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onSpawnCCallback

Definition


-- @/lua/ge/extensions/gameplay/garageMode.lua:120

local function onSpawnCCallback(vehicleId)
  if not active then return end

  -- turn off the engine on spawn
  local additionalVehicleData = {spawnWithEngineRunning = false}
  core_vehicle_manager.queueAdditionalVehicleData(additionalVehicleData, vehicleId)
end

Callers

@/lua/ge/extensions/core/multiSpawn.lua

local function onSpawnCCallback(id)
  if spawningBusy then -- assumes that multispawn is currently spawning vehicles with no interruptions