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getRawPoiListByLevel

Definition


-- @/lua/ge/extensions/gameplay/rawPois.lua:30


local function getRawPoiListByLevel(levelIdentifier)
  if not levelIdentifier then
    return {}, rawPoiGeneration
  end
  -- when in the tutorial, only add the desired elements
  if career_career.isActive()  and levelIdentifier == "west_coast_usa" then
    -- show tutorial step specific pois
    if not career_modules_linearTutorial.getTutorialFlag("arrivedAtFuelstation") then
      local gasStation = freeroam_facilities.getGasStation("apex")
      local elements = {
        freeroam_gasStations.formatGasStationPoi(gasStation)
      }
      return elements, rawPoiGeneration
    elseif  not career_modules_linearTutorial.getTutorialFlag("completedTutorialMission") then
      local elements = {}
      gameplay_missions_missions.formatMissionToRawPoi(gameplay_missions_missions.getMissionById("west_coast_usa/arrive/005-ArriveTutorial"), elements, levelIdentifier)
      return elements, rawPoiGeneration
    elseif  not career_modules_linearTutorial.getTutorialFlag("purchasedFirstCar") then
      local elements = {}
      local dealer = freeroam_facilities.getDealership("quarrysideAutoSales")

      --manually get only the inspectVehicle POI, used to buy the first vehicle
      local inspectVehiclePoi = career_modules_inspectVehicle.getInspectVehiclePoi()
      table.insert(elements, inspectVehiclePoi)

      freeroam_facilities.walkingMarkerFormatFacility(dealer, elements)
      return elements, rawPoiGeneration
    elseif  not career_modules_linearTutorial.getTutorialFlag("modifiedFirstCar") then
      local elements = {}
      local garage = freeroam_facilities.getFacility("computer", "servicestationGarageComputer")
      freeroam_facilities.formatFacilityToRawPoi(garage, elements)
      return elements, rawPoiGeneration
    end

    -- only show dealership when car not bought
    if not career_career.hasBoughtStarterVehicle() then
      local elements = {}
      local dealer = freeroam_facilities.getDealership("quarrysideAutoSales")
      freeroam_facilities.walkingMarkerFormatFacility(dealer, elements)

      --manually get only the inspectVehicle POI, used to buy the first vehicle
      local inspectVehiclePoi = career_modules_inspectVehicle.getInspectVehiclePoi()
      table.insert(elements, inspectVehiclePoi)

      return elements, rawPoiGeneration
    end
  end

  -- otherwise create poi list as usual
  if not rawPoiListByLevel[levelIdentifier] then
    local elementsUnchecked, elements = {}, {}
    -- call all extensions to add their POIs
    extensions.hook("onGetRawPoiListForLevel",levelIdentifier, elementsUnchecked)
    for _, e in ipairs(elementsUnchecked) do
      -- sanity check

      -- make clustering true by default
      if e.markerInfo.bigmapMarker and e.markerInfo.bigmapMarker.cluster == nil then
        e.markerInfo.bigmapMarker.cluster = true
      end

      if (not career_modules_testDrive or not career_modules_testDrive.isActive() or (e.data and e.data.type == "testDriveEnd")) then
        table.insert(elements, e)
      end
    end
    rawPoiListByLevel[levelIdentifier] = elements
  end
  return rawPoiListByLevel[levelIdentifier], rawPoiGeneration
end

Callers

@/lua/ge/extensions/freeroam/bigMapMarkers.lua
local function getAllClustersBySettings(settingsId)
  local elements, rawPoiGeneration = gameplay_rawPois.getRawPoiListByLevel(getCurrentLevelIdentifier())
  if clusterGeneration < rawPoiGeneration then
@/lua/ge/extensions/freeroam/bigMapMode.lua
local function includeClustersInBbox(bbox)
  for i, poi in ipairs(gameplay_rawPois.getRawPoiListByLevel(getCurrentLevelIdentifier())) do
    if poi.markerInfo.bigmapMarker then
  -- if none has been found, use the bigmapMarkers instead
  for i, poi in ipairs(gameplay_rawPois.getRawPoiListByLevel(getCurrentLevelIdentifier())) do
    if poi.id ==  poiId and poi.markerInfo.bigmapMarker then

  for _, poi in ipairs(gameplay_rawPois.getRawPoiListByLevel(getCurrentLevelIdentifier())) do
    if poiId == poi.id then
@/lua/ge/extensions/freeroam/vueBigMap.lua
  local groupData = buildGroupData()
  for _, poi in ipairs(gameplay_rawPois.getRawPoiListByLevel(level)) do
    if poi.markerInfo.bigmapMarker then
@/lua/ge/extensions/gameplay/playmodeMarkers.lua
  if not playmodeClusters then
    local pois, rawPoiGeneration = gameplay_rawPois.getRawPoiListByLevel(getCurrentLevelIdentifier())
@/lua/ge/extensions/freeroam/bigMapPoiProvider.lua
  gameplay_rawPois.clear()
  for _, poi in ipairs(gameplay_rawPois.getRawPoiListByLevel(level)) do
    if poi.markerInfo.bigmapMarker then