Definition
-- @/lua/ge/extensions/gameplay/markerInteraction.lua:114
M.formatDataForUi = function()
if not M.isStateWithPlaymodeMarkers() then return nil end
local dataToSend = {}
if not currentInteractableElements then return end
for _, m in ipairs(currentInteractableElements or {}) do
if m.missionId then
table.insert(dataToSend, M.formatMission(gameplay_missions_missions.getMissionById(m.missionId)))
end
end
table.sort(dataToSend, gameplay_missions_unlocks.depthIdSort)
return dataToSend
end
Callers