GE Lua Documentation

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getGameContext

Definition


-- @/lua/ge/extensions/gameplay/markerInteraction.lua:149


local function getGameContext(fromMissionMenu)
  return gameplay_missions_missionScreen.getMissionScreenData()
end

Callers

@/lua/ge/extensions/core/gameContext.lua

local function getGameContext(...)
  if not gameplay_markerInteraction then
  if gameplay_markerInteraction then
    return gameplay_markerInteraction.getGameContext(...)
  end
@/ui/modules/menu/menu.js
  // bngApi.engineLua(`{
  //   gameContext = core_gameContext and core_gameContext.getGameContext(),
  //   isCareerActive = career_career.isActive()
@/ui/modules/gameContext/gameContext.js
    if(toState && toState.name == "menu.careermission") {
      bngApi.engineLua('core_gameContext.getGameContext(true)', function(res) {
        $scope.$evalAsync(() =>$scope.parseData(res))