openScenariosSelector
Definition
-- @/lua/ge/extensions/ui/gameplaySelector/general.lua:639
function M.openScenariosSelector()
M.getUiData()
-- Clear all filters first
M.clearAllFilters()
M.setDisplayDataOption("groupMode", "system")
M.setDisplayDataOption("clusterMode", "none")
M.toggleFilter("system", "Scenarios (deprecated)")
guihooks.trigger('ChangeState', {state = 'menu.gameplayselector'})
end
Callers
@/ui/modules/scenariocontrol/scenariocontrol.js
//$state.go('menu.scenarios');
bngApi.engineLua('ui_gameplaySelector_general.openScenariosSelector()')
})