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endActivity

Definition


-- @/lua/ge/extensions/telemetry/core.lua:243

local function endActivity(activityName, data)
  local event = {name = activityName, type = "end"}
  tableMerge(event, data or {})
  addEvent(event)
end

Callers

@/lua/ge/extensions/core/quickAccess.lua
        extensions.gameplay_traffic.deactivate(true)
        extensions.telemetry_core.endActivity("trafficEnabled")
        return {"hide"}
          extensions.gameplay_traffic.deleteVehicles()
        extensions.telemetry_core.endActivity("trafficEnabled")
        return {"hide"}
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
  if active then
    extensions.telemetry_core.endActivity("trackBuilder")
  else
@/lua/ge/extensions/gameplay/statistic.lua

local function endActivity()
  if not currentActivity then return end--log("E","endAct","no activity"); return end
    if currentActivity then
      endActivity()
    end
  if currentActivity then
    endActivity()
  end
local function onClientEndMission(levelPath)
  endActivity()
end