luaPathToExtName
Definition
-- @/lua/common/extensions.lua:52
local function luaPathToExtName(filepath)
-- log('I', logTag, 'luaPathToExtName called '..tostring(filepath))
if not filepath then
return
end
return (filepath:gsub('_', '__'):gsub('/', '_'))
end
Callers
@/lua/ge/main.lua
extensionName = extensions.luaPathToExtName(extensionName)
setExtensionUnloadMode(extensionName, "manual")
@/lua/ge/extensions/gameplay/drift/general.lua
for _, filePath in ipairs(driftExtensions) do
local extensionName = string.match(extensions.luaPathToExtName(filePath), "extensions_([%w_]+)%.lua")
local ext = require(string.match(filePath, "(.+)%.lua$"))
@/lua/common/extensions.lua
end
extName = luaPathToExtName(extPath)
else
for extName,extPath in pairs(extensionsData.loadedModules) do
local tempExtName = luaPathToExtName(extPath)
if extName == tempExtName then
@/lua/ge/extensions/career/career.lua
for i = 1, tableSize(files) do
extensions.luaPathToExtName(modulePath)
local extensionFile = string.gsub(files[i], "/lua/ge/extensions/", "")
table.insert(extensionFiles, extensionFile)
table.insert(careerModules, extensions.luaPathToExtName(extensionFile))
--else
for _, extension in ipairs(extensionFiles) do
setExtensionUnloadMode(extensions.luaPathToExtName(extension), "manual")
end