onCareerActive
Definition
-- @/lua/ge/extensions/gameplay/missions/missionManager.lua:1152
-- when we change level, immediately stop mission, but don't clean up.
local function stopForegroundMissionInstantly()
if M.getForegroundMissionId() then
taskData.data = {mission = gameplay_missions_missions.getMissionById(M.getForegroundMissionId()), data = {stopInstant = true}}
taskStopMissionStep({})
end
end
Callers
@/lua/ge/extensions/career/modules/spawnPoints.lua
local function onCareerActive(active)
loadDataFromFile()
@/lua/ge/extensions/gameplay/statistic.lua
local function onCareerActive(active)
if active then
@/lua/ge/extensions/career/modules/linearTutorial.lua
local function onCareerActive(active)
if active then
@/lua/ge/extensions/gameplay/backgroundActivities/g2g.lua
local function onCareerActive(enabled)
if enabled then
@/lua/ge/extensions/gameplay/drag/general.lua
local function onCareerActive()
gameplay_drag_saveSystem.onCareerActive()
local function onCareerActive()
gameplay_drag_saveSystem.onCareerActive()
end
local function onCareerActive()
local dialData = nil
@/lua/ge/extensions/career/modules/playbookWriter.lua
local function onCareerActive(active)
loadDataFromFile()
@/lua/ge/extensions/career/modules/logbook.lua
local function onCareerActive(active)
local clear = false
@/lua/ge/extensions/gameplay/forceField.lua
local function onCareerActive(enabled)
if enabled then
@/lua/ge/extensions/gameplay/drift/saveLoad.lua
local function onCareerActive()
spotsById = nil
@/lua/ge/extensions/gameplay/crawl/saveSystem.lua
local function onCareerActive()
playerTrailsById = nil