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onCareerActive

Definition


-- @/lua/ge/extensions/gameplay/missions/missionManager.lua:1152


-- when we change level, immediately stop mission, but don't clean up.
local function stopForegroundMissionInstantly()
  if M.getForegroundMissionId() then
    taskData.data = {mission = gameplay_missions_missions.getMissionById(M.getForegroundMissionId()), data = {stopInstant = true}}
    taskStopMissionStep({})
  end
end

Callers

@/lua/ge/extensions/career/modules/spawnPoints.lua

local function onCareerActive(active)
  loadDataFromFile()
@/lua/ge/extensions/gameplay/statistic.lua

local function onCareerActive(active)
  if active then
@/lua/ge/extensions/career/modules/linearTutorial.lua

local function onCareerActive(active)
  if active then
@/lua/ge/extensions/gameplay/backgroundActivities/g2g.lua

local function onCareerActive(enabled)
  if enabled then
@/lua/ge/extensions/gameplay/drag/general.lua

local function onCareerActive()
  gameplay_drag_saveSystem.onCareerActive()
local function onCareerActive()
  gameplay_drag_saveSystem.onCareerActive()
end

local function onCareerActive()
  local dialData = nil
@/lua/ge/extensions/career/modules/playbookWriter.lua

local function onCareerActive(active)
  loadDataFromFile()
@/lua/ge/extensions/career/modules/logbook.lua

local function onCareerActive(active)
  local clear = false
@/lua/ge/extensions/gameplay/forceField.lua

local function onCareerActive(enabled)
  if enabled then
@/lua/ge/extensions/gameplay/drift/saveLoad.lua

local function onCareerActive()
  spotsById = nil
@/lua/ge/extensions/gameplay/crawl/saveSystem.lua

local function onCareerActive()
  playerTrailsById = nil