onSpawnCCallback
Definition
-- @/lua/ge/extensions/gameplay/garageMode.lua:120
local function onSpawnCCallback(vehicleId)
if not active then return end
-- turn off the engine on spawn
local additionalVehicleData = {spawnWithEngineRunning = false}
core_vehicle_manager.queueAdditionalVehicleData(additionalVehicleData, vehicleId)
end
Callers
@/lua/ge/extensions/core/multiSpawn.lua
local function onSpawnCCallback(id)
if spawningBusy then -- assumes that multispawn is currently spawning vehicles with no interruptions