clearData
Definition
-- @/lua/ge/extensions/ui/apps/pointsBar.lua:55
-- Function to clear all points data
local function clearData()
M.setThresholds({100, 200, 300})
M.setPoints(0)
end
Callers
@/lua/vehicle/extensions/dynamicVehicleData.lua
local function clearData(data, whiteList)
if data == nil then
local data = jsonReadFile(filepath)
data = clearData(data, whiteList)
compareData(data, newData, model_key, config_key)
@/lua/ge/extensions/ui/apps/genericMissionData.lua
-- Function to clear all mission data
local function clearData()
missionData = {
if im.Button("Clear All") then
clearData()
end
@/lua/ge/extensions/flowgraph/nodes/ui/genericMissionDataText.lua
if self.pinIn.category.value == nil then
ui_apps_genericMissionData.clearData()
else
@/inspector/External/CodeMirror/codemirror.js
if (e.clipboardData) {
e.clipboardData.clearData()
var content = lastCopied.text.join("\n")
@/lua/ge/extensions/gameplay/drift/display.lua
local function reset()
ui_apps_genericMissionData.clearData()
end
@/inspector/Base/Main.js
.then(() => {
event.dataTransfer.clearData();
});
@/inspector/Views/DOMTreeContentView.js
event.clipboardData.clearData();
event.preventDefault();
@/lua/ge/extensions/flowgraph/modules/uiModule.lua
if self.genericMissionDataChanged then
ui_apps_genericMissionData.clearData()
end
if self.pointsBarChanged then
ui_apps_pointsBar.clearData()
end
@/lua/ge/extensions/ui/apps/pointsBar.lua
if im.Button("Clear All") then
clearData()
end