Group
Definition
-- @/=[C]:-1
function Group(...)
Callers
@/lua/common/utils/heatmap.lua
local lines = svg.Group()
-- draw nodes
local nodes = svg.Group()
for nid, n in pairs(m.nodes) do
@/lua/common/libs/ezSVG/EzSVG.lua
function EzSVG.Group(style)
local ret = createGroupTable("g", style)
@/lua/ge/extensions/editor/cosimulationSignalEditor.lua
-----------------------
-- IMU Sensors Group(s):
-----------------------
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-- GPS Sensors Group(s):
-----------------------
@/inspector/External/three.js/three.js
function Group() {
controller = new Group();
controller.matrixAutoUpdate = false;
controller = new Group();
controller.matrixAutoUpdate = false;
object = new Group();
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
if not self.simple[0] then
ui_flowgraph_editor.Group(self.commentSize, self.forceSize)
self.forceSize = false
@/lua/ge/map.lua
local svgDoc = svg.Document(width, height, svg.gray(255))
local lines = svg.Group()
if includeNodes then
local nodes = svg.Group()
for nid, n in pairs(m.nodes) do