getRepairCostForStartingRepairType
Definition
-- @/lua/ge/extensions/gameplay/missions/missionScreen.lua:13
M.getRepairCostForStartingRepairType = function(type)
if type == "moneyRepair" then return { money = repairCostMoney} end
if type == "voucherRepair" then return { vouchers = repairCostVoucher} end
end
Callers
@/lua/ge/extensions/gameplay/missions/missionManager.lua
--payment for repairs
local price = gameplay_missions_missionScreen.getRepairCostForStartingRepairType(repairType)
career_modules_playerAttributes.addAttributes(price, {label = "Repairing Vehicle before Challenge"})