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hideApp

Definition


-- @/lua/ge/extensions/ui/gameplayAppContainers.lua:86

local function hideApp(containerId, appId)
  setAppVisibility(containerId, appId, false)
end

Callers

@/lua/ge/extensions/gameplay/drag/general.lua
  if ui_gameplayAppContainers then
    ui_gameplayAppContainers.hideApp('gameplayApps', 'drag')
    -- Clear any queued drag flash messages when clearing drag system
@/lua/ge/extensions/gameplay/drag/display.lua
      if distance and math.abs(distance) > 10 then
        ui_gameplayAppContainers.hideApp('gameplayApps', 'drag')
        flashMessage("")
@/lua/ge/extensions/ui/messagesTasksAppContainers.lua

local function hideApp(containerId, appId)
  setAppVisibility(containerId, appId, false)
@/lua/ge/extensions/ui/gameplayAppContainers.lua
  -- Hide flashMessage app when messages are cleared
  hideApp('gameplayApps', 'flashMessage')
end
  -- Hide flashMessage app when scenario ends
  hideApp('gameplayApps', 'flashMessage')
end
    if #flashMessageQueue == 0 then
      hideApp('gameplayApps', 'flashMessage')
    else
  currentMessage = nil
  hideApp('gameplayApps', 'flashMessage')
end
      if #flashMessageQueue == 0 then
        hideApp('gameplayApps', 'flashMessage')
      else
    if M._countdownHideTimer <= 0 then
      hideApp('gameplayApps', 'countdown')
      M._countdownHideTimer = nil
@/lua/ge/extensions/gameplay/drift/display.lua
  else
    ui_gameplayAppContainers.hideApp('gameplayApps', 'drift')
  end