GE Lua Documentation

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onModManagerReady

Definition


-- @/lua/ge/extensions/ui/gameplaySelector/general.lua:380
M.onModManagerReady = function() gameplayDataChanged = true end

Callers

@/lua/ge/extensions/core/repository.lua

local function onModManagerReady()
  local mname = ""
@/lua/ge/extensions/core/hardwareinfo.lua

local function onModManagerReady()
  requestInfo()
@/lua/ge/extensions/core/loadMapCmd.lua

local function onModManagerReady()
  if args and args.mapName then