discoverLayouts
Definition
-- @/lua/ge/extensions/gameplay/missions/missionScreen.lua:1028
M.discoverLayouts = function()
M.savedLayouts = {}
for _, file in ipairs(FS:findFiles("/gameplay/testing", "*.json", 1, false, true)) do
local layout = jsonReadFile(file)
layout.filePath = file
local dir, fn, ext = path.split(file)
layout.fileName = fn
layout.isSaved = true
table.insert(M.savedLayouts, layout)
end
end
Callers
@/lua/ge/extensions/gameplay/missions/missionScreen.lua
if not M.savedLayouts then
M.discoverLayouts()
end
if im.Button("Discover Layouts") then
M.discoverLayouts()
end
if layoutsChanged then
M.discoverLayouts()
end