PopStyleVar
Definition
-- @/lua/common/extensions/ui/flowgraph/editor_api_luaintf.lua:119
M.PopStyleVar = function(count)
if count == nil then count = 1 end
fge.PopStyleVar(count)
end
Callers
@/lua/ge/extensions/flowgraph/builder.lua
im.PopID()
ui_flowgraph_editor.PopStyleVar(1)
self:SetStage('invalid')
elseif oldStage == 'input' then
ui_flowgraph_editor.PopStyleVar(2)
local endPos = im.GetCursorPos()
elseif oldStage == 'output' then
ui_flowgraph_editor.PopStyleVar(2)
--im.EndVertical()
--if pin.type == 'state' then
-- ui_flowgraph_editor.PopStyleVar(1)
--- if pin.direction == 'in' then
--- if pin.direction == 'in' then
-- ui_flowgraph_editor.PopStyleVar(2)
-- end
@/lua/ge/extensions/ui/apps/minimap/minimap.lua
im.PopStyleColor(3)
im.PopStyleVar(1)
if debugSettingsOpen then
@/lua/ge/extensions/ui/console.lua
im.PopStyleVar()
im.PopStyleColor()
-- end
-- im.PopStyleVar()
-- end
@/lua/ge/extensions/flowgraph/manager.lua
im.PopStyleVar(2)
--ui_flowgraph_editor.Icon(ui_imgui.ctx, im.ImVec2(typeIconSize * uiscale, typeIconSize * uiscale), iconType, connected, color, innercolor)
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
end
im.PopStyleVar()
end
@/lua/ge/extensions/editor/api/valueInspector.lua
if drawColoredLabelIndicator then
imgui.PopStyleVar()
drawInputFloat3ColoredIndicators(windowPos, cursorPos)
if drawColoredLabelIndicator then
imgui.PopStyleVar()
drawInputFloat3ColoredIndicators(windowPos, cursorPos)
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTree.lua
im.PopFont()
im.PopStyleVar()
@/lua/ge/extensions/editor/materialEditor.lua
im.PopStyleColor()
im.PopStyleVar()
@/lua/common/extensions/ui/imgui_custom_luaintf.lua
end
M.PopStyleVar()
end
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
im.PopItemWidth()
im.PopStyleVar()
sensor.updatePriority = max(0.0, min(1.0, uiVal[0]))
im.PopItemWidth()
im.PopStyleVar()
sensor.updatePriority = max(0.0, min(1.0, uiVal[0]))
im.PopItemWidth()
im.PopStyleVar()
sensor.updatePriority = max(0.0, min(1.0, uiVal[0]))
im.PopItemWidth()
im.PopStyleVar()
sensor.updatePriority = max(0.0, min(1.0, uiVal[0]))
im.PopItemWidth()
im.PopStyleVar()
sensor.GFXUpdateTime = max(0.0, min(360.0, uiVal[0]))
im.PopItemWidth()
im.PopStyleVar()
sensor.GFXUpdateTime = max(0.0, min(360.0, uiVal[0]))
im.PopItemWidth()
im.PopStyleVar()
sensor.refLat = max(-90.0, min(90.0, uiVal[0]))
im.PopItemWidth()
im.PopStyleVar()
sensor.GFXUpdateTime = max(0.0, min(360.0, uiVal[0]))
im.PopItemWidth()
im.PopStyleVar()
sensor.GFXUpdateTime = max(0.0, min(360.0, uiVal[0]))
im.PopItemWidth()
im.PopStyleVar()
sensor.GFXUpdateTime = max(0.0, min(360.0, uiVal[0]))
im.PopItemWidth()
im.PopStyleVar()
sensor.GFXUpdateTime = max(0.0, min(360.0, uiVal[0]))
@/lua/ge/extensions/flowgraph/nodes/input/blacklistAction.lua
end
im.PopStyleVar()
end
@/lua/ge/extensions/editor/flowgraphEditor.lua
executionView:drawAlone()
im.PopStyleVar()
end
main:draw()
im.PopStyleVar()
for _, win in pairs(windows) do
mgr.graphsToUpdate = {}
im.PopStyleVar()
@/lua/ge/extensions/editor/visualization.lua
im.TextUnformatted(right)
im.PopStyleVar()
end
@/lua/ge/extensions/core/metrics.lua
im.End() --Begin
im.PopStyleVar()
if not imguiVisible then
@/lua/ge/extensions/editor/terrainAndRoadImporter.lua
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the terrain prominence - ie terrain will map to [0, zMax].')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the domain of influence of the terraforming.')
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Set the terraforming margin (around roads).')
@/lua/ge/extensions/editor/flowgraph/variables.lua
im.EndChild()
im.PopStyleVar()
if im.IsItemHovered() and im.IsMouseReleased(0) then
@/lua/ge/extensions/editor/sceneView.lua
end
im.PopStyleVar()
end
im.PopStyleVar()
im.PopStyleVar()
im.PopStyleVar()
im.PopStyleVar()
end
@/lua/ge/extensions/editor/masterSpline.lua
im.NextColumn()
im.PopStyleVar(2)
end
im.PopStyleVar(2)
im.Columns(1)
end
im.PopStyleVar(2)
im.EndListBox()
im.Columns(1)
im.PopStyleVar(2)
end
end
im.PopStyleVar(2)
im.EndListBox()
im.NextColumn()
im.PopStyleVar(2)
im.Columns(1)
im.PopStyleVar()
im.PopItemWidth()
im.NextColumn()
im.PopStyleVar()
im.Separator()
end -- End of TabContentChild.
im.PopStyleVar() -- Restore original padding.
end -- End of tab content.
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
im.EndTable()
im.PopStyleVar()
im.tooltip("Phase "..i)
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
end
im.PopStyleVar(1)
end
@/lua/ge/extensions/editor/missionEditor.lua
im.Columns(2)
im.PopStyleVar()
im.SetColumnWidth(0, im.CalcTextSize("MissionType").x +5)
@/lua/ge/extensions/editor/flowgraph/examples.lua
end
im.PopStyleVar()
end
@/lua/ge/extensions/editor/roadSpline.lua
im.PopStyleVar(2)
im.Columns(1)
end
im.PopStyleVar(2)
im.EndListBox()
end
im.PopStyleVar(2)
im.Separator()
im.tooltip(((selGroup.isEdgeBlend3 and 'Disable') or 'Enable') .. ' the edge blend 3.')
im.PopStyleVar(2)
end
im.PopStyleVar(2)
im.EndListBox()
end
im.PopStyleVar(2)
im.Columns(1)
im.Separator()
im.PopStyleVar()
im.PopItemWidth()
-- Restore local slider spacing.
im.PopStyleVar(1)
im.PopItemWidth()
im.NextColumn()
im.PopStyleVar(1)
im.Columns(1)
im.tooltip('Switch terrain painting ' .. ((selGroup.isPainting and 'off') or 'on') .. '.')
im.PopStyleVar(2)
im.Columns(1)
end
im.PopStyleVar()
end
@/lua/ge/extensions/flowgraph/link.lua
-- Pop style changes
im.PopStyleVar()
im.PopStyleColor()
ui_flowgraph_editor.PopStyleVar(4)
ui_flowgraph_editor.PopStyleColor(1)
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
checkSection(docsSections, "")
im.PopStyleVar(1)
end
@/lua/ge/extensions/flowgraph/baseStateNode.lua
self.transitionPins._in.N.imPos = im.GetCursorPos()
ufe.EndPin() ufe.PopStyleVar(1)
self.transitionPins._in.W.imPos = im.GetCursorPos()
ufe.EndPin() ufe.PopStyleVar(1)
self.transitionPins._in.S.imPos = im.GetCursorPos()
ufe.EndPin() ufe.PopStyleVar(1)
self.transitionPins._in.E.imPos = im.GetCursorPos()
ufe.EndPin() ufe.PopStyleVar(1)
ufe.PopStyleVar(2)
self.transitionPins._out.N.imPos = im.GetCursorPos()
ufe.EndPin() ufe.PopStyleVar(1)
self.transitionPins._out.W.imPos = im.GetCursorPos()
ufe.EndPin() ufe.PopStyleVar(1)
self.transitionPins._out.S.imPos = im.GetCursorPos()
ufe.EndPin() ufe.PopStyleVar(1)
self.transitionPins._out.E.imPos = im.GetCursorPos()
ufe.EndPin() ufe.PopStyleVar(1)
ufe.PopStyleVar(1)
@/lua/ge/extensions/editor/biomeTool.lua
imgui.EndChild()
imgui.PopStyleVar()
imgui.EndTabItem()
imgui.EndChild()
imgui.PopStyleVar()
imgui.EndTabItem()
end
imgui.PopStyleVar()
end
@/lua/common/extensions/ui/flowgraph/editor_api_luaintf.lua
if count == nil then count = 1 end
fge.PopStyleVar(count)
end
@/lua/ge/extensions/editor/assemblySpline.lua
im.PopStyleVar(2)
im.Columns(1)
end
im.PopStyleVar(2)
im.EndListBox()
im.NextColumn()
im.PopStyleVar(2)
im.Separator()
im.PopItemWidth()
im.PopStyleVar(2)
im.NextColumn()
im.NextColumn()
im.PopStyleVar(2)
im.Separator()
im.Columns(1)
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.PopStyleVar()
im.PopItemWidth()
end -- End of TabContentChild.
im.PopStyleVar() -- Restore original padding.
else
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
im.PopFont()
im.PopStyleVar()
end
@/lua/ge/extensions/editor/flowgraph/search.lua
end
im.PopStyleVar()
end
@/lua/ge/extensions/editor/flowgraph/welcome.lua
im.PopStyleVar()
im.PushStyleVar2(im.StyleVar_ItemSpacing,im.ImVec2(3, 3))
im.Dummy(im.ImVec2(40, 0))
im.PopStyleVar()
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(0.5, 0, 1, 1)))
@/lua/ge/extensions/editor/decalSpline.lua
im.PopStyleVar(2)
im.Columns(1)
end
im.PopStyleVar(2)
im.EndListBox()
im.NextColumn()
im.PopStyleVar(2)
im.Separator()
im.NextColumn()
im.PopStyleVar()
im.Columns(1)
end
im.PopStyleVar()
im.PopItemWidth()
im.Separator()
im.PopStyleVar()
im.EndChild()
@/lua/ge/extensions/editor/flowgraph/main.lua
-- im.PopStyleVar() -- StyleVar_WindowPadding
self:drawMenu()
im.PopStyleVar()
end
im.PopStyleVar()
if im.BeginPopup("FG_SiblingGraphs") then
end
im.PopStyleVar()
self:doContextMenus()
im.PopStyleVar()
if tabColors then im.PopStyleColor(5) end
--im.PopStyleVar()
-- im.PopStyleColor(1)
--self:End()
--im.PopStyleVar()
end
im.PopStyleColor()
im.PopStyleVar()
im.uiscale[0] = oldUiScale
@/lua/ge/extensions/editor/roadArchitect.lua
im.tooltip('Set the terraforming margin (around road), in meters.')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the amount of random jitter of the custom mesh.')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('The vertical offset of the curb corner.')
im.PopStyleVar()
end
im.PopStyleVar()
im.PopItemWidth()
end
im.PopStyleVar()
im.PopItemWidth()
end
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the random seed for the road condition (change to get different wear patterns).')
im.PopStyleVar()
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the random seed for the junction condition (change to get different wear patterns).')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the random seed for the junction condition (change to get different wear patterns).')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the random seed for the junction condition (change to get different wear patterns).')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the random seed for the junction condition (change to get different wear patterns).')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the random seed for the junction condition (change to get different wear patterns).')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the random seed for the junction condition (change to get different wear patterns).')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the random seed for the junction condition (change to get different wear patterns).')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the random seed for the junction condition (change to get different wear patterns).')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the random seed for the junction condition (change to get different wear patterns).')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the random seed for the junction condition (change to get different wear patterns).')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the random seed for the junction condition (change to get different wear patterns).')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the random seed for the junction condition (change to get different wear patterns).')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('Set the terraforming margin (around road), in meters.')
im.PopStyleVar()
im.PopItemWidth()
im.tooltip('The radius of the arc at this node.')
im.PopStyleVar()
node.incircleRad = im.FloatPtr(min(2.0, max(1.0, node.incircleRad[0])))
im.tooltip('Set the terraforming margin (around road), in meters.')
im.PopStyleVar()
im.PopItemWidth()
@/lua/ge/extensions/editor/audioRibbonEditor.lua
end
im.PopStyleVar(2)
im.EndListBox()
im.PopStyleVar()
im.PopItemWidth()
@/lua/ge/extensions/editor/meshSpline.lua
im.PopStyleVar(2)
im.Columns(1)
end
im.PopStyleVar(2)
im.EndListBox()
im.NextColumn()
im.PopStyleVar(2)
im.Separator()
im.NextColumn()
im.PopStyleVar()
im.Columns(1)
im.NextColumn()
im.PopStyleVar(2)
im.Separator()
end
im.PopStyleVar()
im.PopItemWidth()
end -- End of TabContentChild.
im.PopStyleVar() -- Restore original padding.
else
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
ui_flowgraph_editor.PopStyleVar(1)
ui_flowgraph_editor.PopStyleColor(1)
@/lua/ge/extensions/editor/assetBrowser.lua
end
im.PopStyleVar()
end
end
im.PopStyleVar()
end
end
im.PopStyleVar()
if im.Checkbox("Show collision mesh", editor.getTempBool_BoolBool(var.meshPreviewDisplayCollisionMesh)) then
@/lua/ge/extensions/editor/flowgraph/references.lua
end
im.PopStyleVar()
end
im.PopItemWidth()
im.PopStyleVar()
im.SameLine()
@/lua/ge/extensions/editor/sidewalkSpline.lua
im.PopStyleVar(2)
im.Columns(1)
end
im.PopStyleVar(2)
im.EndListBox()
im.PopStyleVar(2)
im.Columns(1)
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.PopStyleVar()
im.PopItemWidth()
im.Columns(1)
im.PopStyleVar()
im.PopItemWidth()
im.PopStyleVar(2)
im.Columns(1)
end -- End of TabContentChild.
im.PopStyleVar() -- Restore original padding.
else
@/lua/ge/extensions/editor/mapSensorEditor.lua
im.PopItemWidth()
im.PopStyleVar()
sensor.updatePriority = max(0.0, min(1.0, uiVal[0]))
im.PopItemWidth()
im.PopStyleVar()
sensor.updatePriority = max(0.0, min(1.0, uiVal[0]))
im.PopItemWidth()
im.PopStyleVar()
sensor.updatePriority = max(0.0, min(1.0, uiVal[0]))
im.PopItemWidth()
im.PopStyleVar()
sensor.updatePriority = max(0.0, min(1.0, uiVal[0]))
@/lua/ge/extensions/flowgraph/basenode.lua
im.PopStyleColor()
im.PopStyleVar()
end
if not hasActivePins then
im.PopStyleVar(1)
end
end
im.PopStyleVar()
if accept then
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
ui_flowgraph_editor.PopStyleColor(2)
im.PopStyleVar()
im.PopStyleVar()
end
@/lua/ge/extensions/flowgraph/pin.lua
-- Pop style changes
im.PopStyleVar()
im.PopStyleColor()
if constValue ~= nil then
--ui_flowgraph_editor.PopStyleVar(1)
ui_flowgraph_editor.PopStyleColor(1)
im.PopStyleVar()
@/lua/ge/extensions/editor/inspector.lua
editor.uiInputFloat4("##groundcoverUV", billboardUVValue, nil, imgui.InputTextFlags_ReadOnly, nil)
imgui.PopStyleVar()
imgui.PopItemWidth()
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
function M.PushStyleVar2(ImGuiStyleVar_idx, ImVec2_val) imgui.PushStyleVar2(ImGuiStyleVar_idx, ImVec2_val) end
function M.PopStyleVar(int_count)
if int_count == nil then int_count = 1 end
if int_count == nil then int_count = 1 end
imgui.PopStyleVar(int_count)
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
end
im.PopStyleVar()
im.PopStyleVar()
im.PopStyleVar()
im.PopStyleVar()
im.PopStyleVar()
@/lua/ge/extensions/editor/drivePathEditor.lua
im.PopStyleVar(2)
im.Columns(1)
end
im.PopStyleVar(2)
im.EndListBox()
im.NextColumn()
im.PopStyleVar(2)
end
im.PopStyleVar(2)
im.EndListBox()
im.NextColumn()
im.PopStyleVar(2)
im.Columns(1)
im.PopStyleVar()
im.Columns(1)
@/lua/ge/extensions/editor/renderTest.lua
end
im.PopStyleVar()
im.PopStyleVar()
im.PopStyleVar()
im.PopStyleVar()
end
@/lua/ge/extensions/editor/forestEditor.lua
end
im.PopStyleVar()
im.PopItemWidth()
im.PopStyleVar()
else
end
im.PopStyleVar()
im.EndTabBar()
end
im.PopStyleVar()
end
end
im.PopStyleVar()
@/lua/ge/extensions/editor/fileDialog.lua
end
im.PopStyleVar()
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
local windowOpen = im.Begin('Vehicle Detail View - ' .. view.name .. ' - ' .. loadedLayoutBaseFilename, view.windowOpen)
im.PopStyleVar()
@/lua/ge/extensions/editor/scriptAIEditor.lua
im.PopItemWidth()
im.PopStyleVar()
im.tooltip('Rewind time-transport guide')
im.PopStyleVar()
im.PopItemWidth()
im.PopStyleVar()
if tr.splineSpacing[0] ~= oldVal then
im.PopItemWidth()
im.PopStyleVar()
end
im.PopItemWidth()
im.PopStyleVar()
im.NextColumn()
@/lua/ge/extensions/editor/api/gui.lua
end
imgui.PopStyleVar()
imgui.EndGroup()
imgui.Begin("MainDockSpace", dockOpen, window_flags);
imgui.PopStyleVar(3)
-- init the dockspace
end
imgui.PopStyleVar()
imgui.PopStyleColor()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
end
im.PopStyleVar()
end
im.PopStyleVar()
im.PopStyleVar()
im.PopStyleVar()
im.PopStyleVar()
end