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openScenariosSelector

Definition


-- @/lua/ge/extensions/ui/gameplaySelector/general.lua:639

function M.openScenariosSelector()
  M.getUiData()
  -- Clear all filters first
  M.clearAllFilters()
  M.setDisplayDataOption("groupMode", "system")
  M.setDisplayDataOption("clusterMode", "none")
  M.toggleFilter("system", "Scenarios (deprecated)")
  guihooks.trigger('ChangeState', {state = 'menu.gameplayselector'})
end

Callers

@/ui/modules/scenariocontrol/scenariocontrol.js
        //$state.go('menu.scenarios');
        bngApi.engineLua('ui_gameplaySelector_general.openScenariosSelector()')
      })