GE Lua Documentation

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BeginNode

Definition


-- @/=[C]:-1
function BeginNode(...)

Callers

@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua

  ui_flowgraph_editor.BeginNode(node.id)
  local cp = im.GetCursorPos()
@/lua/ge/extensions/flowgraph/builder.lua

  ui_flowgraph_editor.BeginNode(nodeID)
  im.PushID4(nodeID)
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua

  ui_flowgraph_editor.BeginNode(self.id)
    ui_flowgraph_editor.SetGroupingDisabled(self.id, self.moveMode == "withoutNodes")