onTrafficStarted
Definition
-- @/lua/ge/extensions/gameplay/missions/missionManager.lua:726
local function trafficActivated()
if not taskData.active or not taskData.steps[taskData.currentStep] or not taskData.steps[taskData.currentStep].waitForTraffic then
return
end
taskData.steps[taskData.currentStep].activated = true
end
Callers
@/lua/ge/extensions/career/modules/playerDriving.lua
local function onTrafficStarted()
if not career_career.tutorialEnabled and not gameplay_missions_missionManager.getForegroundMissionId() then
@/lua/ge/extensions/gameplay/traffic.lua
local function onTrafficStarted()
state = 'on'
@/lua/ge/extensions/gameplay/police.lua
local function onTrafficStarted()
local policeAmount, propAmount = tableSize(policeVehs), #policePropIds