startActivity
Definition
-- @/lua/ge/extensions/telemetry/core.lua:237
-- Duration tracking
local function startActivity(activityName, data)
local event = {name = activityName, type = "start"}
tableMerge(event, data or {})
addEvent(event)
end
Callers
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
else
extensions.telemetry_core.startActivity("trackBuilder")
end
@/lua/ge/extensions/gameplay/drag/dragTypes/dragPracticeRace.lua
local function startActivity()
dragData = dGeneral.getData()
@/lua/ge/extensions/core/activity.lua
local function startActivity(name)
log("I", "startActivity", "Requested to start activity: "..name)
@/lua/ge/extensions/gameplay/drag/dragTypes/bracketRace.lua
local function startActivity()
dragData = dGeneral.getData()
-- Extensions (times, display, utils) are already loaded by general.lua
-- via ensureAllExtensionsLoaded() before startActivity() is called
@/lua/ge/extensions/core/quickAccess.lua
extensions.gameplay_traffic.setupTrafficWaitForUi(false)
extensions.telemetry_core.startActivity("trafficEnabled")
return {"hide"}
extensions.gameplay_traffic.setupTrafficWaitForUi(true)
extensions.telemetry_core.startActivity("trafficEnabled")
return {"hide"}
extensions.gameplay_traffic.setTrafficVars({aiMode = "traffic", enableRandomEvents = true})
extensions.telemetry_core.startActivity("trafficEnabled")
return {"hide"}
@/lua/vehicle/input.lua
if filter ~= M.lastFilterType then
obj:queueGameEngineLua(string.format('extensions.telemetry_core.startActivity("controlsUsed", {method = "%s"})', FILTER_NAME[filter]))
M.lastFilterType = filter
@/lua/ge/extensions/gameplay/statistic.lua
local function startActivity(levelPath)
local levelFolder = getCurrentLevelIdentifier()
local function onClientStartMission(levelPath)
startActivity(levelPath)
end
local function onClientPostStartMission(levelPath)
startActivity(levelPath)
if "scenario-start" == toState then
-- startActivity(currentActivity.levelPath)
end
-- log("E","onScenarioLoaded", dumps(data))
startActivity()
end
metricAdd("scenario/finished",1)
startActivity()
end
-- log("E","onScenarioLoaded", dumps(data))
startActivity()
metricAdd("scenario/restarted",1)
end
startActivity()
end
@/lua/ge/extensions/scenario/scenariosLoader.lua
loadPresetExtensions()
extensions.telemetry_core.startActivity("scenarioRunning", {scenarioName = sc.name, file = sc.sourceFile})
mgr:setRunning(true)
@/lua/ge/extensions/gameplay/drag/dragTypes/headsUpDrag.lua
local function startActivity()
dragData = dGeneral.getData()
-- Extensions (times, display, utils) are already loaded by general.lua
-- via ensureAllExtensionsLoaded() before startActivity() is called
@/lua/ge/extensions/gameplay/drag/general.lua
guihooks.trigger('updateTreeLightStaging', true)
dragExtension.startActivity()
return true