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EndPin

Definition


-- @/=[C]:-1
function EndPin(...)

Callers

@/lua/ge/extensions/flowgraph/nodes/states/stateNode.lua

function C:EndPin()
end
@/lua/ge/extensions/flowgraph/baseStateNode.lua
  self.transitionPins._in.N.imPos = im.GetCursorPos()
  ufe.EndPin() ufe.PopStyleVar(1)
  self.transitionPins._in.W.imPos = im.GetCursorPos()
  ufe.EndPin() ufe.PopStyleVar(1)
  self.transitionPins._in.S.imPos = im.GetCursorPos()
  ufe.EndPin() ufe.PopStyleVar(1)
  self.transitionPins._in.E.imPos = im.GetCursorPos()
  ufe.EndPin() ufe.PopStyleVar(1)
  self.transitionPins._out.N.imPos = im.GetCursorPos()
  ufe.EndPin() ufe.PopStyleVar(1)
  self.transitionPins._out.W.imPos = im.GetCursorPos()
  ufe.EndPin() ufe.PopStyleVar(1)
  self.transitionPins._out.S.imPos = im.GetCursorPos()
  ufe.EndPin() ufe.PopStyleVar(1)
  self.transitionPins._out.E.imPos = im.GetCursorPos()
  ufe.EndPin() ufe.PopStyleVar(1)
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
  im.Dummy(im.ImVec2(10,nodeSize.y))
  ui_flowgraph_editor.EndPin()
  im.Dummy(im.ImVec2(10,nodeSize.y))
  ui_flowgraph_editor.EndPin()
  local itemRect = GetItemRect()
@/lua/ge/extensions/flowgraph/builder.lua
  --im.EndHorizontal()
  self:EndPin()
end
  --im.EndHorizontal()
  self:EndPin()
end

function C:EndPin()
  ui_flowgraph_editor.EndPin()
function C:EndPin()
  ui_flowgraph_editor.EndPin()
  im.Dummy(im.ImVec2(00,12))
  --ui_flowgraph_editor.EndPin()
  self:EndPinDynamic(pin)