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onUIPlayStateChanged

Definition


-- @/lua/ge/extensions/gameplay/markerInteraction.lua:613

M.onUIPlayStateChanged = function(enteredPlay)
  if enteredPlay then
    M.setForceReevaluateOpenPrompt()
  end
end

Callers

@/lua/ge/extensions/flowgraph/nodes/career/onVehicleShoppingEvent.lua

function C:onUIPlayStateChanged(enteredPlay)
  if enteredPlay then
@/lua/ge/extensions/flowgraph/nodes/career/menuClosed.lua

function C:onUIPlayStateChanged(enteredPlay)
  if enteredPlay then