onGuiUpdate
Definition
-- @/lua/ge/extensions/ui/fadeScreen.lua:69
local function onGuiUpdate()
if delayedData[1] then
if delayCounter <= 0 then
for _, state in ipairs(delayedData) do
extensions.hook("onScreenFadeState", state)
if state == 2 and next(cycleArgs) then -- only during full fade cycle
fadeFromBlack(cycleArgs.fadeOut, cycleArgs.args)
table.clear(cycleArgs)
end
end
table.clear(delayedData)
end
delayCounter = delayCounter - 1
end
end
Callers
@/lua/ge/extensions/ui/vehicleVicinityApp.lua
local function onGuiUpdate(dtReal, dtSim, dtRaw)
local data = {objects = {}}
@/lua/ge/extensions/gameplay/rallyLoop.lua
local function onGuiUpdate(dtReal, dtSim, dtRaw)
profilerPushEvent("gameplay_rallyLoop - onGuiUpdate")
if rallyLoopManager then
rallyLoopManager:onGuiUpdate(dtReal, dtSim, dtRaw)
end
@/lua/ge/extensions/ui/policeInfo.lua
local function onGuiUpdate(dt)
if not be:getEnabled() or not M.enabled then return end
@/lua/ge/extensions/gameplay/rally.lua
-- local function onGuiUpdate(dtReal, dtSim, dtRaw)
-- end
@/lua/ge/extensions/ui/uiNavi.lua
local mapUpdateUIData = {}
local function onGuiUpdate(dtReal, dtSim, dtRaw)
table.clear(mapObjects)
@/lua/ge/extensions/gameplay/rally/loop/rallyLoopManager.lua
function C:onGuiUpdate(dtReal, dtSim, dtRaw)
profilerPushEvent("rallyLoopManager:onGuiUpdate")