChar(32, 'T-Junction Sign Y2'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R1'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R2'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R4'),
isHidden = false,
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'jct road 1')
roadX1_I.isJctRoad = true
local roadX2_I = roadMgr.createRoadFromProfile(profileX2_I)
roadX2_I.displayName = im.ArrayChar(32, 'jct road 2')
roadX2_I.isJctRoad = true
local roadY1_I = roadMgr.createRoadFromProfile(profileY1_I)
roadY1_I.displayName = im.ArrayChar(32, 'jct road 3')
roadY1_I.isJctRoad = true
local roadY2_I = roadMgr.createRoadFromProfile(profileY2_I)
roadY2_I.displayName = im.ArrayChar(32, 'jct road 4')
roadY2_I.isJctRoad = true
local roadX1_O = roadMgr.createRoadFromProfile(profileX1_O)
roadX1_O.displayName = im.ArrayChar(32, 'jct road 5')
roadX1_O.isJctRoad = true
local roadX2_O = roadMgr.createRoadFromProfile(profileX2_O)
roadX2_O.displayName = im.ArrayChar(32, 'jct road 6')
roadX2_O.isJctRoad = true
local roadY1_O = roadMgr.createRoadFromProfile(profileY1_O)
roadY1_O.displayName = im.ArrayChar(32, 'jct road 7')
roadY1_O.isJctRoad = true
local roadY2_O = roadMgr.createRoadFromProfile(profileY2_O)
roadY2_O.displayName = im.ArrayChar(32, 'jct road 8')
roadY2_O.isJctRoad = true
local roadRB_1 = roadMgr.createRoadFromProfile(profileRB_1)
roadRB_1.displayName = im.ArrayChar(32, 'circular 1')
roadRB_1.isJctRoad = true
local roadRB_2 = roadMgr.createRoadFromProfile(profileRB_2)
roadRB_2.displayName = im.ArrayChar(32, 'circular 2')
roadRB_2.isJctRoad = true
local roadTL_S = roadMgr.createRoadFromProfile(profileTL_S)
roadTL_S.displayName = im.ArrayChar(32, 'jct s-walk TL')
roadTL_S.isDrivable = false
local roadTR_S = roadMgr.createRoadFromProfile(profileTR_S)
roadTR_S.displayName = im.ArrayChar(32, 'jct s-walk TR')
roadTR_S.isDrivable = false
local roadBL_S = roadMgr.createRoadFromProfile(profileBL_S)
roadBL_S.displayName = im.ArrayChar(32, 'jct s-walk BL')
roadBL_S.isDrivable = false
local roadBR_S = roadMgr.createRoadFromProfile(profileBR_S)
roadBR_S.displayName = im.ArrayChar(32, 'jct s-walk BR')
roadBR_S.isDrivable = false
{
name = im.ArrayChar(32, 'traffic boom A'),
isHidden = false,
{
name = im.ArrayChar(32, 'traffic boom B'),
isHidden = false,
{
name = im.ArrayChar(32, 'traffic boom C'),
isHidden = false,
{
name = im.ArrayChar(32, 'traffic boom D'),
isHidden = false,
profileX1_O.layers[#profileX1_O.layers + 1] = {
name = im.ArrayChar(32, 'Roundabout Sign X1'),
isHidden = false,
profileX2_O.layers[#profileX2_O.layers + 1] = {
name = im.ArrayChar(32, 'Roundabout Sign X2'),
isHidden = false,
profileY1_O.layers[#profileY1_O.layers + 1] = {
name = im.ArrayChar(32, 'Roundabout Sign Y1'),
isHidden = false,
profileY2_O.layers[#profileY2_O.layers + 1] = {
name = im.ArrayChar(32, 'Roundabout Sign Y2'),
isHidden = false,
profileX1_O.layers[#profileX1_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X1 F' .. tostring(i)),
isHidden = false,
profileX2_O.layers[#profileX2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X2 F' .. tostring(i)),
isHidden = false,
profileX1_O.layers[#profileX1_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X1 B' .. tostring(i)),
isHidden = false,
profileX2_O.layers[#profileX2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow X2 B' .. tostring(i)),
isHidden = false,
profileY1_O.layers[#profileY1_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow Y1 F' .. tostring(i)),
isHidden = false,
profileY2_O.layers[#profileY2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow Y2 F' .. tostring(i)),
isHidden = false,
profileY1_O.layers[#profileY1_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow Y1 B' .. tostring(i)),
isHidden = false,
profileY2_O.layers[#profileY2_O.layers + 1] = {
name = im.ArrayChar(32, 'Arrow Y2 B' .. tostring(i)),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R1'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R2'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R3'),
isHidden = false,
local pedX = {
name = im.ArrayChar(32, 'Ped X - R4'),
isHidden = false,
local roadX1_O = roadMgr.createRoadFromProfile(profileX1_O)
roadX1_O.displayName = im.ArrayChar(32, 'jct road 1')
roadX1_O.isJctRoad = true
local roadX2_O = roadMgr.createRoadFromProfile(profileX2_O)
roadX2_O.displayName = im.ArrayChar(32, 'jct road 2')
roadX2_O.isJctRoad = true
local roadX3_O = roadMgr.createRoadFromProfile(profileX3_O)
roadX3_O.displayName = im.ArrayChar(32, 'jct road 3')
roadX3_O.isJctRoad = true
local roadS1 = roadMgr.createRoadFromProfile(profileS1)
roadS1.displayName = im.ArrayChar(32, 'jct - section1')
roadS1.isJctRoad = true
local roadS3 = roadMgr.createRoadFromProfile(profileS3)
roadS3.displayName = im.ArrayChar(32, 'jct - section3')
roadS3.isJctRoad = true
local roadS2 = roadMgr.createRoadFromProfile(profileS2)
roadS2.displayName = im.ArrayChar(32, 'jct - section2')
roadS2.granFactor = im.IntPtr(2)
local roadS1 = roadMgr.createRoadFromProfile(profileS1)
roadS1.displayName = im.ArrayChar(32, 'jct - section1')
roadS1.isJctRoad = true
local roadS3 = roadMgr.createRoadFromProfile(profileS3)
roadS3.displayName = im.ArrayChar(32, 'jct - section3')
roadS3.isJctRoad = true
local roadS2 = roadMgr.createRoadFromProfile(profileS2)
roadS2.displayName = im.ArrayChar(32, 'jct - section2')
roadS2.granFactor = im.IntPtr(2)
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S1_1'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S1_2'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S1_3'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S1_4'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S2_1'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S2_2'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S2_3'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S2_4'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S3_1'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S3_2'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S3_3'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S3_4'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L2'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R2'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L2'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R2'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L2'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R2'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L1'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R1'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L1'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R1'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L1'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R1'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Merge Sign'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Merge Sign R'),
isHidden = false,
local roadS1 = roadMgr.createRoadFromProfile(profileS1)
roadS1.displayName = im.ArrayChar(32, 'jct - section1')
roadS1.isJctRoad = true
local roadS3 = roadMgr.createRoadFromProfile(profileS3)
roadS3.displayName = im.ArrayChar(32, 'jct - section3')
roadS3.isJctRoad = true
local roadS2 = roadMgr.createRoadFromProfile(profileS2)
roadS2.displayName = im.ArrayChar(32, 'jct - section2')
roadS2.granFactor = im.IntPtr(2)
local newLayer = {
name = im.ArrayChar(32, 'Separator'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L2'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R2'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L1'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R1'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L1'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R1'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Keep Right Sign F'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Keep Right Sign B'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Road Narrows Sign F'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Road Narrows Sign B'),
isHidden = false,
local roadS1 = roadMgr.createRoadFromProfile(profileS1)
roadS1.displayName = im.ArrayChar(32, 'jct - section1')
roadS1.isJctRoad = true
local roadS2A = roadMgr.createRoadFromProfile(profileS2A)
roadS2A.displayName = im.ArrayChar(32, 'jct - section2A')
roadS2A.isJctRoad = true
local roadS2B = roadMgr.createRoadFromProfile(profileS2B)
roadS2B.displayName = im.ArrayChar(32, 'jct - section2B')
roadS2B.isJctRoad = true
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L2'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R2'),
isHidden = false,
profileS2A.layers[#profileS2A.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L2'),
isHidden = false,
profileS2B.layers[#profileS2B.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R2'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L1'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R1'),
isHidden = false,
profileS2A.layers[#profileS2A.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L1'),
isHidden = false,
profileS2B.layers[#profileS2B.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R1'),
isHidden = false,
local roadS1 = roadMgr.createRoadFromProfile(profileS1)
roadS1.displayName = im.ArrayChar(32, 'jct - section1')
roadS1.isJctRoad = true
local roadS2 = roadMgr.createRoadFromProfile(profileS2)
roadS2.displayName = im.ArrayChar(32, 'jct - section2')
roadS2.granFactor = im.IntPtr(2)
local roadS1 = roadMgr.createRoadFromProfile(profileS1)
roadS1.displayName = im.ArrayChar(32, 'jct - section1')
roadS1.isJctRoad = true
local roadS2A = roadMgr.createRoadFromProfile(profileS2A)
roadS2A.displayName = im.ArrayChar(32, 'jct - section2A')
roadS2A.isJctRoad = true
local roadS2B = roadMgr.createRoadFromProfile(profileS2B)
roadS2B.displayName = im.ArrayChar(32, 'jct - section2B')
roadS2B.isJctRoad = true
{
name = im.ArrayChar(32, 'Edge Blend Inner L'),
doNotDelete = im.BoolPtr(true),
{
name = im.ArrayChar(32, 'Edge Blend Inner R'),
doNotDelete = im.BoolPtr(true),
{
name = im.ArrayChar(32, 'Edge Blend Outer L'),
doNotDelete = im.BoolPtr(true),
{
name = im.ArrayChar(32, 'Edge Blend Outer R'),
doNotDelete = im.BoolPtr(true),
local roadS1 = roadMgr.createRoadFromProfile(profileS1)
roadS1.displayName = im.ArrayChar(32, 'jct - section1')
roadS1.isJctRoad = true
local roadS4 = roadMgr.createRoadFromProfile(profileS4)
roadS4.displayName = im.ArrayChar(32, 'jct - section4')
roadS4.isJctRoad = true
local roadS2 = roadMgr.createRoadFromProfile(profileS2)
roadS2.displayName = im.ArrayChar(32, 'jct - section2')
roadS2.isJctRoad = true
local roadS3 = roadMgr.createRoadFromProfile(profileS3)
roadS3.displayName = im.ArrayChar(32, 'jct - section3')
roadS3.granFactor = im.IntPtr(3)
local roadEL = roadMgr.createRoadFromProfile(profileEL)
roadEL.displayName = im.ArrayChar(32, 'jct - exit 1')
roadEL.granFactor = im.IntPtr(3)
local roadER = roadMgr.createRoadFromProfile(profileER)
roadER.displayName = im.ArrayChar(32, 'jct - exit 2')
roadER.granFactor = im.IntPtr(3)
local newLayer = {
name = im.ArrayChar(32, 'Separator L'),
isHidden = false,
local newLayer = {
name = im.ArrayChar(32, 'Separator R'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S1_1'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S1_2'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S1_3'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S1_4'),
isHidden = false,
profileS4.layers[#profileS4.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S4_1'),
isHidden = false,
profileS4.layers[#profileS4.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S4_2'),
isHidden = false,
profileS4.layers[#profileS4.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S4_3'),
isHidden = false,
profileS4.layers[#profileS4.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S4_4'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S2_1'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S2_2'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S2_3'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S2_4'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S3_1'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S3_2'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S3_3'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S3_4'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S3_5'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S3_6'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S3_7'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Edge line S3_8'),
isHidden = false,
profileEL.layers[#profileEL.layers + 1] = {
name = im.ArrayChar(32, 'Edge line EL_1'),
isHidden = false,
profileEL.layers[#profileEL.layers + 1] = {
name = im.ArrayChar(32, 'Edge line EL_2'),
isHidden = false,
profileER.layers[#profileER.layers + 1] = {
name = im.ArrayChar(32, 'Edge line ER_1'),
isHidden = false,
profileER.layers[#profileER.layers + 1] = {
name = im.ArrayChar(32, 'Edge line ER_2'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L2'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R2'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L2'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R2'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L2'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R2'),
isHidden = false,
profileS4.layers[#profileS4.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L2'),
isHidden = false,
profileS4.layers[#profileS4.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R2'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L1'),
isHidden = false,
profileS1.layers[#profileS1.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R1'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L1'),
isHidden = false,
profileS2.layers[#profileS2.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R1'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Barrier L1'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Barrier R1'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Pass Either Side Sign R'),
isHidden = false,
profileS3.layers[#profileS3.layers + 1] = {
name = im.ArrayChar(32, 'Merge Sign R'),
isHidden = false,
junctions[#junctions + 1] = {
name = im.ArrayChar(32, 'New Crossing'),
type = 'crossing',
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX1_I.isJctRoad = true
local roadX2_I = roadMgr.createRoadFromProfile(profileX2_I)
roadX2_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX2_I.isJctRoad = true
junctions[#junctions + 1] = {
name = im.ArrayChar(32, 'New Crossroads'),
type = 'crossroads',
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX1_I.isJctRoad = true
local roadX2_I = roadMgr.createRoadFromProfile(profileX2_I)
roadX2_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX2_I.isJctRoad = true
junctions[#junctions + 1] = {
name = im.ArrayChar(32, 'New T-Junction'),
type = 't-junction',
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'jct road 1')
roadX1_I.isJctRoad = true
local roadX2_I = roadMgr.createRoadFromProfile(profileX2_I)
roadX2_I.displayName = im.ArrayChar(32, 'jct road 2')
roadX2_I.isJctRoad = true
junctions[#junctions + 1] = {
name = im.ArrayChar(32, 'New Y-Junction'),
type = 'y-junction',
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'jct road 1')
roadX1_I.isJctRoad = true
local roadX2_I = roadMgr.createRoadFromProfile(profileX2_I)
roadX2_I.displayName = im.ArrayChar(32, 'jct road 2')
roadX2_I.isJctRoad = true
junctions[#junctions + 1] = {
name = im.ArrayChar(32, 'New Roundabout'),
type = 'roundabout',
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'jct road 1')
roadX1_I.isJctRoad = true
local roadX2_I = roadMgr.createRoadFromProfile(profileX2_I)
roadX2_I.displayName = im.ArrayChar(32, 'jct road 2')
roadX2_I.isJctRoad = true
junctions[#junctions + 1] = {
name = im.ArrayChar(32, 'New Sidewalk Urban Transition Junction'),
type = 'rural_urban_transition',
local roadX3_I = roadMgr.createRoadFromProfile(profileX3_I)
roadX3_I.displayName = im.ArrayChar(32, 'temp - jct construct 3')
roadX3_I.isJctRoad = true
junctions[#junctions + 1] = {
name = im.ArrayChar(32, 'New Urban Merge'),
type = 'urban_merge',
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX1_I.isJctRoad = true
local roadX2_I = roadMgr.createRoadFromProfile(profileX2_I)
roadX2_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX2_I.isJctRoad = true
junctions[#junctions + 1] = {
name = im.ArrayChar(32, 'New Urban Separator'),
type = 'urban_separator',
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX1_I.isJctRoad = true
junctions[#junctions + 1] = {
name = im.ArrayChar(32, 'New Highway Merge'),
type = 'highway_merge',
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX1_I.isJctRoad = true
local roadX2_I = roadMgr.createRoadFromProfile(profileX2_I)
roadX2_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX2_I.isJctRoad = true
junctions[#junctions + 1] = {
name = im.ArrayChar(32, 'New Hwy/Urban Transition'),
type = 'highway_urban_transition',
local roadS2 = roadMgr.createRoadFromProfile(profileS2)
roadS2.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadS2.granFactor = im.IntPtr(2)
junctions[#junctions + 1] = {
name = im.ArrayChar(32, 'New Highway Separator'),
type = 'highway_separator',
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX1_I.isJctRoad = true
junctions[#junctions + 1] = {
name = im.ArrayChar(32, 'New Shoulder Fade'),
type = 'shoulder_fade',
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX1_I.isJctRoad = true
local roadX2_I = roadMgr.createRoadFromProfile(profileX2_I)
roadX2_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX2_I.isJctRoad = true
junctions[#junctions + 1] = {
name = im.ArrayChar(32, 'New Highway Slip'),
type = 'highway_slip',
local roadX1_I = roadMgr.createRoadFromProfile(profileX1_I)
roadX1_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX1_I.isJctRoad = true
local roadX2_I = roadMgr.createRoadFromProfile(profileX2_I)
roadX2_I.displayName = im.ArrayChar(32, 'temp - jct construct 1')
roadX2_I.isJctRoad = true
if jR.isOverlay then
jR.displayName = im.ArrayChar(32, 'Overlay ' .. tostring(i))
else
else
jR.displayName = im.ArrayChar(32, jctName .. ' R' .. tostring(i))
end
return {
name = im.ArrayChar(32, ffi.string(jct.name)),
type = jct.type,
return {
name = im.ArrayChar(32, jSer.name),
type = jSer.type,
local newRoad = roadMgr.createRoadFromProfile(profileMgr.copyProfile(r1.profile))
newRoad.displayName = im.ArrayChar(32, 'Joined Road')
local nodes = {}
cRoad.isDrivable = false
cRoad.displayName = im.ArrayChar(32, 'Jct Overlay')
local rIdx = #roads + 1
cRoad.isDrivable = false
cRoad.displayName = im.ArrayChar(32, 'Jct Overlay')
local rIdx = #roads + 1
@/lua/ge/extensions/flowgraph/nodes/gameplay/sites/location.lua
for i, btn in ipairs(self.options) do
local txt = im.ArrayChar(64, btn)
if im.InputText("##btn" .. i, txt, nil, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/editor/raceEditor/pacenotes.lua
local pacenoteRadius = im.FloatPtr(0)
local nameText = im.ArrayChar(1024, "")
local noteText = im.ArrayChar(2048, "")
local nameText = im.ArrayChar(1024, "")
local noteText = im.ArrayChar(2048, "")
local note = self.path.pacenotes.objects[id]
nameText = im.ArrayChar(1024, note.name)
self:updateTransform(id)
self:updateTransform(id)
noteText = im.ArrayChar(2048, note.note)
else
end
noteText = im.ArrayChar(2048, "")
end
@/lua/ge/extensions/editor/flowgraph/properties.lua
if not cdata[path] then
cdata[path] = im.ArrayChar(8192, v)
end
if editor.uiIconImageButton(editor.icons.format_line_spacing, im.ImVec2(22,22)) then
self._editMultilineText = {saveCallback = saveCallback, buf = im.ArrayChar(8192, v), pos = im.GetCursorScreenPos()}
end
self._editCustomProperties = {}
self._editCustomProperties.name = im.ArrayChar(256, tostring(item.customName or item.name or ''))
--self._editCustomProperties.icon = im.ArrayChar(256, tostring(item.customIcon or item.icon or ''))
self._editCustomProperties.name = im.ArrayChar(256, tostring(item.customName or item.name or ''))
--self._editCustomProperties.icon = im.ArrayChar(256, tostring(item.customIcon or item.icon or ''))
local imVal = im.ArrayFloat(4)
else
local textinput = im.ArrayChar(256, tostring(pin.name or ''))
if im.InputText('##Name' .. pin.id, textinput, 256, im.InputTextFlags_EnterReturnsTrue) then
else
textinput = im.ArrayChar(256, tostring(pin.name or ''))
end
else
local textinput = im.ArrayChar(256, tostring(pin.name or ''))
if im.InputText('##Name' .. pin.id, textinput, 256, im.InputTextFlags_EnterReturnsTrue) then
else
textinput = im.ArrayChar(256, tostring(pin.name or ''))
end
for i,k in pairs(self.mgr.macroTags) do
local textinput = im.ArrayChar(256, tostring(k or ''))
im.PushItemWidth(100)
im.PushItemWidth(im.GetContentRegionAvailWidth())
local textinput = im.ArrayChar(256, tostring(graph.name or ''))
local editEnded = im.BoolPtr(false)
im.NextColumn()
local textinput = im.ArrayChar(512, tostring(graph.description or ''))
local editEnded = im.BoolPtr(false)
if not self.macroTagField then
self.macroTagField = im.ArrayChar(128)
end
end
self.macroTagField = im.ArrayChar(128)
self.fgEditor.addHistory("Added tag " .. ffi.string(self.macroTagField) .. " to macro")
@/lua/ge/extensions/editor/rallyEditor/pacenotes/pacenoteForm.lua
local editEnded = im.BoolPtr(false)
-- local freeformBefore = im.ArrayChar(1024, pacenote:getNoteFieldBefore())
local freeformNote = im.ArrayChar(1024, pacenote:getNoteFieldFreeform())
-- local freeformBefore = im.ArrayChar(1024, pacenote:getNoteFieldBefore())
local freeformNote = im.ArrayChar(1024, pacenote:getNoteFieldFreeform())
-- local freeformAfter = im.ArrayChar(1024, pacenote:getNoteFieldAfter())
local freeformNote = im.ArrayChar(1024, pacenote:getNoteFieldFreeform())
-- local freeformAfter = im.ArrayChar(1024, pacenote:getNoteFieldAfter())
-- fields.before = im.ArrayChar(256, pacenote:getNoteFieldBefore())
-- fields.note = im.ArrayChar(1024, pacenote:getNoteFieldFreeform())
-- fields.before = im.ArrayChar(256, pacenote:getNoteFieldBefore())
-- fields.note = im.ArrayChar(1024, pacenote:getNoteFieldFreeform())
-- fields.after = im.ArrayChar(256, pacenote:getNoteFieldAfter())
-- fields.note = im.ArrayChar(1024, pacenote:getNoteFieldFreeform())
-- fields.after = im.ArrayChar(256, pacenote:getNoteFieldAfter())
-- local editEnded = im.BoolPtr(false)
-- local playbackRulesText = im.ArrayChar(1024, pacenote.playback_rules or "")
-- im.SetNextItemWidth(150)
@/lua/ge/extensions/editor/flowgraph/variables.lua
self.target = nil
self.newVariableNameField = im.ArrayChar(64,"")
editor.registerWindow(self.windowName, im.ImVec2(150,300), nil, false)
if im.BeginPopup("addVariablePopup") then
self.addVariableSettings.name = self.addVariableSettings.name or im.ArrayChar(128)
self.addVariableSettings.type = self.addVariableSettings.type or "auto"
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
local layoutFilenameDefault = saveFolder .. 'default.vehicleDetailSetting.json'
local saveFilenameFFI = im.ArrayChar(128, "default")
local availableLayoutFiles = {}
@/lua/ge/extensions/flowgraph/nodes/util/customLua.lua
local name = im.ArrayChar(256, self.name)
im.PushItemWidth(im.GetContentRegionAvailWidth() - 24 * im.uiscale[0])
ui_flowgraph_editor.tooltip(codeDescription[code])
local buff = im.ArrayChar(bufLen, self.code[code] or "")
if editor.uiInputTextMultiline("##"..code..self.id.."/"..self.mgr.id, buff, bufLen, im.ImVec2(im.GetContentRegionAvailWidth(),150), im.InputTextFlags_Multiline, nil, nil, editEnded) then
@/lua/ge/extensions/editor/techServerManager.lua
local openServerGuiData = {
ip = im.ArrayChar(40, '127.0.0.1'),
allInterfaces = im.BoolPtr(false),
@/lua/ge/extensions/editor/tech/roadArchitect/roads.lua
return {
displayName = im.ArrayChar(32, 'New Road'), -- The display name for this road.
rCopy.name = r.name
rCopy.displayName = im.ArrayChar(32, ffi.string(r.displayName))
rCopy.profile = profileMgr.copyProfile(r.profile)
local roadA = createRoadFromProfile(profile)
roadA.displayName = im.ArrayChar(32, ffi.string(r.displayName) .. ' [A]')
roadA.nodes = copiedNodesA
local roadB = createRoadFromProfile(profileMgr.copyProfile(profile))
roadB.displayName = im.ArrayChar(32, ffi.string(r.displayName) .. ' [B]')
roadB.nodes = copiedNodesB
roads[rIdx] = {
displayName = im.ArrayChar(32, 'temp'),
isVis = im.BoolPtr(true),
return {
displayName = im.ArrayChar(32, rSer.displayName or 'New Road'),
isDirty = true,
@/lua/ge/extensions/editor/api/genericInspector.lua
self.fieldNameFilter = imgui.ImGuiTextFilter()
self.newFieldName = imgui.ArrayChar(1024)
self.matchedFilterStaticFields = true
self.editEnded = imgui.BoolPtr(false)
self.inputTextValue = imgui.ArrayChar(self.valueInspector.inputTextShortStringMaxSize)
self.collapseGroups = {}
@/lua/ge/extensions/editor/missionEditor/genericTypeData.lua
local arraySize = 8*(2+math.max(128, 4*serializedProgress:len()))
local arrayChar = im.ArrayChar(arraySize)
ffi.copy(arrayChar, serializedProgress)
@/lua/ge/extensions/editor/flowgraph/main.lua
self.quickAccessTextfield = im.ArrayChar(64, "")
self.fpsSmoother = newExponentialSmoothing(50, 1)
if self.quickAccessTextfield == nil then
self.quickAccessTextfield = im.ArrayChar(64, pin.name)
end
@/lua/ge/extensions/editor/api/assets.lua
if imgui.BeginDragDropSource(imgui.DragDropFlags_SourceAllowNullID) then
if not dragDropAsset.data then dragDropAsset.data = im.ArrayChar(2048, data) end
if callback and not dragDropAsset.callback then dragDropAsset.callback = callback end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
local flexbodyInputTextInput = im.ArrayChar(128)
local flexbodyInputTextPopupPos = im.ImVec2(0,0)
local nodeInputTextInput = im.ArrayChar(16)
local nodeInputTextPopupPos = im.ImVec2(0,0)
local vertexInputTextInput = im.ArrayChar(16)
local vertexInputTextPopupPos = im.ImVec2(0,0)
@/lua/ge/extensions/editor/flowgraph/examples.lua
self.searchResultsByMgr = {}
self.searchText = im.ArrayChar(128)
self.search = require('/lua/ge/extensions/editor/util/searchUtil')()
self.doClick = nil
self.searchText = im.ArrayChar(128)
end
@/lua/ge/extensions/editor/crawlEditor/boundaries.lua
self.fields = {}
self.addFieldText = im.ArrayChar(256, "")
end
if not boundary then return end
self.name = im.ArrayChar(256, boundary.name or "")
self.fileName = im.ArrayChar(256, boundary._fileName or "")
self.name = im.ArrayChar(256, boundary.name or "")
self.fileName = im.ArrayChar(256, boundary._fileName or "")
end
if fields.types[name] == 'string' then
if not self.fields[name] then self.fields[name] = im.ArrayChar(4096, fields.values[name]) end
local editEnded = im.BoolPtr(false)
fields:add(ffi.string(self.addFieldText),'string',"value")
self.addFieldText = im.ArrayChar(256,"")
fields:add(ffi.string(self.addFieldText),'number',0)
self.addFieldText = im.ArrayChar(256,"")
@/lua/ge/extensions/editor/slotTrafficEditor.lua
im.SameLine()
local roadFilterChanged = im.InputText("##RoadFilter", im.ArrayChar(128, roadFilterText), filterFlags)
if roadFilterChanged then
if roadFilterChanged then
roadFilterText = string.lower(ffi.string(im.ArrayChar(128, roadFilterText)))
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceEndScreen.lua
for i, btn in ipairs(self.options) do
local txt = im.ArrayChar(64, btn)
if im.InputText("##btn" .. i, txt, nil, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/flowgraph/nodes/types/string.lua
local reason = nil
self.imText = self.imText or im.ArrayChar(2048, self.string)
local ml = im.BoolPtr(self.multiLine)
@/lua/ge/extensions/editor/raceEditor/timeTrials.lua
local imu = require('ui/imguiUtils')
local nameText = im.ArrayChar(1024, "")
local descText = im.ArrayChar(2048, "")
local nameText = im.ArrayChar(1024, "")
local descText = im.ArrayChar(2048, "")
local authorsText = im.ArrayChar(2048, "")
local descText = im.ArrayChar(2048, "")
local authorsText = im.ArrayChar(2048, "")
local previewOpen = im.BoolPtr(false)
function C:selected()
nameText = im.ArrayChar(1024, self.path.name)
descText = im.ArrayChar(2048, self.path.description)
nameText = im.ArrayChar(1024, self.path.name)
descText = im.ArrayChar(2048, self.path.description)
authorsText = im.ArrayChar(2048, self.path.authors)
descText = im.ArrayChar(2048, self.path.description)
authorsText = im.ArrayChar(2048, self.path.authors)
self.filenames = {}
for _, p in ipairs(self.path[pn.fieldName] or {}) do
table.insert(self.filenames[pn.fieldName], im.ArrayChar(2048, p or ""))
end
im.PushItemWidth(232)
editor.uiInputText("##prefab"..default..fieldName, im.ArrayChar(1024,default), 1024) im.tooltip("This Prefab is always loaded automatically if existing.")
im.SameLine() self:existsIcon(default, true)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
local nodeInputTextInput = im.ArrayChar(16)
local nodeInputTextPopupPos = im.ImVec2(0,0)
local beamInputTextInput = im.ArrayChar(16)
local beamInputTextPopupPos = im.ImVec2(0,0)
@/lua/ge/extensions/editor/missionEditor/careerSetup.lua
local function getBuffer(key, default)
if not inputBuffers[key] then inputBuffers[key] = im.ArrayChar(2048, default or "") end
return inputBuffers[key]
@/lua/ge/extensions/editor/mainToolbar.lua
local editingSetIndex = -1
local editingSetName = im.ArrayChar(100, "")
@/lua/ge/extensions/editor/particleEditor.lua
im.SameLine()
local imText = im.ArrayChar(2048, fieldValue)
if im.InputText("##particleTexture", imText, nil, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/ui/console.lua
local filterCur = ""
local originFilterImC = im.ArrayChar(256, "")
local invalidOriginFilter = false
local winTitle = beamng_appname..".consoleNG - "..beamng_versiond .." - ".. beamng_buildtype .." - ".. beamng_arch .."##consoleNG"
local consoleInputField = im.ArrayChar(4096, "")
--local inputCallbackC = nil
windowOpen[0] = data.windowOpen or false
originFilterImC = im.ArrayChar(256, data.originFilter or "")
if data.levelFilter then
@/lua/ge/extensions/editor/api/gui.lua
local function uiInputSearchTextFilter(label, txtfilter, width, extra_flags, editEnded)
local text = imgui.ArrayChar(256, ffi.string(imgui.TextFilter_GetInputBuf(txtfilter)))
local res = uiInputSearch(label, text, width, extra_flags, editEnded)
local tempFloatArr4 = imgui.ArrayFloat(4)
local tempCharPtr = imgui.ArrayChar(256, "")
local tempTextureObj = nil
@/lua/ge/extensions/editor/camPathEditor.lua
local pathNameField = im.ArrayChar(64, M.currentPath.name)
if im.InputText('', pathNameField, 64, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/editor/api/valueInspector.lua
self.inspectorName = "default"
self.inputTextValue = imgui.ArrayChar(inputTextShortStringMaxSize)
self.inputLongTextValue = nil
self.inputLongTextSize = fieldLen + 1
self.inputLongTextValue = imgui.ArrayChar(fieldLen + 1)
end
self.inputLongTextSize = fieldLen + 1
self.inputLongTextValue = imgui.ArrayChar(fieldLen + 1)
end
@/lua/ge/extensions/editor/roadArchitect.lua
for i = 1, #serPlacedGroups do
placedGroups[i] = { name = im.ArrayChar(32, serPlacedGroups[i].name), list = {} }
for j = 1, #serPlacedGroups[i].list do
newRoad.isDrivable = false
newRoad.displayName = im.ArrayChar(32, 'New Overlay')
roadMgr.roads[rIdx] = newRoad
newRoad.isDrivable = false
newRoad.displayName = im.ArrayChar(32, 'New Bridge')
newRoad.granFactor = im.IntPtr(3)
profileMgr.removeAllTempCurrentProfiles()
pCopy.name = im.ArrayChar(32, 'Current Profile')
profileMgr.profiles[#profileMgr.profiles + 1] = pCopy
local pCopy = profileMgr.copyProfile(profileMgr.profiles[i])
pCopy.name = im.ArrayChar(32, ffi.string(pCopy.name) .. ' [copy]')
profileMgr.profiles[#profileMgr.profiles + 1] = pCopy
placedGroups[i] = {
name = im.ArrayChar(64, serPlacedGroups[i].name),
list = {} }
@/lua/ge/extensions/editor/dragRaceEditor/dragSettings.lua
im.SameLine()
local context = im.ArrayChar(256, dragSettings.context or "")
if im.InputText("##context", context, 256) then
im.SameLine()
local stripId = im.ArrayChar(256, dragSettings.stripId or "")
if im.InputText("##stripId", stripId, 256) then
im.SameLine()
local facilityId = im.ArrayChar(256, dragSettings.facilityId or "")
if im.InputText("##facilityId", facilityId, 256) then
im.SameLine()
local phaseName = im.ArrayChar(256, phase.name or "")
if im.InputText("##phaseName", phaseName, 256) then
im.SameLine()
local christmasTreePath = im.ArrayChar(512, dragSettings.prefabs.christmasTree.prefabPath or "")
if im.InputText("##christmasTreePath", christmasTreePath, 512) then
im.SameLine()
local displaySignPath = im.ArrayChar(512, dragSettings.prefabs.displaySign.prefabPath or "")
if im.InputText("##displaySignPath", displaySignPath, 512) then
im.SameLine()
local pathsPath = im.ArrayChar(512, dragSettings.prefabs.paths.prefabPath or "")
if im.InputText("##pathsPath", pathsPath, 512) then
im.SameLine()
local decorationsPath = im.ArrayChar(512, dragSettings.prefabs.decorations.prefabPath or "")
if im.InputText("##decorationsPath", decorationsPath, 512) then
im.SameLine()
local context = im.ArrayChar(256, dragSettings.context or "")
if im.InputText("##context", context, 256) then
im.SameLine()
local facilityId = im.ArrayChar(256, dragSettings.facilityId or "")
if im.InputText("##facilityId", facilityId, 256) then
im.SameLine()
local stripId = im.ArrayChar(256, dragSettings.stripId or "")
if im.InputText("##stripId", stripId, 256) then
@/lua/ge/extensions/flowgraph/manager.lua
if not self.dragDropData.name then
self.dragDropData.name = im.ArrayChar(64, data.path)
end
@/lua/ge/extensions/editor/sitesEditor.lua
local mouseInfo = {}
local nameText = im.ArrayChar(1024, "")
@/lua/ge/extensions/editor/flowgraph/search.lua
self.searchResultsByMgr = {}
self.searchText = im.ArrayChar(128)
self.search = require('/lua/ge/extensions/editor/util/searchUtil')()
self.doClick = nil
self.searchText = im.ArrayChar(128)
end